Hi John,
I have post the submission. See the forum link below.
http://forum.openscenegraph.org/viewtopic.php?t=5968
But I am sorry that I did not use the Subversion repository source code for I
do not have time to rebuild the latest version. In stead, I use osgdb_iv from
osg_2.9.7. I guess thes
Thanks, that explains a lot. Also, sorry about taking so long to reply, life
has been a bit chaotic lately.
Cheers,
Peter
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Mail got formated oddly ... trying again.
// Normalize normals to correct lighting from the scaling operation.
object->getOrCreateStateSet()->setMode(GL_NORMALIZE,osg::StateAttribute::ON);
On 6/11/10, Ben Cain wrote:
> // Normalize normals to correct lighting from the scaling operation.
> objec
// Normalize normals to correct lighting from the scaling operation.
object->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
On Fri, Jun 11, 2010 at 4:27 PM, Thomas Canipel
wrote:
> Hi,
>
> I would like to know how I can re-scale the normal of an object loaded after
> scal
Hi,
I would like to know how I can re-scale the normal of an object loaded after
scale the object ?
Thank you!
Cheers,
Thomas
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Hi rober,
is there a solution to clear the memory of the datapager ? since the function
clear() doesnt seem to release the information
Thank you!
Cheers,
Thomas
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there is no ''right' way to set the object to the scene, but i usually set a
group to the sceneData and after that I addChild to the group .
Cheers,
Thomas
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Has anybody been able to successfully build the latest dev-head in VS2010?
I kept getting several fatal LINK errors saying it cannot open input files
ex:
LINK : fatal error LNK1181: cannot open input file '..\..\lib\Release\osgGA.lib'
I'm assuming it's a path error made somewhere in the buil
Alborz Gharraee wrote:
Hi
I have a triangle mesh that contains vertex, triangle vertex index, and color
data. I used an osg::Geometry and it is rendered perfectly. Just two questions:
1. When I add the color data to the geometry, the application slows down. I
understand that per-primitive bin
Hi J-S,
Thanks for the explanation. I really appreciate it.
I'm using the computeIntersections function for osgViewer::View so it
calculates the line segment start and end points for me but now that I'm armed
with the knowledge you gave me about the failing condition I can try and do the
in
Hi Greg,
Kudos on taking the initiative to debug into the OSG source yourself. I
don't think many would have been able to answer your question of why the
intersection test was failing, so that was the good thing to do.
The last test ( line 16 ) is failing. From reading the web I understand
Looks like my guess was wrong. It looks like the bounding sphere does take
into account the scale. I looked into the intersection test in
LineSegmentIntersector and found that the line segment is in fact intersecting
the sphere at two points but one of the final tests is failing.
Here is the
Hi
I have a triangle mesh that contains vertex, triangle vertex index, and color
data. I used an osg::Geometry and it is rendered perfectly. Just two questions:
1. When I add the color data to the geometry, the application slows down. I
understand that per-primitive binding slows things down, b
Hi,
Hello Guys,
Actually i have to create radial distortion in an image using osg. So i created
root node then camera node then geode and atlast i was trying to create the
geometry which i can attach to the geode node. I am assuming distortion to be
like this D = (1 +k1*r*r + k2*r*r*r*r); wher
Ulrich Hertlein wrote:
> On 11/06/10 15:13 , Manuel Garea wrote:
>
> > Hi, I have a problem with textures: my textures have sizes that are not
> > power of two,
> > and I don't want OSG to rescale them.
> >
> > OSG show me a message like:
> >
> >
> > > Scalling image '...' from (200x200) to (
Roman,
I see that you are allocating EBOs by hand. If you skip that and just call
setUseVertexBufferObjects(true), OSG will automatically create a single
shared EBO for the osg::Geometry, and put all your PrimitiveSets inside that
shared EBO at various offsets/spans. (I could be mistaken but I thi
Looks great - Have a nice weekend!
I'm on a yacht (read: dingy) to Rothesay and environs on the 29th.
:-) John Montgomery | UOA | +44 (0) 1224 27 3218 | EWG37.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Be
Hi,
I have to make in my app dynamic lines. As far as I know display lists are
deprecated for now on GLES2 platform I try to make it using VBO+EBO, like in
osgparametric,so now it works fine. But I have to draw up to 1000 lines with
100 points so it can be so hard to GPU. So I decided to recal
Hi Robert,
Ah, life becomes colorful with hobbies, isn't it? :)
I'm a novel writer in my spare time, and love to read lots of books
everytime and everywhere. But it seems that I still really lack
physical exercise. Maybe I should get out of the city and get in a
good walk like you, after my OSG b
Hi Robert,
I've just wrapped up my work for the week, and taking this afternoon
and whole weekend off! The car is packed with food, camping and
running equipment and I'm now setting off. Tomorrow morning I set off
on my first mountain marathon, the Lochalsh Dirty 30.
http://www.lochalsh-t
Hi All,
I've just wrapped up my work for the week, and taking this afternoon
and whole weekend off! The car is packed with food, camping and
running equipment and I'm now setting off. Tomorrow morning I set off
on my first mountain marathon, the Lochalsh Dirty 30.
http://www.lochalsh-trails.
Hi,
Fyi, you can also remove a callback by using NULL, the ref counting
would clean it up then. Would that help?
Cheers
Raymond
On 6/11/2010 1:34 PM, Alberto Luaces wrote:
"daniele argiolas" writes:
Thank you. I don't understand where is the error because in my program I simply
call
"daniele argiolas" writes:
> Thank you. I don't understand where is the error because in my program I
> simply call sometimes a removeUpdateCallback(nc) then an
> addUpdateCallback(nc) over my object, where nc is an osgAnimationCallback*
> object. I never delete my object then it's very strange
Thank you. I don't understand where is the error because in my program I simply
call sometimes a removeUpdateCallback(nc) then an addUpdateCallback(nc) over my
object, where nc is an osgAnimationCallback* object. I never delete my object
then it's very strange this output.
Can anybody help me?
Hi all,
a single osgdem build works flawlessly. Will keep an eye on the vpb issue with
the next larger build we will have, but this will most likely be with the next
version :)
Thank you!
Cheers,
Felix
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Hi,
On 11/06/10 11:06, Michael Platings wrote:
Hi Tanguy, thanks for the pointers, the timing code makes much more
sense now. Sound does indeed make it a lot more problematic, seems I'll
have to do some lateral thinking on this one :\
not a fix for your problem, but experiment with mplayer's "
Hi Tanguy, thanks for the pointers, the timing code makes much more sense
now. Sound does indeed make it a lot more problematic, seems I'll have to do
some lateral thinking on this one :\
On 10 June 2010 13:52, Tanguy Fautre wrote:
> Hi Michael,
>
>
>
> It’s been a long time since I’ve touched
Hi Dario, if the file appears correctly in FBX QuickTime Viewer but not in
the latest version of OpenSceneGraph then please send the file over to me in
a .zip with associated textures, and I'll take a look.
On 10 June 2010 21:09, Dario Minieri wrote:
> Hi,
>
> anyone has any other information ab
Il 6/11/2010 10:37 AM, Gianni Ambrosio ha scritto:
With this code I can see two problems. First of all the loaded object
is not fitted in the viewer. Then using the mouse to rotate
(leftmouse+move), translate (middle mouse+move) or zoom (right
mouse+move), I just can see the effect of rotation,
Hi Thomas,
Il 6/11/2010 3:45 AM, Thomas Canipel ha scritto:
its normal that when you set an osg::Group as the SceneData that when you add a
child the viewer is notify and update the graphic, imaging that you have to
create 1000 of objects, if you have to recreate a a root and set it to the
v
Hi Glenn,
I can't shed any light on the issue, but I can possible help dig down
to find out what is wrong. Would it be possible for you to come up
with a simple example that reproduces the problem?
Robert.
On Thu, Jun 10, 2010 at 8:03 PM, Glenn Waldron wrote:
> Hi folks,
> I'm reading and writ
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