[Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Dr Ramesh Ramloll
Hello, I am starting this thread so that I can get some of your thoughts on this matter. Most of the time, from what I read, and from what prospective clients tell me, Unity 3D is so great! why don't you develop in unity 3D. Yes it runs on tablets is a big plus. This I do understand. It has better

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread M.E. Verhagen
Opensim is a multi platform server envirionment. So I guess opensim runs on non graphical evririonments. It would not really make sense to wanna run opensim on a tablet, it is not much fun looking at the console with endless debug messages all the time. I doubt unity would make a chanche if compil

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Dahlia Trimble
Unity and OpenSimulator are not designed to cover the same application space. Uinty is designed for mostly single player gaming and adds a few features to help support multiplayer; whereas OpenSimulator is more designed for multi-user shared collaborative experiences. You can build a multi-user sha

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Alan Miller
Trimble Sent: 18 July 2014 22:12 To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D Unity and OpenSimulator are not designed to cover the same application space. Uinty is designed for mostly single player gaming and adds a few

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Dr Ramesh Ramloll
> > > Alan > > > > *From:* opensim-users-boun...@opensimulator.org [mailto: > opensim-users-boun...@opensimulator.org] *On Behalf Of *Dahlia Trimble > *Sent:* 18 July 2014 22:12 > *To:* opensim-users@opensimulator.org > *Subject:* Re: [Opensim-users] Hoping for a fearl

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Dr Ramesh Ramloll
'Opensim is a multi platform server envirionment. So I guess opensim runs on non graphical evririonments. It would not really make sense to wanna run opensim on a tablet, it is not much fun looking at the console with endless debug messages all the time. ' :) You are really witty, I am impressed. I

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Toni Alatalo
. Though support > would be low key. > > > > Best, > > > > Alan > > > > *From:* opensim-users-boun...@opensimulator.org [mailto: > opensim-users-boun...@opensimulator.org] *On Behalf Of *Dahlia Trimble > *Sent:* 18 July 2014 22:12 > *To:* opensim-use

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Dr Ramesh Ramloll
ME Verhagen, Could you point me to some of the unity viewers to opensim that you speak of? That would be really neat. Thanks On Fri, Jul 18, 2014 at 5:25 PM, Dr Ramesh Ramloll wrote: > 'Opensim is a multi platform server envirionment. So I guess opensim runs > on non graphical evririonments. >

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Ai Austin
My own experiments with Unity a while ago can be found via this link to Unity related posts in my blog... http://blog.inf.ed.ac.uk/atate/?s=unity3d A reasonable single post summary is at

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread M.E. Verhagen
No I do not have working links to opensim viewers 2014-07-18 23:29 GMT+02:00 Dr Ramesh Ramloll : > ME Verhagen, Could you point me to some of the unity viewers to opensim > that you speak of? That would be really neat. > Thanks > > > On Fri, Jul 18, 2014 at 5:25 PM, Dr Ramesh Ramloll > wrote: >

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Dr Ramesh Ramloll
Thanks Ai for the very thorough and informative links. I am considering taking a stab at re-implementing what I have here into a Unity environment, so I am trying to learn as much as I can before I take the leap, so the site is here http://www.rezmela.com may be a clip here http://youtu.be/0xVE

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Toni Alatalo
the control panel is sure nice and all but i'd really consider doing the 2d ui just on a normal 2d widget .. could still have nice ways of seeing both the map & the immersive 3d view, and ways of switching between them / configuring how they both show i think such creation & moving of objects is n

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Dr Ramesh Ramloll
On Fri, Jul 18, 2014 at 6:43 PM, Toni Alatalo wrote: > consider doing the 2d ui just on a normal 2d widget Hi Toni, the board is not a 2D widget actually, it is a 3d miniaturize version that looks 2D in the videos, you could build a building, with each floors stacked on the board, and create di

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Toni Alatalo
right - i was thinking about that a bit actually. i think the comment still applies in the sense that i was mostly thinking of it from the UI point of view - how just having like a map widget can be nicer than needing to go to a room and adjust camera to a board etc. with 3d one way to do that wou

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Dahlia Trimble
>From what I've seen from your videos, you could do all of that in Unity and probably have very good results. I see in your one video that you interact with the board with a Rift and I think having it in 3d may be a good choice for that purpose. The only potential problems I see with Unity is if y

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Wade
Some good posts with links here I look forward to reading! voice --- Ramesh, from what I've seen there is no off-the-shelf browser-only voice client that works with Unity. One or two are sold in the Unity store, but the voice quality is not what I'd call suitable for collaboration, aside

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Wade Schuette
Did people see Maria Korlova's post today ? I got it in a different[ opensim ] thread, in the Digest. I don't think I'm supposed to repost from one list to another, but this was clearly intended for the open-sim community so I'll do it this time: == begin quote I second the comments abov

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-18 Thread Wade Schuette
(a) sorry, Maria's last name is Korolov, not what I said. She's extremely in-touch! Maria Korolov [image: Maria Korolov's profile photo] ma...@hypergridbusiness.com (b) side

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Ai Austin
Unity 5.x MMO support is called "UNET"... an early blog describing Unity's plans is at http://blogs.unity3d.com/2014/05/12/announcing-unet-new-unity-multiplayer-technology/ SmartFox Pro and Proton are two of the current multi-user support libraries used by developers. ___

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Ai Austin
At 11:00 19/07/2014, Ai Austin wrote: I am not an export in Unity and really just followed a tutorial book to learn about it a little.. Unity Game Development Essentials by Will Goldstone I meant "not an expert" of course... it would be odd to be an "export" - h? _

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Ai Austin
I am not an export in Unity and really just followed a tutorial book to learn about it a little.. Unity Game Development Essentials by Will Goldstone and then I added in the multi-user MMO building demo.tutorial for SmartFox. http://virtualautonomy.com/blog/index.php/2009/12/31/unity-3d-a-quic

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Dr Ramesh Ramloll
Thanks Ai, >From what I see the Unity blog post was on May 2014 and it appears to be a significant undertaking and they have a larger experienced team (which points that it would probably not be a good idea for me to go on a unity core development idea ... the odds that I can succeed is close to

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Dr Ramesh Ramloll
Hi Wade, Thanks for the thoughtful feedback. For scalability issues I was actually thinking opensim might be better. In theory, class sizes in my case wont be more than 50 at one time, voice chat is a primary requirement, and I think just adding oar instances (that's why I chose kitely as my test p

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Tom
At the Serious Games Institute the predominant development is done using Unity. This has the advantage that games can be run on mobile environments or that you can use the same developers to develop mobile and non-mobile applications. Whilst people can interact in these environments one seem to

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Dr Ramesh Ramloll
On Sat, Jul 19, 2014 at 12:45 PM, Tom wrote: > For many educational uses adapting and changing objects is not needed. I respectfully beg to differ. This is the core of the my research efforts. A learning environment needs to provide user level tailorability from the core. The fact that it is no

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Dr Ramesh Ramloll
sorry for typo *from a user interface level evaluation perspective* using trading traditional UI evals such as NASA TLX On Sat, Jul 19, 2014 at 1:02 PM, Dr Ramesh Ramloll wrote: > > On Sat, Jul 19, 2014 at 12:45 PM, Tom wrote: > >> For many educational uses adapting and changing objects is not

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Toni Alatalo
Really interesting research findings - thanks for sharing preliminary infos! On Sat, Jul 19, 2014 at 8:02 PM, Dr Ramesh Ramloll wrote: > > On Sat, Jul 19, 2014 at 12:45 PM, Tom wrote: > >> For many educational uses adapting and changing objects is not needed. > > > I respectfully beg to differ.

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Seren Seraph
There are two things that would make be ecstatic for teaching, meetings and presenting in opensim: 1) direct drive animation of my avatar as I present from my real world movements or very very good presenter animation stacks 2) something from webmeeting space which is to show any app window I wis

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Wade
@Seren,someone HAS used the X-box Kinect sensor to convert their body position to their avatar position real time for teaching in Second Life. X-Box is not required apparently, just the Kinect. http://community.secondlife.com/t5/Animation-Forum/new-way-off-controlling-your-avatar-with-the

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread DrDoug Pennell
I am with Tom on this one. For many educational uses, adapting and changing objects is not needed. Of course there are educational uses where adapting and changing objects is critical, however many (most?) educational sims I visited in SL did not rely on students working together to create thing

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Dr Ramesh Ramloll
Hi Doug, It also depends on what we mean by malleability of objects, for basic applications such a game board, where the whole object is complex of linked object the parts are not changed in itself e.g. game pieces or cards, but the whole is. Another example I have is an application that gener

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Dr Ramesh Ramloll
I thought, just to clarify the 'malleability' of linksets I mentioned to point to two examples, because I do realize it might be confusing. So clarify, when I mention 'tailorability of objects', I mean tailorability of linksets. Here are two examples, example 1 : http://youtu.be/Hm-VhY_Fi24?list=UU

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Seren Seraph
OMG, that video is awesome. So it is possible. Excellent! Thank you so much.I am very curious what the data stream in is. Would it be possible to just capture the stream and rerun it? I also wonder what can be done with this for bots.I am jazzed! - seren On 07/19/2014 04:23 PM, Wade

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Dr Ramesh Ramloll
On Sat, Jul 19, 2014 at 11:38 PM, Seren Seraph wrote: > Would it be possible to just capture the stream and rerun it? 'Would it be possible to just capture the stream (if I understand correctly, the stream of data for each object in the linkset) and rerun it?' at this time, the way we (myself a

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-20 Thread DrDoug Pennell
Hi Ramesh, Both of those examples can be done in Unity. Is it worth spending the time and money to convert them to Unity? Maybe not. It just depends on whether your students can accomplish what they need to accomplish on the platform you've chosen. I spent several years trying to run 200 medic

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-20 Thread Kay McLennan
On Sat, Jul 19, 2014 at 11:45 AM, Tom wrote: > ...For many educational uses adapting and changing objects is not needed... > While it is true that some types of educational simulations are well suited for static simulations (like a virtual tour of the inner workings of a human body part or a hi

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-20 Thread Dr Ramesh Ramloll
Hi Doug, 'Collaboratively manipulating things that already exist is much easier, and the basis of almost every multiplayer Unity game. You work with or against your collaborator to whack the head off of some villain or uncover the secrets of the story.' Just a note here, the system RezMela has alr

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-20 Thread Dr Ramesh Ramloll
Hi Kay, 'Even the online courses that utilize extensive instructor- or institution-created materials always simultaneously utilize a textbook (to insure the transmission of the relevant portion of the course-specific common body of knowledge). In turn, the textbooks I utilize in all of my courses

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-21 Thread Tom
Hi Ramesh, I did not mean to drop a comment and disappear - focusing upon writing avoiding distractions. Doug captured my meaning in that I do not disagree with involvement or adapting for the student; quite the opposite. Synthetic environments are good interactive and collaborative environment

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-21 Thread DrDoug Pennell
These folks have done some interesting work on creating characters that can be used in Unity. https://vhtoolkit.ict.usc.edu/ Doug > Your and Kay's research look fascinating. I am not sure to what extent you > mean by built in to the core? Do you mean that different scenarios can be > readily

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-21 Thread DrDoug Pennell
Hi Kay, I think what Tom meant (and definitely what I meant) is that adapting and changing objects on the fly in real time by more than one person is not needed. What I referred to as collaborative content creation - two or more people/students creating things that did not exist previously in w

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-21 Thread Fleep Tuque
I think Doug's experience pretty much sums up my own. I remain interested in and supportive of OpenSimulator because it is open source, it's the only platform cracking the "metaverse" nut, and it's the only platform that supports certain use cases (like collaborative prototyping). I remain hopefu

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-21 Thread David Burden
I was going to sit this one out but seeing as Tom name-checked us I think what Toni, Doug and Maria have been saying is pretty spot on. It all comes down to the fact that SL (and to an extent OpenSim) is a complete virtual world environment, whereas Unity is a game engine. Out the box Unity do

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-21 Thread Wade
This discussion has been the most enlightening I've seen in a long time! Thank you everyone! My experience agrees that faculty don't generally want to learn 3D content creation. Students are an interesting mix, and in high-stress programs also have very little tolerance or capacity for steep

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-21 Thread Justin Clark-Casey
I think that OpenSimulator and Unity have some overlap but not by a huge amount. My perspective is that the focus of Unity is very much on game development. It gives you a good and flexible set of tools but you need to do a fair amount of work to plug them together or extend them to create a hi

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-21 Thread Wade Schuette
Perhaps this can be approached as a "bootstrap" recursive problem, in the sense that what many of want is an environment that improves collaboration,and that to get there we need a great deal of collaboration. That suggests that the tool-set that should move up to almost first in priority are

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-22 Thread Tom Willans
I agree with Justin about a big difference being to persistent metaverse and longer term social dynamics, formation of identity etc. I suspect that many educational uses think in one off terms eg a collaborative class in business collaboration even if there is concern about reuse of assets o reu

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-22 Thread Kay McLennan
*On Mon, Jul 21, 2014 at 10:43 AM, Wade > wrote:* > *This discussion has been the most enlightening I've seen in a long time! > **Thank you everyone!* *I couldn't agree more and further, cannot seem to disengage from this fascinating discussion!* *On Mon, Jul 21, 2014 at 6:08 AM, DrDoug Pen

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-22 Thread Justin Clark-Casey
I wouldn't agree that people don't want to use virtual worlds as a communication medium. I suspect it depends heavily on the context. For instance, I'm currently involved with a student programme where many meetings are held in-world and there don't seem to be too many problems apart from occas

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-22 Thread Robert Martin
what i would like to see in a viewer is 1 the ability to disable loading of chunks (if i do not use the voice parts let me not load them at all) 2 a way to load the stuff in your sight range FIRST (why are you loading the ground texture when im at 20K altitude) 3 better support for small screens

Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-08-01 Thread John Lester
I'm late to the party here, but...wow. This is the most interesting and enlightening discussion I've ever seen about the affordances of Opensim and Unity. This thread needs to be referenced in a FAQ somewhere! Fleep already nailed my own perspective on things. To contribute something of my own,