Sabahattin Gucukoglu listse...@me.com wrote:
I dunno what the situation
is on Linux nowadays, but last I looked it was all still GNOME and QT hadn’t
yet made their bridge. Is that still true?
No. QT made their bridge directly to the AT-SPI layer, which uses DBus for
inter-process
On 23 Jun 2015, at 13:38, Jason White ja...@jasonjgw.net wrote:
Sabahattin Gucukoglu listse...@me.com wrote:
I dunno what the situation
is on Linux nowadays, but last I looked it was all still GNOME and QT hadn’t
yet made their bridge. Is that still true?
No. QT made their bridge directly
Hi shawn,
Try UI browser which checks every UI component in your interface for any
information it can extract, in arrays of values that work similarly to a
collection in a json or hive table (this is the closest I can illustrate it to
be though it probablhy does not adopt the same API). This
Hello,
do you have any more info on what you have outlined below? since this is an
area of interest for myself. Any pointers would be helpful and grateful.
Sean
On 22 Jun 2015, at 3:27 am, Yuma Decaux jamy...@gmail.com wrote:
The current OS has python, applescript and jscript that can
My primary objection to the Apple accessibility approach is its complete Cocoa,
language and runtime oligarchy. You have to use the Objective-C runtime to
interact with the accessibility “Protocol” and Apple doesn’t seem very
interested in allowing or supporting any kind of access to that
I wonder if this will change with Swift being open source. From what I
hear developers really like it, other than all the usual just outta
beta kind of quirks. Seems like there has been this Apple Way of
developing even back in the Orca Pascal days. Most of the dev work
wasn't writing code in
Yes, Swift was my thought as well, assuming of course that people adopt it.
Maybe indirectly we will get more interop as people start targeting the runtime
via Swift or learn the details from the compiler. It’s not clear how much of
the language will be open-sourced, but since Apple wants to
The current OS has python, applescript and jscript that can send information
directly to voice over, but I haven’t touched the scripts pertaining to these
in a while as there are 3rd party applications that allow to do this very well.
Also, there are a bunch of CL tools that also allow some
How accessible is creating a Mac/iOS app with XCode?
On 6/21/2015 6:27 PM, Yuma Decaux wrote:
The current OS has python, applescript and jscript that can send information
directly to voice over, but I haven’t touched the scripts pertaining to these
in a while as there are 3rd party
Yuma Decaux jamy...@gmail.com wrote:
I’m not sure what happens on the windows side, but I’ve taken it to myself
to do everything a coder would do on the mac, and so far it’s getting
smoother everytime. And much much faster too. Can’t say more.
To the best of my knowledge, some Windows screen
Hi all. So I’ve been thinking about the accessibility of both the Mac and
Windows apps. While Apple has clearly laid out the details of how the
accessibility API works, developers usually don’t know them because either its
way down in the developer guides or the developers just don’t worry
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Hello:
First, it's always a really hard discussion when someone with little
to no development experience talks about how things should be done
because they're usually way off. So I'll explain how things work
currently.
A long long time ago, in a
Hi,
Let me just add that the wwdc this year has put a highlight on accessibility to
the developers attending or downloading the workshop videos, so saying that
apple has put accessibility to the bottom of the list is untrue. In addition,
now all standard UI controls in xcode are by default
On either platform, a developer can use their own controls still. They do not
have to use the provided objects in the Coco library or Windows development
tool. This occurs equally on both platforms for the reasons that have already
been raised. The struggle anyone has even if you work within
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