engr...@hotmail.com lengr...@hotmail.com
Subject: Re: Xcode accessibility and best MacBook for coding?
Hey all,
Just kicking in my long experience with swift (I started in 2015).
X-code is fully accessible and creating IB outlets or references etc have been
so since probably 2016. It just took
of the team to use xcode with.
Such instances are useful for SceneKit or SpriteKit, particle systems, 3D
objects, or a mix of both standard UI and custom 3D Ui objects.
Swift as a language has been chosen as part of the most popular ones besides
java and python because of its syntax and ability
Thanks Jason.
Very useful.
-Original Message-
From: 'Jason White' via MacVisionaries
Sent: Sunday, June 20, 2021 3:46 AM
To: macvisionaries@googlegroups.com
Subject: Re: Xcode accessibility and best MacBook for coding?
writes:
>
> Thanks for the great info. Th
writes:
>
> Thanks for the great info. The course doesn’t start until October, So I’m
> still pondering but sounds like all the tools are there to get started with
> development.
The official Swift documentation is available at
https://docs.swift.org/swift-book/
in HTML format.
--
The follow
2:45 AM
To: macvisionaries@googlegroups.com
Subject: Re: Xcode accessibility and best MacBook for coding?
Hi,
Xcode on Mac is perfectly accessible. The problem will arise when using the
simulator to test your code. That, being that it is a graphic representation
of an iPad or iPhone, is not
The simulator bundled with Xcode 12.5 is accessible. The simulator with Xcode
13 has issues.
> On Jun 18, 2021, at 09:44, 'Tim Kilburn' via MacVisionaries
> wrote:
>
> Hi,
>
> Xcode on Mac is perfectly accessible. The problem will arise when using the
> sim
Hello,
Xcode is verry accessible with VoiceOver.
There is a simulator for application, which is not accessible with VO.
You can connect your devices (iPhone, iPad), where you can give your app from
Xcode. The app on iPhone or iPad is verry accessible, you can normally work
with app on the IOS
#x27;Tim Kilburn' via MacVisionaries
> wrote:
>
> Hi,
>
> Xcode on Mac is perfectly accessible. The problem will arise when using the
> simulator to test your code. That, being that it is a graphic representation
> of an iPad or iPhone, is not accessible. You can tho
Hi,
Xcode on Mac is perfectly accessible. The problem will arise when using the
simulator to test your code. That, being that it is a graphic representation
of an iPad or iPhone, is not accessible. You can though directly install your
coded app directly onto your iPad or iPhone and
Hi everyone,
I’m thinking of doing a short course on Swift at my University.
How accessible is Xcode on the Mac when it comes to building an app for iPhone?
Also, I’ll be using a MBA with 8 GB of RAM and 512GB SSD.
Do you think the above is OK for development?
Kind wishes if you can help
> So I have some files missing from my xcode project.
>
> Online it says that there is a filter bar at the bottom of navigator, with a
> little clock icon button, and to uncheck it because that just shows most
> recent. How can we with voiceover access this?
>
> Any
HI All,
So I have some files missing from my xcode project.
Online it says that there is a filter bar at the bottom of navigator, with a
little clock icon button, and to uncheck it because that just shows most
recent. How can we with voiceover access this?
Any help would be greatly
I use to Xcode 11 beta 7.
Tibor Niesner
> 2. 9. 2019 v 20:31, Barry Hadder :
>
> Tibor,
>
> What version of Xcode are you using? You can get the Xcode beta with a free
> account. You might want to consider using SwiftUI instead of interface
> builder. The only proble
Hello,
No, I don't know how to do it. Is it possible to do something like that in a
classic Swift? Please tell me privately the procedure. Thank you very much.
Tibor Niesner
> 2. 9. 2019 v 20:31, Barry Hadder :
>
> Tibor,
>
> What version of Xcode are you using? You ca
Tibor,
What version of Xcode are you using? You can get the Xcode beta with a
free account. You might want to consider using SwiftUI instead of
interface builder. The only problem being is that it is still very young.
Let’s take one thing at a time.
In interface builder, you can imbed a
Hello,
I have a questions for blind developer, if are here blind developer in Xcode.
I hope are here blind developers.
You can help me the best.
1. How can blind human create navigation controller in apps, where is back
button?
2. How can I set segue show, relationship, show details, present
Improved accessibility in the next release of XCode was specifically
noted by Apple at WWDC, as reported in an interview posted at
applevis.com. I would suggest waiting a few months if you can.
On 7/18/19 1:38 PM, Oriol Gómez wrote:
hi
with SwiftUI it will be a lot easier, interface builder
Yes in the later versions of the Mac OS xcode is very usable.
I know there are a number of blind coders both on this list and out there?
-Original Message-
From: macvisionaries@googlegroups.com On
Behalf Of Tibor Niesner
Sent: Friday, 19 July 2019 5:13 AM
To: macvisionaries
hi
with SwiftUI it will be a lot easier, interface builder is a mess
but yes, XCode is accessible.
On 7/18/19, Tibor Niesner wrote:
> Hello,
>
> Do you use Xcode? Are here blind developers? Can the blind Xcode use without
> problems? How to create of programs for Apple platforms w
Hello,
Do you use Xcode? Are here blind developers? Can the blind Xcode use without
problems? How to create of programs for Apple platforms when is human the blind?
Thank you.
Tibor Niesner
--
The following information is important for all members of the Mac Visionaries
list.
If you have
16, at 10:32 AM, Alex Hall wrote:
>
> To drag out of the library and into your project, use the copy and paste
> method in the tutorial. Dragging them around the canvas doesn't yet work with
> VO, even though the canvas itself is now more accessible. I haven't updated
>
copy and paste
> method in the tutorial. Dragging them around the canvas doesn't yet work with
> VO, even though the canvas itself is now more accessible. I haven't updated
> that tutorial yet because Xcode 8 just hasn't been playing nice with me yet.
> I'm hop
To drag out of the library and into your project, use the copy and paste method
in the tutorial. Dragging them around the canvas doesn't yet work with VO, even
though the canvas itself is now more accessible. I haven't updated that
tutorial yet because Xcode 8 just hasn't been pl
Hi,
A friend of mine got a mac for Christmas.
Her and I are trying to figure out how to use xCode with voiceover.
She’s using a tutorial from applevis.
Can anyone tell us how to use xcode with voiceover?
How do you drag controls?
Thanks,
Jessica
--
The following information is
Sorry, your message seems to be cut off.
AS I mentioned, I have successfully submitted this app to the App Store and it
is out there now. The only difference is that I am now using Xcode 8 to
achieve and submit.
Jeff
> On Sep 30, 2016, at 4:27 PM, Simon Fogarty wrote:
>
> Sounds
Sounds like you need to get digital signing for the app and if
-Original Message-
From: macvisionaries@googlegroups.com [mailto:macvisionaries@googlegroups.com]
On Behalf Of Jeff Berwick
Sent: Saturday, 1 October 2016 7:20 AM
To: 'Chris Blouch' via MacVisionaries
Subjec
Hi all,
Recently I developed an IOS app using Cordova. I did this to minimize the time
I spent using Xcode. I submitted to the App Store and have been happily making
enhancements as I go along.
Well, I’ve upgraded to Xcode 8 now and it is kicking my butt.
I now have the following two
e on IOS devices.
>
> From: macvisionaries@googlegroups.com
> [mailto:macvisionaries@googlegroups.com] On Behalf Of Kevin Chao
> Sent: Sunday, 19 June 2016 8:48 AM
> To: macvisionaries@googlegroups.com
> Subject: Re: Xcode and the new upcomming free app.
>
> I answered if Swift Playg
@googlegroups.com
Subject: Re: Xcode and the new upcomming free app.
I answered if Swift Playgrounds is accessible in:
http://applevis.com/forum/ios-ios-app-discussion/will-apples-new-swift-playgrounds-app-be-accessible-voiceover-users
On Wed, Jun 15, 2016 at 2:01 AM Simon Fogarty
mailto:si...@blinky
.com] On Behalf Of Anders Holmberg
> Sent: Wednesday, 15 June 2016 11:02 AM
> To: 'Chris Blouch' via MacVisionaries
> Subject: Xcode and the new upcomming free app.
>
> Hi!
> I heard something about a new free app that could help people learn Xcode.
> Was it swift playgr
aries@googlegroups.com]
On Behalf Of Anders Holmberg
Sent: Wednesday, 15 June 2016 11:02 AM
To: 'Chris Blouch' via MacVisionaries
Subject: Xcode and the new upcomming free app.
Hi!
I heard something about a new free app that could help people learn Xcode.
Was it swift playground they ca
> I heard something about a new free app that could help people learn Xcode.
> Was it swift playground they call it?
> I didn’t watch the wdc because there was a Football game at the same time.
> But i read about it on the applevis homepage.
> So what i wonder if what you all think about tha
isionaries@googlegroups.com]
On Behalf Of Anders Holmberg
Sent: Tuesday, June 14, 2016 4:02 PM
To: 'Chris Blouch' via MacVisionaries
Subject: Xcode and the new upcomming free app.
Hi!
I heard something about a new free app that could help people learn Xcode.
Was it swift playground they call it?
I
Hi!
I heard something about a new free app that could help people learn Xcode.
Was it swift playground they call it?
I didn’t watch the wdc because there was a Football game at the same time.
But i read about it on the applevis homepage.
So what i wonder if what you all think about that?
Is it a
am playing with playgrounds in xCode.
>
> I rated a new playground, and gave it a name, and said it was to be a mac os
> x playground.
>
> so I type the link of code println(“this is my first test.”)
>
> I also went up to menu view, assistant editor, and then activated th
Hello,
I am playing with playgrounds in xCode.
I rated a new playground, and gave it a name, and said it was to be a mac os x
playground.
so I type the link of code println(“this is my first test.”)
I also went up to menu view, assistant editor, and then activated the show
assistant editor
coa/Conceptual/TableView/Introduction/Introduction.html>.
On Aug 30, 2015, at 9:30 AM, Alex Hall wrote:
Thanks. So as long as I have only one instance of NewCell (or whatever I call
it) in the storyboard, Xcode will automatically find it, right? Is the
column.identifier important? Well, I kno
Thanks. So as long as I have only one instance of NewCell (or whatever I call
it) in the storyboard, Xcode will automatically find it, right? Is the
column.identifier important? Well, I know it's important, but how does the
string it contains relate to the type of cell? I'll have a
!.identifier, owner:self) as!
> customClass
>
> The code you wrote should work, but will load a default cell.
>
>
> On Aug 29, 2015, at 9:38 PM, Alex Hall wrote:
>
> It can be, or you can use one of the pre-configured cells Apple provides. The
> part I'm stu
Aug 29, 2015, at 9:38 PM, Alex Hall wrote:
It can be, or you can use one of the pre-configured cells Apple provides. The
part I'm stuck on is how to tell Xcode that the cell I made--subclass or
default--is the one I want it to use to populate my table. There's a method for
it, and c
It can be, or you can use one of the pre-configured cells Apple provides. The
part I'm stuck on is how to tell Xcode that the cell I made--subclass or
default--is the one I want it to use to populate my table. There's a method for
it, and clearly I'm supposed to give
On 30/08/2015, at 9:30 AM, Alex Hall wrote:
>>>>>
>>>>> Quick update. I changed the class of my outlet to NSScrollView, and
>>>>> things connected straight away. I changed it back to NSTableView, and the
>>>>> connection persisted. I
seeing a blank window (save the usual Close
>>>> and Minimize buttons) in my app, with no sign of the text field and table
>>>> I've added. I have no clue why my connection suddenly worked, or why
>>>> nothing is showing. In future, should I connect to something o
ersisted. I'm now seeing a blank window (save the usual Close
>>> and Minimize buttons) in my app, with no sign of the text field and table
>>> I've added. I have no clue why my connection suddenly worked, or why
>>> nothing is showing. In future, should I conne
have no clue why my connection suddenly worked, or why nothing
>> is showing. In future, should I connect to something other than the table
>> view in the outline? Perhaps the table inside the clip view?
>>> On Aug 29, 2015, at 6:11 PM, Alex Hall wrote:
>>>
n the table view in the
> outline? Perhaps the table inside the clip view?
>> On Aug 29, 2015, at 6:11 PM, Alex Hall wrote:
>>
>> Hi all,
>> Sorry to post this here, but it's the only place I know of where a few blind
>> Xcode users might see it. Please respond off
orry to post this here, but it's the only place I know of where a few blind
> Xcode users might see it. Please respond off-list to mehg...@icloud.com.
> Thanks.
>
> I'm using Xcode 7 beta 6, and I have a table in a Mac app. The table was
> connected to an IBOutlet an
Hi all,
Sorry to post this here, but it's the only place I know of where a few blind
Xcode users might see it. Please respond off-list to mehg...@icloud.com. Thanks.
I'm using Xcode 7 beta 6, and I have a table in a Mac app. The table was
connected to an IBOutlet and showed as "c
/ios/documentation/UserExperience/Conceptual/LocationAwarenessPG/MapKit/MapKit.html
<https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/LocationAwarenessPG/MapKit/MapKit.html>.
I also recommend examining the Xcode templates and any sample projects you can
downloa
Hi Barry,
Thank you so much for the help. I was able to do it and I built a stopwatch app!
I have a few more questions, not specific to navigation bars.
1. How do we figure these things out?
procedures to do certain tasks are quite different for voiceOver and non
VoiceOver users in xCode. How do
rt to add a navigationBar for now is to complete a tutorial to learn
building apps for iOS. I am attaching 2 files that may help you get a clear
idea of where I am going wrong.
1. “my implementation.zip” contains my xCode project. In this project, I
attempted to add a navigation bar and a barButtonIt
Hi Alex,
Thank U.
I'm happy to know that we can run our Xcode project on the device starting
Xcode seven and iOS 9 without having to purchase a developer license.
As much as I would love to go ahead and install the public Beta, I have only
one iOS device, my iPhone. And if it's going t
For the record, VoiceOver doesn't play very nice with simulators most of the
time. To get the best idea of how your app is looking and what is where, you
should run it on an iOS device. Xcode 7 will let you do this on anything
running iOS9 or newer, so in a couple months, you can start us
Hi,
You drag a bar button from the library to the view controller seen.
To connect the bar button to the nav bar, you find the navigation item in the
view controller seen and drag from one of it’s outlets to the bar button.
Let me know if that still isn’t clear.
On Aug 3, 2015, at 10:10 AM, venk
Thank U!
That makes things a bit more clear.
You said, to add UIBarButton items, drag onto the view controller seen.
What exactly do I drag on to the view controller seen?
You said, you drag from one of the navigation barButtonItems outlets. Didn't
really get that part.
If explaining through email
This is the way you add a navigation bar to a view controller.
Select the view controller and in the editor->embed in menu choose navigation
controller.
To add UIBarButtonItems, drag on to the view controller seen. Then in that
same seen, you should find a navigation item. You set the title an
Thank you for the help!
Could you explain in a bit more elaborate way?
Do I do what you suggested after adding in navigation bar? Moreover, is the
procedure similar for adding a toolbar?
Sent from my iPhone
> On 02-Aug-2015, at 8:35 pm, Barry Hadder wrote:
>
> Hi,
>
>
>
> First, you would e
Hi,
First, you would embed the view controller in a navigation controller from
the editor menu.
You should then find a navigation item in the controller seen when you
expand the controller. You set the title of the bar in it’s inspector and
make connections as well. In the connections ins
Hi,
Using voice over, I typically add labels, buttons and text fields by dragging
them from the library to the document outlin in the Interface builder. I
change the attributes such as the title, label text, et cetera using the
attributes inspector. However, I am unable to change the title of t
Hello James,
try to put your Xcode window in full-screen mode (Ctrl+Cmd+F). this speeds up
my Xcode, here. With Ctrl and Arrow left or right, you can change between
full-screen spaces.
Greetings
Jan
---
Dr. Jan Blüher
visorApps - Access to the World
Bayreuther Str. 2
D-01187 Dresden
Germany
It’s also worth mentioning that the swift compiler slows down dramatically with
files over 1,000 lines when it tries to index.
> On May 21, 2015, at 4:59 PM, Barry Hadder wrote:
>
> This has been a problem sense Xcode 5, but it has improved with 6.
> I have found that with the cur
This has been a problem sense Xcode 5, but it has improved with 6.
I have found that with the current version, going to the system
preferences/general and setting show scroll bars to either “automatically based
on mouse or trackpad” or “when scrolling” largely improves the situation.
However
Hi,
I'm trying to give XCode a try again. I didn't have this problem when I
used it with Mountain Lion a couple of years ago. However, Voiceover
gets stuck and keeps saying busy. Only way is to quit XCode and rerun.
It happens so frequently that it makes it impossible to navigate to
Hi.
I would like to know if it is possible to program in Python using Xcode.
Thanks.
Gabriel.
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that by modules you are talking about modules for system
frameworks to speed up build time. You enable that setting in the build
settings.
On Sep 25, 2014, at 12:29 PM, nicholas acosta mailto:nicholasacosta...@gmail.com>> wrote:
Hi, I am using Xcode 6. I want to know how to add a framew
are talking about modules for system
frameworks to speed up build time. You enable that setting in the build
settings.
On Sep 25, 2014, at 12:29 PM, nicholas acosta
wrote:
Hi, I am using Xcode 6. I want to know how to add a framework to a project? Or,
How to use modules?
Thanks.
--
You
Hi, I am using Xcode 6. I want to know how to add a framework to a project?
Or, How to use modules?
Thanks.
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Hello all:
For those of you on both lists, sorry for the double post. I wasn't sure
if people had this issue before with other programs.
First, XCode likes to do indentation for me. This is fine, but when I
arrow to a new line voiceover always starts reading the spaces on a
blank line: &
Hi Barry
I've also submitted a bug report to apple. I'm downloading the XCode 5.1
preview to see if that is any different.
From: Barry Hadder [mailto:bhad...@gmail.com]
Sent: Saturday, 7 December 2013 4:14 PM
To: macvisionaries@googlegroups.com
Subject: Re: xcode mavericks and b
. I personally have been very
frustrated with Apple over this.
On Dec 6, 2013, at 9:19 PM, Nick Allan wrote:
Hi all
Is anyone else having problems in xcode 5 with mavericks, where when navigating
through either the inspector or library groups constantly produces the busy
indicator and forces
I've seen this on mountain lion as well, good luck. Command tabbing out
and back in usually fixes the issue for me.
On 12/6/2013 10:19 PM, Nick Allan wrote:
Hi all
Is anyone else having problems in xcode 5 with mavericks, where when
navigating through either the inspector or library g
u cannot go back to mountain lion.
Sent from my iPhone
> On Dec 6, 2013, at 10:50 PM, Venkatesh Potluri wrote:
>
> hi.
> I am adding up to Nick's problem. Xcode quits when I try to expand
> elements in the document outline view of a storyboard file in
> interface bu
hi.
I am adding up to Nick's problem. Xcode quits when I try to expand
elements in the document outline view of a storyboard file in
interface builder. The same happens when I try to go to the inspector
section for some UI objects, A TableViewController in my case.
Any suggestions and workar
Hi all
Is anyone else having problems in xcode 5 with mavericks, where when
navigating through either the inspector or library groups constantly
produces the busy indicator and forces you to wait a second or two. I've
gone to the extent of wiping the hdd and reinstalling everything to re
class
definition.
Don’t worry about the new window message. If you here it, that means you are
doing something right.
I’m glad you are trying this, so let me know if you are still having problems.
On Nov 11, 2013, at 11:33 AM, Littlefield, Tyler wrote:
hello all:
I had a quick question regarding
I think I may have figured out the issue. with xcode 5 apparently you
are supposed to control+drag, which draws a blue line. clicking and
holding down doesn't work, because I don't get the blue line. Is there a
way to control+drag with voiceover?
On 11/11/2013 2:01 PM, Barry Hadder w
It appears this method does not work for me as well. I drag and drop and
hear 'xcode has new window" and that's that. nothing happens and we're
back to square 1.
On 11/11/2013 6:32 PM, Alex Hall wrote:
Believe me, you have no idea how badly I would love to use interface b
know if you are still having problems.
On Nov 11, 2013, at 11:33 AM, Littlefield, Tyler wrote:
hello all:
I had a quick question regarding xcode with voiceover.
I listened to the maccessibility podcast and I'm still a bit confused.
I am trying to create an outlet in xcode. I have my assi
g has been updated and now works better,
please let me know.
On Nov 11, 2013, at 2:16 PM, Barry Hadder wrote:
> Alex,
>
> Using interface builder and coding the UI are not mutually exclusive methods,
> and IB is built in to the XCode development work flow. So, there is no way
> to
Alex,
Using interface builder and coding the UI are not mutually exclusive methods,
and IB is built in to the XCode development work flow. So, there is no way to
not use it.When you use interface builder, all you are not doing by had is
instantiating your ui. To do that requires much
. If you here it, that means you are
doing something right.
I’m glad you are trying this, so let me know if you are still having problems.
On Nov 11, 2013, at 11:33 AM, Littlefield, Tyler wrote:
hello all:
I had a quick question regarding xcode with voiceover.
I listened to the maccessibility
the
app close, or that the phone won’t turn off?
On Nov 11, 2013, at 12:33 PM, Littlefield, Tyler wrote:
> hello all:
> I had a quick question regarding xcode with voiceover.
> I listened to the maccessibility podcast and I'm still a bit confused.
> I am trying to create an o
hello all:
I had a quick question regarding xcode with voiceover.
I listened to the maccessibility podcast and I'm still a bit confused.
I am trying to create an outlet in xcode. I have my assistant editor
open and I select the button I want to create the outlet for. I go to
the inspecto
Hi Steve,
I think that the best thing you can possibly do to start learning about XCode
is just to do what you would do with any other app and pull it up and start
exploring.
I definitely recommend the first mac app tutorial. You will learn about the
basic work flow of XCode and about the
First look up podcasts on Xcode using Voiceover. You really need to understand
the layout before anything else, or you'll never be able to find the files and
other controls that any tutorial talks about. Let me know if you have trouble
finding them; someone once sat down with me on Skyp
I'm an experienced programmer in other platforms like mainframe, C, Perl, php,
etc. But this discussion of Xcode and stuff is quite interesting to me but
seems to go way over my head. Where can I find some good tutorials or intro
manuals to get going using this environment? I have a b
Hi all,
In Xcode, I can get around, but there has to be a faster way. So:
1. Can I stay in the source code text area and move from file to file? Often I
just need to switch from a .h file to a .m file, and they are right next to
each other. Can I do that, instead of going through the seventeen
Send me your Xcode project and let me take a look at what's going on, I won't
have steady internet access for just a bit but I'll take a look ASAP
Sent from my iPhone
> On Aug 28, 2013, at 13:36, Alex Hall wrote:
>
> I know it has been some time since this thread ende
I think it would be quite hard to do iOS dev on a Windows box because
you would need all the xCode libraries to do even the most basic thing.
Then you would be cross compiling to ARM code and would need some way to
fling your app to the phone in a secure way. There are cross-platform
dev
nt to personally thank you for the tips and references you have offered
here. I'm an experienced programmer though I have barely touched programming
with xcode. I have one of those books I recently bought for introducing iOS
programming but I think I would rather start with something on the Mac
wrote:
> I want to personally thank you for the tips and references you have offered
> here. I'm an experienced programmer though I have barely touched programming
> with xcode. I have one of those books I recently bought for introducing iOS
> programming but I think I would r
I want to personally thank you for the tips and references you have offered
here. I'm an experienced programmer though I have barely touched programming
with xcode. I have one of those books I recently bought for introducing iOS
programming but I think I would rather start with something o
Hello,
I launched the install for Xcode and heard the computer ask for permission and
for my password.
Arrow keys would not produce any results other than the busy message, so I just
entered my password as prompted.
I think I have it working now.
Thanks anyway.
Antonio
On Jul 16, 2013, at
I am installing XCode, the C compiler on my iMac.
The program hasn't been fully installed, but has been hanging there saying
ACode busy for long enough that I suspect something is not right with the
installation.
I downloaded the free program from the app store, and hope I followed the
her than concentrating on the
>> interface or IB in x-code for now.
>>
>>
>>
>> "Light has no value without darkness"
>>
>>
>>
>> On 7/07/2013, at 8:11 PM, Paul Hunt wrote:
>>
>>> Hello Yuma. If you aren
rather than concentrating on the
> interface or IB in x-code for now.
>
>
>
> "Light has no value without darkness"
>
>
>
> On 7/07/2013, at 8:11 PM, Paul Hunt wrote:
>
>> Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler
>
s"
>>
>>
>>
>> On 7/07/2013, at 8:11 PM, Paul Hunt wrote:
>>
>>> Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler
>>> are you using?
>>>
>>> On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux wrot
rface or IB in x-code for now.
>
>
>
> "Light has no value without darkness"
>
>
>
> On 7/07/2013, at 8:11 PM, Paul Hunt wrote:
>
>> Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler
>> are you using?
>>
uma. If you aren't using XCode to learn Objective-C, what compiler are
> you using?
>
> On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux wrote:
>
>> Yuma
>>
>
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Hello Yuma. If you aren't using XCode to learn Objective-C, what compiler are
you using?
On Jul 6, 2013, at 8:30 PM, Yuma Antoine Decaux wrote:
> Yuma
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