7/23/01 -0400, Jason Whiting wrote:
>I like that one even better. thanks alot.
>
>-Jason
>
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>-Original Message-
>From: Tab Julius [mailto:[EMAIL PROTECTED]]
>Sent: Monday, July 23, 2001 2:14 PM
>To: [EMAIL PROTECTED]; '[EMAIL PROTECTED]'
>Subjec
I like that one even better. thanks alot.
-Jason
-Original Message-
From: Tab Julius [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 2:14 PM
To: [EMAIL PROTECTED]; '[EMAIL PROTECTED]'
Subject: Re: Problem with floaint points
Since both operands are integers (tha
.loch = vcalc + sprite(149).loch - (sprite(149).width/2)
-- this number is the Horizontal location of the left edge of the bar
-Original Message-
From: Rob Romanek [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 2:44 PM
To: [EMAIL PROTECTED]
Subject: Re: Problem with floaint p
Since both operands are integers (that is, 1 is an integer, and the
duration is an integer), Director will perform integer math on it, and the
result will be an integer (in this case, 0).
What you want to do is force it to do floating point math on it. Since one
of your divisors is a constan
Hey Jason,
go to the archives and read this earlier message at:
[EMAIL PROTECTED]/msg10744.html
that should answer your question.
later,
Rob
Jason Whiting wrote:
> Reading about how Director handles floating point calculations it seems like
> the issues are only when displaying numbers not
Hopefully somone can help me with this one. I am working on a movie slider.
Here's the code to move the slider durring playback.
ctime = sprite(2).currenttime
-- 2 is the video sprite
-- ctime is the current time code in ms
cpart = ctime * (1/sprite(2).duration)
-- cpart