e SVN
root is http://svn.ignition-project.com/hamsterrific-overlay/trunk/.
Feel free to add this overlay with layman (called hamsterrific) and
emerge fbc (which will bring in libfb and freebasic-libs).
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.igni
't otherwise make sense to have 0.17b as well as 0.16b and 0.16b:
0.17beta
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
___
On 12/7/06, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> On Wed, Dec 06, 2006 at 04:55:38PM -0600, Keith Gable wrote:
-snip-
>
> The wip sources compile just fine for me with 0.16b. As TMC said, there
> was a re-release of 0.16b without a version number change.
Yeah. It sucks
On 12/8/06, Keith Gable <[EMAIL PROTECTED]> wrote:
> On 12/7/06, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > On Wed, Dec 06, 2006 at 04:55:38PM -0600, Keith Gable wrote:
> -snip-
> >
> > The wip sources compile just fine for me with 0.16b. As TMC said,
How exactly is this working? I have timidity and some patchsets
installed and I still get no sound (other MIDIs play through ALSA just
fine). Could it be that the patchsets are located in a different
directory than expected?
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project
bat
> > > U wip/moresubs.bas
> > > U wip/plotscr.hsd
> > > U wip/udts.bi
> > > U wip/whatsnew.txt
> > > U wip/yetmore.bas
> > > U wip/yetmore2.bas
> > >
> >
> > Oh, question: Why use 15 ticks per second inste
actually
> 55ms, giving us approximately 18 ticks per second (see the math I did
> in my last post).
> --
Oh. Duh. ^_^
Thanks for the explanation :)
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a
ould suck to get
CRLFLF line endings if it didn't do it right)
Perhaps experiment on a test file?
>
>
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> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>
>
>
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Keith Gable
Lead Programmer
venly about not making line
> endings uniform when it saves.
>
For anyone still using Windows Notepad, I seriously recommend
Notepad++. Colors, all kinds of line ending support, Unicode support,
etc. Understands BASIC. notepad-plus.sf.net I think.
--
Keith Gable
Lead Programmer / Project Lea
d anyone in the games
group. To edit anything, you have to place the files in
/usr/games/lib/ohrrpgce/. This will hopefully change in future
versions of OHRRPGCE.
[[Category:GNU/Linux]]
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask
gt; Having a separate backend gives us an easy place to test out other
> scaling stuff (like smooth 3x or 2xsai)
>
> After some testing, I am open to rolling smooth scaling back into gfx_fb
> with a runtime flag.
>
I'll update the Gen
w posts then please visit:
> http://ohrdev.com/subscribe.php
> Best regards,
>
> [EMAIL PROTECTED]
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> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>
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Kei
On 2/1/07, David Gowers <[EMAIL PROTECTED]> wrote:
>
>
>
> On 2/2/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> Keith -- http://www.python.org/download/ says you're a liar. Both
> Python-2.5.tar.gz and Python-2.5.tar.bz2 hold one directory, Python-2.5
Well
ul, I could try for a librpgfile.so/rpgfile.dll that does all of that
underlying parsing.
2) Does FreeBasic support C++'s ABI, or does it only support C?
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can g
On 2/12/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote:
> On 2/13/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> > Hey guys,
> >
> > I'm in a class where we're learning C++ data structures. I've been thinking
> > of some useful dataset I can wor
vm??.dll or
msvcrt??.dll.
> --
> Mike Caron
> Final Fantasy Q
> http://finalfantasyq.com
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>
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Keith Gable
Lead Programmer / Projec
^.
>
> Either way, a DLL with general functions would be great since everyone
> making external programs to the OHR wouldn't have to re-invent the
> wheel every single time, and is a lot more flexible for people that
> don't want to be forced to use the GPL by copying the
e first place. I don't like the BSD
license for this reason -- anyone can take my code, use it, change it,
and screw me over. If I'm making an office suite, for example, all
Microsoft has to do is steal my code, put their name on it, and sell
it, and suddenly my work is now useless, because I
On 2/15/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
>
> We can get that stuff checked in right after ubersetzung branches
>
Could you not fork wip into ubersetzung-release and then freeze the
ubersetzung-release branch (keeping wip still unfrozen)?
--
Keith Gable
Lead Progr
gt; Bob the Hamster
> >
> > Like I said, FB0.15 and 0.16 both behave identically for me under
> > linux - they both crash due to those bugs.
>
> Wierd. 0.15b builds on my box screw up the file browser the second time
> you use it, but they do not crash.
>
0.16b wor
black pixels.
>
Ctrl-O?
--
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Can I get a list of working engines on Linux? I know of:
gfx_fb
gfx_sdl
gfx_alleg
gfx_smooth(2x?3x?x?)
music_sdl
music_allegro
I don't know if the Allegro backends work anymore (they won't compile
over here on Gentoo...), but I'd love to start getting SDL graphics
working or smoot
On 2/20/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> On Tue, Feb 20, 2007 at 04:21:44PM -0600, Keith Gable wrote:
> > Can I get a list of working engines on Linux? I know of:
> > gfx_fb
> > gfx_sdl
> > gfx_alleg
> > gfx_smooth(2x?3x?x?)
> > music_
Also, what packages are needed for SDL graphics? libsdl?
On 2/20/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> On 2/20/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > On Tue, Feb 20, 2007 at 04:21:44PM -0600, Keith Gable wrote:
> > > Can I get a list of worki
bluetooth adapter for my PC or a USB cable)?
> ---
> Bob the Hamster
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>
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Lead Progr
I'm getting an invalid content data error. I can launch unsigned Java
all I want (I can run the Zelda for Mobile app just fine). Maybe it's
being sent as the wrong Content-Type?
On 3/5/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> On Mon, Mar 05, 2007 at 12:16:12AM -0600
but if you can give me some advice on what
> the content-type should be, and how to change it (our
> school's Linux accounts have a "public_html" folder
> where we put things to make them magically appear on
> the web) then I'll give it a go tomorrow (e.g., by
Scratch that. It should be application/java-archive for .jar.
On 3/5/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> I think .jar should be application/x-java-applet
>
> You can do this with the AddType directive in a .htaccess file:
>
> AddType application/x-java-applet .jar
&
org/listinfo.cgi/ohrrpgce-motherhamster.org
>
________
Sucker-punch spam with award-winning protection.
Try the free Yahoo! Mail Beta.
http://advision.webevents.yahoo.com/mailbeta/features_
to serve is served with the
correct MIME-type (I haven't noticed anything odd at least). I think
the mime_magic module is loaded as well.
> I'm awaiting the thrilling conclusion of this saga,
> where the power of your phone triumphs over the
> bricolage of my code, and the game
WANDER's map shows. I cannot enter any doors. I either get an out of
memory error or an error during drawing.
NPC_TAG gives me a draw error.
CRESCENT gives me a null pointer exception.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com
On 3/17/07, S'orlok Reaves <[EMAIL PROTECTED]> wrote:
> Keith: Crescent _RAN_?!?!? I haven't converted it to
> XRPG format, and totally expected it to cause your
> phone to hit 451.
No. Selecting it makes it throw an exception. The only one that shows
me graphics is WAND
yway, try it out, maybe improve it.
> ---
> A wip/config.mak
> A wip/makefile
>
> _______
> ohrrpgce mailing list
> ohrrpgce@lists.motherhamster.org
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>
--
but for
consistent results I would recommend overriding it to "g++" for the
GNU C++ Compiler.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
_
.
>
> I see. Well, I'll let someone who knows what they're doing... uh, do it.
>
I'll take a crack at it sometime then...
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me h
On 3/27/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> mapsubs.bas(158) : error 59: Illegal inside a SUB or FUNCTION, before: ')'
>
> DIM map(), pass(), emap()
> ^
IIRC. map() is a reserved function
--
Keith Gable
Lead Programmer / Project Leade
nning directory?
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
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http://lists.mother
s are done (emerge wandering-hamster-wip), etc.
Thanks!
(P.S. haven't had time to test latest OHR FMF on my phone)
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account -
share the same files between
GAME/CUSTOM?
P.S. On Gentoo, I'm putting the executables in
/usr/games/lib/ohrrpgce/ as well as the .fnt/.mas files and there is a
shell script at /usr/games/bin/ohrrpgce-*-wip that cd's to that
directory and runs the OHR from there. This works great.
--
Keith
>
> Now, in all seriousness, I don't see any reason why you can't do that.
:) I just mainly wanted to be certain that no real-dev will be mad
when there are a bunch of bugs not assigned to them and not being
fixed by them getting fixed and created and such... :P
--
Keith Gable
Lead Pr
CUSTOM isn't doing sound effects, however they ARE working in GAME in
WANDER... What am I doing wrong?
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with
hear any OGGs or WAVs I
create. Is there a maximum length or something?
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
t; Try importing it into
> Wander, and see if it works there. Does the sound you import into
> Custom yourself play in Game?
No.
> Can you hear Wander's sounds in Game?
Yes.
Oddly, the sounds from KDE (/usr/kde/3.5/share/sounds/*) all play fine
in CUSTOM... Ogg or WAV, either wa
he
commandline, like --help or --version or something to show the engines
it's compiled with and so on (if I knew exactly where stuff was I
would, it can't possibly be that hard...)... There's a SUB MAIN,
right?
> Do they have extensions?
Yeah.
--
Keith Gable
Lead Programme
Like I posted, WFM on Gentoo. With latest X. And sound.
On 4/13/07, S'orlok Reaves <[EMAIL PROTECTED]> wrote:
...words...
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now
that's probably okay
anyways.
> As it turns out, it already has a -v (or /v on windows) flag. I just
> enhanced it with build info, so it should be peachy.
Any chance of making it also work with --version? And maybe list all
of the flags with --help? :)
--
Keith Gable
Lead Program
svn propset svn:keywords "Id Revision" *.bas
(and I think)
CONST RevisionNumber = "$Revision$"
(which will expand to)
CONST RevisionNumber = "$Revision: 320$"
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
oo Linux
(including music_native). Just need to know what formats.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
___
o
> --- Comment #5 from [EMAIL PROTECTED] 2007-05-27 00:49 ---
> Haha, ysoft *is* an OHR dev! But, yeah, he is mistaken. The virus he described
> is actually an email worm.
>
> Anyway, this bug is an easy fix.
So I managed to make myself look like a jackass anyway. Sweet.
0 on failure) and CALL
them? I haven't touched QB in like 5 years so I don't remember if
that's valid syntax, but in VB it would be...
Public Function DoSomething(Arg1 As String, Arg2 As String, Arg3 as
Integer) As Integer
' Do something
Return 0
End Function
...Ignore me
have to carefully scrub the code for use of
> undeclared globals (which is something we need to do anyway)
I thought there was some syntactical difference between SUB/FUNCTION
and how they can be used.
Nevermind then.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http:
unno. It's
really not a big deal AFAICT, it's just the act of changing them that
will be the pain.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
der only
supports multiples of 22050Hz.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
___
ohrrpgc
On 6/27/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> If 88200Hz works, I'd be willing to say that the MP3 decoder only
> supports multiples of 22050Hz.
Actually, like. Multiples or halves of 44100Hz. I shoulda divided
22020/2 before I said that... :(
--
Keith Gable
Lead Pro
t if Ogg plays in DOS, then GAME will
sitll work. That is if a DOS port is still being maintained, but I
don't know.
Definitely though the Ogg encode quality should be a user-configurable
option in CUSTOM somewhere. -1 is terrible, 10 is best. Pass that
integer on the commandline as the argumen
if I don't try and play MIDI
files. Or it did last I checked. I wrote a sound test game that sort
of works and plays a few sound types. I need to get other formats for
the game, but random crashes occur often enough to make it a pain to
work on.
--
Keith Gable
Lead Programmer / Project Leade
U wip/gfx_fb.bas
> U wip/whatsnew.txt
>
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> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>
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Keith Gable
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The Ignition Project <http:
e/ohrrpgce-custom-wip and make the
/usr/games/lib/ohrrpgce directory writable by the games group (774).
And it's always worked perfectly fine for me.
What did you do differently?
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask
Try:
"C:\OHRRPGCE\game.exe" "%1"
> > But changing it to C:\OHRRPGCE\game.exe "%1" does nothing. I don't need to
> > reboot for it to take effect, do I?
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-p
g for me.
--
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Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
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No. It seems to work fine now.
On 8/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> On Mon, Aug 20, 2007 at 10:18:12AM -0500, Keith Gable wrote:
> > Someone was wondering if it works for me, and yes, it does work for me
> > now. Something between the last time I installed
g with -? (it starts though). Game
works. Linux of course :)
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Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
___
Ohrr
d IS_CUSTOM -w 2 -maxerr
1000 -exx -d EXXERROR `cat custom_files.txt` gfx_${OHR_GFX}.bas
music_${OHR_MUSIC}.bas || die "compile failed"
But that would require help from you :).
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
port/midi/*
import/bam/*
import/bmp/*
import/ogg/*
etc.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me how you can get a free Gmail account - Now with Google Chat!]
___
Ohrrpg
d line, add:
>
> -d DATAFILES='"/path/to/use"'
>
> Note the doublequotes-inside-singlequotes. That is important!
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>
[Ask me
nimal.zip
For Linux, there's a dozen ways to do it. On Gentoo, OHRRPGCE is
seperate packages for game/custom (ohrrpgce-player-wip,
ohrrpgce-custom-wip). I don't know how you package it on
Debian/Ubuntu.
Speaking of which, I still have bunches more work to do on the packaging...
.
>
> ---
> James
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>
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The Ignition Project <http://www.ignition-project.com/>
[Ask me how you
go into trunk and voxhuma.
This will let you make sure voxhuma is stable and quick. And wip can
be a test ground for lots of stuff. Only stuff deemed stable or
bugfixes go into voxhuma. That solves all the problems I think.
Also, I misspelled all the codenames. Don't get mad :P
P.S.
problems.
I don't either, I just think that it could speed up the development of
next_version + 1.
>
> What does it gain me?
>
Browsing over HTTP to find a file in the repository vs. svn ls.
ViewVC would work too.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Proje
. I'm 99.995% certain that
it's getting passed in correctly.
However, I will try and see if the quotes are getting passed in. It's
100% possible that bash is passing in
DATAFILES=/usr/games/lib/ohrrpgce.
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://
lly. Maybe an #undef would help
>
TRU and FAL seem silly. There's gotta be a better way. YES_TRUE and
NO_FALSE are a lot easier to understand though take up more space...
ugh. I don't know. B_TRUE, B_FALSE? TRU and FAL aren't going to be
immediately apparent to a newbie hack
;ll
break something for someone.
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On Nov 13, 2007 9:45 AM, James Paige <[EMAIL PROTECTED]> wrote:
> And as long as the breakage gets properly filed in bugzilla so I can fix
> it, that is fine with me :)
Good point. Good job getting it working though. :)
--
Keith Gable
Lead Programmer / Project Leader
The Ignition P
On Sat, 2008-01-19 at 09:34 -0800, [EMAIL PROTECTED] wrote:
> james
> 2008-01-19 09:34:20 -0800 (Sat, 19 Jan 2008)
> 222
> Moving the calls to sprite_empty_cache() and palette16_empty_cache() to
> resetgame()
> I dedicate this commit to the memory of TeeEmCee's hard drive, which died a
> tragic
I
already had, or you should update your JAD file.. :)
...5 minutes elapses...
Well. The JAR and JAD are out of date... any chance for an update? :)
--
Keith Gable
Lead Programmer, Poseidon Imaging <http://www.poseidonimaging.com/>
Lead Programmer, The Ignition Project <http://www
t; > don't have any more Ubersetzung stability disasters.
> >
>
> In the back of my mind I am already thinking about strange names that
> start with "A" :)
Would it technically need to begin with "AA"? :)
Also, I just realized that the codenames are alph
ke it easier on everybody too... :)
Let me know what you all think.
Thanks!
--
Keith Gable
Lead Programmer, Poseidon Imaging <http://www.poseidonimaging.com/>
Lead Programmer, The Ignition Project <http://www.ignition-project.com/>
___
Ohrr
YAML is the best, in my opinion. But then again I also use Ruby and
YAML is the main thing used in Ruby.
Also I think that XML does way too much for the OHRRPGCE to be
practical.
On Nov 5, 2008, at 10:11 AM, James Paige <[EMAIL PROTECTED]>
wrote:
On Wed, Nov 05, 2008 at 12:03:28AM -0800
On Sun, 2010-09-12 at 12:57 +1200, Ralph Versteegen wrote:
> C didn't have references.
I thought that a reference in BASIC languages is the same thing as a
pointer in C languages. In VB6, ByVal creates a copy of the object (I'm
sure it does the same thing in FB), whereas ByRef is a pointer, even t
On Mon, 2010-09-13 at 01:39 +1200, Ralph Versteegen wrote:
> However, I'm wondering whether whitespace in identifiers makes period
> suboptimal?
> viking ship sail.sort children(false)
> It almost seems to get lost in there. Are we going see people
> formatting their code in strange ways?
> viking
On Sun, 2010-09-12 at 23:18 +1200, Ralph Versteegen wrote:
> VB6 calls it "AddressOf" instead of @ or &???
Absolutely. Also if you pass around a memory address (i.e. have an
argument to a function be a ByVal Long), there's no way to dereference
the pointer in VB6. So the memory address gets pushed
On Mon, 2010-09-13 at 00:33 -0400, Mike Caron wrote:
> I imagine that any sane compiler would turn that situation into this:
>
> dim temp as integer = 3
>
> byrefsub(temp)
>
This is FreeBASIC we're talking about. I'd be worried that it would
assume that memory is freed up when the goto/gosub/fu
On Mon, 2010-09-13 at 00:39 -0400, Mike Caron wrote:
> Who was talking about FreeBASIC? I said *sane* compiler. ;)
OT: Is FreeBASIC still ridiculously nuts to compile correctly? I have
neglected the Gentoo ebuild for FreeBASIC but last time it involved
downloading the binary release and the source
a compressed dmg when we are bundling from a mac, and fall
> back to a zip if we are bundling a mac app from a Windows or Linux
> computer.
I *think* Darwin has the hdiutil utility that would let you compress
DMGs correctly. Archive Utility supports all of the standard Unix
archives.
--
Ke
ith a relative path OR if it works in wine.
---
Keith Gable
A+ Certified Professional
Network+ Certified Professional
Web Developer
On Wed, Sep 21, 2011 at 2:30 PM, James Paige wrote:
> On Thu, Sep 22, 2011 at 07:24:56AM +1200, Ralph Versteegen wrote:
> > On 22 September 2011 06:53, Jame
Also I think there is a smooth magnifier option you could use to blow
everything up nicely (like non-HDPI apps do on HDPI phones like iPhone 4 or
Samsung Infuse). Maybe this could be extended like iOS does so that you
specify an image at normal size and high resolution size. Then higher
quality ima
Qt gets no love? (I do realize you are limited by FreeBASIC)
I say Qt mainly because it handles OS X widgets better than GTK+ or
wxWidgets.
In any event, it may be easier to code in support for making custom launch
and go to a specific screen, and then write a new custom in another
language. And
KWin 3 did this to me a lot in Wine games. I haven't noticed it in KWin 4,
but there is a window settings context menu if you right click on the title
bar.. try playing with those settings to see if it's possible to make it
work. And then see what you can do to fix it once you know the workaround.
git pull is a shortcut for git fetch && git merge
origin/CURRENT_BRANCH_HERE in case you weren't aware.
On Apr 18, 2012 1:08 PM, "Mike Caron" wrote:
> The thing to remember about git is that it's all about branches. You
> are always on a branch, usually called master (but that varies, of
> course
Thought about maybe using the cygwin tar/ar/gzip/chmod? Wouldn't that work
to set permissions? Or could you add each file individually to the tar and
set the right permissions each time?
---
Keith Gable
A+ Certified Professional
Network+ Certified Professional
Storage+ Certified Profess
You can use ditto and curl instead, works the same.
curl URL -O destination.file.here
ditto -xk whatever.zip
---
Keith Gable
A+ Certified Professional
Network+ Certified Professional
Storage+ Certified Professional
Mobile Application Developer / Web Developer
On Sat, Jun 16, 2012 at 1:19 PM
On Mon, Feb 18, 2013 at 3:40 AM, Ralph Versteegen
wrote:
>
> Ah. Looks like rooting may be required:
> http://developer.android.com/distribute/open.html
>
> "To allow the installation of applications from other sources, users
> need to enable the Unknown sources setting on their devices, and they
ave difficulty getting it working with pure C.
On Feb 22, 2013 6:21 AM, "Ralph Versteegen" wrote:
> On 20 February 2013 10:36, Keith Gable wrote:
> > On Mon, Feb 18, 2013 at 3:40 AM, Ralph Versteegen
> > wrote:
> >>
> >> Ah. Looks like rooting may
You want to do this:
http://stackoverflow.com/questions/6857807/is-it-possible-to-dynamically-load-a-library-at-runtime-from-an-android-applicat
You would download the ODK JARs to the external storage directory at
runtime, then add the JARs to the library path. Then the existing class
check you're
You should use the Play APIs for anything related to in app purchases.
Best practice is usually to check they're authorized every time they're
connected when they start the app.
You can store anything on the storage card and it will persist. Only the
app folder (/data/data/com.you.game usually)
As a Mac user and developer who uses OS X exclusively, I almost never use
the Mac App Store.
Here’s what I’d find acceptable:
1. A ZIP file with an .app inside it. Drag the .app to Applications on
your own. I believe GitHub.app is distributed this way.
2. A DMG with an .app inside it. Also incl
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