[Mesa-dev] Stale lockfile in /cvs/mesa3d/Mesa/src/GGI/default

2000-01-06 Thread Jon Taylor
Can someone fix this? I can't commit Jon ___ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
Brian Paul wrote: I'd like to make a 3.1 beta 3 release by the end of next week. There have been quite a few bug fixes since beta 2 but I'm not quite confident enough that a final release is appropriate yet. I'd like to do more conformance testing and get more end user feedback.

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
2) What's the best way to handle multiple drivers for different chipsets? Well, the best way that I have found to handle it is to use GGIMesa, which lets you keep the exact same libGL.so core and dynamically load driver modules on a per-hardware or per-rendering-system basis. Jon

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
Stephen J Baker wrote: On Wed, 8 Sep 1999, Jon Taylor wrote: Here's another issue. There's an effort underway to standardize the OpenGL environment on Linux. ...Which explicitly states that this "standardization effort" is predicated on the existence and us

[Mesa-dev] FX/ build problem

1999-08-30 Thread Jon Taylor
In Mesa/src/FX/Makefile.am, the "if HAVE_X86" block should also be wrapped in "if HAVE_FX". Jon ___ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] CVS archive [want to help]

1999-08-18 Thread Jon Taylor
Gerard Saraber wrote: ps. I'm trying to get S3 to give me the register specs for the Savage4 card, I'm planning on writing a "glue" .so that has to be (unfortunately) closed source to interface with the video card, and a Mesa driver that interfaces with the "glue" library. (just like the

Re: [Mesa-dev] linux build patch

1999-07-27 Thread Jon Taylor
Thomas Tanner wrote: On 25-Jul-99 [EMAIL PROTECTED] wrote: The problem was that it was trying to build the glide and GGI drivers, even though I don't have the headers (or libraries) for those. Nor do I and it works fine for me (except for the FX/X86 driver, which I just fixed).

Re: [Mesa-dev] headers for src/asm_mmx.c

1999-06-11 Thread Jon Taylor
Stephen J Baker wrote: On Thu, 10 Jun 1999, Jon Taylor wrote: 1. Linux (Unix) and Windows are, by far, the most popular platforms for Mesa/OpenGL. The GLX and WGL interfaces are very well established. Nobody will use a Mesa-specific interface instead of GLX/WGL since they'd

Re: [Mesa-dev] missing include/GL/glut.h?

1999-05-21 Thread Jon Taylor
"Christopher R. Bowman" wrote: At 07:42 PM 5/20/99 -0700, Jon Taylor wrote: Brian Paul wrote: Jon Taylor wrote: I cannot build any of the demos due to include/GL/glut.h being missing. Is anyone else seeing this? GLUT isn't in CVS. I asked Mark Kilgard for

Re: [Mesa-dev] Why is Mesa slow?

1999-05-21 Thread Jon Taylor
Brian Paul wrote: Kendall Bennett wrote: Currently Mesa does all geometry and lighting transformations into its own internal geometry pipelin, which is in it's own internal format. The geometry pipeline is then read by the back end graphics hardware driver (ie: our Direct3D or the

Re: [Mesa-dev] missing include/GL/glut.h?

1999-05-20 Thread Jon Taylor
Brian Paul wrote: Jon Taylor wrote: I cannot build any of the demos due to include/GL/glut.h being missing. Is anyone else seeing this? GLUT isn't in CVS. I asked Mark Kilgard for permission a while back but didn't get a reply. I'll ask again. In the mean time, use