Re: [osg-users] Problem with .3ds files.

2008-01-09 Thread Omkaranathan
Alberto Luaces wrote: El Friday 04 January 2008 11:20:30 omkaranathan r escribió: Hi all, I am trying to load some .3ds files in OSG. The model becomes white in colour when I turn off the lighting. Is this a known issue with .3ds files or is it that I am doing something wrong? I am attaching

Re: [osg-users] INT32 redeifinition with Win32 and VS8 binary package

2008-01-09 Thread Jean-Sébastien Guay
Hello Andrew, > It appears that the VS8 binary package for osg2.2.0 has a problem in > one of the 3rd party header files included. (jmorecfg.h) > Compiling against it causes an error regarding redefinition of INT32. [...] > in jmorecfg.h: > > #ifndef XMD_H > typedef long INT32; > #endif > > is c

Re: [osg-users] Implementing picking using C#

2008-01-09 Thread Ke Li
Adding to the following email: osgViewer::Viewer is derived from osgViewer::View and osgViewer::Viewerbase, and osgViewer::View is derived from osg::View and osgGA::GUIActionAdapter. These classes are modeled in a typical way of multiple implementation inheritance which is unacceptable in C#.

[osg-users] Implementing picking using C#

2008-01-09 Thread Ke Li
Hi all, I'm trying to implement picking in OSG using C#. I refer to C++ examples for such an implementation. Part of the C++ example code is as follows, class PickHandler : public osgGA::GUIEventHandler { public: PickHandler() : _mX( 0. ),_mY( 0. ) {} bool handle( const osgGA::GUIEvent

Re: [osg-users] INT32 redeifinition with Win32 and VS8 binary package

2008-01-09 Thread Philip Taylor
Just an idle thought in passing with the advent of 64 bit builds, it may not be such a good idea to mark a "long" as a 32 bit quantity since I believe the redmond 64 bit model defines long as a 64 bit quantity where as an int is 32 bits. On 32 bit systems, the two are the same size and can be

Re: [osg-users] new osg installation blank screen on nvidia

2008-01-09 Thread Stewart Andreason
Hi Robert, Robert Osfield wrote: > A new gcc version might fix the compile problem, but then again it might not. > > The gcc upgrade to 4.2.x did solve the problem. osgviewer now displays correctly. > It just takes a hour to download an modern distributions ISO image, > burn it to CD, run i

[osg-users] INT32 redeifinition with Win32 and VS8 binary package

2008-01-09 Thread Somerville, Andrew
It appears that the VS8 binary package for osg2.2.0 has a problem in one of the 3rd party header files included. (jmorecfg.h) Compiling against it causes an error regarding redefinition of INT32. Im not sure if there are any repercussions, but there is a simple fix seen in an old patch on the se

[osg-users] Texture mipmapping parameters (Request)

2008-01-09 Thread Art Tevs
Hi, folks! I am wonder why the current implementation do not provide any method to specify GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL (it exists already since OpenGL v1.2) I need to change the base and max level parameters of a texture (maybe I do not

Re: [osg-users] New osgPPU NodeKit (RTT, multipass postprocessing), take a look!

2008-01-09 Thread Art Tevs
Hi Markus! Cool, I am glad to hear that the library also runs on another machines. As I have mentioned on the osgPPU Homepage I am planning to release Depth of Field example application. In my application I had already that effect running. Hence there is only a proper example application needed t

Re: [osg-users] Fwd: CMake and VS 2008

2008-01-09 Thread Jean-Sébastien Guay
Hi again, > They added support for it in the next > version of CMake, and would appreciate it if we could test it. Sorry, should have mentioned more specifically "the next version of the 2.4.x series" which is why it's interesting. 2.4.8 RC 11 is the version in the 2.4 series that contains VS

Re: [osg-users] New osgPPU NodeKit (RTT, multipass postprocessing), take a look!

2008-01-09 Thread Markus Hein
Hi Art, > All the issues with the new nVidia driver are > corrected now. It seems that nVidia drivers starts to > be more restrictive to the shader code. The shaders > were rewritten to be supported on the Shader Model 3.0 > hardware. Hence the shaders should link now (However > let me know if th

Re: [osg-users] osgShadow::ShadowMap not reacting to changes

2008-01-09 Thread Andreas Goebel
Jean-Sébastien Guay schrieb: > Hello Raymond, > > >> Can you try to use a ref pointer instead of the regular pointer for >> "osg::Shader* shader". I believe I encountered exactly this issue when >> working on the PSSM, please see a patch that I sent +/- a week ago. >> > > It has no effect,

[osg-users] Fwd: CMake and VS 2008

2008-01-09 Thread Jean-Sébastien Guay
Hello everyone, I just got this from Bill Hoffman, one of the CMake developers, in relation to my saying that you need CMake 2.5.x or eventually 2.6 to use it with VS2008 (9.0). They added support for it in the next version of CMake, and would appreciate it if we could test it. Personally,

Re: [osg-users] VPB in SVN

2008-01-09 Thread David Callu
Hi Robert, Have you put "-W -Wall" in CMAKE_CXX_FLAGS. I have a lot of warning too, but I know that your code work fine with this warning. So I never take the time to fix them. Cheers David 2008/1/9, Robert Osfield <[EMAIL PROTECTED]>: > > On Jan 9, 2008 3:45 PM, Jean-Sébastien Guay

Re: [osg-users] VPB in SVN

2008-01-09 Thread Robert Osfield
On Jan 9, 2008 3:45 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > OK, I'll probably be able to help there in the coming weeks. Great, much appreciated. > I didn't mean warnings, there are some errors that should show up on > any compiler, such as a method declared as bool someMethod() not

Re: [osg-users] question about cleaning up an OpenGL context

2008-01-09 Thread Andy Skinner
Thanks, we'll study this. This is the kind of stuff you make changes in very carefully. :) andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, January 09, 2008 10:27 AM To: OpenSceneGraph Users Subject: Re: [osg-users] q

Re: [osg-users] VPB in SVN

2008-01-09 Thread Jean-Sébastien Guay
Hello Robert, > VPB from SVN does need porting to Windows, in particular the posix > functions used for managing the file systems need to have equivalents > found. I'd appreciate Windows users tackling this as I don't have the > Windows here to test and work on. OK, I'll probably be able to help

Re: [osg-users] VPB in SVN

2008-01-09 Thread Robert Osfield
Hi J-S, VPB from SVN does need porting to Windows, in particular the posix functions used for managing the file systems need to have equivalents found. I'd appreciate Windows users tackling this as I don't have the Windows here to test and work on. A sort cut to Windows support would also be to

Re: [osg-users] question about cleaning up an OpenGL context

2008-01-09 Thread Robert Osfield
Hi Andy, Sharing contexts should be able to get around some of the issues of resizing cause contexts to be recreated, although this depends very much on the window API your using. W.r.t cleaning all contexts, your can use node->relaseGLObjects() without passing in State* and it'll release all th

[osg-users] VPB in SVN

2008-01-09 Thread Jean-Sébastien Guay
Hello Robert, I tried fetching VPB from SVN and compiling it on Windows, and I wonder if the current SVN version is in a state of flux. Apart from a few errors that are down to it not having been tested on Windows, there are a lot of errors that should be flagged on any compiler (methods n

[osg-users] question about cleaning up an OpenGL context

2008-01-09 Thread Andy Skinner
We are using the OSG along with JOGL to provide and manage contexts. In general, this has worked well, and we have seen others reporting the same thing on this mailing list. (We're not yet using the embedded graphics window, however, but have our own SceneView, etc.) One thing that we had to be

Re: [osg-users] what binaries and libs can be used with visual studio 2008 ?

2008-01-09 Thread Jean-Sébastien Guay
Hello Peter, > 1. Can the visual studio 2008 use the > compiled win32 binaries and libs in the osg 2.2 release or not ? Which compiler was your 2.2 compiled with? VS2008 is still pretty new, but from what I have seen, it is binary-compatible with 2005 (please don't kill me if this ends up not

Re: [osg-users] Terrain Paging: Knowing Which Tiles are loaded

2008-01-09 Thread Brian R Hill
Paul, Check the archives 12/19/07 - Paged Terrain Question, there were a couple of posts addressing this. The other piece of the puzzle is using the osgDB::DatabasePager to register the PagedLODs when you initially load the master file. osgDB::DatabasePager * databasePager = osgDB::Registry::inst

Re: [osg-users] osgShadow::ShadowMap not reacting to changes

2008-01-09 Thread Jean-Sébastien Guay
Hello Raymond, > Can you try to use a ref pointer instead of the regular pointer for > "osg::Shader* shader". I believe I encountered exactly this issue when > working on the PSSM, please see a patch that I sent +/- a week ago. It has no effect, and anyways, it would not have explained why setA

Re: [osg-users] osgViewer Bug+Fix report - traversal number ofUpdateVisitor is not incremented

2008-01-09 Thread Kallfass, Daniel, SDGE1
Hi Robert, I have tried your latest SVN fix and it worked fine for me! Thank you very much. Daniel -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, January 09, 2008 2:42 PM To: OpenSceneGraph Users Subject: Re: [osg-users]

Re: [osg-users] osgViewer Bug+Fix report - traversal number of UpdateVisitor is not incremented

2008-01-09 Thread Robert Osfield
HI Daniel, I believe the best fix for this bug looks to be adding code to the begining of CompositeViewer::updateTraversal() method that sets the UpdateVisitor in the same way as the Viewer::updateTraversal() does. Could you do an svn update and let me know if this fixes the problem. Robert. On

[osg-users] osgViewer Bug+Fix report - traversal number of UpdateVisitor is not incremented

2008-01-09 Thread Kallfass, Daniel, SDGE1
Hello, I have encountered a bug at osgViewer::CompositeViewer in the current SVN version: the traversal number of the UpdateVisitor is not incremented automatically from frame to frame. The bug can be fixed by incrementing the traversal number of the UpdateVisitor in the osgViewer::CompositeViewe

[osg-users] multi-view texture mapping

2008-01-09 Thread Morné Pistorius
Hi all, I have a geometry with 6 images for the geometry from different viewpoints. I am trying to texture map it so that each triangle face uses a combination of images with the least oblique viewpoint for that face. I have an algorithm that computes texture coordinates and weights for each tex

[osg-users] dynamic shadows

2008-01-09 Thread Botorabi
hi, currently we use the classic shadow mapping technique in our work for shadowing an outdoor scene (see VRC at http://yag2002.sf.net). as the shadow quality is not that good, we try to use a better approach, such as parallel split shadow mapping which is integrated into osg in the meantime.

Re: [osg-users] Stable version without the osgProducer changes.

2008-01-09 Thread Robert Osfield
Hi Chris, API changes have been progressive from 1.0 to the present day. The biggest single jump was from 1.2 to 2.0 and related to osgViewer replacing osgProducer, if retain use of osgProducer you might find too many changes that affect your code. osgProducer is still available via its own SVN

Re: [osg-users] Terrain Paging: Knowing Which Tiles are loaded

2008-01-09 Thread Robert Osfield
Hi Paul, The OSG natively supports database paging, and its automatically set up in osgViewer::Viewer/CompositeViewer when your scene contains osg::PagedLOD nodes - it's PagedLOD nodes that provide the information about the what to page in. The OpenFlight loaders doesn't know about paging itself,

Re: [osg-users] Font Corruption Issue

2008-01-09 Thread Robert Osfield
Hi Gordon, If the graphics context being shared? If not the contextID will need updating for the osg::State associated with the pbuffer. Robert. On Jan 8, 2008 8:39 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > > > Hi Y'all > > We having some issues with osg 1.2 and font corruption ( I know