RE: Sending a large group params

2001-06-26 Thread pranavn
Thanx Jakob. Seems Terry already beat me to my reply. I _never_ get to be first. Regards, Pranav --- "Simply stated, it is sagacious to eschew obfuscation." --Norman Augustine >objects, in this case sprite behaviors in a list, and

RE: Sending a large group params

2001-06-26 Thread Jakob Hede Madsen
At 17:13 +0530 2001_06_26, [EMAIL PROTECTED] wrote: >I haven't been following this thread, so excuse me if I'm completely off >base with my reply. > >The 'call' function can be used to send a message to multiple locations and >it's much faster than either repeat or sendAllSprites. You can save the

RE: Sending a large group params

2001-06-26 Thread pranavn
I haven't been following this thread, so excuse me if I'm completely off base with my reply. The 'call' function can be used to send a message to multiple locations and it's much faster than either repeat or sendAllSprites. You can save the objects, in this case sprite behaviors in a list, and t

RE: Sending a large group params

2001-06-26 Thread Jakob Hede Madsen
At 11:52 -0400 2001_06_22, Al Hospers wrote: >repeat loops lock out everything else. I prefer to avoid them wherever >possible. sendAllSprites would likely be the preferred method. Erm... that would require that sendAllSprites was an asynchronous function, that allowed other events to process s

RE: Sending a large group params

2001-06-23 Thread Jakob Hede Madsen
At 19:23 -0400 22/06/01, Bill Numerick wrote: >OK just did that :) Except its not a totally fair comparison since >i'm at home now on my 900 mhz Athlon and at work i have a 400 mhz G4 >so i'll test it Monday but here's what i got. > >Here's the script since it wasn't in the message from before >

RE: Sending a large group params

2001-06-22 Thread Al Hospers
> so i'll test > it Monday but here's what i got. very interesting results Bill. I'll be interested in the complete comparison on Monday on the same machine Al [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to t

RE: Sending a large group params

2001-06-22 Thread Bill Numerick
OK just did that :) Except its not a totally fair comparison since i'm at home now on my 900 mhz Athlon and at work i have a 400 mhz G4 so i'll test it Monday but here's what i got. Here's the script since it wasn't in the message from before startTime = the milliseconds call #setWindow

RE: Sending a large group params

2001-06-22 Thread Al Hospers
add in the Call one & see the difference... > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On > Behalf Of Bill Numerick > Sent: Friday, June 22, 2001 5:06 PM > To: [EMAIL PROTECTED] > Subject: Re: Sending a large group params > >

Re: Sending a large group params

2001-06-22 Thread Bill Numerick
FYI I decided to check out the difference by using the suggested script below this is what turned out. Its bassically moving the locV of every sprite when the handler is called. Repeat loop: sendAllSprites: 5 sprites : 86 5 sprites: 112 10 sprites:

Re: Sending a large group params

2001-06-22 Thread Terry R. Schussler
No, no, no. Never encourage the monkey in the cage. On a related note, it might be interesting to some people to experiment with this: property ancestor on new me ancestor = (sprite nn) end new ;-) At 11:40 AM -0700 6/22/01, R. Bhakti Klein wrote: >yay terry!!! > >good answer, good answer

RE: RE: Sending a large group params

2001-06-22 Thread Al Hospers
> Except for those times when locking out everything else is preferable. of course. but since Director trys to be asynchronous, in general I find it more of an annoyance. Al Hospers CamberSoft, Inc. alcambersoftcom http://www.cambersoft.com A famous linguist once said: "There is no language whe

Re: RE: Sending a large group params

2001-06-22 Thread Kurt Griffin
> repeat loops lock out everything else. I prefer to avoid them wherever > possible. Except for those times when locking out everything else is preferable. 2 cents -Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post mes

Re: Sending a large group params

2001-06-22 Thread R. Bhakti Klein
yay terry!!! good answer, good answer!! "Terry R. Schussler" wrote: > > At 11:20 AM -0400 6/22/01, Bill Numerick wrote: > >Is there a way to send a large group of sprites with a script attached > >params without using the sendAllsprites and without using a repeat loop? > > Yep: > > call #yo

Re: Sending a large group params

2001-06-22 Thread Terry R. Schussler
At 11:20 AM -0400 6/22/01, Bill Numerick wrote: >Is there a way to send a large group of sprites with a script attached >params without using the sendAllsprites and without using a repeat loop? Yep: call #yourMessage, [(sprite 1), (sprite 13), (sprite 45)], args Regards, Terry -- ...---===|

Re: Sending a large group params

2001-06-22 Thread Irv Kalb
At 11:20 AM -0400 6/22/01, Bill Numerick wrote: >Is there a way to send a large group of sprites with a script >attached params without using the sendAllsprites and without using a >repeat loop? Why do you not want to use either of these approaches? These are the two standard ways. > >It see

RE: Sending a large group params

2001-06-22 Thread Al Hospers
> Is there a way to send a large group of sprites with a script > attached > params without using the sendAllsprites and without using a > repeat loop? > > It seems faster if i use a sendAllsprites instead of using a > repeat loop > anyone know if that's true? repeat loops lock out everything els

Sending a large group params

2001-06-22 Thread Bill Numerick
Is there a way to send a large group of sprites with a script attached params without using the sendAllsprites and without using a repeat loop? It seems faster if i use a sendAllsprites instead of using a repeat loop anyone know if that's true? One last question :). Can you send params to mul