RE: AW: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi > It sounds to me that what's happening here is the same that happened >a long time ago: companies not willing to write MSX2 software because it >doesn't work on MSX1 (so it doesn't sell well). I guess the Turbo R is a better example. MSX2, too, has been very popular and as far as I

Re: English Snatcher

1999-02-28 Thread Rieks W. Torringa
Hi >>Does anybody know if these rumours of Xak 1 already being >>translated by someone are just rumours or truth ? If nobody is >>translating Xak 1, I might take a look (but perhaps the insertion >>of English texts gives problems - this is my main problem at the >>moment). >Ye... >It seem

Re: English Snatcher

1999-02-28 Thread Rieks W. Torringa
Hi >Why should "we" remake a good (japanese) game. I prefer translateing. The first idea was just translating the game, but as this seems to be quite a difficult task, it was given up. Someone then mentioned the idea of remaking Snatcher. Ah well, seems to be a challenge, isn't it? >Why not m

Eaglesoft - MSX1 era

1999-02-28 Thread Gerald Stap
I was just browsing through my old msx1-tapes and found some games which I played quit a lot in the good old days. But there were also some games which I played quite a lot even though I never made any progress with the game itself. So I want to ask you - Anybody know what the aim of the game

Re: IDE problem

1999-02-28 Thread Jon De Schrijder
A program to emulate diskimages on IDE harddisk?? Can you mail it to me? Thanks, Jon about MSXCDEX for IDE: I'll try to convert the SCSI version if I have the time. Is there any sourcecode available of the SCSI version? Is there any information available about the entries in the SCSI bioses?

Free Projects of Hardware

1999-02-28 Thread Germano da Cunha Diogo
Hello All. i recently joined this mailing list and i have a few questions (If they´re not answered before...):   - I Tried to search for hardware material in the Internet and i found just a few little pages about it. I think that most part or at least a few little bit of the people in this

Re: Floppydrive connector

1999-02-28 Thread Mari van den Broek
Hello, >I don't know if there are any rules established concerning the colour of >the wire(s), but if there is a red coloured one, the best thing to do is >to use it as physical pin/lead 1. (Note the fact that the flatcables >used for the Philips nms8255 also have a red wire, but it is *not* >con

Re: AW: AW: English Snatcher

1999-02-28 Thread Maarten ter Huurne
At 09:10 AM 02/28/99 -0300, you wrote: >So why the people that organizes >Tilburg fair and the software coders don't sell their softwares allowing >people to pay with credit cards? I have no idea how to accept credit cards. Can someone tell us? If it's difficult, maybe one organisation could do

Re: AW: AW: About Snatcher...

1999-02-28 Thread Maarten ter Huurne
At 12:25 AM 02/28/99 PST, you wrote: >If I'm correct, at the moment Teddywarez is busy programming a new >SCC-tracker which would be more comfortable. But if we want Snatcher to play music over the SCC, we don't need an SCC-tracker, because the original music is good enough. >But if you want t

Re: English Snatcher

1999-02-28 Thread Maurício Braga
Ricardo Jurczyk Pinheiro escreveu: > Have you ever take a look at some ZX-Spectrum homepages, specially the > Russian ones? They've done games like Dune 2, Mortal Kombat, Doom and > others to the Speccy. Of course, it's limited by the machine's capacity. > So, why not we can remake some g

Re: MSX-ATA-IDE & Presentation

1999-02-28 Thread Laurens Holst
>> j> Greetings for all people in R34.MSX (and you) >> It would be nice if there came here. >It's true. >If only Trunks had done the TCP-IP protocol >By the way, it's true that he don't continue with this protocol? I mean to >a conversation between Trunks and Mr Culla in R34.MSX. Well I don'

Re: IDE Problem

1999-02-28 Thread jalanc
On Sun, 21 Feb 1999, Konami Man wrote: > About IDE... want more IDE problems? From DOS, do BASIC file.bas. If > file.bas do not exist, system crashes! Today we find problems even doing What? It don't happens with my IDE. Perhaps with the news BIOS (I am using v1.86) this problem you say above

Re: AW: AW: About Snatcher...

1999-02-28 Thread jalanc
On Tue, 23 Feb 1999, Robert Vroemisse wrote: > > Do you want still keep the original soundtrack for SCC+? > I want to arrange the whole soundtrack maybe with some other composers. We > could make Moonsound versions of the music. Or maybe it's wise to keep the > original music. It helps to set t

Re: MSX-ATA-IDE & Presentation

1999-02-28 Thread jalanc
On Mon, 22 Feb 1999, jam wrote: > j> I'm Jose Antonio, from Spain. And I hope to get fun here. > > The Lancherro? Cool!! X-D Yep! :) I'm happy to see known people here. > > j> If you want to know more about me, you only need to ask. :) > I think I know about you every thing I need to kno

PC-Age..

1999-02-28 Thread CVGFONY
Hi! Is the PC-Age we talked about a while ago already on funet? Greetz Collin van Ginkel MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (w

Re: Floppydrive connector

1999-02-28 Thread Jon De Schrijder
Mari van den Broek wrote: > > Hello, > > >The hole marked with an arrow/triangle on the connector corresponds > >with: > >*lead number 1 for *other* applications > >*lead number 34 for floppydriveconnectors/cables > > Why is there a arrow/triangle on these connectors? to indicate physical pin

Re: Your Opinion [which game...]

1999-02-28 Thread Maarten ter Huurne
At 11:13 PM 02/27/99 +0100, you wrote: >The game I am speaking about is: OSR (One Shot Rising). I remember playing it at a fair. Because there were no enemies in it, it was rather difficult to image what it is supposed to play like. >The game is designed in screen 4 That would leave a lot of f

Re: AW: AW: English Snatcher

1999-02-28 Thread Maurício Braga
Rieks W. Torringa escreveu: > >> I'm in too. Shalom is a great game. :-) By the way, can you tell me > where > >> can i > >> find the english version of firehawk? > > >Note that the program is finished but is still in Japan. Our translator > >Rieks lives there for a year. He will send the disks t

Re: English Snatcher

1999-02-28 Thread Rieks W. Torringa
Hi >Is Takamichi still active enough to work on the project, or is there eanyone >else who understands Japanese and talks/writes (a bit) english??? Yups, I would like to give it a try... Bye, Rieks __ Get Your Private, Free Email at http://w

Re: AW: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >> 2. Make a totally new game. New graphix, new music, better coding (is that >> possible?) and a really fuck'n good story (based on the same characters and >> world as the original)! It would be like: "Snatcher 2 - the new game you've >> all been hoping for" No way. The power of Snatcher

Re: AW: AW: English Snatcher

1999-02-28 Thread Rieks W. Torringa
Hi >> I'm in too. Shalom is a great game. :-) By the way, can you tell me where >> can i >> find the english version of firehawk? >Note that the program is finished but is still in Japan. Our translator >Rieks lives there for a year. He will send the disks to me. I have to design >two nice lab

Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >I have written code that emulates SCC or SCC+ on a MoonSound. Jerome >Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are >enough options to play the original music. Those thingies sound nice, but I guess when also making a MoonSound-version, arrangements that use t

Re: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >Maybe we could take some graphics from the PSX version. This is also a possibility. The graphics of the PSX-version aren't that complex. I guess it would very well be possible to convert these without too much loss of quality. Bye, Rieks __

Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >> Do you want still keep the original soundtrack for SCC+? >I want to arrange the whole soundtrack maybe with some other composers. We >could make Moonsound versions of the music. Or maybe it's wise to keep the >original music. It helps to set the atmosphere. Snatcher without SCC? H, >

Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >> Great. I think I can charter Johnny Hassink as well for the musics. But how >> about the programming, graphics and most important the translation? Yups, I also think Johnny would like composing musics for something like this. And the translation... I'd like to do it, but I know there's v

Re: AW: English Snatcher

1999-02-28 Thread Rieks W. Torringa
Hi > Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of > Galious and I want to complete the trilogy :-) That's a very nice suggestion. I already thought about this thingie, too. But at the moment, I don't have a disk-version of this game (my software- collection is in The N