I hope you can reads through my typos --- brain=mush
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Lingo-L is for learning and helping
Hi and thanks for your response but I just can't seem to get my head around
timeout, timeoutLapsed, setting what to where? I wrote this script and oit seemed
to work for a while but then...
on timeout
set the timeoutLength to 600
if random (2)=2 then
go to frame 141
else
if
I have written this code for timeout:
on exitFrame me
go to the frame
if the timeoutLapsed300 then
to to frame 2
This script works fine in my test project but not in my real project.
Can anyone suggest a reason?
Tho only difference I can think of is that my test project was built
from scratch
On Tuesday, August 14, 2001, at 10:28 AM, mirianam wrote:
on exitFrame me
go to the frame
if the timeoutLapsed300 then
to to frame 2
I think you'll find that any code after the go to the frame is
ignored, try swapping the statements.
Pete
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on exitFrame me
go to the frame
if the timeoutLapsed300 then
to to frame 2
I think you'll find that any code after the go to the frame is ignored,
try swapping the statements.
Nope, that's not it. That's one of the interesting things about
Lingo--those lines *will* execute. Any code after a
Thanks for the answers
Enrique
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Libros, Multimedia y Software en Castellano
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Hello again,
I have a question regarding timeout objects.
Let's assume we have a behavior that creates a timeout object. Let's
further assume that the behavior will be attached to two different sprites.
When the timeout handler is executed how do I know to which sprite it
corresponds?
I have a question regarding timeout objects.
Let's assume we have a behavior that creates a timeout object. Let's
further assume that the behavior will be attached to two
different sprites.
When the timeout handler is executed how do I know to which sprite it
corresponds?
If you take a
At 9:44 +1200 2001_07_05, Sean Wilson wrote:
Let's assume we have a behavior that creates a timeout object.
And provides itself as the target object of the timer, as per Sean's
instructions?
Which is a sound concept because it is preferable to target messages
directly to given objects rather
At Thu 5/07/2001 11:02, Jakob Hede Madsen wrote:
Beautiful.
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Lingo-L is for learning and
I've been meaning to post this for some time--now that I have a couple days
free, here it is.
I've observed an interesting side effect of timeout objects. Here are two
versions of the same piece. This one has a timeout object:
Ok, I've got the blink timeoutobject initiated properly. It's being initied
by an 'exercise' behavior. Inside this behavior there's a 'on blinkThem me'
handler
I've got this initiating the timeout, with a property called pBlinker
Pblinker = timeout("ex_blinker").new(2000, #blinkThem, me)
I
Hey Grim,
I've got this initiating the timeout, with a property called pBlinker
Pblinker = timeout("ex_blinker").new(2000, #blinkThem, me)
YET nothing on blinkThem gets initiated. I've got a slew of
stubbed 'puts'
just to get SOMETHINGto no avail...
Ok, I just copied and pasted your
Hey again -
Now I'm trying to play with the new timeout thangbut in trying to do
something as simple as:
MeTime=timeout("henry").new(3000, #beepit)
Gets 'object expected' errors...AND plays the regular 'timeout' sound
playing, since I've got a regular 'on timeout' script else where in the
Thanks Terry
Actually I was using it inside of a sprite behavior so I was using #beepit,
me) and still getting that error. Again, the weird part was that then the
timeout sound gets played at the error
On 2/8/01 2:38 AM, "Terry R. Schussler" [EMAIL PROTECTED] wrote:
You need a third
I don't think 'timeout' objects co-exist with 'on timeout' handler.
Use the 'timeoutScript' instead of the 'on timeout' script.
_
grimmwerks wrote:
MeTime=timeout("henry").new(3000, #beepit)
Gets 'object expected' errors...AND plays the regular 'timeout' sound
playing, since I've got a
That's probably what it is...Thanks!
On 2/8/01 3:00 AM, "Fumio Nonaka" [EMAIL PROTECTED] wrote:
I don't think 'timeout' objects co-exist with 'on timeout' handler.
Use the 'timeoutScript' instead of the 'on timeout' script.
_
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I'm finally diving into the new D8 - specific stuff and I'm a little
confused about timeout objects, if someone could just push me along in
the right direction
From what I've read, timeout objects aren't really 'timeouts', are they?
They seem to be scheduled events really in that
From what I've been able to gather, there's been a fair amount of confusion
generated over the seeming amibiguities of the timer, the timeOut, and
timeOut objects. They are all horses of a different color, but the
nomenclature arrived at by the Director team for these bits of Lingo leaves
a bit
Hello Lingo-Ls,
Does anyone know how to create timeout even when the animation is being
played? I have an animated company logo on the movie and I want it to go
back to the splash screen if idle for 36 second (60*60). (field "timer" as
shown below shows how many seconds left to 0). Because of the
Does anyone know how to create timeout even when the animation is being
played?
Yo--
Are you using D8? If you are, I'll give you a timeout that'll solve your
problems.
Cordially,
Kerry Thompson
Learning Network
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Thanks for the definitions you posted some day ago. They are
so neat that it was worth while trying to show how they well
fit to a hardware device that generates e.g. a squared waveform.
Thia comparison helped to reformulate my request to Macromedia
in order to get some timeout object's control
Thank to Roy Pardy and Andreas Gaunitz for their suggestions on
how to mute a timer. Here's some further notes about this.
Roy Pardy wrote:
I turn off but retain a timer object just by setting its period to 0:
myTimeoutObject.period = 0
For want of a .enabled prop, imo this is the best
b) Or you want the timer to reset on exitFrame. In this case you
would not get a timer - you'd get something that stutters every
exitFrame.
I'm not sure of having well understood this second case you posed
as a distinction.
By 'resetting' I meant something like (Alpha):
'Make the timeOutObject
Timeouts objects are a great feture of the new Director
generation. They look like fully self-contained objects
able to send events to any previously defined method in
another class or to a movie level handler.
I think it would be seemingly simple for Macromedia adding
a property "enabled" to
At 4:40 PM +0100 11/18/2000, Andreas Gaunitz wrote:
Timeouts objects are a great feture of the new Director
generation. They look like fully self-contained objects
able to send events to any previously defined method in
another class or to a movie level handler.
I think it would be seemingly
1) You can 'mute' a timer by using:
myTimeoutObject.timeOutHandler = ""
and unmute it by setting the timeOutHandler to whatever handler you need.
I've never tried that -
I turn off but retain a timer object just by setting its period to 0:
myTimeoutObject.period = 0
Yes but if
Hi Luke,
The funny thing is I'm sure this is the first thing I tried and it
didn't work but now it's fine. Maybe I should try the first thing last
in the future.
But yes I do think it's a bit of an oversight that Macromedia used the
same name. This list is always a good place to hear people
well, yes, but why should I need to. As I understood it the
new(timeOut...) object stuff is good for sending an event at regular
intervals whilst the on timeOut handler and related commands were for
the specific purpose of keeping a track of how long since any user last
interacted with the
on 11/10/00 12:54 AM, Jon Rowe at [EMAIL PROTECTED] wrote:
director is calling my global on timeOut handler which I'm using as a
general timeout script for when the kiosk is inactive. Is this supposed
to happen? I can't see why anyone would want it to happen, or am I just
getting caught up
Hello all
Why can't I initialise a timeout object in a new object handler? Here's
my script (called from a startMovie handler):
on new me
pSpeechList = [:]
pTimeOutSpeechList = []
pTimeOutMode = 0
interval = timeOut("textTO").new(3000, #tPause ,me)
append the actorlist me
return me
Hello all
Why can't I initialise a timeout object in a new object handler? Here's
my script (called from a startMovie handler):
on new me
pSpeechList = [:]
pTimeOutSpeechList = []
pTimeOutMode = 0
interval = timeOut("textTO").new(3000, #tPause ,me)
append the actorlist me
Just a hunch:
Is your parent script actually a Movie script?
Declaring a global 'new' handler could probably lead to errors.
Jakob
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Jon Rowe [EMAIL PROTECTED]
Why can't I initialise a timeout object in a new object handler?
Here's my script (called from a startMovie handler):
on new me
pSpeechList = [:]
pTimeOutSpeechList = []
pTimeOutMode = 0
interval = timeOut("textTO").new(3000, #tPause ,me)
append the
PROTECTED]
Subject: Re: lingo-l timeOut object
Just a hunch:
Is your parent script actually a Movie script?
Declaring a global 'new' handler could probably lead to errors.
Jakob
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Hmmm, so how would I be able to have the 2 sorts of timeOut in one
movie?
the timeoutScript, I guess.
Jakob
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At 3:54 PM +0100 10/10/2000, Jon Rowe wrote:
Hmmm, so how would I be able to have the 2 sorts of timeOut in one
movie? Back to the drawing board... some kind of encapsulation I guess
Just make 2 timeout objects. . .
--
Roy Pardi
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Just make 2 timeout objects. . .
Roy Pardi
well, yes, but why should I need to. As I understood it the
new(timeOut...) object stuff is good for sending an event at regular
intervals whilst the on timeOut handler and related commands were for
the specific purpose of keeping a track of how
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