Hi Cristian,
Christian schrieb:
hi, i'm new to OSG so i started with reading the Quick-Start-Guide.
In the last example of the book (Picking) heap memory is allocated in a memberfunction
which is being called in case of a certain mouseevent. A normal pointer (picker) and not
a smartpointer i
Hi Paul,
On Thu, Feb 12, 2009 at 9:12 PM, Paul Martz wrote:
> When the Quick Start Guide was being drafted in late '06 (approaching OSG
> 2.0), the consensus appeared to be that the Quick Start Guide should direct
> readers to download prepackaged binaries from the wiki. This makes sense,
> given
Hi Philip,
I wonder if we could collaborate with the VTK guys on 3rd party
dependencies, help create CMake support for each additional project we
want to add in.
Robert.
On Fri, Feb 13, 2009 at 5:47 AM, Philip Lowman wrote:
> A recent thread[1] on the CMake mailing list got me thinking about OS
Hi Umit,
The viewer.stopThreading() method will stop the threads and not return
until all threads have been stopped.
Robert.
On Fri, Feb 13, 2009 at 6:51 AM, Ümit Uzun wrote:
> Hi Brad,
>
> Could you give more explanation please? How can you be sure the thread was
> stopped and in which method?
Hi Fabian,
You should be able to add event handlers after the viewer frame loop
has begun. However, it will depend upon how you go about adding it
and when. You need to be careful about not invalidating interators or
introducing threading poblems.
Robert.
On Fri, Feb 13, 2009 at 7:25 AM, Fabia
Hi,
I think it's a good idea, it will solve lots of problems with people using
precompiled libraries not matching their compiler version.
On Fri, Feb 13, 2009 at 9:51 AM, Robert Osfield wrote:
> Hi Philip,
>
> I wonder if we could collaborate with the VTK guys on 3rd party
> dependencies, help c
We are currently doing something similar. We've considered two approaches:-
One involves providing a switch node for each node/geometry that applies a
different texture. One path applies the normal texture and the other applies
the thermal texture, both branches then reference the same geode con
Hi Sukender, and all windows users,
I've now moved Sukdender's VS8 binaries into the download section of
the website.
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio8/
Also linked off the main download page.
One package I'm curious about
Hi Robert, Sukender,
On 2/13/09, Robert Osfield wrote:
> Hi Sukender, and all windows users,
>
> I've now moved Sukdender's VS8 binaries into the download section of
> the website.
Nice to see packages hours after to release. Great work. For vc90
you'll have to wait until tomorrow. Sorry.
>
> h
Another approach might be
, If the geom is the same for both or multi spectral states, it would be
cheaper just to swap the textures and all you need is to create 2 sets of
osg::State sets one with your normal out the window images and the other with
your thermal etc, then simply swap the stat
Hi All,
I've just completed updated the ref guide pages on wiki for the 2.8.0,
you can browse the pages from:
http://www.openscenegraph.org/projects/osg/wiki/Support/ReferenceGuides
Robert.
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Hi All,
Jose Luis kicked things off with creating a blog on openscenegraph.org
for discussing the server status, which in turn gave me the kick I
need to start up a developer blog for the project. Rather than have
two different blog we've gone for a single blog, which you can find
at:
http://
David Michéa wrote:
Hi,
for information : on the screen captures attached, you can see that the regular hexahedric volumes I have generated with my data are slightly distorted following the point of view.
Just curious, what resolution is your volume data?
Paul
_
The resolution is 34x34x10.
I forgot to mention that i have scaled this volume with :
osg::Matrix::scale(160.,160.,32.)
to fit the study area.
Paul Melis wrote:
> David Michéa wrote:
>
> > Hi,
> >
> > for information : on the screen captures attached, you can see that the
> > regular hexah
Good news ! The RSS feed is now subscribed into my reader !
On Fri, Feb 13, 2009 at 2:12 PM, Robert Osfield wrote:
> Hi All,
>
> Jose Luis kicked things off with creating a blog on openscenegraph.org
> for discussing the server status, which in turn gave me the kick I
> need to start up a develop
Really good news!
Can
2009/2/13 Serge Lages
> Good news ! The RSS feed is now subscribed into my reader !
>
>
> On Fri, Feb 13, 2009 at 2:12 PM, Robert Osfield
> wrote:
>
>> Hi All,
>>
>> Jose Luis kicked things off with creating a blog on openscenegraph.org
>> for discussing the server status
Hi All,
I have an 3D Gyro model, and every scenegraph of this model like that;
Root
||
WorldMatrixTransform
||
LocalMatrixTransform
|| ||
PlanetaryYawMatrixTransform (this is inverse multiplex of
planetary's parent matrix transforms)
Hi Robert,
"Unspecified" package contain only a few dirs and one file. It seems to be an
useless crap from CMake.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Robert Osfield
À: OpenSceneGraph Users
Envoyé: Fri, 13 Feb 200
I just kicked off a build of 2.8 on OSX using the CMake generated Xcode
projects. Along with a few warnings about deprecated functions in the
carbon stuff I get a lot of warnings about duplicate dylibs whenever an
osg dylib is referenced from another osg dylib during the build. It is
a long tim
Very nice :)
However, the blog says "...will be a place for OpenSceneGraph
developers/contributors to post news". But who have write access?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Can T. Oguz
À: OpenSceneGraph Users
On Fri, Feb 13, 2009 at 1:49 PM, wrote:
> Hi Robert,
>
> "Unspecified" package contain only a few dirs and one file. It seems to be an
> useless crap from CMake.
OK, now removed the files.
Robert.
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Hi Robert,
I have known stopping viewer but I actually asked about static render
running thread, and how should I stop it and order of stopping mechanism.
For example I have tried much of below codes combinations but always I get
error while shutting down the application.
_viewer->setDone(TRUE);
Hi Umit,
I'm not familiar with MFC nor the osgviewerMFC example, so my guess is
that there is some issue with it. viewer.stopThreading() will stop
all the threading that the viewer itself starts. If you have other
threads running then this is down to your app to handle them.
As for the errors o
On Fri, Feb 13, 2009 at 2:00 PM, wrote:
> Very nice :)
> However, the blog says "...will be a place for OpenSceneGraph
> developers/contributors to post news". But who have write access?
Just me and Jose L. right now. It does look I can add others to
enable them to log in. Good candidates for
I think that flight gear also uses OSG?
Regards
Dirk
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Hi Robert,
I suggest a change to the download page (
http://www.openscenegraph.org/projects/osg/wiki/Downloads ): Replace
"For end-users we recommend downloading a binaries for your platform, and
sample datasets. For software-developers we recommend downloading the source
code for the latest s
Thanks. I won't upload them next time.
Does anyone know why they're generated?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Robert Osfield
À: OpenSceneGraph Users
Envoyé: Fri, 13 Feb 2009 15:02:08 +0100 (CET)
Objet: Re: [os
Robert Osfield wrote:
> So... do you have demand for a Solaris package? :-)
Hehe, I've been posting this question in the hope to get a response
like "no, it's not necessary to provide packages for Solaris" ;-)
I might change my mind if I'd recommence building FlightGear packages.
Cheers,
Dirk Uys wrote:
> I think that flight gear also uses OSG?
Indeed, but they probably don't apply to the term "game" ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
_
Hi Sukender,
Is this text okay?
Looks good to me!
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
Hi Robert,
Roger James schrieb:
> I just kicked off a build of 2.8 on OSX using the CMake generated Xcode
> projects. Along with a few warnings about deprecated functions in the carbon
> stuff I get a lot of warnings about duplicate dylibs whenever an osg dylib is
> referenced from another osg
Great. Unfortunately I don't have write access to this page. Do you?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Jean-Sébastien Guay
À: OpenSceneGraph Users
Envoyé: Fri, 13 Feb 2009 15:30:38 +0100 (CET)
Objet: Re: [osg-use
Hi Sukender,
Great. Unfortunately I don't have write access to this page. Do you?
Nope. Perhaps now that we have user accounts on the wiki it could be
opened to some? What do you think Robert?
J-S
--
__
Jean-Sebastien Guayjean-sebastie
Hi All,
I recover al old thread...
I'm trying to use the stereo setup with the same settings you mentioned,
both with the Vuzix HMD, and with the eMagin Z-800 (http://www.3dvisor.com)
I have a Quadro FX 3700 as graphics HW.
Unfortunately, I can only see the image "flickering" because of the
s
Hi Ben,
it is a usual behaviour of shadow map algorithms. The problem is in the
projection computation, which is done, when projecting the shadow map texture
into the scene. I do not exactly know, how OSG handles this issue, but here you
can find more general information on this:[url]
http://ww
Robert,
The struggle I was having was that viewer.stopThreading() was NOT shutting
down threads. The reason was that during the shutdown process the window
was destructed which caused the osg camera to be invalidated. However it
did not shut down the appropriate rendering threads. When stopThre
Stephan Maximilian Huber wrote:
Hi Robert,
Roger James schrieb:
I just kicked off a build of 2.8 on OSX using the CMake generated Xcode
projects. Along with a few warnings about deprecated functions in the carbon
stuff I get a lot of warnings about duplicate dylibs whenever an o
Umit,
Here is the high level:
My code is functionality similar to osgviewerMFC. That is to say that I
have the class cOSG which does my rendering and scene graph setup. The
problem I was having was in the class which instantiates the cOSG object.
This classs deconstructed looked somethin
Guy,
You can also do it via shaders. Your model would have texture unit 0 =
diffuse texture, and tex unit 1 = thermal texture. In the application you
would set a uniform that declares which texture unit to use (e.g. uniform
int TexUnit). The shader could then select the texture based on the tex
un
Ben,
Looks like back projection issue. If your light is spot light with cone < 180
deg then it could be fixed by one of the tricks used to clip back projected
textures (additional clip plane or special 1D texture). You should find a lot
of stuff in the web that explain texgen projections and re
Hi,
I'm encountering a segfault in several applications that use osgShadow
when the application is closing. I've reduced the problem to a very
simple example using osgShadow (see attachment).
I'm using OSG 2.8.0 with VC9. The example program only crashes for me in
Debug mode (the failure is just
The problem with dynamically switching statesets using visitors is that you
need to be able to build them on the fly. This may be doable for simple
statesets, but will very difficult/messy for complicated statesets, especially
if shaders are involved.
I've been using the switch node approach
Geometry is missing from the list of classes in the osg library...?
ShapeDrawable is there, so this isn't caused solely by being derived from
Drawable...
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.opensce
Hi Paul,
On Fri, Feb 13, 2009 at 6:42 PM, Paul Martz wrote:
> Geometry is missing from the list of classes in the osg library...?
> ShapeDrawable is there, so this isn't caused solely by being derived from
> Drawable...
I found Gometry in the list of osg namespace classes page, as we as
the over
Hi Paul,
Earlier today I did some clean up work on the contents of downloads
directory, reorganising the stable_release directory so that it
contains all the OpenSceneGaph-version directories right back to 1.0,
with each directory containing a source, binaries, documentation and
data directories.
Wow! This is unexpected. I've been preparing to launch my own blog and
discussion board hosted at skew-matrix.com.
I had assumed you would never go for something like this, based on posts
I've seen from you in the past, which is why I didn't contact you to
collaborate. I had you solidly pegged as
Geometry is present. My mistake.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Friday, February 13, 20
Exactly correct. See the example and last paragraph at the bottom of p35 for
a discussion of this usage.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.opens
Hi Robert -- Thanks for the cleanup, this is great organization.
I recall being kind of strict about _not_ including links deeper than
"openscenegraph.org". The planet database, for example, is not in the text
(but I know you recently posted one to demo the curl plugin and your
DatabasePager mods
Wow, Paul.
Do you really think we need one forum more ;) ? There were already couple of
times a discussion about a forum use and the result of that discussion was,
that only mailing list will survive (ok, as long as Robert happy with using
list only ;) ). So, there is now a forum, which offers
Hi Paul,
On Fri, Feb 13, 2009 at 7:26 PM, Paul Martz wrote:
> Wow! This is unexpected. I've been preparing to launch my own blog and
> discussion board hosted at skew-matrix.com.
>
> I had assumed you would never go for something like this, based on posts
> I've seen from you in the past, which i
The OSG community might not need it, but I need it.
I'm not attempting to create the be-all end-all OSG discussion forum. The
main purpose is a central discussion forum for my own clients and customers
to discuss use of my software projects, and the secondary purpose will be to
blog and discuss OS
Hi all,
Robert Osfield wrote:
>
> One of the items on my TODO list is to set up a
> forum.openscenegraph.org subdomain, and have this point to Art's
> forum. It might be that as some point Art might be happy to move the
> forum to the new virtual server. Now we have complete control of the
> s
Hi Paul,
On Fri, Feb 13, 2009 at 7:52 PM, Paul Martz wrote:
> Hi Robert -- Thanks for the cleanup, this is great organization.
That's a relief that you find it better, sometimes ideas make sense to
oneself, but in the cold light of day and a fresh perspective of
others its reveal as dumb as bric
What happens to osg::notify() messages when the application has no
console. For example, osgviewerMFC.exe. If you run it with
OSG_NOTIFY_LEVEL=DEBUG set, you still don't see any messages. Any idea
where they are going? Is there a way to specify a log file rather than
stdout / stderr for the notific
I wrote:
> What happens to osg::notify() messages when the application has no
> console. For example, osgviewerMFC.exe. If you run it with
> OSG_NOTIFY_LEVEL=DEBUG set, you still don't see any messages. Any idea
> where they are going? Is there a way to specify a log file rather than
> stdout / std
Hi all,
This is my first post, so first of all let me just say thank you to all of
you that have put OpenSceneGraph together. I work with it every day in my
job and it is a fantastic library.
Here's my question/bug: we're using osgManipulator here, and it appears that
the TabPlaneDragger broke i
Hi Chris,
Thanks for the example code. It's really good that I can see the dragger
rendered on top of the scene. While, seems I cannot move or even juct select
the dragger.
Is there any problem with it? Anyone know the problem? Thanks a lot!
Ruqin
On Wed, Jan 28, 2009 at 3:46 AM, Chris Denham w
Hi Ruqin,
Which version of OSG are you building my example against?
It sounds like you may be having the 'subgraph relative camera problem' I
hinted at below.
This problem can affect the location and picking of things below the subgraph
camera, so you won't be able to use the example with an unmo
On 14/2/09 1:13 AM, Robert Osfield wrote:
On Fri, Feb 13, 2009 at 2:00 PM, wrote:
Very nice :) However, the blog says "...will be a place for OpenSceneGraph
developers/contributors to post news". But who have write access?
Just me and Jose L. right now. It does look I can add others to enabl
Ulrich Hertlein wrote:
On 14/2/09 1:13 AM, Robert Osfield wrote:
On Fri, Feb 13, 2009 at 2:00 PM, wrote:
Very nice :) However, the blog says "...will be a place for
OpenSceneGraph
developers/contributors to post news". But who have write access?
Just me and Jose L. right now. It does loo
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