Hi Jim,
that’s very interesting. BTW: Where do I get the ES2 implementation for Windows?
I will remove all extern dependencies in the the project.
Best regards,
Tobi
Am 10.07.2015 um 02:19 schrieb Jim Graham james.gra...@oracle.com:
I was able to verify the CPU usage on my retina MBP and
Hi Jörg,
Java Swing performs much better on Windows using D3D than on Mac using
OpenGL/Quartz…. so I suppose the OpenGL implementation on Mac isn’t very
good….maybe that’s the reason for the new Metal rendering API on Mac 10.11?
Best regards,
Tobi
Am 10.07.2015 um 00:21 schrieb Jörg Wille
Hi,
I recently updated the project on github
(https://github.com/tobium/JavaFXPerformanceTest). I removed the dependencies
and added several new tests, e.g. JavaFX using Canvas and Swing tests.
All of these tests perform well (1% CPU) on Windows, all of these tests doesn’t
perform well on Mac
I just tried this app on my MacBook Pro (Retina, 15-inch, Mid 2015)
The framerate was always 60fps. The higher performance AMD graphics processor
was active - as it is for all Java programs :-(.
The CPU usage reported for the process by Activity Monitor varied between 18
and 30%, and settled at
Hi,
currently our experiences with JavaFX on Mac are very disappointing. While
JavaFX on Windows runs very good with low cpu usage, JavaFX on Mac via Java 8
doesn’t perform well. I created a little clock app which uses between 25% and
80% cpu usage. But what’s the reason for? I though JavaFX
You will need to build OpenJFX from source to get the windows
implementation of the ES2 pipeline. We strip it out of jfxrt.jar before
shipping it.
-- Kevin
Tobias Bley wrote:
Hi Jim,
that’s very interesting. BTW: Where do I get the ES2 implementation for Windows?
I will remove all extern
Hi Tobi,
I have ran your clock app on an old
MacBook Pro (15 Zoll, Late 2008) (2,4 GHz Intel Core 2 Duo)
NVIDIA GeForce 9400M 256 MB
Mac OS X 10.10.4
JDK 1.8.0_45-b14
using:
java -Dprism.verbose=true -jar javafx-performance-test-1.0.0.jar
which shows that the GPU pipeline is used.
Loading ES2
I was able to verify the CPU usage on my retina MBP and further show
that ES2 on Windows also consumes a similar amount of CPU:
Mac (using ES2): 20-25%
Windows (using D3D): 3%
Windows (using ES2): 20%
so this is definitely related to our use of OpenGL and not a Mac
platform issue (though it
Hi Jim,
please checkout the small app on Github:
https://github.com/tobium/JavaFXPerformanceTest
Mac OS X: 10.10.4
Mac Book Pro Retina (Late 2012), Intel HD Graphics 4000 1024 MB, 8 GB RAM, i7
2,6Ghz
Java FX 1.8.0_60
FPS: Mac and Windows: 60 FPS
CPU usage: Mac: 25-80%, Windows: 0-3%
Best
Hi Tobi,
Can you share your small clock app? Perhaps file a bug and attach the
source?
Also, what version of MacOS are you running on what hardware? (And
compared to what version of Windows on what hardware?)
...jim
On 7/7/15 4:32 AM, Tobias Bley wrote:
Hi,
On Tue, Jul 7, 2015 at 1:32 PM, Tobias Bley t...@ultramixer.com wrote:
Hi,
currently our experiences with JavaFX on Mac are very disappointing. While
JavaFX on Windows runs very good with low cpu usage, JavaFX on Mac via
Java 8 doesn’t perform well. I created a little clock app which uses
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