Found two different ways to tell OSG that vertexs were modified.
Maybe these are circumventions that aren't proper (?).
What is the "one right way"?
Call dirtyDisplayList() ?
ctor()
: mVertexs(new osg::Vec3Array),
mDrawArray(new osg::DrawArrays( osg::PrimitiveSet::POINTS,0,0))
{
}
Hi!
More division by zero trouble, this time in
include/osgDB/DatabasePager line 331:
double getAverageTimeToMergeTiles() const { return
_totalTimeToMergeTiles/static_cast(_numTilesMerges); }
Obviously divides by zero if _numTilesMerges is zero.
--
Csaba
So you need @ minimum168 Mb/sec streaming bandwidth from your hard discs
That's not utterly insane, but many older PC's won't be able to
deliver that sort of bandwidth.
On my current machine the burst transfer rate from cache (ie memory to
memory copy)
is only 184 Mb/sec.
Reading from HD I o
What sets the 'depth' plane when using stereo?
>From the docs you have measured and entered values for the following in inches
>instead of meters.
setEyeSeparation(EyeSeperation );
setScreenDistance(ScreenDistance);
setScreenHeight(ScreenHeight);
setScreenWidth(ScreenWidth);
setProjectionMa
Hi Alan,
Even if you get your billboards to cast shadows, the result is usually
unpleasant. Most of the time your billboards will appear to be split
down the middle with a dark half and a light half. This is because
the billboard has a different rotation with respect to the eye and the
light sour
Hey Diallo, in case it's helpful, here's a great tutorial on function
pointers and functors:
http://www.newty.de/fpt/index.html
-Jonathan
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Diallo
Sent: Thu
Hi Folks,
I have searched about anti-aliasing. There some choices to implement
Anti-Aliasing. And I have choosed multiSampling.
// Get the current window size.
::GetWindowRect(hWnd, &rect);
// Init the GraphicsContext Traits.
osg::ref_ptr traits = new
osg::GraphicsContext::Traits
I have been working with the osgshadow example using the lz.osg input file and
noticed that the tree billboards aren't casting shadows. So my question is are
billboards capable of casting shadows with the osgShadow implementation or
would it have to be modified to make them capable of casting an
hello Robert,
I have 40,000 photos in tga format with 1400x1050 definition and a frame rate
of 30 fps, the load in this way:
imageSequence-> addImage (osgDB:: readImageFile ("hh3fcenter/immage_.tga"));
in the various attempts I have tried with 240 photos and goes very badly, I
thought to p
Thanks guys, I found the problem. I was not dirtying the bound for all of my
ShapeDrawables. I was only calling dirtyBound() on the parent geode. I guess
this is not sufficient.
-Ben
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.o
hi list!
http://graphics.cs.lth.se/research/papers/dbvh2005/dbvh_cg06.pdf
A dynamic bounding volume hierarchy for generalized, collision detection
Thomas Larssona,Ã, Tomas Akenine-Mollerb
?
a
Its likely to another osg/3rd party lib that is incorrectly linked or
set up not to link its dependencies thus causing any thing uses it to
have to link with the missing libs etc..
We use the feature 'Linker: Link Library Dependencies:NO' all the time,
this can really help in not pulling wrong ver
Its red of course :]
Ducks and runs for cover ,
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Thursday, March 05, 2009 3:48 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] st
Hi Salvatore,
You may be hitting up against a range of issues, but without more info
I can't say what the problem might be.
What resolution of images do you have?
What are their dimensions?Are they power of two?
What type of texture do yo attach them to?
How many images are in the sequence
Hi Salvatore ?
take a look into this thread: Streaming of high resolution images
(http://forum.openscenegraph.org/viewtopic.php?t=1630)
You could find more info there.
cheers,
art
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Hi,
Thrall, Bryan wrote:
Brian R Hill wrote on Wednesday, March 04, 2009 5:41 PM:
// disable clamping
osg::ClampColor* clamp = new osg::ClampColor();
clamp->setClampVertexColor(GL_FALSE);
clamp->setClampFragmentColor(GL_FALSE);
clamp->setClampReadColor(GL_FALSE);
scene->getOrCreateStateSet()->
hello to all,
I have a problem common to other users, I have a sequence of high resolution
photos to be displayed in sequence (30fps), I used osgimagesequence but after a
few seconds ul movie skips many frames. I thought to divide the images into
pieces and associate them to a Node, but I do not
Brian R Hill wrote on Wednesday, March 04, 2009 5:41 PM:
> // disable clamping
> osg::ClampColor* clamp = new osg::ClampColor();
> clamp->setClampVertexColor(GL_FALSE);
> clamp->setClampFragmentColor(GL_FALSE);
> clamp->setClampReadColor(GL_FALSE);
> scene->getOrCreateStateSet()->setAttribute(clamp
HI Donn,
On Thu, Mar 5, 2009 at 2:34 PM, Donn Mielcarek
wrote:
> The link to osgProducer on the nodekits page is not working.
Looks like the osgforge.org subdomains aren't working correctly. I'll
got tinker on the Dreamhost web admin pages to see if I can fix it.
In the mean time you can acces
Oh, and sorry about the "no subject". I hit the Send button to soon.
Jesper D. Thomsen
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Hi all,
I'm using OSG to create a single 3D viewport window in an Windows MFC
application (running on XP and Vista). I'm having problems with sometimes
getting defective mouse coordinates for the OSG window after I have begun using
OSG in the application (The window was previously drawn by pure
Hi Paul,
osgGIS is probably what you want to use. It reads feature data via OGR and
creates nice OSG models for your feature data. I believe it could read VMAP
data by changing to the URL used for the filename. I don't recall right off
hand how you do that for VMAP data, but I do know that its
Hi Peter,
I had the same problem with tooltips + windows forms + OSG. It only
happened on certain video cards with certain drivers. I could never find a
solution for it, but what I ended up doing was pausing the OSG render loop
for a few seconds (long enough for someone to read the tooltip) befo
The link to osgProducer on the nodekits page is not working.
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Hi Brian,
(or maybe I really am the only person out there foolish enough to try this).
Well, maybe the only person foolish enough to use WPF :-)
We're using Qt in conjunction with OSG, and the Qt menus and dialogs
draw correctly over our OSG QWidget. We even have a button overlapping
the OS
Is there a way to read in VMAP (Vector Smart Map) data into OSG? I'm
interested in reading in Level 0 for now.
Do I need GDAL, and/or VPB?
Thanks,
Paul P.
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I have a similar problem to the one described here, although with
Windows Forms rather than WPF. Whenever my application renders a
tooltip which overlaps the OSG window, the tooltip gets cut off on the
next OSG frame. I've spent hours trying to find any information about
how to work around th
Hello Robert,
The OSG nodekit delivered with the SDK, existing today, is supporting version
1.0, 1.2 and 2.0.
But actually with the API, also delivered with SDK, you would be able to modify
the nodekit and adapt it to any versions.
On link below you can find a fresh video:
[url]
http://www.bion
Hi All,
We now have the beginnings of the ffmpeg checked into svn/trunk, and
my hope is that this might one day get capable enough to replace the
existing xine-lib plugin and quicktime plugins as the source of video
support. Just having one video backend would help with maintenance as
well enabli
Roland Smeenk wrote:
> Gus,
>
> I quickly glanced over the 1.5 spec to see what the kinematics is all about.
> Seems interesting, but there's probably a lot of functionality missing in osg
> to handle this data. Just like osg does not support physics out of the box.
>
> It could be a very usefu
Gus,
I quickly glanced over the 1.5 spec to see what the kinematics is all about.
Seems interesting, but there's probably a lot of functionality missing in osg
to handle this data. Just like osg does not support physics out of the box.
It could be a very useful addition, but then you would also
We have an OSG related job opening at Molecular Discovery.
Please check:
http://www.openscenegraph.org/projects/osg/wiki/Community/JobOffers#a3DGraphicsDeveloper
for more datils.
Best Regards
Gianluca Sforna
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Tanks for the answer.
I have understood what i have to do.
I think i will go with the Visitor Pattern since i do not really understand the
how to use Functors (can't find tutorial). If u can point me to a good one (it
would be great)
I am still wondering if i can supose that every every vertices
Hi,
When you compile, your compiler will generate theses files ...
If you use Cmake, you would not have this kind of problem... Tell us more
about how you did that, what you use...
(Notice that the "d" in the lib name is for debug version)
Vincent.
2009/3/5 glgosg
> when i compile the source
when i compile the source code,the compiler tell me:can not find these files:
osgDB.lib
osgDBd.lib
osgGA.lib
osgGAd.lib
osgDBd.lib
osgText.lib
osgTextd.lib
can you send me these files' copies? thank you!
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hey, thanks man! :D i hope it'll work well
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Hi Roland,
We need the kinematic info of the .dae file. I have opened a model with
kinematics and i have seen it disassembled.
The model attached is an example of this. This model is well displayed with the
collada viewer and with Blender. :D
If you will work on it we would like to know it...
Hi Enrico,
Wow, thanks for the note. I was completely unaware that Blueberry3D
now supported OSG. Checking up the bionatics website I see a press
release announcing OSG support back in July 2007.. so it seems I'm
rather behind the times!
Which version of the OSG does Blueberry3D currently suppo
Hi,
"Version 0.9.5 is the latest stable release with support for Max 2008/2009."
see this at :
http://sourceforge.net/project/platformdownload.php?group_id=148454
osgExp page : http://osgmaxexp.wiki.sourceforge.net/
Vincent.
2009/3/5 marwa3dz
> Is there an osgExp plugin for 3ds Max 2008? [Ro
Is there an osgExp plugin for 3ds Max 2008? [Rolling Eyes]
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HI Ben,
On Thu, Mar 5, 2009 at 2:01 AM, Ben Axelrod wrote:
> Well, i tried it in osgviewer and there was no clipping. any ideas as to
> what might cause this in my app?
If osgviewer works on the data, so it's only the viewer that is
different then it points to your viewer setup as being the pr
Hi Brian,
What you describe sounds like the WPF airspace limitation described here
http://msdn.microsoft.com/en-us/library/aa970688.aspx. The short version is
that each pixel can only belong to one render technology (WPF, DirectX,
Win32 OpenGL).
A workaround is to render your OSG scene off screen
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