Hi Robert,
XP SP3, VisualStudio2003, Cmake2.6,
0 warning, 0 Fail :)
Thank you.
Best Regards.
2009/2/10 John Vidar Larring larr...@weatherone.tv
Hi Robert,
Compiles and runs with our application on CentOS 4.7 (a.k.a. RHEL 4.x) and
gcc 3.4.6.
Best regards,
John
Robert Osfield wrote:
Hi,
I have visual studio 2008 express. and i have an error du to the
versionning stuff
Build started 2/10/2009 4:05:58 AM.
Project c:\sources\osg-branch\openscenegraph.sln on node 0 (build
target(s)).
Building solution configuration Release|Win32.
Hey,
* Mathias Fröhlich -- Tuesday 10 February 2009:
I can see no connection between the helgrind warning and a segfault.
What helgrind tells you, is that there is a possible dealock situation
that can potentially happen due to that inverted lock order.
But the effect of a deadlock is a
Hi Russ,
What type of window are we talking about here? A conventional
Win32/X11/Carbon/Coaca window with conventional 2D GUI, or a osgWidget
GUI?
Robert.
On Tue, Feb 10, 2009 at 3:56 AM, R. Morris russell.co...@gmail.com wrote:
In my app I'm opening a window for username and password and I
Hi Cedric,
Which svn source are you using? The version info should not be part
of OSG-2.8 + rc3/4, it should only be part of svn/trunk, although rc2
was sourced from svn/trunk due to an error in our cmake script.
Robert.
On Tue, Feb 10, 2009 at 3:11 AM, Cedric Pinson morni...@plopbyte.net
Hi Robert,
I use the trunk versiontrunk. That's why i am fighting with that i guess.
sorry if i made some noise about that.
Cheers,
Cedric
Robert Osfield wrote:
Hi Cedric,
Which svn source are you using? The version info should not be part
of OSG-2.8 + rc3/4, it should only be part of
Ok it seems i use the trunk instead of the tag so ignore this post.
sorry for the noise
Cheers,
Cedric
Cedric Pinson wrote:
Hi,
I have visual studio 2008 express. and i have an error du to the
versionning stuff
Build started 2/10/2009 4:05:58 AM.
Project
Hi Cedric,
On Tue, Feb 10, 2009 at 9:26 AM, Cedric Pinson morni...@plopbyte.net wrote:
I use the trunk versiontrunk. That's why i am fighting with that i guess.
sorry if i made some noise about that.
OK, that explains the error. I do have a set of changes that should
fix this issue on
Hi Alex,
On Mon, Feb 9, 2009 at 11:41 PM, Pecoraro, Alexander N
alexander.n.pecor...@lmco.com wrote:
On my Linux box it was set to:
_OPENTHREADS_ATOMIC_USE_MUTEX
I'm going to see if switching to ATOMIC_USE_GCC_BUILTINS works better.
The atomic built ins are far more efficient than using
Roland Smeenk wrote:
Well, there's FCollada that is more or less abandoned when Feeling Software pulled it's hands off it. This used to be the preferred alternative, but I believe the DOM is becoming a better option since it is still in development and follows the latest updates when a new
Same behavior if I add the image filenames via the commandline : only the first
image is displayed. (images written on disk in .dds format)
note: the image has not the same look when I load it from the .dds file in
which I had written rather than creating it directly.
David.
Robert Osfield
Not sure where to send this. But I submitted the issue along with it's
resolution here
http://code.google.com/p/osgmodeling/issues/detail?id=1
HTH
--
Mathieu
O ascii ribbon campaign - stop html mail - www.asciiribbon.org
2009/2/9 Jason Beverage jasonbever...@gmail.com:
Hi Wang,
Congrats on
Hi Jose-Luis, hi all,
I was wondering if the FTP access to upload binaries would be okay at the same
time the 2.8.0 (final) would be released... could be nice, uh? :)
How would we refer to these binaries under the Trac wiki (
http://www.openscenegraph.org/projects/osg/wiki/Downloads )?
Thanks.
Hi Maciej,
This is very likely to be an ATI driver bug. It may be saying that it
supports FBO's but totally screws them up.
Robert.
On Tue, Feb 10, 2009 at 10:32 AM, Maciej Krol mack...@gmail.com wrote:
Hi all,
I am testing trunk OSG on older devices. I've noticed that osgTerrain
crashes
Hi Robert,
Did you notice that there is a new Blog item in the OpensceneGraph? It is
really useful for putting some news as everyone can suscribe to it with the
RSS. Furthermore, the latest blog news appears in the home page and every
member of the community is able to post in the blog filling in
Hi Mathieu,
Thanks a lot! I will check and merge your submissions ASAP. I'm not with my
own computer at present because I'm in trip. :-)
osgModeling is still alive but will be silent in a few months. My cooperator
Xiao Peng (FlySky) is working on some terrain algorithms which will be an
Hi Maria.
On Tue, Feb 10, 2009 at 11:31 AM, María Ten mate...@gmail.com wrote:
Did you notice that there is a new Blog item in the OpensceneGraph?
Yes, Jose L. mentioned about this feature. I haven't had a chance to
explore it though as I'm rather locked down on release work.
Robert.
Hi All,
I found the Blog thing a very cool feature of the new Trac, I'm sure
people will love some comments or announcements in there. I can also
post updates about the server, also those people in charge of the
different projects, or builds, or whatever could post too.
... Blog+RSS is a very
Hi All,
The FTP is active. user OSG password ... OSG ... it is an upload only
account for those that need to send something to Robert. By
upload-only I mean upload-only, you can not download, you can not
list, you can not do almost anything... just upload content (consider
it as an ftp inbox for
http://www.bulletphysics.com/Bullet/wordpress/uncategorized/blender-248-to-receive-real-time-bullet-soft-bodies-in-game-engine
--
Adrian Egli
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Hi Jose-Luis,
Thanks for the FTP. My idea was to have per user access and rights:
- For package maintainers: to allow only packages upload/deletion/renaming/etc.
Maybe with a regex recognition on the filename (Is it possible?)?
- For anyone: to allow access to a temporary folder with limited
Hi Joseba,
sorry, I had no time to look into the problem. In my case, getStateSet returns
NULL, which means, if you call getOrCreateStateSet there will be new stateset
created. This means, that I do not have any texture attached to the StateSet,
which somehow strange, because you said that you
Hi Sukender,
On Tue, Feb 10, 2009 at 2:12 PM, Sukender suky0...@free.fr wrote:
Thanks for the FTP. My idea was to have per user access and rights:
- For package maintainers: to allow only packages
upload/deletion/renaming/etc. Maybe with a regex recognition on the filename
(Is it
Hi Jose-Luis,
FTP shall not be used for downloading binaries, as far as I know
binaries should be uploaded, then checked by Robert, and he will move
them to the downloads section. Unless Robert authorizes me to setup an
special account to bypass this.
Ok. I thought package maintainers would
Hi all,
About binaries, what about putting a link on the download page to the
PackageMaintainers page, so that users may ask maintainers or report problems?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
___
Hi all,
I'm trying to checkout OpenSceneGraph-2.8.0-rc4. It fails on a 403
Forbidden error (I tried multiple times since yesterday). I'm using
TortoiseSVN 1.5.7 on windows.
I was able to access the osg svn server in the past. Could this be a
problem with the new server? Anyone else have this
Jean-Claude Monnin wrote:
Hi all,
I'm trying to checkout OpenSceneGraph-2.8.0-rc4. It fails on a 403
Forbidden error (I tried multiple times since yesterday). I'm using
TortoiseSVN 1.5.7 on windows.
I was able to access the osg svn server in the past. Could this be a
problem with the new
Hi David,
I've now had a chance to look at this problem and have been able to
reproduce on a series of dicom files I have here. This osgvolume
feature used to work before the transition to osgVolume, and relied
upon the update traversal triggering an update of the ImageSequence.
I've briefly
On Tue, 10 Feb 2009 15:43:39 +0100, Paul Melis p...@science.uva.nl
said:
Jean-Claude Monnin wrote:
Hi all,
I'm trying to checkout OpenSceneGraph-2.8.0-rc4. It fails on a 403
Forbidden error (I tried multiple times since yesterday). I'm using
TortoiseSVN 1.5.7 on windows.
I was able to
Hi Jose-Luis and Robert,
Leaving FTP and download section separated sounds fine to me. Just tell us when
the FTP special directory for package upload is accessible (with read/write
specific permissions for each maintainer, if I understood everything).
Sukender
PVLE - Lightweight cross-platform
Jean-Claude Monnin wrote:
On Tue, 10 Feb 2009 15:43:39 +0100, Paul Melis p...@science.uva.nl
said:
Jean-Claude Monnin wrote:
Hi all,
I'm trying to checkout OpenSceneGraph-2.8.0-rc4. It fails on a 403
Forbidden error (I tried multiple times since yesterday). I'm using
TortoiseSVN 1.5.7
Hi Sukender,
On Tue, Feb 10, 2009 at 4:11 PM, Sukender suky0...@free.fr wrote:
Leaving FTP and download section separated sounds fine to me. Just tell us
when the FTP special directory for package upload is accessible (with
read/write specific permissions for each maintainer, if I understood
On Tue, 10 Feb 2009 16:16:01 +0100, Paul Melis p...@science.uva.nl
said:
Jean-Claude Monnin wrote:
On Tue, 10 Feb 2009 15:43:39 +0100, Paul Melis p...@science.uva.nl
said:
Jean-Claude Monnin wrote:
Hi all,
I'm trying to checkout OpenSceneGraph-2.8.0-rc4. It fails on a 403
Hi Simon,
Like Alex I recommend that you have a look at whether your build is
using atomic ref counts.
Second up, your explanation of your scene graphs suggest to me that is
very poorly balanced. You cull/draw times are all very long, even for
complex scenes I would expect cull and draw times
Pecoraro, Alexander N wrote:
What version of Linux/GCC/processor that supports the built-in atomic
functions?
Alex,
On RHEL 5, you have to *explicitly* set CXXFLAGS to -march=i486 or
higher *before* running CMake. For some reason, the default
configuration will evaluate to using
On Mon, 2009-02-09 at 19:56 -0800, R. Morris wrote:
In my app I'm opening a window for username and password and I need to
close it after a button is pushed. so far my efforts with pushing an
escape key event to the eventqueue, or the simpler
viewer.setDone(true) haven't forced the window to
Just testing a post to the Google group. Please ignore.
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I (and others) have asked about apparent memory leaks reported in Visual
Studio when an OSG app exits. The leak dump looks like this:
Detected memory leaks!
Dumping objects -
{29751} normal block at 0x0293C970, 36 bytes long.
Data: , E 2C 0B 45 10 00 00 00 00 01 00 00 00 01
On Tue, Feb 10, 2009 at 4:39 PM, Jason Daly jd...@ist.ucf.edu wrote:
On RHEL 5, you have to *explicitly* set CXXFLAGS to -march=i486 or higher
*before* running CMake. For some reason, the default configuration will
evaluate to using mutexes, even if your CPU supports the GCC builtins.
In long
Hi Cory,
This is a bug in the memory tracking tool you have. Perhaps looking
for another more robust tool would be a better use of your time.
If you absolutely do want to manually force clean up then you can
reset the singletons by setting them to 0.
For onces that return a ref_ptr you can do:
Hi David,
On Tue, Feb 10, 2009 at 2:47 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
I have to head out right now, but by on my return I'll fix
osgVolume::VolumeTile so that it passes on updates to the ImageLayer
which contains the ImageSequence. I'll will fix this prior to the
Can anybody recommend a Windows-based memory tracking tool? I have
BoundsChecker but it thinks this is a leak:
Foo* p = new Foo;
osg::ref_ptrFoo pFoo = p;
I wrestled with Purify for a few days but even with Rational's help I
could not get it to work with our application.
Cory
Robert
I've been playing with osgviewerMFC and I've noticed that when I open an
osg file (like cow.osg), the rendering is stretched to fit the aspect
ratio of the containing window. For example, if I resize the app to be
wide then open the cow, I get a very long cow. If I make the window
short and tall
Hi All,
I have just merged changes to svn/trunk from Roger James, Roland
Smeenk and myself. The primary objective with these changes are
fixing the build under Windows with the Collada DOM 2.1 + 2.2 for
static and dynamic builds.
As the collada build looks to be broken under the OSG-2.8 branch
Hi Robert,
Since i am member of the osg-user mailing list, we get each month a least
one guy asking the community about the problem of memory leak in OSG core.
The problem is simply to say, that the most of them are working
with 3rd party tools like bound checkers and they trust them. Of course
Adrian-
For the record, I made my posting because I thought other Windows
developers would like to know the source of at least some of the false
positives. I wasn't claiming to have found a real leak.
Cory
Adrian Egli OpenSceneGraph (3D) wrote:
Hi Robert,
Since i am member of the
Hi Adrian,
In the early days of the OSG I wrote a few custom new/delete operators
and the associated infrastructure for tracking memory, but in the end
it was too painful to maintain and really not anything to do with the
core OSG's focus. There are far better tools out there for tracking
memory
Hi Robert,
I did a full rebuild with the latest revision from the 2.8 branch, but this
time in debug. I only got minor warnings, specific to MSVC, and that you
certainly can't fix:
warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use
/NODEFAULTLIB:library (Plugin tiff
Hi All,
Another day, another batch of build, warning and bug fixes. And...
another day another release candidate. Form the download page:
Stable Release 2.8.0, release candidate 5, released 10th February 2009.
Please test this release candidate, and report success/failure to the
osg-users
FWIW, I've attached a screen shot of what should be a square. The
Drawable code was taken from the quickstart guide and the vertices are:
v-push_back(osg::Vec3(-1.f, 0.f, -1.f));
v-push_back(osg::Vec3(1.f, 0.f, -1.f));
v-push_back(osg::Vec3(1.f, 0.f, 1.f));
v-push_back(osg::Vec3(-1.f, 0.f,
Hi Cory,
Can anybody recommend a Windows-based memory tracking tool?
I have not found any tool on Windows that gave me useful results.
Perhaps that was through lack of Google-skills or whatever, but I ended
up changing osg::Referenced to keep track of where objects were
Hi Robert,
Stable Release 2.8.0, release candidate 5, released 10th February 2009.
Please test this release candidate, and report success/failure to the
osg-users mailing list.
Built and runs fine on Vista SP1 32-bit, VC8 sp1.
Haven't had a chance to test in our apps yet, and I really would
I'm quite interesting in getting my scenegraph more balanced scenegraph. I
will take the time to think about it (and probably ask for help then).
Concerning the _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS I didn't get how to
generate the include/OpenThreads/Config file. Anyway, I don't get neither
how
Hi Cory,
I have been able to remove the false positives from the VisualStudio
leak report by doing the procedure desribed in the following post from
the archive:
http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2008-May/010839.html
One thing I would like to try before balancing the scene graph is to use
osgUtil::Optimizer in order to diagnose the problem of my scene graph. Do
you think this make sense? If yes can someone explain me quickly the effect
of the different optimizer options or just point me to a document which
Hi all,
If someone is interested, I built the openscenegraph-all packages for the RC5
in debug and release (VC8sp1 32 bits) and made them available for download.
See http://pvle.sourceforge.net/dependencies.html
Note to Robert: Everything went fine! When the 2.8.0 final would be here, I'll
put
SVN doesn't update any files when I switch from rc4 to rc5?
Complete revision 9758 is rc5 but no changes.
Martin
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Robert Osfield wrote:
Hi All,
I have just merged changes to svn/trunk from Roger James, Roland
Smeenk and myself. The primary objective with these changes are
fixing the build under Windows with the Collada DOM 2.1 + 2.2 for
static and dynamic builds.
As the collada build looks to be
I followed the instructions in the previous email and I was able to get
the 2.6.1 API to build with atomic ref counting on my Enterprise Redhat
box. This change caused a 33% improvement in my culling time and an 8%
improvement in my draw time when in cull thread per context mode. In
single
If you want to know in detail what each optimization the osgUtil::Optimizer
does you'll probably have to read the code, but the doxygen documentation has
some info (scroll down to the Classes section):
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01526.html
Thanks for the responses, this is the basic code I'm using, there's
more to it but this is the pertinent stuff:
rViewer = new osgViewer::Viewer();
wm = new osgWidget::WindowManager(
rViewer,
500.0f,
500.0f,
MASK_2D,
Hi Robert,
I have already tested RC5 and results,
Fails 0,
Warning :
Plugins tiff warning LNK4098: defaultlib 'MSVCRT' conflicts with use of
other libs; use /NODEFAULTLIB:library
C:\OpenSceneGraph-2.8-rc5\include\osgWidget\EventInterface(184): warning
C4121: 'osgWidget::ObjectCallbackT' :
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