Maia Randria writes:
1. What are the -+ buttons for ?
Those buttons are not specific of the osgExport plugin, they are from
Blender. Pushing them, you can increment or decrement a numerical
postfix into the name of your file, in order to save several versions
into different files quickly.
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Hi Bart,
osgOcean uses the osgDB registry to find paths for resources.
You can add additional path to that with the following code:
osgDB::Registry::instance()-getDataFilePathList().push_back(
resources/boat);
There is an example of this in application.cpp
Hi John,
On 19 January 2012 20:58, John Kelso ke...@nist.gov wrote:
OK then! This is getting good!
I tried setting setEndBarrierPosition(BeforeSwapBuffers), setting
setThreadingModel(CullDrawThreadPerContext), and running with four windows,
each with a single camera, on a desktop system with
Hi,
Am 14.01.12 23:31, schrieb Erick Bazan:
I'm really really new to OSG, I need to use it for my Virtual Environments
class. I have some experience with OpenGL in Mac with Xcode. I've been
searching all over the internet how to install OpenSceneGraph in Mac OSX Lion
and use it with Xcode
Hi,
thank you for your reply, it has been very clear and it has solved all my
doubts.
I have downloaded and compiled osgAudio. Now I want to integrate it in my
own OSG-based program. So, how can I just open an audio file and play it? I
mean the simplest way, no need for complicated features right
Jason Beverage wrote:
Hi Tolga,
There isn't any specific tutorial on osgEarth. We do have the
documentation on osgearth.org, plenty of example applications and
demonstrative .earth files in the tests directory.
You can use the EarthManipulator with the setTetherNode option to
attach it
Hi,
Nobody really works on this ?
Cheers,
Remo
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Remo Eichenberger remo.eichenber...@gmail.com writes:
Hi,
Nobody really works on this ?
There is an osgviewerQt example which works pretty nicely with
Qt-4.8. What would you expect to be different?
Cheers,
Philipp
Cheers,
Remo
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Hi,
I think it should be possible to optimize the following:
- Rendering without any timers.
- Better multithreading support (
http://forum.openscenegraph.org/viewtopic.php?t=8340postdays=0postorder=aschighlight=multithreadedstart=15
)
- Seamless/Performed integration of QT UI in an
Remo, can you elaborate on the rendering without timers bit? That's one
of the things we're looking to tackle next in osgEarthQt.
Glenn Waldron / @glennwaldron
On Fri, Jan 20, 2012 at 10:10 AM, Remo Eichenberger
remo.eichenber...@gmail.com wrote:
Hi,
I think it should be possible to
On 01/20/2012 04:32 AM, Robert Osfield wrote:
Hi John,
On 19 January 2012 20:58, John Kelsoke...@nist.gov wrote:
OK then! This is getting good!
I tried setting setEndBarrierPosition(BeforeSwapBuffers), setting
setThreadingModel(CullDrawThreadPerContext), and running with four windows,
each
On 1/20/2012 6:42 AM, Héctor Martínez wrote:
I have downloaded and compiled osgAudio. Now I want to integrate it in my
own OSG-based program. So, how can I just open an audio file and play it? I
mean the simplest way, no need for complicated features right now. Something
like:
AlphaPixel's binaries work. I'll try setting those cmake flags. Thanks a lot
guys!
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Glenn, this topic has not explicitly to do with QT 4.8. I don't know QT in the
details. I only know it should be possible to do it. But when it is possible to
integrate the rendering in QT Main-loop and for example wait for next event and
render (go through the main loop) only when it needed,
Thank you Kim
that solved it.
Cheers,
bart
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Wow I'm not sure why I didn't think of that lol. Anyways with pretty minimal
code changes, I was able to implement what you suggested. It resulted in ~27%
performance increase!
Thank you!
Cheers,
Sean
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I'm using a 3rd party library that returns a Texture2D object that represents a
snapshot of the scene. However they don't attach an Image object to it. How
can I retrieve the pixel data in the Texture2D object and save to disk? I
don't see any accessor methods in either Texture2D or Texture
Hi folks,
I'm suspecting that something is wrong with my DDS plugin but thought I would
ask to see if it's something more fundamental.
I'm trying to convert a .ive file to an OpenFlight file. I get the (.flt) file
and the texture attribute files (.attr) but no texture files (.dds). Any ideas
Hi folks,
I found a work around. First, if I convert the IVE to OSG with the option
osgconv -O OutputTextureFiles it will write out the .dds files. Then, I
convert the IVE to FLT, which picks up those .dds files.
A bit of a kludge but was wondering where I should look to make the proper
Thanks Alberto.
Which version of Blender and osgExporter ar you using ? Are you satisfied with
the exported file ?
I have some trouble with this exporter:
I am using Blender 2.61 and the last version of tetron: some parts are missing
and the textures are not correct.
I tried to install with
Hello,
I tried to re-install Blender and copy osgExport, I have message Missing script
files on the Add-ons User preference window.
Thanks for helping,
Maia
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