t;
> hope it doesn't takes loads of time.
>
> victor
> --
> victor zambrano
> [EMAIL PROTECTED]
> --
>
>
> > Date: Wed, 22 Aug 2001 11:42:07 -0700
> > From: Thomas Higgins <[EMAIL PROTECTED]>
> > Subject: RE: bring to front a sprite on rollover
> &
Victor,
Try setting the sprite's locZ property. Layering on stage doesn't really occur based
on sprite channel numbers, rather the layering order is determined by each sprite's
locZ value (the locZ value of a sprite defaults to the sprite's channel number so by
default, it appears as if sprite
Yariv,
EvalScript and externalEvent require the browser to support liveConnect, IE on the Mac
does not support this and therefore these commands will fail in that browser (this is
a MS imposed limitation, not a bug in SW). I've heard that same flavors of IE on the
Mac have enabled this, but I'm
than
that at this point. Thanks for raising the issue though.
Cheers,
Tom
> -Original Message-
> From: Thomas Higgins [mailto:[EMAIL PROTECTED]]
> Sent: Friday, August 17, 2001 11:18 AM
> To: '[EMAIL PROTECTED]'
> Subject: RE: To Macromedia especially, others p
Mudo,
Lo siento, no sabia que quieres una programma para Windows. No tengo experiencia con
creando los ficheros de QTVR y no se cual es lo mejor, espero que alguien en este
groupo puede ayudar con esta pregunta. No le importa a Director cual programma usas
para crear los QTVRs, si los ficheros
Mudo,
Hola, como estas? Apple hace una programa para crear los ficheros de QTVR, el nombre
de este programa es "QTVR Authoring Studio". Debes visitar al website de Apple para
mas informacion, mire a este URL:
Con este, puedes crear los ficheros con "nodes" y puedes usar estos ficheros en
Dir
Scott,
We have in fact recieved a number of reports in this area. I'm going to press the
issue with management here and see if we can't get an investigation going so that we
can, um, "suggest" that they fix this if needed... ;)
If you have any specific information you want to forward along with
> Perhaps instead of pointing out little parts of the process,
> it'd be more
> helpful to point towards the completely accurate documentation
Perhaps I was just trying to respond quickly and provide a helpful tip. The question
was whether or not frame 1 beginSprite events occur before startM
Most notably the score and cast members are not yet loaded into memory when
prepareMovie executes, therefore you cannot puppet sprites, you cannot access member
properties, etc. What you can do is act on movie level properties, things like the
soundDevice, properties and commands that are not s
FYI: frame 1 of the score is always drawn *before* the startMovie event occurs,
therefore beginSprite handlers on sprites in frame 1 will execute before your
startMovie handler does. This occurs by design and is therefore labeled as "expected
and normal behavior". Move sprites into frame 2 or b
Try:
member("real cast member").duration
In order for this to work, you *must* first play the video. Remember that this is a
streaming (always) media type and information such as its duration isn't known until
streaming has begun. Therefore if you need to write some code that is dependant upon
Agustin,
Gravity of some sort is needed, but let's talk about how we implement that...
What is desired? To hold the cylinder _down_ on the terrain of movement. Therefore I'd
suggest that you periodically (every exitFrame, prepareFrame or using a timeout
object) determine the model's position in
Agustin,
Whether or not you like their answers, they are pointing out that there is no way from
within Director to prevent modifying *.dir files. You must handle this outside of the
app (do like Buzz suggested and compress it behind a password, zip or stuffit should
be sufficient).
Did you bot
Kamil,
>... I didn't know that there is a
> build-in function in Dir 8 that
> calls "exitLock". It could be
> also "quitLock", "escapeLock" or
> whatever.
It's called "exitLock" because it prevents your user from "exiting" your projector via
keyboard commands, like the escape key as well as
If "i" is an integer and theCurrentSubjectList.count is an integer, with the "count"
being higher than i, your division will result in a zero.
2 / 4 = 0
2.0 / 4 = 0.5
Am I barking up the right tree here?
Cheers,
Tom
> -Original Message-
> From: Bill Numerick [mailto:[EMAIL PROTECTED]]
Chris,
Here's your Lingo solution followed by a trig lesson as to how it was derived...
--
-- The Lingo Lesson --
--
--
on arcCos (thisValue)
-- compute appropriate theta value using
-- the arctan function
numerator = sqrt(1 - (thisValue * thisValue
Agustin,
Only geometric objects (meaning models) can participate in collision detection via the
#collision modifier. Your ideas are right on the money though:
1. Make a sphere or box primitive model (use front faces only)
2. Make the camera a child of the box and put the camera inside the box
N
Do you have a cached copy of whatever document you are trying to retrieve? If you
retrieve the file, then pull the ethernet cable, then attempt a file retrieval again,
you won't get any error because the local cached copy will be used. Add a ? to the end
of the file's URL to always force a fres
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