y.oracle.com/community/developer/english/java/javafx/javafx_2.0_and_later
>
> Regards,
> John
>
> -Original Message-
> From: openjfx-dev [mailto:openjfx-dev-boun...@openjdk.java.net] On Behalf
> Of Exo Verse
> Sent: Monday, April 07, 2014 9:53 AM
> To: openjfx-dev@
52 PM, Exo Verse wrote:
>
> Ahh yes, the lwjglfx solution. Yes it is ingenious what they guy did. I
> would have to draw to an image anyhow with other GUI designs, so this is no
> different. And with a buffer, you would only need to update it IF the GUI
> has changed. If no change, t
:47 PM, Stephen F Northover <
steve.x.northo...@oracle.com> wrote:
> The lwjglfx solution.
>
> Steve
>
>
> On 2014-04-07 12:45 PM, Exo Verse wrote:
>
>> @ Steve
>> Which approach are you referring too ? The lwjglfx solution or this
>> transparency backgrou
rts that to an FX image. This is a good approach because it uses
> API and does not rely on any internals of FX. Hopefully it is fast enough
> for you.
>
> Steve
>
>
> On 2014-04-06 12:41 PM, Exo Verse wrote:
>
>> Yea the OpenGL comes with your graphics drivers for your
GOT IT !!!
I put this under STYLE -> "-fx-background-color: TRANSPARENT;"
That is on the AchorPane ---> STYLE
So it works now. :)
Torak
On Mon, Apr 7, 2014 at 11:31 AM, Exo Verse wrote:
> Image 1 -- Shows transparency without button
> http://imgur.com/O2f
Image 1 -- Shows transparency without button
http://imgur.com/O2fWblv
Image 2 -- No transparency when I add the exit button
http://imgur.com/B4J7NFL
On Mon, Apr 7, 2014 at 11:27 AM, Exo Verse wrote:
> Here is the java and fxml code so you can see what I am doing. This is
> just an e
The problem is, if you take out the button ( I used scene builder to remove
the button and the pane its on ) then the transparency works. But as soon
as I re-add the button in the code / Scene Builder, then the transparency
is gone. Ideas ?
Torak
On Mon, Apr 7, 2014 at 11:19 AM, Exo Verse wrote
ttons are not
overriding it. Ideas ?
Torak
On Mon, Apr 7, 2014 at 11:12 AM, Richard Bair wrote:
> When you get your game finished, let us know :-).
>
> On Apr 6, 2014, at 10:09 AM, Exo Verse wrote:
>
> > Windows makes its own separate stack space for each OpenGL context
> &
into
> your javafx application, not?
>
> Tom
>
> Von meinem iPhone gesendet
>
> > Am 06.04.2014 um 18:41 schrieb Exo Verse :
> >
> > Yea the OpenGL comes with your graphics drivers for your video card. So
> > your correct that it doesn't ship with Jav
er which one they used
>
> Tom
>
> Von meinem iPhone gesendet
>
> > Am 06.04.2014 um 18:18 schrieb Exo Verse :
> >
> > Thanks, but as I mentioned in my original post, I don't like JOGL. It
> > doesn't work with my setup. I use LWJGL because its on
GL pipeline
> https://bitbucket.org/dejayberlin/joglfxpipeline/src!
>
> Tom
> Von meinem iPhone gesendet
>
> > Am 06.04.2014 um 17:25 schrieb Exo Verse :
> >
> > Yea its a shame that using JavaFX as an option along with OpenGL wasn't
> > even thought of to
X render on top of that or
> add the possibility to ask JavaFX for the underlying context and mess with
> that but this is not even officially planned or included on any roadmap
> (AFAIK) so we can only keep our fingers crossed for that to happen. Like
> you I would absolutely LOVE to use
sing LWJGL for example.
> This would allow to render JavaFx content in an external OpenGL context for
> example.
>
> Hervé
>
> Sent from my iPad
>
> > On 6 avr. 2014, at 14:42, Exo Verse wrote:
> >
> > Hello, I have been working with OpenGL and LWJGL for over 5
Hello, I have been working with OpenGL and LWJGL for over 5 years now. I
want to switch over to using JavaFX 2, because of its GUI abilities and
still use LWJGL with it. But I can't seem to find a way to do this. I saw a
2 hour video that described the features of JavaFX 2 and it even shown the
lay
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