Re: [osg-users] [build] Successful build using VS2010?

2010-06-12 Thread Martin Naylor
Hi, I have managed to build under VS 2010 although I have gone back to VS2008 as it's a pain. Have found that VS2010 creates release/debug folder for all its libs and does not copy them to their /bin or /lib folders. Some people have reported success using the latest cmake build(SVN) and that

Re: [osg-users] old QOSGWidget and new trunk Manipulators : mouse event problem

2010-06-12 Thread PCJohn
Hi Eric, if the behavior is the same for all manipulators, it means that it has nothing to do with new manipulators architecture. For example, SphericalManipulator is still using the old approach. If you see the problem even with this manipulator, the bug seems likely to be on some other

Re: [osg-users] different behavior on the trackball manipulator

2010-06-12 Thread PCJohn
Hi Nick, there are two major changes to CameraManipulator::computeHomePosition(): - the computation uses bounding box by default (the model center is located more precisely) - the computation considers the camera fov to make sure that the model nicely fits to the screen (small fov may make the

Re: [osg-users] different behavior on the trackball manipulator

2010-06-12 Thread PCJohn
Hi JP, the zoom update submission was sent to Robert and it waits for commit. It reverts the zoom to use original behaviour by default. Concerning 4 manipulator, which one do you mean? I am expecting it is TerrainManipulator. It avoids you to go over +/- 90 degrees in vertical direction. It

Re: [osg-users] different behavior on the trackball manipulator

2010-06-12 Thread Trajce (Nick) Nikolov
Hi John, I just ran an old code. In the older version, the model was centered on the screen. with the new manipulators it is not. I use the default behavior -Nick On Sat, Jun 12, 2010 at 2:28 PM, PCJohn pec...@fit.vutbr.cz wrote: Hi Nick, there are two major changes to

Re: [osg-users] different behavior on the trackball manipulator

2010-06-12 Thread PCJohn
Strange. Unfortunately, all my models gets centered on the screen, so I can not reproduce the problem on my side. Can you investigate further what is happening and whether the problem is not in your code? Is the problem happening with osgviewer as well? John Trajce (Nick) Nikolov wrote: Hi

[osg-users] osgcal normal map

2010-06-12 Thread Huan Wei
Hi, I was trying the osgcal2 plugin, and its doc said support normal mapping, I use 3ds max cal3d export a character with diffuse map and normal map and run osgcalviewer(included in osgcal), it seem only diffuse map working, when I turn on normal map, it become black. anybody get normal map

Re: [osg-users] different behavior on the trackball manipulator

2010-06-12 Thread Trajce (Nick) Nikolov
it is using some sample with osgviewer., I can post you the code if you are interested. -Nick On Sat, Jun 12, 2010 at 2:53 PM, PCJohn pec...@fit.vutbr.cz wrote: Strange. Unfortunately, all my models gets centered on the screen, so I can not reproduce the problem on my side. Can you

[osg-users] OSG install failure

2010-06-12 Thread nick waller
Hi, I'm having some trouble getting osg up and running. I have two computers, one for developing and one for presentations. I got osg up and running on the developing computer no problem. I have a higher end model that is used for giving presentations that I want to be able to run osg on.

Re: [osg-users] OSG install failure

2010-06-12 Thread Gordon Tomlinson
Have you installed the correct MS re-distributable package ? on the presentation machine ? __ Gordon Tomlinson gor...@gordontomlinson.com www.photographybyGordon.com www.vis-sim.com www.gordontomlinson.com IM: