guys
i involve in creating games. and i really expect
quality of graphics like the ezone.com which i dont
get it.Another problem that i face is regarding the
constraint.if you had seen the halloween game in
ezone.com, the constraints made for the jump on the
buildings. If anyone could help me
Most respected List,
Here's something for your pets to chew on:
When using the D8 soundObject and looping a member (of any format and
bytesize), setting the loopCount to 0 (which means 'loop forever')
everything is just fine.
But if you set loopCount to anything else than 0, the sound will
Beware that PoM doesn't print in Shockwave on a Macintosh though...
-Andreas
Try looking into the printomatic Xtra lite. You can find the link on the
macromedia site.
regards,
Clars Danvold
"Ellen C. Largo" wrote:
Hello lists,
We are making a project using Director which
Thanks very much for your help
(sorry for the late reply, i'm on digest-mode)
regards
chris
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email [EMAIL PROTECTED] (Problems, email [EMAIL
Specs: PII , D8, using IE 5
I cannot seem to get a Quicktime movie to play in shockwave. It plays
fine in a Projector, and also in authoring mode. In shockwave, viewed in
IE 5, I receive a "Director player error", stating that it could not
initialize the proper Xtra, and to make certain that
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Best regards
Telia Internet
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Marcus,
rather than setting the visible of your rollOver sprites,
place them at a locH outside the stage (-2000)
and just change their locH on rollOver.
HTH
John
Marcus Brooke wrote:
snip
Is there a simplified script to do the same as my enterFrame script, but
without the rollover
Reply to: RE: lingo-l Re: rollovers and enterFrame
use prepareFrame instead of enterframe - enterframe is called after the frame has been
drawn.
johnAq
Marcus Brooke wrote:
hi guys,
i am working in D7 and i am having problems with rollover sprites appearing
on enterFrame when they
HI!!!
IM NEW TO LINGO LIKE MOST PEOPLE OR MAYBE NOT!!
ANWAY I AM MAKING A GAME AND HAVE FOUND SOME MOVIE MPEGS (WHICH THEY WERE
CREATED IN ORIGINALY). I HAVE SAVED THAM AS MPEGS TOO BUT AM HAVING
DIFICULTY IN IMPORTING IT INTO DIRECTOR, THEY JUST COME OUT REALLY FUNYAND
DONT WORK AT ALL. IM
HI!!!
IM NEW TO LINGO LIKE MOST PEOPLE OR MAYBE NOT!!
ANWAY I AM MAKING A GAME AND HAVE FOUND SOME MOVIE MPEGS (WHICH THEY WERE
CREATED IN ORIGINALY). I HAVE SAVED THAM AS MPEGS TOO BUT AM HAVING
DIFICULTY IN IMPORTING IT INTO DIRECTOR, THEY JUST COME OUT REALLY FUNYAND
DONT WORK AT ALL. IM
One message is more than sufficient and no need to shout.
At 12:51 AM 12/6/00 +, FUZZ WORKS wrote:
HI!!!
IM NEW TO LINGO LIKE MOST PEOPLE OR MAYBE NOT!!
ANWAY I AM MAKING A GAME AND HAVE FOUND SOME MOVIE MPEGS WHICH I OPEND IN
QUICK TIME PLAYER. I HAVE SAVED THAM AS MPEGS TOO BUT AM HAVING
Or you could try sequencer xtra http://www.sourceforce.nu
Its pretty good but a bit annoying on the Mac as it needs the user to
install OMS
Just for the record:
SequenceXtra in its current Macintosh version (1.5) does not require OMS as long as
QuickTime music is sufficient for the needs
1) Repeated posts only make people ignore you.
2) TYPING IN ALL CAPS is like screaming.
3) Try InsertMedia ElementQuicktime
4) If that doesn't work, then describe what exactly is not working,
what version of Director you are using, what platform you are
developing on, whether you are in
What are you trying to do with the mpg?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of FUZZ WORKS
Sent: 06 December 2000 00:51
To: [EMAIL PROTECTED]
Subject: lingo-l DESPERATE!!
HI!!!
IM NEW TO LINGO LIKE MOST PEOPLE OR MAYBE NOT!!
ANWAY I AM MAKING A
You Can import MPEGs as QuickTime media for Macintosh, but not for Windows.
QuickTime for Windows does not support MPEG playback. For Windows you will
need to either use the ActiveX controls that come with Director or use a
third party xtra such as DirectMedia.
Jeremy Aker
Reply to: RE: lingo-l Re: rollovers and enterFrame
use prepareFrame instead of enterframe - enterframe is called
after the frame has been drawn.
Better yet, don't do it the way you are doing it at all.
Using the frame script to handle scripting that controls
what sprites do to themselves
Hi Lingoers,
I'm making a dictionary and I guess I need to convert lists to strings
before saving them to a text file using FileIO.
myFileIOObj.writefile() = myList doesn't work
I'm kinda new to lists...
Toleration appreciated!
Steve
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At 2:19 PM +0800 12/6/2000, Steve Bolton wrote:
Hi Lingoers,
I'm making a dictionary and I guess I need to convert lists to strings
before saving them to a text file using FileIO.
myFileIOObj.writefile() = myList doesn't work
I'm kinda new to lists...
hi steve-
that's easy - just
"tolerance"
not
"Toleration"
From: Steve Bolton [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
Date: Wed, 06 Dec 2000 14:19:30 +0800
To: [EMAIL PROTECTED]
Subject: lingo-l lists
Toleration
[To remove yourself from this list, or to change to digest mode, go to
Hi to all.
I'm a little desperate too you know, but I'll be cool.
Would somebody please point me to the right direction.
Been trying to use ActiveX Controls to playback an MPEG
movie in Director 8 but still no luck. Here is what I got so far.
property spriteNum, Spr, theFile
on beginSprite
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