Hi
> It sounds to me that what's happening here is the same that happened
>a long time ago: companies not willing to write MSX2 software because
it
>doesn't work on MSX1 (so it doesn't sell well).
I guess the Turbo R is a better example. MSX2, too, has been very
popular and as far as I
Hi
>>Does anybody know if these rumours of Xak 1 already being
>>translated by someone are just rumours or truth ? If nobody is
>>translating Xak 1, I might take a look (but perhaps the insertion
>>of English texts gives problems - this is my main problem at the
>>moment).
>Ye...
>It seem
Hi
>Why should "we" remake a good (japanese) game. I prefer translateing.
The first idea was just translating the game, but as this seems to be
quite a difficult task, it was given up. Someone then mentioned the idea
of remaking Snatcher. Ah well, seems to be a challenge, isn't it?
>Why not m
I was just browsing through my old msx1-tapes and found some
games which I played quit a lot in the good old days. But there
were also some games which I played quite a lot even though
I never made any progress with the game itself. So I want to ask
you
- Anybody know what the aim of the game
A program to emulate diskimages on IDE harddisk?? Can you mail it to me?
Thanks,
Jon
about MSXCDEX for IDE: I'll try to convert the SCSI version if I have
the time. Is there any sourcecode available of the SCSI version? Is there
any information available about the entries in the SCSI bioses?
Hello All. i recently joined this mailing list
and i have a few questions (If they´re not answered
before...):
- I Tried to search for hardware material in the Internet and
i found just a few little pages about it. I think that most part or at least a
few little bit of the people in this
Hello,
>I don't know if there are any rules established concerning the colour of
>the wire(s), but if there is a red coloured one, the best thing to do is
>to use it as physical pin/lead 1. (Note the fact that the flatcables
>used for the Philips nms8255 also have a red wire, but it is *not*
>con
At 09:10 AM 02/28/99 -0300, you wrote:
>So why the people that organizes
>Tilburg fair and the software coders don't sell their softwares allowing
>people to pay with credit cards?
I have no idea how to accept credit cards. Can someone tell us?
If it's difficult, maybe one organisation could do
At 12:25 AM 02/28/99 PST, you wrote:
>If I'm correct, at the moment Teddywarez is busy programming a new
>SCC-tracker which would be more comfortable.
But if we want Snatcher to play music over the SCC, we don't need an
SCC-tracker, because the original music is good enough.
>But if you want t
Ricardo Jurczyk Pinheiro escreveu:
> Have you ever take a look at some ZX-Spectrum homepages, specially the
> Russian ones? They've done games like Dune 2, Mortal Kombat, Doom and
> others to the Speccy. Of course, it's limited by the machine's capacity.
> So, why not we can remake some g
>> j> Greetings for all people in R34.MSX (and you)
>> It would be nice if there came here.
>It's true.
>If only Trunks had done the TCP-IP protocol
>By the way, it's true that he don't continue with this protocol? I mean to
>a conversation between Trunks and Mr Culla in R34.MSX.
Well I don'
On Sun, 21 Feb 1999, Konami Man wrote:
> About IDE... want more IDE problems? From DOS, do BASIC file.bas. If
> file.bas do not exist, system crashes! Today we find problems even doing
What?
It don't happens with my IDE. Perhaps with the news BIOS (I am using
v1.86) this problem you say above
On Tue, 23 Feb 1999, Robert Vroemisse wrote:
> > Do you want still keep the original soundtrack for SCC+?
> I want to arrange the whole soundtrack maybe with some other composers. We
> could make Moonsound versions of the music. Or maybe it's wise to keep the
> original music. It helps to set t
On Mon, 22 Feb 1999, jam wrote:
> j> I'm Jose Antonio, from Spain. And I hope to get fun here.
>
> The Lancherro? Cool!! X-D
Yep! :)
I'm happy to see known people here.
>
> j> If you want to know more about me, you only need to ask. :)
> I think I know about you every thing I need to kno
Hi!
Is the PC-Age we talked about a while ago already on funet?
Greetz
Collin van Ginkel
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (w
Mari van den Broek wrote:
>
> Hello,
>
> >The hole marked with an arrow/triangle on the connector corresponds
> >with:
> >*lead number 1 for *other* applications
> >*lead number 34 for floppydriveconnectors/cables
>
> Why is there a arrow/triangle on these connectors?
to indicate physical pin
At 11:13 PM 02/27/99 +0100, you wrote:
>The game I am speaking about is: OSR (One Shot Rising).
I remember playing it at a fair.
Because there were no enemies in it, it was rather difficult to image what
it is supposed to play like.
>The game is designed in screen 4
That would leave a lot of f
Rieks W. Torringa escreveu:
> >> I'm in too. Shalom is a great game. :-) By the way, can you tell me
> where
> >> can i
> >> find the english version of firehawk?
>
> >Note that the program is finished but is still in Japan. Our translator
> >Rieks lives there for a year. He will send the disks t
Hi
>Is Takamichi still active enough to work on the project, or is there
eanyone
>else who understands Japanese and talks/writes (a bit) english???
Yups, I would like to give it a try...
Bye,
Rieks
__
Get Your Private, Free Email at http://w
Hi
>> 2. Make a totally new game. New graphix, new music, better coding (is
that
>> possible?) and a really fuck'n good story (based on the same
characters and
>> world as the original)! It would be like: "Snatcher 2 - the new game
you've
>> all been hoping for"
No way. The power of Snatcher
Hi
>> I'm in too. Shalom is a great game. :-) By the way, can you tell me
where
>> can i
>> find the english version of firehawk?
>Note that the program is finished but is still in Japan. Our translator
>Rieks lives there for a year. He will send the disks to me. I have to
design
>two nice lab
Hi
>I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
>Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there
are
>enough options to play the original music.
Those thingies sound nice, but I guess when also making a
MoonSound-version,
arrangements that use t
Hi
>Maybe we could take some graphics from the PSX version.
This is also a possibility. The graphics of the PSX-version aren't that
complex.
I guess it would very well be possible to convert these without too much
loss
of quality.
Bye,
Rieks
__
Hi
>> Do you want still keep the original soundtrack for SCC+?
>I want to arrange the whole soundtrack maybe with some other composers.
We
>could make Moonsound versions of the music. Or maybe it's wise to keep
the
>original music. It helps to set the atmosphere. Snatcher without SCC?
H,
>
Hi
>> Great. I think I can charter Johnny Hassink as well for the musics.
But how
>> about the programming, graphics and most important the translation?
Yups, I also think Johnny would like composing musics for something like
this.
And the translation... I'd like to do it, but I know there's v
Hi
> Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
> Galious and I want to complete the trilogy :-)
That's a very nice suggestion. I already thought about this thingie,
too.
But at the moment, I don't have a disk-version of this game (my
software-
collection is in The N
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