[Ohrrpgce] Error while compiling latest WIP on Linux

2006-12-06 Thread Keith Gable
e SVN root is http://svn.ignition-project.com/hamsterrific-overlay/trunk/. Feel free to add this overlay with layman (called hamsterrific) and emerge fbc (which will bring in libfb and freebasic-libs). -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.igni

Re: [Ohrrpgce] Error while compiling latest WIP on Linux

2006-12-06 Thread Keith Gable
't otherwise make sense to have 0.17b as well as 0.16b and 0.16b: 0.17beta -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___

Re: [Ohrrpgce] Error while compiling latest WIP on Linux

2006-12-08 Thread Keith Gable
On 12/7/06, Bob the Hamster <[EMAIL PROTECTED]> wrote: > On Wed, Dec 06, 2006 at 04:55:38PM -0600, Keith Gable wrote: -snip- > > The wip sources compile just fine for me with 0.16b. As TMC said, there > was a re-release of 0.16b without a version number change. Yeah. It sucks

Re: [Ohrrpgce] Error while compiling latest WIP on Linux

2006-12-08 Thread Keith Gable
On 12/8/06, Keith Gable <[EMAIL PROTECTED]> wrote: > On 12/7/06, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > On Wed, Dec 06, 2006 at 04:55:38PM -0600, Keith Gable wrote: > -snip- > > > > The wip sources compile just fine for me with 0.16b. As TMC said,

[Ohrrpgce] Sound on Linux

2006-12-08 Thread Keith Gable
How exactly is this working? I have timidity and some patchsets installed and I still get no sound (other MIDIs play through ALSA just fine). Could it be that the patchsets are located in a different directory than expected? -- Keith Gable Lead Programmer / Project Leader The Ignition Project

Re: [Ohrrpgce] SVN: pkmnfrk/936 A couple of related changes:

2006-12-10 Thread Keith Gable
bat > > > U wip/moresubs.bas > > > U wip/plotscr.hsd > > > U wip/udts.bi > > > U wip/whatsnew.txt > > > U wip/yetmore.bas > > > U wip/yetmore2.bas > > > > > > > Oh, question: Why use 15 ticks per second inste

Re: [Ohrrpgce] SVN: pkmnfrk/936 A couple of related changes:

2006-12-10 Thread Keith Gable
actually > 55ms, giving us approximately 18 ticks per second (see the math I did > in my last post). > -- Oh. Duh. ^_^ Thanks for the explanation :) -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a

Re: [Ohrrpgce] Line endings

2006-12-11 Thread Keith Gable
ould suck to get CRLFLF line endings if it didn't do it right) Perhaps experiment on a test file? > > > ___ > ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > > -- Keith Gable Lead Programmer

Re: [Ohrrpgce] Line endings

2006-12-11 Thread Keith Gable
venly about not making line > endings uniform when it saves. > For anyone still using Windows Notepad, I seriously recommend Notepad++. Colors, all kinds of line ending support, Unicode support, etc. Understands BASIC. notepad-plus.sf.net I think. -- Keith Gable Lead Programmer / Project Lea

[Ohrrpgce] Wiki page for Gentoo Installation Notes

2006-12-11 Thread Keith Gable
d anyone in the games group. To edit anything, you have to place the files in /usr/games/lib/ohrrpgce/. This will hopefully change in future versions of OHRRPGCE. [[Category:GNU/Linux]] -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask

Re: [Ohrrpgce] SVN: james/968 gfx_smooth2x backend from Jim (duderoth)

2006-12-31 Thread Keith Gable
gt; Having a separate backend gives us an easy place to test out other > scaling stuff (like smooth 3x or 2xsai) > > After some testing, I am open to rolling smooth scaling back into gfx_fb > with a runtime flag. > I'll update the Gen

Re: [Ohrrpgce] OHRDev Blog has been updated!

2007-02-01 Thread Keith Gable
w posts then please visit: > http://ohrdev.com/subscribe.php > Best regards, > > [EMAIL PROTECTED] > ___ > ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > -- Kei

Re: [Ohrrpgce] OHRDev Blog has been updated!

2007-02-01 Thread Keith Gable
On 2/1/07, David Gowers <[EMAIL PROTECTED]> wrote: > > > > On 2/2/07, Keith Gable <[EMAIL PROTECTED]> wrote: > Keith -- http://www.python.org/download/ says you're a liar. Both > Python-2.5.tar.gz and Python-2.5.tar.bz2 hold one directory, Python-2.5 Well

[Ohrrpgce] On Data Mismanagement

2007-02-12 Thread Keith Gable
ul, I could try for a librpgfile.so/rpgfile.dll that does all of that underlying parsing. 2) Does FreeBasic support C++'s ABI, or does it only support C? -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can g

Re: [Ohrrpgce] On Data Mismanagement

2007-02-12 Thread Keith Gable
On 2/12/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote: > On 2/13/07, Keith Gable <[EMAIL PROTECTED]> wrote: > > Hey guys, > > > > I'm in a class where we're learning C++ data structures. I've been thinking > > of some useful dataset I can wor

Re: [Ohrrpgce] On Data Mismanagement

2007-02-12 Thread Keith Gable
vm??.dll or msvcrt??.dll. > -- > Mike Caron > Final Fantasy Q > http://finalfantasyq.com > ___ > ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > -- Keith Gable Lead Programmer / Projec

Re: [Ohrrpgce] On Data Mismanagement

2007-02-12 Thread Keith Gable
^. > > Either way, a DLL with general functions would be great since everyone > making external programs to the OHR wouldn't have to re-invent the > wheel every single time, and is a lot more flexible for people that > don't want to be forced to use the GPL by copying the

Re: [Ohrrpgce] On Data Mismanagement

2007-02-13 Thread Keith Gable
e first place. I don't like the BSD license for this reason -- anyone can take my code, use it, change it, and screw me over. If I'm making an office suite, for example, all Microsoft has to do is steal my code, put their name on it, and sell it, and suddenly my work is now useless, because I

Re: [Ohrrpgce] feature freeze for ubersetzung

2007-02-15 Thread Keith Gable
On 2/15/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > We can get that stuff checked in right after ubersetzung branches > Could you not fork wip into ubersetzung-release and then freeze the ubersetzung-release branch (keeping wip still unfrozen)? -- Keith Gable Lead Progr

Re: [Ohrrpgce] SVN: teeemcee/1027 For fb0.15 (which now seems to be the default again) the GOSUB work-arou

2007-02-15 Thread Keith Gable
gt; Bob the Hamster > > > > Like I said, FB0.15 and 0.16 both behave identically for me under > > linux - they both crash due to those bugs. > > Wierd. 0.15b builds on my box screw up the file browser the second time > you use it, but they do not crash. > 0.16b wor

Re: [Ohrrpgce] [Bug 304] Default Passability not supported for layers

2007-02-19 Thread Keith Gable
black pixels. > Ctrl-O? -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ ohrrpgce mailing list ohrr

[Ohrrpgce] Working engines on Linux?

2007-02-20 Thread Keith Gable
Can I get a list of working engines on Linux? I know of: gfx_fb gfx_sdl gfx_alleg gfx_smooth(2x?3x?x?) music_sdl music_allegro I don't know if the Allegro backends work anymore (they won't compile over here on Gentoo...), but I'd love to start getting SDL graphics working or smoot

Re: [Ohrrpgce] Working engines on Linux?

2007-02-20 Thread Keith Gable
On 2/20/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > On Tue, Feb 20, 2007 at 04:21:44PM -0600, Keith Gable wrote: > > Can I get a list of working engines on Linux? I know of: > > gfx_fb > > gfx_sdl > > gfx_alleg > > gfx_smooth(2x?3x?x?) > > music_

Re: [Ohrrpgce] Working engines on Linux?

2007-02-20 Thread Keith Gable
Also, what packages are needed for SDL graphics? libsdl? On 2/20/07, Keith Gable <[EMAIL PROTECTED]> wrote: > On 2/20/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > On Tue, Feb 20, 2007 at 04:21:44PM -0600, Keith Gable wrote: > > > Can I get a list of worki

Re: [Ohrrpgce] Gilgamesh? Also, Amphitheatre

2007-03-04 Thread Keith Gable
bluetooth adapter for my PC or a USB cable)? > --- > Bob the Hamster > ___ > ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > -- Keith Gable Lead Progr

Re: [Ohrrpgce] Gilgamesh? Also, Amphitheatre

2007-03-05 Thread Keith Gable
I'm getting an invalid content data error. I can launch unsigned Java all I want (I can run the Zelda for Mobile app just fine). Maybe it's being sent as the wrong Content-Type? On 3/5/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > On Mon, Mar 05, 2007 at 12:16:12AM -0600

Re: [Ohrrpgce] Gilgamesh? Also, Amphitheatre

2007-03-05 Thread Keith Gable
but if you can give me some advice on what > the content-type should be, and how to change it (our > school's Linux accounts have a "public_html" folder > where we put things to make them magically appear on > the web) then I'll give it a go tomorrow (e.g., by

Re: [Ohrrpgce] Gilgamesh? Also, Amphitheatre

2007-03-05 Thread Keith Gable
Scratch that. It should be application/java-archive for .jar. On 3/5/07, Keith Gable <[EMAIL PROTECTED]> wrote: > I think .jar should be application/x-java-applet > > You can do this with the AddType directive in a .htaccess file: > > AddType application/x-java-applet .jar &

Re: [Ohrrpgce] king gilgamesh vanquishes crashyness

2007-03-07 Thread Keith Gable
org/listinfo.cgi/ohrrpgce-motherhamster.org > ________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_

Re: [Ohrrpgce] king gilgamesh vanquishes crashyness

2007-03-07 Thread Keith Gable
to serve is served with the correct MIME-type (I haven't noticed anything odd at least). I think the mime_magic module is loaded as well. > I'm awaiting the thrilling conclusion of this saga, > where the power of your phone triumphs over the > bricolage of my code, and the game

[Ohrrpgce] OHR FMF on an LG CU500 - Results

2007-03-16 Thread Keith Gable
WANDER's map shows. I cannot enter any doors. I either get an out of memory error or an error during drawing. NPC_TAG gives me a draw error. CRESCENT gives me a null pointer exception. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com

Re: [Ohrrpgce] OHR FMF on an LG CU500 - Results

2007-03-16 Thread Keith Gable
On 3/17/07, S'orlok Reaves <[EMAIL PROTECTED]> wrote: > Keith: Crescent _RAN_?!?!? I haven't converted it to > XRPG format, and totally expected it to cause your > phone to hit 451. No. Selecting it makes it throw an exception. The only one that shows me graphics is WAND

Re: [Ohrrpgce] SVN: pkmnfrk/1062 A Makefile for the main OHR

2007-03-21 Thread Keith Gable
yway, try it out, maybe improve it. > --- > A wip/config.mak > A wip/makefile > > _______ > ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > --

Re: [Ohrrpgce] SVN: pkmnfrk/1062 A Makefile for the main OHR

2007-03-21 Thread Keith Gable
but for consistent results I would recommend overriding it to "g++" for the GNU C++ Compiler. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] _

Re: [Ohrrpgce] SVN: pkmnfrk/1062 A Makefile for the main OHR

2007-03-21 Thread Keith Gable
. > > I see. Well, I'll let someone who knows what they're doing... uh, do it. > I'll take a crack at it sometime then... -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me h

Re: [Ohrrpgce] SVN: pkmnfrk/1065 Fixing the map resizing issues for *ever*

2007-03-27 Thread Keith Gable
On 3/27/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > mapsubs.bas(158) : error 59: Illegal inside a SUB or FUNCTION, before: ')' > > DIM map(), pass(), emap() > ^ IIRC. map() is a reserved function -- Keith Gable Lead Programmer / Project Leade

[Ohrrpgce] Files needed by OHRRPGCE...

2007-04-13 Thread Keith Gable
nning directory? -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ ohrrpgce mailing list [EMAIL PROTECTED] http://lists.mother

[Ohrrpgce] OHR on Gentoo

2007-04-13 Thread Keith Gable
s are done (emerge wandering-hamster-wip), etc. Thanks! (P.S. haven't had time to test latest OHR FMF on my phone) -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account -

Re: [Ohrrpgce] Files needed by OHRRPGCE...

2007-04-13 Thread Keith Gable
share the same files between GAME/CUSTOM? P.S. On Gentoo, I'm putting the executables in /usr/games/lib/ohrrpgce/ as well as the .fnt/.mas files and there is a shell script at /usr/games/bin/ohrrpgce-*-wip that cd's to that directory and runs the OHR from there. This works great. -- Keith

Re: [Ohrrpgce] OHR on Gentoo

2007-04-13 Thread Keith Gable
> > Now, in all seriousness, I don't see any reason why you can't do that. :) I just mainly wanted to be certain that no real-dev will be mad when there are a bunch of bugs not assigned to them and not being fixed by them getting fixed and created and such... :P -- Keith Gable Lead Pr

[Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
CUSTOM isn't doing sound effects, however they ARE working in GAME in WANDER... What am I doing wrong? -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
hear any OGGs or WAVs I create. Is there a maximum length or something? -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!]

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
t; Try importing it into > Wander, and see if it works there. Does the sound you import into > Custom yourself play in Game? No. > Can you hear Wander's sounds in Game? Yes. Oddly, the sounds from KDE (/usr/kde/3.5/share/sounds/*) all play fine in CUSTOM... Ogg or WAV, either wa

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
he commandline, like --help or --version or something to show the engines it's compiled with and so on (if I knew exactly where stuff was I would, it can't possibly be that hard...)... There's a SUB MAIN, right? > Do they have extensions? Yeah. -- Keith Gable Lead Programme

Re: [Ohrrpgce] [Bug 351] Linux: gfx_fb is incredibly slow after Ubuntu "Edgy" upgrade

2007-04-13 Thread Keith Gable
Like I posted, WFM on Gentoo. With latest X. And sound. On 4/13/07, S'orlok Reaves <[EMAIL PROTECTED]> wrote: ...words... -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
that's probably okay anyways. > As it turns out, it already has a -v (or /v on windows) flag. I just > enhanced it with build info, so it should be peachy. Any chance of making it also work with --version? And maybe list all of the flags with --help? :) -- Keith Gable Lead Program

Re: [Ohrrpgce] SFX on Linux?

2007-04-14 Thread Keith Gable
svn propset svn:keywords "Id Revision" *.bas (and I think) CONST RevisionNumber = "$Revision$" (which will expand to) CONST RevisionNumber = "$Revision: 320$" -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/>

Re: [Ohrrpgce] music backend testing

2007-04-23 Thread Keith Gable
oo Linux (including music_native). Just need to know what formats. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ o

Re: [Ohrrpgce] [Bug 21] If you save on a door, you will go through the door when you load

2007-05-26 Thread Keith Gable
> --- Comment #5 from [EMAIL PROTECTED] 2007-05-27 00:49 --- > Haha, ysoft *is* an OHR dev! But, yeah, he is mistaken. The virus he described > is actually an email worm. > > Anyway, this bug is an easy fix. So I managed to make myself look like a jackass anyway. Sweet.

Re: [Ohrrpgce] [Bug 396] Can the OHR be compiled in FreeBasic 0.17?

2007-06-25 Thread Keith Gable
0 on failure) and CALL them? I haven't touched QB in like 5 years so I don't remember if that's valid syntax, but in VB it would be... Public Function DoSomething(Arg1 As String, Arg2 As String, Arg3 as Integer) As Integer ' Do something Return 0 End Function ...Ignore me

Re: [Ohrrpgce] [Bug 396] Can the OHR be compiled in FreeBasic 0.17?

2007-06-25 Thread Keith Gable
have to carefully scrub the code for use of > undeclared globals (which is something we need to do anyway) I thought there was some syntactical difference between SUB/FUNCTION and how they can be used. Nevermind then. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http:

Re: [Ohrrpgce] [Bug 396] Can the OHR be compiled in FreeBasic 0.17?

2007-06-25 Thread Keith Gable
unno. It's really not a big deal AFAICT, it's just the act of changing them that will be the pain. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!]

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-06-27 Thread Keith Gable
der only supports multiples of 22050Hz. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ ohrrpgc

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-06-27 Thread Keith Gable
On 6/27/07, Keith Gable <[EMAIL PROTECTED]> wrote: > If 88200Hz works, I'd be willing to say that the MP3 decoder only > supports multiples of 22050Hz. Actually, like. Multiples or halves of 44100Hz. I shoulda divided 22020/2 before I said that... :( -- Keith Gable Lead Pro

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-24 Thread Keith Gable
t if Ogg plays in DOS, then GAME will sitll work. That is if a DOS port is still being maintained, but I don't know. Definitely though the Ogg encode quality should be a user-configurable option in CUSTOM somewhere. -1 is terrible, 10 is best. Pass that integer on the commandline as the argumen

Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-24 Thread Keith Gable
if I don't try and play MIDI files. Or it did last I checked. I wrote a sound test game that sort of works and plays a few sound types. I need to get other formats for the game, but random crashes occur often enough to make it a pain to work on. -- Keith Gable Lead Programmer / Project Leade

Re: [Ohrrpgce] SVN: james/1279 Merge smooth2x differences into gfx_fb, and add a command-line option to

2007-08-07 Thread Keith Gable
U wip/gfx_fb.bas > U wip/whatsnew.txt > > ___ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http:

Re: [Ohrrpgce] SVN: james/1272 Linux: ohrrpgce-custom now works when installed to /usr/games

2007-08-11 Thread Keith Gable
e/ohrrpgce-custom-wip and make the /usr/games/lib/ohrrpgce directory writable by the games group (774). And it's always worked perfectly fine for me. What did you do differently? -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask

Re: [Ohrrpgce] [Bug 416] Long filenames fail as command line args

2007-08-19 Thread Keith Gable
Try: "C:\OHRRPGCE\game.exe" "%1" > > But changing it to C:\OHRRPGCE\game.exe "%1" does nothing. I don't need to > > reboot for it to take effect, do I? -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-p

[Ohrrpgce] Import Music on 0.16

2007-08-20 Thread Keith Gable
g for me. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamst

Re: [Ohrrpgce] Import Music on 0.16

2007-08-20 Thread Keith Gable
No. It seems to work fine now. On 8/20/07, James Paige <[EMAIL PROTECTED]> wrote: > On Mon, Aug 20, 2007 at 10:18:12AM -0500, Keith Gable wrote: > > Someone was wondering if it works for me, and yes, it does work for me > > now. Something between the last time I installed

Re: [Ohrrpgce] -? -help -v -version on Windows

2007-08-20 Thread Keith Gable
g with -? (it starts though). Game works. Linux of course :) -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ Ohrr

Re: [Ohrrpgce] -? -help -v -version on Windows

2007-08-20 Thread Keith Gable
d IS_CUSTOM -w 2 -maxerr 1000 -exx -d EXXERROR `cat custom_files.txt` gfx_${OHR_GFX}.bas music_${OHR_MUSIC}.bas || die "compile failed" But that would require help from you :). -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/>

Re: [Ohrrpgce] SVN: james/1316 ohrrpgce.fnt is no longer used at all in custom (it was already not used

2007-08-20 Thread Keith Gable
port/midi/* import/bam/* import/bmp/* import/ogg/* etc. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ Ohrrpg

Re: [Ohrrpgce] SVN: james/1319 Linux: Optional compiler define to hard-code a path to data files

2007-08-20 Thread Keith Gable
d line, add: > > -d DATAFILES='"/path/to/use"' > > Note the doublequotes-inside-singlequotes. That is important! -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-08-24 Thread Keith Gable
nimal.zip For Linux, there's a dozen ways to do it. On Gentoo, OHRRPGCE is seperate packages for game/custom (ohrrpgce-player-wip, ohrrpgce-custom-wip). I don't know how you package it on Debian/Ubuntu. Speaking of which, I still have bunches more work to do on the packaging...

Re: [Ohrrpgce] SVN: teeemcee/1461 Forgot ubersetzung again

2007-09-23 Thread Keith Gable
. > > --- > James > ___ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you

Re: [Ohrrpgce] SVN: teeemcee/1461 Forgot ubersetzung again

2007-09-23 Thread Keith Gable
go into trunk and voxhuma. This will let you make sure voxhuma is stable and quick. And wip can be a test ground for lots of stuff. Only stuff deemed stable or bugfixes go into voxhuma. That solves all the problems I think. Also, I misspelled all the codenames. Don't get mad :P P.S.

Re: [Ohrrpgce] SVN: teeemcee/1461 Forgot ubersetzung again

2007-09-24 Thread Keith Gable
problems. I don't either, I just think that it could speed up the development of next_version + 1. > > What does it gain me? > Browsing over HTTP to find a file in the repository vs. svn ls. ViewVC would work too. -- Keith Gable Lead Programmer / Project Leader The Ignition Proje

Re: [Ohrrpgce] [Bug 437] [Gentoo] Fix /usr/games/lib/ohrrpgce hack

2007-10-23 Thread Keith Gable
. I'm 99.995% certain that it's getting passed in correctly. However, I will try and see if the quotes are getting passed in. It's 100% possible that bash is passing in DATAFILES=/usr/games/lib/ohrrpgce. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://

Re: [Ohrrpgce] SVN: james/1508 Constants: TRU = -1 FAL = 0

2007-10-24 Thread Keith Gable
lly. Maybe an #undef would help > TRU and FAL seem silly. There's gotta be a better way. YES_TRUE and NO_FALSE are a lot easier to understand though take up more space... ugh. I don't know. B_TRUE, B_FALSE? TRU and FAL aren't going to be immediately apparent to a newbie hack

Re: [Ohrrpgce] SVN: james/1568 Remove old menu code

2007-11-12 Thread Keith Gable
;ll break something for someone. -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] ___ Ohrrpgce mailing list ohrrpgce

Re: [Ohrrpgce] SVN: james/1568 Remove old menu code

2007-11-13 Thread Keith Gable
On Nov 13, 2007 9:45 AM, James Paige <[EMAIL PROTECTED]> wrote: > And as long as the breakage gets properly filed in bugzilla so I can fix > it, that is fine with me :) Good point. Good job getting it working though. :) -- Keith Gable Lead Programmer / Project Leader The Ignition P

Re: [Ohrrpgce] SVN: james/1846 Moving the calls to sprite_empty_cache() and palette16_empty_cache() to

2008-01-19 Thread Keith Gable
On Sat, 2008-01-19 at 09:34 -0800, [EMAIL PROTECTED] wrote: > james > 2008-01-19 09:34:20 -0800 (Sat, 19 Jan 2008) > 222 > Moving the calls to sprite_empty_cache() and palette16_empty_cache() to > resetgame() > I dedicate this commit to the memory of TeeEmCee's hard drive, which died a > tragic

Re: [Ohrrpgce] FMF Fortnightly

2008-02-18 Thread Keith Gable
I already had, or you should update your JAD file.. :) ...5 minutes elapses... Well. The JAR and JAD are out of date... any chance for an update? :) -- Keith Gable Lead Programmer, Poseidon Imaging <http://www.poseidonimaging.com/> Lead Programmer, The Ignition Project <http://www

Re: [Ohrrpgce] The future

2008-02-19 Thread Keith Gable
t; > don't have any more Ubersetzung stability disasters. > > > > In the back of my mind I am already thinking about strange names that > start with "A" :) Would it technically need to begin with "AA"? :) Also, I just realized that the codenames are alph

[Ohrrpgce] Makefiles?

2008-02-21 Thread Keith Gable
ke it easier on everybody too... :) Let me know what you all think. Thanks! -- Keith Gable Lead Programmer, Poseidon Imaging <http://www.poseidonimaging.com/> Lead Programmer, The Ignition Project <http://www.ignition-project.com/> ___ Ohrr

Re: [Ohrrpgce] SVN: pkmnfrk/2428 Breaking the ground on my XML idea. for the time being, I'm not hacking

2008-11-05 Thread Keith Gable
YAML is the best, in my opinion. But then again I also use Ruby and YAML is the main thing used in Ruby. Also I think that XML does way too much for the OHRRPGCE to be practical. On Nov 5, 2008, at 10:11 AM, James Paige <[EMAIL PROTECTED]> wrote: On Wed, Nov 05, 2008 at 12:03:28AM -0800

Re: [Ohrrpgce] BYREF

2010-09-11 Thread Keith Gable
On Sun, 2010-09-12 at 12:57 +1200, Ralph Versteegen wrote: > C didn't have references. I thought that a reference in BASIC languages is the same thing as a pointer in C languages. In VB6, ByVal creates a copy of the object (I'm sure it does the same thing in FB), whereas ByRef is a pointer, even t

Re: [Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-12 Thread Keith Gable
On Mon, 2010-09-13 at 01:39 +1200, Ralph Versteegen wrote: > However, I'm wondering whether whitespace in identifiers makes period > suboptimal? > viking ship sail.sort children(false) > It almost seems to get lost in there. Are we going see people > formatting their code in strange ways? > viking

Re: [Ohrrpgce] BYREF

2010-09-12 Thread Keith Gable
On Sun, 2010-09-12 at 23:18 +1200, Ralph Versteegen wrote: > VB6 calls it "AddressOf" instead of @ or &??? Absolutely. Also if you pass around a memory address (i.e. have an argument to a function be a ByVal Long), there's no way to dereference the pointer in VB6. So the memory address gets pushed

Re: [Ohrrpgce] BYREF

2010-09-12 Thread Keith Gable
On Mon, 2010-09-13 at 00:33 -0400, Mike Caron wrote: > I imagine that any sane compiler would turn that situation into this: > > dim temp as integer = 3 > > byrefsub(temp) > This is FreeBASIC we're talking about. I'd be worried that it would assume that memory is freed up when the goto/gosub/fu

Re: [Ohrrpgce] BYREF

2010-09-12 Thread Keith Gable
On Mon, 2010-09-13 at 00:39 -0400, Mike Caron wrote: > Who was talking about FreeBASIC? I said *sane* compiler. ;) OT: Is FreeBASIC still ridiculously nuts to compile correctly? I have neglected the Gentoo ebuild for FreeBASIC but last time it involved downloading the binary release and the source

Re: [Ohrrpgce] Mac OS X port

2010-10-05 Thread Keith Gable
a compressed dmg when we are bundling from a mac, and fall > back to a zip if we are bundling a mac app from a Windows or Linux > computer. I *think* Darwin has the hdiutil utility that would let you compress DMGs correctly. Archive Utility supports all of the standard Unix archives. -- Ke

Re: [Ohrrpgce] scary

2011-09-21 Thread Keith Gable
ith a relative path OR if it works in wine. --- Keith Gable A+ Certified Professional Network+ Certified Professional Web Developer On Wed, Sep 21, 2011 at 2:30 PM, James Paige wrote: > On Thu, Sep 22, 2011 at 07:24:56AM +1200, Ralph Versteegen wrote: > > On 22 September 2011 06:53, Jame

Re: [Ohrrpgce] Screen Resolution

2011-10-19 Thread Keith Gable
Also I think there is a smooth magnifier option you could use to blow everything up nicely (like non-HDPI apps do on HDPI phones like iPhone 4 or Samsung Infuse). Maybe this could be extended like iOS does so that you specify an image at normal size and high resolution size. Then higher quality ima

Re: [Ohrrpgce] gui controls

2011-11-04 Thread Keith Gable
Qt gets no love? (I do realize you are limited by FreeBASIC) I say Qt mainly because it handles OS X widgets better than GTK+ or wxWidgets. In any event, it may be easier to code in support for making custom launch and go to a specific screen, and then write a new custom in another language. And

Re: [Ohrrpgce] Game blocking WM shortcuts under X11

2012-03-04 Thread Keith Gable
KWin 3 did this to me a lot in Wine games. I haven't noticed it in KWin 4, but there is a window settings context menu if you right click on the title bar.. try playing with those settings to see if it's possible to make it work. And then see what you can do to fix it once you know the workaround.

Re: [Ohrrpgce] Teach me some git

2012-04-18 Thread Keith Gable
git pull is a shortcut for git fetch && git merge origin/CURRENT_BRANCH_HERE in case you weren't aware. On Apr 18, 2012 1:08 PM, "Mike Caron" wrote: > The thing to remember about git is that it's all about branches. You > are always on a branch, usually called master (but that varies, of > course

Re: [Ohrrpgce] SVN: james/5144 If tar.exe, gzip.exe, and ar.exe are all available, you can now build de

2012-04-26 Thread Keith Gable
Thought about maybe using the cygwin tar/ar/gzip/chmod? Wouldn't that work to set permissions? Or could you add each file individually to the tar and set the right permissions each time? --- Keith Gable A+ Certified Professional Network+ Certified Professional Storage+ Certified Profess

Re: [Ohrrpgce] Alectormancy release

2012-06-16 Thread Keith Gable
You can use ditto and curl instead, works the same. curl URL -O destination.file.here ditto -xk whatever.zip --- Keith Gable A+ Certified Professional Network+ Certified Professional Storage+ Certified Professional Mobile Application Developer / Web Developer On Sat, Jun 16, 2012 at 1:19 PM

Re: [Ohrrpgce] Fun with the Android NDK and SDL 1.2

2013-02-19 Thread Keith Gable
On Mon, Feb 18, 2013 at 3:40 AM, Ralph Versteegen wrote: > > Ah. Looks like rooting may be required: > http://developer.android.com/distribute/open.html > > "To allow the installation of applications from other sources, users > need to enable the Unknown sources setting on their devices, and they

Re: [Ohrrpgce] Fun with the Android NDK and SDL 1.2

2013-02-22 Thread Keith Gable
ave difficulty getting it working with pure C. On Feb 22, 2013 6:21 AM, "Ralph Versteegen" wrote: > On 20 February 2013 10:36, Keith Gable wrote: > > On Mon, Feb 18, 2013 at 3:40 AM, Ralph Versteegen > > wrote: > >> > >> Ah. Looks like rooting may

Re: [Ohrrpgce] Java help needed

2013-07-18 Thread Keith Gable
You want to do this: http://stackoverflow.com/questions/6857807/is-it-possible-to-dynamically-load-a-library-at-runtime-from-an-android-applicat You would download the ODK JARs to the external storage directory at runtime, then add the JARs to the library path. Then the existing class check you're

Re: [Ohrrpgce] Paypal donations

2013-12-03 Thread Keith Gable
You should use the Play APIs for anything related to in app purchases. Best practice is usually to check they're authorized every time they're connected when they start the app. You can store anything on the storage card and it will persist. Only the app folder (/data/data/com.you.game usually)

Re: [Ohrrpgce] .dmg format for Distribute Game on Mac

2015-07-08 Thread Keith Gable
As a Mac user and developer who uses OS X exclusively, I almost never use the Mac App Store. Here’s what I’d find acceptable: 1. A ZIP file with an .app inside it. Drag the .app to Applications on your own. I believe GitHub.app is distributed this way. 2. A DMG with an .app inside it. Also incl