Hi,
He, Yefei wrote:
Hello, Robert,
I noticed that when using the osgviewer, the draw and swapbuffers
operations take place within the same function call,
ViewerBase::renderingTraversals(). Before, with Producer, I can call
Producer::Camera::frame(false) to perform draw operation without
Hi,
I think there was a suibmission years ago, but it wasn't included into
mainstream code.
I would be interested too in such an interface. :)
Cheers,
Torben
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Matt Franklin wrote:
Anyone have any thoughts as to why switching from
COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES to
COMPUTE_NEAR_FAR_USING_PRIMITIVES would stop DrawPixels from working. My
initial thought was that the near far culling distance were causing the
problem but I can get the same near
I have a bunch of line segments (generated by cutting a mesh) that I need to
join together into a polyline.
Defining the optimal polyline as the shortest ordering of the points.
Is there any better algorithm (or library) for stitching the line segments -
other than niavely searching all other se
Hello, Robert,
I noticed that when using the osgviewer, the draw and swapbuffers
operations take place within the same function call,
ViewerBase::renderingTraversals(). Before, with Producer, I can call
Producer::Camera::frame(false) to perform draw operation without
swapping the buffers, a
Robert Osfield wrote:
OpenAL and other dedicated audio libs would certainly be a better bet
for handling multiple videos. We just need to code up such a
solution.
Hi, Robert,
If I were to implement an OpenAL AudioSink, I'd imagine you'd want it to
be a plugin (so the OSG can still be comp
Hi,
Just as a report, updating the drivers did infact fix the issue. Before I
updated the driver I realized that the other differance between my non working
machine and my co-workers was the fact that I was running with 2 monitors. I
turned off the dual view mode and the models displayed correc
Anyone have any thoughts as to why switching from
COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES to COMPUTE_NEAR_FAR_USING_PRIMITIVES
would stop DrawPixels from working. My initial thought was that the near far
culling distance were causing the problem but I can get the same near far
distances from both a
Hi,
It seems as though the issue is a graphics card issue. My coworker ran both our
project and the osgViewerMFC example and they ran perfectly with all models.
Our machines are identical except for the graphics card. Mine is an NVidea
8600GT and his is an ATI card.I am going to download th
Hi Steven,
Could you try osgviewer with one of the problem models. Could you
also post a problem model online so that others may test it.
Cheers,
Robert.
On Tue, Jan 19, 2010 at 3:49 PM, Steven D'Angelo
wrote:
> Hi,
>
> Recently we have upgraded from an ancient version of OSG to version 2.8.2.
Unfortunately I still haven't solved my problem, but I found out something
interesting:
crashes happen when I execute osgviewer like this:
osgviewer model.FBX
but osgviewer doesn't crash when executed like this:
osgviewer .\model.FBX
i.e. no crashes when I provide an absolute or relative path
Thank you for your reply Garret,
That is very handy to know.
Unfortunately it seems that none of the members in the osgVolume namespace
expose this function (at least I couldn't find it), have something similar or
are somehow related through inheritance to the osg::Texture class.
So I guess I
Hi,
On Tuesday 19 January 2010, Steven D'Angelo wrote:
> Recently we have upgraded from an ancient version of OSG to version 2.8.2.
> We are using an MFC application and everything seems to work fine with the
> upgrade except for the loading of AC3d models. The model shows up but it is
> unrecogn
Hi,
Recently we have upgraded from an ancient version of OSG to version 2.8.2. We
are using an MFC application and everything seems to work fine with the upgrade
except for the loading of AC3d models. The model shows up but it is
unrecognizable. The only issues I have read about the AC3d reader
Thank you I resolve the problem using:
m_Viewer->getCamera()->setViewMatrixAsLookAt(eye, centre, up);
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Hello:
the osg::Image object is referenced object and will be automatically deleted
once the final ref count goes to 0. On the osg::Texture object you can specify
if you want OSG to unref the image object after the image has been applied by
using the method:
setUnRefImageDataAfterApply
I thi
Hello,
I am not sure if this has been asked before I tried a search on this forum but
I think it is too specific so the search didn't come up with anything remotely
close.
Anyway my question is is there a safeway to release osg::Image after it has
been uploaded to the card or better say into i
Hi JS,
On Tue, Jan 19, 2010 at 2:11 PM, Jean-Sébastien Guay
wrote:
>> Could you have a look to see if you can get CMakeLists.txt
>> configuration that adds in the path to where the headers are. If we
>> can get it working then we may just have to revert the changes for
>> Mingw and force Mingw u
Hi Robert,
Could you have a look to see if you can get CMakeLists.txt
configuration that adds in the path to where the headers are. If we
can get it working then we may just have to revert the changes for
Mingw and force Mingw users to fix there local install of Freetype.
Another "solution" c
Hi,
Samuel Jarque wrote:
Hi,
what OS/version are you using? Do all your nodes have access to the
complete data set, i.e. can all see /gis?
I'm using 2 computers with ubuntu 9.10, osg 2.8.0 and vpb 0.9.10.
/gis have all permissions, so the 2 nodes can see it. Like the
example, I have the sa
Hi Samuel,
You need to find which tasks failed on the machine which was black
listed then look a their logs. Looking at logs of tasks that completed
successfully won't help you at all.
Robert.
On Tue, Jan 19, 2010 at 12:59 PM, Samuel Jarque wrote:
> Hi Robert,
>
> I've had a look at the /gis/lo
Hi Robert,
I've had a look at the /gis/logs/ directory and I don't see any interesting
informations to solve my problem. I have to log files, this is one of them:
>
> 0.005: Adding terrainTile
> 0.392: DataSet::_run() 0 0
> 0.394: DataSet::assignDestinationCoordinateS
Hi Samuel,
Have a look at the logs/ directory that the build generated. In
particular look for the logs for the task that failed this might give
you an indicated why the task failed and the machine was black listed.
The black listing scheme is used to handle cases where a large cluster
is runnin
Hi,
>
> what OS/version are you using? Do all your nodes have access to the complete
> data set, i.e. can all see /gis?
I'm using 2 computers with ubuntu 9.10, osg 2.8.0 and vpb 0.9.10. /gis have all
permissions, so the 2 nodes can see it.
Like the example, I have the same files on 2 nodes.
Hi Samuel,
what OS/version are you using? Do all your nodes have access to the
complete data set, i.e. can all see /gis?
jp
Samuel Jarque wrote:
Hi,
I had a look at the command in the task file and I found this:
osgdem --run-path /gis -s build_master.source --record-subtile-on-leaf-tiles
Hi,
I had a look at the command in the task file and I found this:
osgdem --run-path /gis -s build_master.source --record-subtile-on-leaf-tiles -l
1 --task tasks/build_root_L0_X0_Y0.task --log logs/build_root_L0_X0_Y0.log
I have executed it through ssh and seems to work fine because console do
I thing getting PCHs in sync would be very easy. Moreover, I suggest that even
the "highest level" of PCH only include headers frequently added, such as Node,
Drawable, NodeCallback, and such (=not too specific ones).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourcefor
Different levels of PCH sounds like a good suggestion,...
When I tried PCH on MSVC about a year ago I tried to take it to the max and
included all used headers to the precompiled header; This gained the maximum
performance for a single compile of the entire library,… The counter side being
that
Hi,
I just released V0.4.0 of SceneJS, an open source JavaScript scene graph
framework that allows you to program hardware-accellerated 3D scenes that run
in the Web browser without plugins. SceneJS operates on top of the WebGL
canvas, which is supported by at least Firefox, Opera, Chrome and
Hi,
I found that osgcluster (sample) support multichannel both in viewing and
syncronization.
But there are still some questions:
1. Number of channel > 2. How to configure slaves?
I run well with one master, one slave. But when I run with more than one slave,
say 2, there is an error. I guess
Hi Erik,
You're absolutely right. And what about three levels of PCHs?
1. Disable PCH
2. Enable PCH - Profile "OSG dev" (only standard includes)
3. Enable PCH - Profile "OSG user" (standard includes and base OSG ones, such
as Node)
It would require a few lines of CMake scripts.
Cheers,
Sukender
Hi Robert,
My guess was similar.
But since my last post I found couple of issues.
1:
const osg::Camera* View::getCameraContainingPosition(float x, float y, float&
local_x, float& local_y) const
There is used getXmin() when calculating new Y-values in if(!gw){...
Bug? However, changing this di
Hi,
I am using version 2.9.5. I haven't had a chance to try 2.9.6 yet but I am
using a fairly recent version.
As I said in a previous message, the RenderStage for the RTT camera has the
correct viewport setup (in both its camera and in its member variable) after
the cull traversal. After estab
Hi Mika,
On Tue, Jan 19, 2010 at 7:05 AM, Mika Hakkarainen
wrote:
> Doesn't anyone can help me with this one? I am totally stuck in this problem.
> I really would appreciate any help with this. Should I do something
> differently or is the problem somewhere else.
I would guess the lack of resp
Hi Mark,
I can't think of a specific reason for the difference, perhaps a bug
fix has changed the behavior that you were once relying upon. Does
the osghud example work for you?
My best guess right now would be that geometry is outwith the near or
far clipping planes and the OSG 2.2 and 2.8.2 ha
Many thanks guys it looks like that's fixed the problem
Cheers,
Ant
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Hi Ulrich,
Sorry about this. I made changes to try and fix Mingw build.
Could you have a look to see if you can get CMakeLists.txt
configuration that adds in the path to where the headers are. If we
can get it working then we may just have to revert the changes for
Mingw and force Mingw users t
IMHO precompiled headers are only useful if used on headers that do not or at
most rarely change. That leaves little options for which headers to include:
Including the standard C/C++ headers in a precompiled header is useful. These
should not change anyways.
The question if other headers chang
Hi,
have a look at the command in the task file. I think it's there, but
double check. Somewhere the "osgdem" command line that would be executed
on the child can be found. Execute this manually on the child node (or
through ssh) to see what is happening.
HTH
jp
Samuel Jarque wrote:
Hi aga
Hi Tugkan,
Yes, we are using Linux.
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Hi Roland,
thanks for the info, in this case we'll also go with our own
implementation.
Do you use Linux? I'd like to know whether HW/Drivers really support
this feature cleanly under Linux.
regards,
tugkan
> Hi Tugkan
>
> the submission was indeed not accepted. We are working with a custom OS
Hi again,
This time, when I execute my example with vpbmaster, every tasks submitted to
another node fails and the console show this message:
Warning: Task tasks/build_root_L0_X0_Y0.task has failed, blacklisting machine
node02 and resubmitting task.
Finally, every failed task is submitted to r
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