Re: [osg-users] Stereoscopic Screenshot

2010-02-02 Thread Nathan Schofield
Hi David I am using a JVC 3D monitor model :- http://pro.jvc.com/prof/attributes/features.jsp?model_id=MDL101867 I am rendering it out in realtime, the idea was to "convert 2d images to 3d", so after conversion you wouldn't need the software again to view the image just the hardware and glasse

Re: [osg-users] Stereoscopic Screenshot

2010-02-02 Thread J.P. Delport
Hi, Nathan Schofield wrote: Hi David I am using a JVC 3D monitor model :- http://pro.jvc.com/prof/attributes/features.jsp?model_id=MDL101867 I am rendering it out in realtime, the idea was to "convert 2d images to 3d", so after conversion you wouldn't need the software again to view the imag

Re: [osg-users] locking nodes

2010-02-02 Thread Robert Osfield
HI Rabbi, On Mon, Feb 1, 2010 at 5:49 PM, Rabbi Robinson wrote: > Thanks, that helps alot. That kinda explain why in OpenSG you have lock each > single update operation. OpenSG is multi-buffered and the lock you make will be managing those buffers and ensuring that any changes get placed on a

Re: [osg-users] FBX Skeletal Animation

2010-02-02 Thread Sukender
Hi Julian, AFAIK, Michael is currently updating FBX for osgAnimation recent changes. Please wait a bit, I guess it'll be fixed soon... Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Julian Looser" a écrit : > Hi, > > I have been testing s

Re: [osg-users] Which library to use for good looking HUDs? osgPango? osgWidget?

2010-02-02 Thread Patrick Pelletier
Hi, I'm currently using osgWidget for OSG 2.6.0. All I can say that I like it since I can't speak for osgPango because I haven't used it yet. osgWidget works without a hitch on Windows. ... Thank you! Cheers, Patrick -- Read this topic online here: http://forum.openscenegrap

Re: [osg-users] integrating AntTweakBar GUI with OSG

2010-02-02 Thread J.P. Delport
Hi, sorry, I can't offer any help. I can only offer encouragement :) rgds jp Juan Casanueva wrote: btw AntTweakBar's page is http://www.antisphere.com/Wiki/tools:anttweakbar Cheers, Juan Casanueva -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] Navigating terrain elevation files using OSG

2010-02-02 Thread Phanindra Talabathula
Hi, Thanks to both of you, Glenn Waldron and Shayne. I shall try out the suggestions. Sorry for the late reply. :) .was busy in some other activity Regards, Phanindra -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23530#23530 __

[osg-users] OSGExplore

2010-02-02 Thread Biron, Patrick D. (LARC-E402)[ANALYTICAL MECHANICS ASSOCIATES INC]
Hello All, I'm a graduate student looking for, for any who are interested, input on an application I've developed - if it's useful, things that it does poorly, decently...and, importantly: inputs on the concepts behind the application, etc. (warning - I am a tad rusty on C++ and I am new to QT,

Re: [osg-users] OSGExplore

2010-02-02 Thread Biron, Patrick D. (LARC-E402)[ANALYTICAL MECHANICS ASSOCIATES INC]
Also, the application is hosted on sourceforge. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Biron, Patrick D. (LARC-E402)[ANALYTICAL MECHANICS ASSOCIATES INC] Sent: Tuesday, February 02, 2010 10:32 AM To: osg-users@lists.opens

[osg-users] osg::Image::WriteHint

2010-02-02 Thread Martin Großer
Hello, can someone explane me the three options of the osg::Image::WriteHint? NO_PREFERENCE? STORE_INLINE? EXTERNAL_FILE? Thanks Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-use

[osg-users] CompositeViewer + MultiView + databasepager --> Framerate drop

2010-02-02 Thread Emmanuel Roche
hello everyone, Just another strange issue I can't solve by myself here: I have a scene with an osgEarth earth model, I use a composite viewer to manage the display, -> When I use a single View on that scene everything is fine, and I get for instance something around 200fps -> As soon as I add a

Re: [osg-users] CompositeViewer + MultiView + databasepager --> Framerate drop

2010-02-02 Thread Emmanuel Roche
Okay, I was wrong: this is not related to the pagedLOD+databasepager I can reproduce the same behavior without my earth model if I keep the stars, sun, moon and mars models... So I'm now trying to remove additional objects :-) => In fact I use a depthPartitionNode in that scene, could this be the

Re: [osg-users] CompositeViewer + MultiView + databasepager --> Framerate drop

2010-02-02 Thread Emmanuel Roche
I've managed to narrow the source of the problem even further: If I keep all my planet models and remove the stars then everything is still fine with 2 views !!! => So I'm on my star model now... this model is a simple geometry with about 11 vertices, rendered as POINTS... I know I should cut

Re: [osg-users] CompositeViewer + MultiView + databasepager --> Framerate drop

2010-02-02 Thread Emmanuel Roche
Also note that I store texture coordinates for those vertices (in fact I use the texture coords array to store color data for the stars as a Vec2 [ie BV index and Magnitude]) and I process this data using a shader... Manu. 2010/2/2 Emmanuel Roche > I've managed to narrow the source of the prob

[osg-users] Saving osg file into gl es 2.0 'format'

2010-02-02 Thread Cedric Pinson
Hi all, I am trying to use OpenSceneGraph file to OpenGL es 2.0 player. This player will not use OpenSceneGraph but i would like to use osg as a service to convert classic osg file to a custom format that would contain only open gl es 2.0 feature. So ideally i would want something like that in my e

Re: [osg-users] Saving osg file into gl es 2.0 'format'

2010-02-02 Thread Robert Osfield
Hi Cedric, I'm struggling to parse your post. What do you mean by "OpenGL ES 2.0 player"? What do you mean by a custom format that only contains OpenGL ES 2.0 features, OpenGL doesn't support any form of object model/data formats. Is there a particular application you have in mind? Robert. On

Re: [osg-users] Small GeoTIF or DEM Terrain Options

2010-02-02 Thread Chris Innanen
Hi, Robert. I plan to try out your solution next, but I upgraded to osgEarth 1.3 first, and now I'm getting an unexplained crash when initializing the camera. Code: mViewer = new osgViewer::Viewer(); osgEarthUtil::EarthManipulator* manip = new osgEarthUtil::EarthManipulator; mViewer->setCamera

Re: [osg-users] Unable to make alpha work in an embedded osgWidget::Box

2010-02-02 Thread Patrick Pelletier
Hi Cesar, I've just tried to add a custom window as embedded child widget to another window and get the behavior you describe. This is under OSG 2.6.0 so it may be fixed in later versions, I'll be hunting down the fix and will post here what I find. ... Thank you! Cheers, Patrick -

Re: [osg-users] Unable to make alpha work in an embedded osgWidget::Box

2010-02-02 Thread Patrick Pelletier
Hi, I've found my fix, maybe it'll help you if you haven't already solved it: Given two osgWidget::Windows, and wanting to add one as child to the other (in OSG 2.6.0), here's what I did: osgWidget::Window * topWindow ... (box, canvas, etc) topWindow->getBackground()->setColor(0,1,0,0.2

Re: [osg-users] compiling osg with intel compiler, windows

2010-02-02 Thread Rupert Brooks
Thanks - sorry i tuned out for a while. In the end i was able to build with the Intel compiler, but had to remove the osgWidget plugin from the build for it to work. This did not particularly hurt my work, although its probably not a good long term solution. Ultimately, however, by converting th

[osg-users] Win32ConditionPrivateData question.

2010-02-02 Thread hui
Hi, I want to use openthreads condition. and find in inline {intwait (Mutex& external_mutex, longtimeout_ms)// Prevent race conditions on the count.InterlockedIncrement(&waiters_); .. }   if this way, is that means it will always return 0?   Thanks,   Huiintresult = 0; __

[osg-users] Updating the Static Link page

2010-02-02 Thread Chris 'Xenon' Hanson
Would someone who has built OSG for static linking recently please consider updating the Static Link Page here: http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/Win32StaticLink With current information. I can tell it's quite out of date, but I haven't needed to do the process

Re: [osg-users] compiling osg with intel compiler, windows

2010-02-02 Thread Andrew Cunningham
Intel are looking at the bug. When using Visual Studio and Intel integration you can right-click/Properties on any .CPP file and change the compiler to the MS compiler. The Intel and MS compilers are 100% compatible at the link level. You can compile a project with any combination of the two c

[osg-users] Scientific Visualization classes?

2010-02-02 Thread Andrew Cunningham
I was looking for some SciVis classes for OSG, along the lines of VTK's very rich collection? It is possible to use use VTK as a "visualization" engine to prepare data for OSG (vtkActorToOSG), and I am prepared to go that way, but that is not particularly efficient in memory and speed as data

Re: [osg-users] svn head GL3 build failure

2010-02-02 Thread Doug McCorkle
I wanted to check and see what the status was on this problem? I wanted to test some of the OGL3 tools and wanted to see if this problem has been addressed. Thanks. Doug On Jan 21, 2010, at 9:26 AM, Paul Martz wrote: Hi Robert and Wang Rui -- ObjectWrapper.cpp fails to compile when GL3 is

[osg-users] OpenThreads Wiki page

2010-02-02 Thread Chris 'Xenon' Hanson
I have updated the OpenThreads Wiki page on the OSG site and on Wikipedia, since when I went there looking for Mutex info, I found them totally out of date. http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenThreads If anyone wants to contribute more info or links to the

Re: [osg-users] Small GeoTIF or DEM Terrain Options

2010-02-02 Thread Jason Beverage
Hi Chris, Can you provide a stack trace for the crash you are seeing with osgEarth? Thanks, Jason On Tue, Feb 2, 2010 at 1:23 PM, Chris Innanen wrote: > Hi, Robert. > > I plan to try out your solution next, but I upgraded to osgEarth 1.3 first, > and now I'm getting an unexplained crash when

[osg-users] [OT] Imagina

2010-02-02 Thread Sukender
Who's going to Imagina this year? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or

[osg-users] Increasing polytope intersector's performance

2010-02-02 Thread Julien-Charles Lévesque
Hi, I am looking for ways to improve the performance of an application using polytope intersectors for selection. Basically we are using an intersense tracker attached to a user's hand (paired with a data glove) and he is using it to select and manipulate objects. Small objects are a pain to selec

[osg-users] Failing to build on ARM EABI

2010-02-02 Thread Manuel A. Fernandez Montecelo
Hello, We've uploaded 2.8.2 to Debian after a long delay packaging it, and it fails to build on MIPS (ICE, already reported to GNU GCC folk), and so-called ARMEL architecture (ARM EABI) supported by Debian, with GCC v4.4.2: https://buildd.debian.org/fetch.cgi?&pkg=openscenegraph&ver=2.8.2-1&arch

Re: [osg-users] Small GeoTIF or DEM Terrain Options

2010-02-02 Thread Chris Innanen
Jason, I had switched back to the other osgEarth to continue development, and now that I switch forward to 1.3 again... No crash. *sigh* Don't you just hate when code fixes itself on the sly? Now it'll always bug me that there's a crash in there still waiting to happen... If I can get it to re

Re: [osg-users] Failing to build on ARM EABI

2010-02-02 Thread Chris 'Xenon' Hanson
On 2/2/2010 1:48 PM, Manuel A. Fernandez Montecelo wrote: > We've uploaded 2.8.2 to Debian after a long delay packaging it, and it fails > to > build on MIPS (ICE, already reported to GNU GCC folk), and so-called ARMEL > architecture (ARM EABI) supported by Debian, with GCC v4.4.2: > https://bui

Re: [osg-users] Using PolytopeIntersector from the root of the scene graph instead of camera

2010-02-02 Thread Julien-Charles Lévesque
Hi Peter, Julien-Charles Levesque schrieb: > >> Hi, >> >> I'm trying to use a PolytopeIntersector in my scene and so far I have >> succeeded but only by using the camera (i.e. mCamera->accept(PolyVisitor)) >> with a PolytopeIntersector built from x and y coordinates in window frame. >> However I w

Re: [osg-users] Small GeoTIF or DEM Terrain Options

2010-02-02 Thread Chris Innanen
Scratch that. I don't know what was running that time, but it wasn't 1.3. NOW it is running osgEarth 1.3 and it still does crash in EarthManipulator::setViewpoint. And I have no useful debug data as the project is defined. Just an unhandled exception at 0x0, access violation reading location 0x

[osg-users] OSGViewer 'o' save scene key removed?

2010-02-02 Thread Chris 'Xenon' Hanson
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgviewer While debugging something, I noticed that the listed 'o' keyboard abbreviation: Write scene graph to "saved_model.osg" doesn't seem to be in the code currently. I thought I recalled this working once upon a time.

Re: [osg-users] svn head GL3 build failure

2010-02-02 Thread Paul Martz
Doug McCorkle wrote: I wanted to check and see what the status was on this problem? I wanted to test some of the OGL3 tools and wanted to see if this problem has been addressed. Thanks. I see the following compile errors for GL3 builds of trunk head revision: src\osgDB\ObjectWrapper.cpp(338)

Re: [osg-users] integrating AntTweakBar GUI with OSG

2010-02-02 Thread Anna Sokol
Hi Juan, I implemented the AntTweak Bar GUI in my application. In order to implement the AntTweak Bar GUI in OSG: - Create a osgGA::GUIEventHandler derivative to pass on events to the AntTweak Bar GUI. - Create a osg::Drawable derivative in order to place TwDraw() inside a drawImplementation(). -

[osg-users] Nightly Windows builds?

2010-02-02 Thread Chris 'Xenon' Hanson
Is anyone out there doing automated nightly builds on Windows? -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." -

[osg-users] Loading a sequence of images, volume render it, and interact or manipulate it using OSG

2010-02-02 Thread Simon Su
Hi All, When I search the forum, I get too many related answers so, sorry if I am repeating a thousand year old question We have a project where we need to load a sequence of images (jpeg, tiff, png, etc ) and do a volume rendering on the images. And hopefully maybe interact with the volum

Re: [osg-users] Saving osg file into gl es 2.0 'format'

2010-02-02 Thread Cedric Pinson
Yes i would like to make a javascript output format 'json', because we use webgl (es 2.0) i would need to have in geometry using only es 2.0 features. I know you made some work about es 2.0 so i had hope to be able to convert a given geometry to 'attribute'. I am new to work on es 2.0 and webgl so

Re: [osg-users] Loading a sequence of images, volume render it, and interact or manipulate it using OSG

2010-02-02 Thread Chris 'Xenon' Hanson
On 2/2/2010 4:51 PM, Simon Su wrote: > We have a project where we need to load a sequence of images (jpeg, > tiff, png, etc ) and do a volume rendering on the images. And hopefully > maybe interact with the volume rendering. What will be the best approach > (classes to use) to do something like thi

[osg-users] Camera Manipulator

2010-02-02 Thread ted morris
Greetings, I'm running into a little snag here. I utilized the "CameraNodeFollower" Camera Manipulator as presented in the NPS tutorial. For all who don't know it basically attaches a node with a NodeCallback that obtains the current NodePath of the parent, and multiplies its own offset from the p

Re: [osg-users] Nightly Windows builds?

2010-02-02 Thread Jean-Sébastien Guay
Hi Chris, Is anyone out there doing automated nightly builds on Windows? Yes, I am on both my home and work machines. You could see my work machine's submitted builds on this page if the openscenegraph.org site wasn't down/unbearably slow: http://cdash.openscenegraph.org/index.php?projec

Re: [osg-users] Nightly Windows builds?

2010-02-02 Thread Chris 'Xenon' Hanson
On 2/2/2010 7:19 PM, Jean-Sébastien Guay wrote: > On my home machine I do nightly builds too but I don't submit build > reports to CDash. I figure it's the same OS and compiler, so one is enough. > One thing I don't do is distribute the build products. I don't have any > interest in supporting thes

Re: [osg-users] FBX Skeletal Animation

2010-02-02 Thread Chris 'Xenon' Hanson
On 2/2/2010 4:54 AM, Sukender wrote: > Hi Julian, > AFAIK, Michael is currently updating FBX for osgAnimation recent changes. > Please wait a bit, I guess it'll be fixed soon... > Cheers, Current FBX plugin in SVN HEAD doesn't seem to compile. Need to remove include of a missing header: #inclu

Re: [osg-users] svn head GL3 build failure

2010-02-02 Thread Doug McCorkle
Huh. I saw from a previous post from Robert that he was working on the build problem but I guess that has not been committed yet. Hopefully that will occur soon. Doug On Feb 2, 2010, at 4:09 PM, Paul Martz wrote: > Doug McCorkle wrote: >> I wanted to check and see what the status was on this p