Re: [osg-users] animating textures

2009-04-08 Thread Robert Osfield
Hi Julia, On Wed, Apr 8, 2009 at 3:57 AM, Julia Guo mrvoltem...@gmail.com wrote: Hi, thanks very much for the advices. I now have a basic MultitextureControl example working that fades a single texture. However I cant seem to activate texture unit 1. The following example only shows the

[osg-users] Watch your favorite Live TV Streaming Channels in PC

2009-04-08 Thread Lita1985
Hello guys, I have read a lot about internet satellite tv players.. to be honest, I am quite disappointed because the ones I tried have a pretty poor channel offering and do not actually offer premium channels like ESPN to watch live sports and stuff. After a few weeks I ended up on

Re: [osg-users] vpbmaster vs osgdem

2009-04-08 Thread Robert Osfield
Hi Gert, Unfortunatly the extra details of the crash don't help too much, they just provide a few more clues but only scant ones. It's the stack trace that is the essential part to homing in on the cause. Try build this task on a different OS, there is a chance that it will either just work, or

Re: [osg-users] Watch your favorite Live TV Streaming Channels in PC

2009-04-08 Thread Robert Osfield
Arrgfhghgh, Spam has finally infiltrated the forum and hence the mailing list. Art is this a valid poster? If so could you unsubscribe this spam bot. If not, any ideas how a non subscribed posted could inject a post? Cheers, Robert. On Wed, Apr 8, 2009 at 9:18 AM, Lita1985 ca...@live.com

[osg-users] Server shutdown (again)

2009-04-08 Thread Jose Luis Hidalgo
Hi All, Today (April 8th) the server will be down, again. The final UPS system is going to be installed, and we need to shutdown the server for 3 or 4 hours starting at 20:00 (GMT+1). Sorry for any inconvenience. I hope this we won't hear about any UPS maintenance for a long time :) Cheers,

Re: [osg-users] osgShadow and model alpha textures

2009-04-08 Thread Wojciech Lewandowski
Bob, Its hard for me to imagine how one could get the effect of lightening instead of dimming. But maybe color material set in vertices (GL_COLOR_MATERIAL) may be involved somehow. This attribute is not handled by vertex shaders. But its handled by fixed pipeline.You may look at the shaders

Re: [osg-users] Watch your favorite Live TV Streaming Channels in PC

2009-04-08 Thread Art Tevs
Hi folks, yeah, somebody get finally through. From my logs I can not see anything strange, hence if it was a bot he get through by the first try (which means this is a almost perfect bot ;) ), or it was a human controlled bot. Sorry, for that intrusion. The current spam filters are already

Re: [osg-users] Extending Node or a Nodekit ?

2009-04-08 Thread Nico Kruithof
Hello, I have a similar problem, only a bit more generic. I would like to extend a node with additional information stored in a hash map. I assume that I would have to write a nodekit to do this. Is that right or is there an easier way to extend nodes? From the quick reference guide I found out

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Art Tevs
Hi guys, organizing a course is maybe a good idea, but I suppose that this will automaticly decrease the number of interested people, since they will need to pay then. If Bob and Paul would like to have such a training course, then why not. Of course we could split up the courses from the

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Sukender
Le Wed, 08 Apr 2009 11:39:58 +0200, Sukender suky0...@free.fr a écrit: Hi Art and Robert, Well actually I was suggesting something a bit different... If (and I insist on the if) we have our meeting in an university, then I was thinking of a (free) users meeting, with the addition of a

Re: [osg-users] LightPoint and fog

2009-04-08 Thread Steven Saunderson
I've just found that using osgSim::LightPoint::BLENDED instead of ADDITIVE solves my problem. My apologies for posting this thread. Thanks, -- Steven Saunderson -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9890#9890

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Serge Lages
On Wed, Apr 8, 2009 at 11:15 AM, Art Tevs arti_t...@yahoo.de wrote: Hi guys, organizing a course is maybe a good idea, but I suppose that this will automaticly decrease the number of interested people, since they will need to pay then. If Bob and Paul would like to have such a training

[osg-users] problem with osg::Operation in osgtext example

2009-04-08 Thread Roman Grigoriev
Hi guys! I try to solve problem with osg::Operation In my app I want to use threads to solve different tasks - read data from sensor, process some data and etc. But I find that on my core2duo notebook with 8600gt with vista I have strange results if I don't use threads I have steady FPS If I

Re: [osg-users] osgAL now has a CMake script

2009-04-08 Thread Msrsas
Hi all, I am new to OSG and doing some school project using OSG. I am interested in adding audio in my osg application. I have tried to build osgal using CMakeList provided by Sukender. but it is giving me following error CMake Error in src/openalpp/CMakeLists.txt: Cannot find source file

[osg-users] [vpb] How to study vpb?

2009-04-08 Thread Ma Yunqiang
Hi, I'm a Newbie,I find very litter document and examples , How I should study it(vpb)? Thank you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9896#9896 ___ osg-users mailing list

Re: [osg-users] [build] introducing the osgviewer application into another application

2009-04-08 Thread Romain Cavagna
I've the answer to my question ! We must add this definitions with linux #ifdef linux // openthreads configuration /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */ /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */ /* #undef _OPENTHREADS_ATOMIC_USE_SUN */ /* #undef

Re: [osg-users] [build] introducing the osgviewer application into another application

2009-04-08 Thread Robert Osfield
Hi Romain, Add definitions to what file Please note that other Linux users aren't having these problems, I for one work under linux as my main dev platform. Could it be that you are not including the include/osg/Config in some way? Robert. On Wed, Apr 8, 2009 at 11:41 AM, Romain Cavagna

Re: [osg-users] osgAL now has a CMake script

2009-04-08 Thread Sukender
Hi Vikas, That sounds strange since I don't have the error. I added quotes to paths (in case your path contains spaces). Please update and test, and then contact me directly by email to report if it worked or not (since we may not pollute osg mailing lists with it). See you later! Sukender

[osg-users] LightPoint and fog

2009-04-08 Thread Steven Saunderson
Hi, I'm using osgSim::LightPoint for lights (e.g. runway edge lights) in a scene. These are great normally but when fog (osg::Fog) is applied the lights change to white and don't fade into obscurity. Is there an easy way to fix this or perhaps a better method of adding such lights to the

Re: [osg-users] osgAL now has a CMake script

2009-04-08 Thread Sukender
Hi Vikas, That sounds strange since I don't have the error. I added quotes to paths (in case your path contains spaces). Please update and test, and then contact me directly by email to report if it worked or not (since we may not pollute osg mailing lists with it). See you later! Sukender

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Sukender
-- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 08 Apr 2009 11:15:46 +0200, Art Tevs arti_t...@yahoo.de a écrit: Hi guys, organizing a course is maybe a good idea, but I suppose that this will automaticly decrease the number of interested

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Robert Osfield
Hi Art, On Wed, Apr 8, 2009 at 10:15 AM, Art Tevs arti_t...@yahoo.de wrote: organizing a course is maybe a good idea, but I suppose that this will automaticly decrease the number of interested people, since they will need to pay then. I was thinking that the course would be just for those

Re: [osg-users] MatrixManipulator

2009-04-08 Thread Jean-Sébastien Guay
Hello Sajjad, I want to rotate the camera against X axis when the mouse is clicked and dragged vertically - means against the X - axis. with very same left mouse click. Do i have to create another osg::Quat variable for that or use the existing one ? I'm confused - you have the code, why

Re: [osg-users] [vpb] How to study vpb?

2009-04-08 Thread Tomlinson, Gordon
As they say in my part of the world 'Suck it and See' Meaning try it, run the examples, look at code, look at what it doe, look at the command line parameters, search the mail archives for discussions on VPB, check the web site for hints, tips, faqs etc Gordon Product Manager 3d

Re: [osg-users] animating textures

2009-04-08 Thread Julia Guo
hi Robert, so if all textures are disabled initially is there any difference between textures 0 and 1? Because the exact same code works for texture 0 but not texture 1. I saw in the archives a snippet (http://groups.google.com/group/osg-users/browse_thread/thread/616a24590cce9c3) where the

Re: [osg-users] [vpb] How to study vpb?

2009-04-08 Thread Jason Beverage
Ha, I've never heard Suck it and See before, but you can bet I'll be using it quite often from here on out:) 2009/4/8 Tomlinson, Gordon gtomlin...@overwatch.textron.com As they say in my part of the world 'Suck it and See' Meaning try it, run the examples, look at code, look at what it doe,

Re: [osg-users] Server shutdown (again)

2009-04-08 Thread Jose Luis Hidalgo
Hi All, I've been informed that the shutdown has been rescheduled, it will go down at 17:00h (GMT+1), in one hour. JL. On Wed, Apr 8, 2009 at 10:34 AM, Jose Luis Hidalgo joseluis.hida...@gmail.com wrote: Hi All, Today (April 8th) the server will be down, again. The final UPS system is

[osg-users] OsgReadFile informations

2009-04-08 Thread Michael Hasler
Hi, Im working on an osg application which need to show some information about osgObject from the Node like name in an TreeView. I start browsing the loaded model with the Debuger to find the Information i need. First i load via ReaderWriterDXF and dxf-file into ReadResult Object. If i watch

Re: [osg-users] MatrixManipulator

2009-04-08 Thread ami guru
Hello J-S, I have already tried that , but i am not getting the output that i am looking for. The snippet is as follows: ''' if (buttonMask == GUIEventAdapter::LEFT_MOUSE_BUTTON) { // rotate camera. osg::Quat new_rotate; osg::Quat new_rotate1;

Re: [osg-users] OsgReadFile informations

2009-04-08 Thread Bob Youmans
Maybe it got optimized away? I'm no guru, just a thought. Thanks, bob -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Michael Hasler Sent: Wednesday, April 08, 2009 9:10 AM To:

Re: [osg-users] animating textures

2009-04-08 Thread Robert Osfield
Hi Julia, On Wed, Apr 8, 2009 at 2:35 PM, Julia Guo mrvoltem...@gmail.com wrote: hi Robert, so if all textures are disabled initially is there any difference between textures 0 and 1? Because the exact same code works for texture 0 but not texture 1. I saw in the archives a snippet (

Re: [osg-users] [vpb] How to study vpb?

2009-04-08 Thread Paul Martz
I'd suggest searching the osg-users list for keywords like osgdem vpbcache and vpbmaster. Bob Kuehne and I teach a 1-day course on build terrain DBs with VPB, and also how to interact with those DBs in your OSG app. We currently don't have a course scheduled, but will probably offer it again in

[osg-users] Virtual reality development jobs

2009-04-08 Thread Simon Ambler
There are some OSG related job opportunities available with Red Dot Square Solutions, Milton Keynes, U.K. Please see further details on the Wiki at http://www.openscenegraph.org/projects/osg/wiki/Community/JobOffers#a3VirtualRealityDevelopmentRolesMiltonKeynesU.K. Best wishes, Simon

Re: [osg-users] Virtual reality development jobs

2009-04-08 Thread Robert Osfield
On Wed, Apr 8, 2009 at 3:51 PM, Simon Ambler li...@simonambler.f2s.comwrote: There are some OSG related job opportunities available with Red Dot Square Solutions, Milton Keynes, U.K. Please see further details on the Wiki at

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Art Tevs
Hi Robert, Sukender, Serge @Robert, Sukender: Actually Sukender meets also my expectations what I was thinking about the mini-conference. Giving courses does sounds also cool, but I am not sure if we will have people who are willing to give them. As for us, specially for me, I do not have

Re: [osg-users] animating textures

2009-04-08 Thread Jean-Sébastien Guay
Hello Julia, Code: geometry-setTexCoordArray(1, geometry-getTexCoordArray(0)); I cant do this because my drawable does not inherit from osg::Geometry, but is something manual like this needed for non-zero textures? Well, there you have it, you need texture coordinates for unit 1 if you

Re: [osg-users] MatrixManipulator

2009-04-08 Thread Jean-Sébastien Guay
Hello Sajjad, It did work now. Good to hear. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/

Re: [osg-users] array of floats to a shader?

2009-04-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I was successful in getting a floating point array uniform going for my shader. At Paul's request, here's what I did... In the shader setup code: osg::FloatArray* altitude_array; . altitude_array = new osg::FloatArray(alt_num); . for (int i = 0; i alt_num; i++)

Re: [osg-users] array of floats to a shader?

2009-04-08 Thread Jean-Sébastien Guay
Hi Shayne, I was successful in getting a floating point array uniform going for my shader. At Paul's request, here's what I did... In the shader setup code: [...] In the update callback: And what about the shader itself? How do you access it from there? Is it as simple as float

[osg-users] getBoundingBox(), strange behavior with large geodes

2009-04-08 Thread Peter
Hi all, I have a little problem with getBoundingBox() method. I need to get center of my geode (256x256 vertices), but when I use getBoundingBox().center(), it returns wrong value of y position. For smaller geode (128x128 vertices) is everything ok. My geode is set of triangle strips. Is it

Re: [osg-users] getBoundingBox(), strange behavior with large geodes

2009-04-08 Thread Tomlinson, Gordon
Are you sure that the larger geode is perfectly symmetrical to the smaller geode and that the center will be same as smaller geode ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

[osg-users] plugin to read .jpg files

2009-04-08 Thread tien dat
Dear all, I have a problem with reading .jpg files with OpenSceneGraph (warning: Could not find plugin to read objects from file X.jpg). I see a source file in osgPlugin/jpeg but don't know how to use it. Could you tell me how to compile these files. Thanks, Dat

Re: [osg-users] plugin to read .jpg files

2009-04-08 Thread Tomlinson, Gordon
see http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] osgInEurope - osg meeting/conference in Paris

2009-04-08 Thread Sukender
What is missing is a video conference software, something like a video equivalent of TeamSpeak. Any idea/clue/software to test? Maybe clues among free (I hope!) software: Miranda+WebCam Video addon, skype, iChat (Apple only), camfrog. Anyone used one of these for video conference? To sum up: 1.

Re: [osg-users] array of floats to a shader?

2009-04-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Yes, on the shader side, the float array is declared as uniform float altitudes[10]; The array size itself is just passed in as another uniform int. Thanks for bringing that up. I had forgotten to include the shader side of things...:) -Shayne -Original Message- From:

Re: [osg-users] array of floats to a shader?

2009-04-08 Thread Jason Daly
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Yes, on the shader side, the float array is declared as uniform float altitudes[10]; The array size itself is just passed in as another uniform int. Thanks for bringing that up. I had forgotten to include the shader side of things...:)

Re: [osg-users] array of floats to a shader?

2009-04-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Jason, Good info...thanks for sharing... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Wednesday, April 08, 2009 3:15 PM To: OpenSceneGraph Users Subject: Re: [osg-users]

Re: [osg-users] getBoundingBox(), strange behavior with large geodes

2009-04-08 Thread Peter
Every smaller geode has the same center, so I expected that the large geode should has this position too. But the geodes may not be perfectly symmetrical, so I think you are right. Thanks. Peter Tomlinson, Gordon wrote: Are you sure that the larger geode is perfectly symmetrical to the

[osg-users] DXF plugin bug

2009-04-08 Thread Reed McKenna
I don't know if this is the right place to give this input, but here goes anyway: I have an application based on OSG. A DXF file was read in using the readNodeFile function. I noticed that the CIRCLEs in the DXF file had a thickness associated with them that was not being shown in the imported

Re: [osg-users] plugin to read .jpg files

2009-04-08 Thread tien dat
Hi Gordon, Thank you for your answer. I follow your link to download the setup program and install it. But there is no further instruction how to do next. I try to re-run my program but the error doesn't go away. Could you please tell me what to do next. Thanks a bunch, Dat On Wed, Apr 8, 2009 at

Re: [osg-users] plugin to read .jpg files

2009-04-08 Thread Michael Bosse'
If you built your openscenegraph from source, you will need to install the dependencies into the source tree, rerun cmake and set up the library directories to point to the correct dependencies. Basically, you need to build the plug-ins before you can use them. On Wed, Apr 8, 2009 at 7:04 PM,

Re: [osg-users] plugin to read .jpg files

2009-04-08 Thread Ismail Pazarbasi
Hi Dat, check whether osgdb_jpeg library is present in osg's bin or plugins directory. If it is present, then ensure that it's accessible by your application (as a matter of fact, by your operating system's dynamic linker; good starting point could be copying osgdb_jpeg library into your

Re: [osg-users] animating textures

2009-04-08 Thread Julia Guo
Is your drawable a ShapeDrawable? Then you're pretty much out of luck, because these only set texture coordinates on unit 0 and don't give you access to their internals. thanks Skylark! - that would explain the different results Im getting for unit 0 and 1 with a ShapeDrawable. Ive now

[osg-users] Desirable OpenGL knowledge

2009-04-08 Thread Julia Guo
hi all, Ive had a few struggles with OSG recently (lighting, textures, transparency, ...) due in part to my lack of understanding about the OpenGL base. I have a few days over Easter I want to devote to getting on top of OpenGL, with the specific aim of debugging this effect

Re: [osg-users] Desirable OpenGL knowledge

2009-04-08 Thread Steven Saunderson
jguo wrote: How do you recommend I go about this, keeping in mind that I dont plan to develop with raw OpenGL? Im particularly interested in how the OpenGL states and modes effect the rendering in OSG. So, the Red Book

Re: [osg-users] vpbmaster vs osgdem

2009-04-08 Thread Gert van Maren
Hi Robert, Try build this task on a different OS, there is a chance that it will either just work, or if it fails it will provide more clues as to what might be wrong. Done that - Installed Ubuntu 8.10 - ran your script to install latest OSG: