Re: [Mesa3d-dev] sw-api-2 branch

2010-03-10 Thread Keith Whitwell
On Tue, 2010-03-09 at 16:49 -0800, STEVE555 wrote: Dear Keith, I've downloaded your sw-api-2 branch using the .tar.gz method again(git just won't let me).I used the same ./configure options but with the exception of doing --prefix=/usr/local instaed od /usr just in case. It

Re: [Mesa3d-dev] [Intel-gfx] i965 OpenGL is heavily broken again

2010-03-10 Thread Florian Mickler
On Sun, 07 Mar 2010 12:39:15 +0200 Maxim Levitsky maximlevit...@gmail.com wrote: On Sat, 2010-03-06 at 23:55 +0100, Florian Mickler wrote: On Sun, 07 Mar 2010 00:24:24 +0200 Maxim Levitsky maximlevit...@gmail.com wrote: On Sun, 2010-03-07 at 00:05 +0200, Maxim Levitsky wrote: On

[Mesa3d-dev] vmware gallium without X, on EGL

2010-03-10 Thread Peter Hanzel
Hello. I managed to compile Mesa without X for Gallium on vmware SVGA card with EGL. After lot of link problems I managed to get libGL.so compiled and linked. What was not resolved: gl_dispatch_stub_361() gl_dispatch_stub_356() gl_dispatch_stub_366() gl_dispatch_stub_362()

Re: [Mesa3d-dev] sw-api-2 branch

2010-03-10 Thread STEVE555
Dear Keith, I checked out your branch using git checkout -b.and used git pull to get the differences between your branch and master.I did a gmake -B realclean and used my ./configure options I use for master. Unfortunately,it has stopped compiling with this error:

Re: [Mesa3d-dev] sw-api-2 branch

2010-03-10 Thread Keith Whitwell
Steve, What configure options are those? Keith On Wed, 2010-03-10 at 04:41 -0800, STEVE555 wrote: Dear Keith, I checked out your branch using git checkout -b.and used git pull to get the differences between your branch and master.I did a gmake -B realclean and used my

Re: [Mesa3d-dev] sw-api-2 branch

2010-03-10 Thread STEVE555
Hi Keith, I use these configure options: ./configure --prefix=/usr --enable-32-bit --enable-xcb --enable-gallium-nouveau --with-state-trackers=dri,egl,xorg,glx,vega,es --enable-motif --enable-gl-osmesa --disable-gallium-intel --disable-gallium-radeon --with-expat=/usr/lib

[Mesa3d-dev] Wine/Gallium indexed strided VBO fail

2010-03-10 Thread Corbin Simpson
I don't know the VBO code that well, so I'm asking you guys if this has ever come up before. http://bugs.winehq.org/show_bug.cgi?id=22000 Gallium and indexed rendering are not very happy with each other. I get some fairly solidly reliable segfaults with both a d3d9 DLL test (device.ok) and Civ4

[Mesa3d-dev] mesa vbo validation issue [was Re: Wine/Gallium indexed strided VBO fail]

2010-03-10 Thread Keith Whitwell
On Wed, 2010-03-10 at 06:47 -0800, Corbin Simpson wrote: I don't know the VBO code that well, so I'm asking you guys if this has ever come up before. http://bugs.winehq.org/show_bug.cgi?id=22000 Gallium and indexed rendering are not very happy with each other. I get some fairly solidly

Re: [Mesa3d-dev] mesa vbo validation issue [was Re: Wine/Gallium indexed strided VBO fail]

2010-03-10 Thread Brian Paul
Keith Whitwell wrote: On Wed, 2010-03-10 at 06:47 -0800, Corbin Simpson wrote: I don't know the VBO code that well, so I'm asking you guys if this has ever come up before. http://bugs.winehq.org/show_bug.cgi?id=22000 Gallium and indexed rendering are not very happy with each other. I get

Re: [Mesa3d-dev] mesa vbo validation issue [was Re: Wine/Gallium indexed strided VBO fail]

2010-03-10 Thread Corbin Simpson
On Wed, Mar 10, 2010 at 6:59 AM, Keith Whitwell kei...@vmware.com wrote: It's great you found a bug, but why all the excitement?  Just track it down and propose a fix.  Mesa's pretty well debugged, but there are always going to be new issues.  I'm not sure why it warrants this type of implicit

Re: [Mesa3d-dev] mesa vbo validation issue [was Re: Wine/Gallium indexed strided VBO fail]

2010-03-10 Thread Keith Whitwell
On Wed, 2010-03-10 at 07:18 -0800, Corbin Simpson wrote: On Wed, Mar 10, 2010 at 6:59 AM, Keith Whitwell kei...@vmware.com wrote: It's great you found a bug, but why all the excitement? Just track it down and propose a fix. Mesa's pretty well debugged, but there are always going to be new

Re: [Mesa3d-dev] Piglit fbo tests

2010-03-10 Thread Brian Paul
Brian Paul wrote: Maciej Cencora wrote: Hi, following 3 piglit tests are failing on r300 because they're trying to use GL_ARB_texture_non_power_of_two without checking if this extension is available: fbo-blit fbo-nodepth-test fbo-nostencil-test I'm not sure what solution is

Re: [Mesa3d-dev] Move lists to freedesktop.org?

2010-03-10 Thread James Simmons
Would anyone have objections if these lists moved to freedesktop.org? The recent thread with Linus about the drm pull request highlights the post lag and non-subscriber aspect of the current lists, and that leaves aside sf.net's horrible mail archive interface and poor performance. If

Re: [Mesa3d-dev] Piglit fbo tests

2010-03-10 Thread Maciej Cencora
Dnia środa, 10 marca 2010 o 16:36:01 Brian Paul napisał(a): Brian Paul wrote: Maciej Cencora wrote: Hi, following 3 piglit tests are failing on r300 because they're trying to use GL_ARB_texture_non_power_of_two without checking if this extension is available: fbo-blit

Re: [Mesa3d-dev] Piglit fbo tests

2010-03-10 Thread Maciej Cencora
Dnia środa, 10 marca 2010 o 19:17:25 Maciej Cencora napisał(a): Dnia środa, 10 marca 2010 o 16:36:01 Brian Paul napisał(a): Brian Paul wrote: Maciej Cencora wrote: Hi, following 3 piglit tests are failing on r300 because they're trying to use GL_ARB_texture_non_power_of_two

Re: [Mesa3d-dev] Piglit fbo tests

2010-03-10 Thread Brian Paul
Maciej Cencora wrote: Dnia środa, 10 marca 2010 o 19:17:25 Maciej Cencora napisał(a): Dnia środa, 10 marca 2010 o 16:36:01 Brian Paul napisał(a): Brian Paul wrote: Maciej Cencora wrote: Hi, following 3 piglit tests are failing on r300 because they're trying to use

Re: [Mesa3d-dev] Commit messages broken??

2010-03-10 Thread Brian Paul
Brian Paul wrote: Keith Whitwell wrote: I haven't seen any of these for a while now... Anyone have any ideas? I haven't seen them either. I don't know what's going on, but Tollef Fog Heen (an FD.org admin) created new mesa lists on fd.o yesterday (though Michel and I haven't move the

Re: [Mesa3d-dev] Piglit fbo tests

2010-03-10 Thread Maciej Cencora
Dnia środa, 10 marca 2010 o 19:35:48 Brian Paul napisał(a): Maciej Cencora wrote: Dnia środa, 10 marca 2010 o 19:17:25 Maciej Cencora napisał(a): Dnia środa, 10 marca 2010 o 16:36:01 Brian Paul napisał(a): Brian Paul wrote: Maciej Cencora wrote: Hi, following 3 piglit tests are

Re: [Mesa3d-dev] Piglit fbo tests

2010-03-10 Thread Brian Paul
Maciej Cencora wrote: Dnia środa, 10 marca 2010 o 19:35:48 Brian Paul napisał(a): Maciej Cencora wrote: Dnia środa, 10 marca 2010 o 19:17:25 Maciej Cencora napisał(a): Dnia środa, 10 marca 2010 o 16:36:01 Brian Paul napisał(a): Brian Paul wrote: Maciej Cencora wrote: Hi, following 3

Re: [Mesa3d-dev] Commit messages broken??

2010-03-10 Thread Zack Rusin
On Wednesday 10 March 2010 13:59:40 Brian Paul wrote: Brian Paul wrote: Keith Whitwell wrote: I haven't seen any of these for a while now... Anyone have any ideas? I haven't seen them either. I don't know what's going on, but Tollef Fog Heen (an FD.org admin) created new mesa lists on

Re: [Mesa3d-dev] Commit messages broken??

2010-03-10 Thread Mark Mueller
On Wed, Mar 10, 2010 at 12:59 PM, Zack Rusin za...@vmware.com wrote: On Wednesday 10 March 2010 13:59:40 Brian Paul wrote: Brian Paul wrote: Keith Whitwell wrote: I haven't seen any of these for a while now... Anyone have any ideas? I haven't seen them either. I don't know what's

Re: [Mesa3d-dev] Commit messages broken??

2010-03-10 Thread Dan Nicholson
On Wed, Mar 10, 2010 at 11:59 AM, Zack Rusin za...@vmware.com wrote: On Wednesday 10 March 2010 13:59:40 Brian Paul wrote: Brian Paul wrote: Keith Whitwell wrote: I haven't seen any of these for a while now...  Anyone have any ideas? I haven't seen them either.  I don't know what's going

Re: [Mesa3d-dev] Commit messages broken??

2010-03-10 Thread Zack Rusin
On Wednesday 10 March 2010 15:18:03 Zack Rusin wrote: On Wednesday 10 March 2010 14:59:42 Zack Rusin wrote: Maybe /usr/bin/mail is broken, I'll double check it. Yea, that's it. Someone installed a new mail daemon on the server. We're using -a to specify the Content-Type header in mails,

Re: [Mesa3d-dev] Commit messages broken??

2010-03-10 Thread Brian Paul
Zack Rusin wrote: On Wednesday 10 March 2010 15:18:03 Zack Rusin wrote: On Wednesday 10 March 2010 14:59:42 Zack Rusin wrote: Maybe /usr/bin/mail is broken, I'll double check it. Yea, that's it. Someone installed a new mail daemon on the server. We're using -a to specify the Content-Type

[Mesa3d-dev] Compile error in xorg_crtc.c

2010-03-10 Thread Johannes Obermayr
XServer 1.7.5: I think it is this commit: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a56da1005d30da60701e33b75d5f4f37096df060 Thanks. Johannes gcc -c -I. -I../../../../src/gallium/include -I../../../../src/gallium/auxiliary -I../../../../src/gallium/drivers -DHAVE_CONFIG_H

[Mesa3d-dev] Revert ST_SURFACE_DEPTH = BUFFER_DEPTH in master too?

2010-03-10 Thread Luca Barbieri
In mesa_7_7_branch, 52d83efdbc4735d721e6fc9b44f29bdd432d4d73 reverts commit 9d17ad2891b58de9e33e943ff918a678c6a3c2bd. How about cherry-picking that commit into master, until a fix for the bugs the revert commit introduces are found? The reverted commit currently breaks the Warsow main menu for

Re: [Mesa3d-dev] Compile error in xorg_crtc.c

2010-03-10 Thread STEVE555
I'm experiencing a similar compile error,I currently use the latest packages for xorg from Fedora 13.The configure options I use are the same from my last post on nabble (galliun-sw-api-2).The compile error I get is this one: gmake[4]: Entering directory

Re: [Mesa3d-dev] Revert ST_SURFACE_DEPTH = BUFFER_DEPTH in master too?

2010-03-10 Thread Marek Olšák
I second that. The commit breaks 6 glean tests (api2, clipFlat, fragProg1, occluQry, pointAtten, texCombine4) with r300g. -Marek On Wed, Mar 10, 2010 at 10:50 PM, Luca Barbieri l...@luca-barbieri.comwrote: In mesa_7_7_branch, 52d83efdbc4735d721e6fc9b44f29bdd432d4d73 reverts commit

[Mesa3d-dev] [Bug 27007] New: Lines disappear with GL_LINE_SMOOTH

2010-03-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27007 Summary: Lines disappear with GL_LINE_SMOOTH Product: Mesa Version: 7.6 Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa3d-dev] [Bug 27007] Lines disappear with GL_LINE_SMOOTH

2010-03-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27007 --- Comment #1 from Søren Hauberg so...@hauberg.org 2010-03-10 18:39:55 PST --- Created an attachment (id=33931) -- (http://bugs.freedesktop.org/attachment.cgi?id=33931) Image that shows the result of running the demonstration program --

Re: [Mesa3d-dev] Revert ST_SURFACE_DEPTH = BUFFER_DEPTH in master too?

2010-03-10 Thread Brian Paul
Mesa/master is correct as is. Changing ST_SURFACE_DEPTH to be != BUFFER_DEPTH is just hiding another problem elsewhere. If ST_SURFACE_DEPTH==8 then calling st_set_framebuffer_surface(fb, ST_SURFACE_DEPTH, surf) is effectively setting the fb's COLOR0 attachment to be a Z/stencil buffer (and

[Mesa3d-dev] [PATCH-RFC] st_api, EGLImage, and flush_frontbuffer

2010-03-10 Thread Chia-I Wu
Hi all, This patch series adds st_api interface to st/mesa and st/vega, and switch st/egl and st/glx from st_public interface to the new interface. Feature-wise, st_api provides a more robust multiple client APIs (OpenGL/OpenGL ES/OpenVG) to EGL and enable the implementation of various EGLImage