Re: [osg-users] osgexport for blender?

2012-01-20 Thread Alberto Luaces
Maia Randria writes: 1. What are the -+ buttons for ? Those buttons are not specific of the osgExport plugin, they are from Blender. Pushing them, you can increment or decrement a numerical postfix into the name of your file, in order to save several versions into different files quickly. --

Re: [osg-users] [osgOcean] how to set path to other resources folder?

2012-01-20 Thread Kim Bale
Hi Bart, osgOcean uses the osgDB registry to find paths for resources. You can add additional path to that with the following code: osgDB::Registry::instance()-getDataFilePathList().push_back( resources/boat); There is an example of this in application.cpp

Re: [osg-users] Frame syncing over multiple contexts

2012-01-20 Thread Robert Osfield
Hi John, On 19 January 2012 20:58, John Kelso ke...@nist.gov wrote: OK then! This is getting good! I tried setting setEndBarrierPosition(BeforeSwapBuffers), setting setThreadingModel(CullDrawThreadPerContext), and running with four windows, each with a single camera, on a desktop system with

Re: [osg-users] Mac OSX Lion Installation

2012-01-20 Thread Stephan Maximilian Huber
Hi, Am 14.01.12 23:31, schrieb Erick Bazan: I'm really really new to OSG, I need to use it for my Virtual Environments class. I have some experience with OpenGL in Mac with Xcode. I've been searching all over the internet how to install OpenSceneGraph in Mac OSX Lion and use it with Xcode

Re: [osg-users] Play audio files

2012-01-20 Thread Héctor Martínez
Hi, thank you for your reply, it has been very clear and it has solved all my doubts. I have downloaded and compiled osgAudio. Now I want to integrate it in my own OSG-based program. So, how can I just open an audio file and play it? I mean the simplest way, no need for complicated features right

Re: [osg-users] [3rdparty] is there an osgEarth tutorial?

2012-01-20 Thread Tolga Yilmaz
Jason Beverage wrote: Hi Tolga, There isn't any specific tutorial on osgEarth. We do have the documentation on osgearth.org, plenty of example applications and demonstrative .earth files in the tests directory. You can use the EarthManipulator with the setTetherNode option to attach it

Re: [osg-users] New QT 4.8 integration ?

2012-01-20 Thread Remo Eichenberger
Hi, Nobody really works on this ? Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44932#44932 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] New QT 4.8 integration ?

2012-01-20 Thread Philipp Moeller
Remo Eichenberger remo.eichenber...@gmail.com writes: Hi, Nobody really works on this ? There is an osgviewerQt example which works pretty nicely with Qt-4.8. What would you expect to be different? Cheers, Philipp Cheers, Remo -- Read this topic online here:

Re: [osg-users] New QT 4.8 integration ?

2012-01-20 Thread Remo Eichenberger
Hi, I think it should be possible to optimize the following: - Rendering without any timers. - Better multithreading support ( http://forum.openscenegraph.org/viewtopic.php?t=8340postdays=0postorder=aschighlight=multithreadedstart=15 ) - Seamless/Performed integration of QT UI in an

Re: [osg-users] New QT 4.8 integration ?

2012-01-20 Thread Glenn Waldron
Remo, can you elaborate on the rendering without timers bit? That's one of the things we're looking to tackle next in osgEarthQt. Glenn Waldron / @glennwaldron On Fri, Jan 20, 2012 at 10:10 AM, Remo Eichenberger remo.eichenber...@gmail.com wrote: Hi, I think it should be possible to

Re: [osg-users] Frame syncing over multiple contexts

2012-01-20 Thread Jason Daly
On 01/20/2012 04:32 AM, Robert Osfield wrote: Hi John, On 19 January 2012 20:58, John Kelsoke...@nist.gov wrote: OK then! This is getting good! I tried setting setEndBarrierPosition(BeforeSwapBuffers), setting setThreadingModel(CullDrawThreadPerContext), and running with four windows, each

Re: [osg-users] Play audio files

2012-01-20 Thread Chris 'Xenon' Hanson
On 1/20/2012 6:42 AM, Héctor Martínez wrote: I have downloaded and compiled osgAudio. Now I want to integrate it in my own OSG-based program. So, how can I just open an audio file and play it? I mean the simplest way, no need for complicated features right now. Something like:

Re: [osg-users] OSG 3.0.1 examples not working correctly?

2012-01-20 Thread Sean O'Connell
AlphaPixel's binaries work. I'll try setting those cmake flags. Thanks a lot guys! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44938#44938 ___ osg-users mailing list

Re: [osg-users] New QT 4.8 integration ?

2012-01-20 Thread Remo Eichenberger
Glenn, this topic has not explicitly to do with QT 4.8. I don't know QT in the details. I only know it should be possible to do it. But when it is possible to integrate the rendering in QT Main-loop and for example wait for next event and render (go through the main loop) only when it needed,

Re: [osg-users] [osgOcean] how to set path to other resources folder?

2012-01-20 Thread bart gallet
Thank you Kim that solved it. Cheers, bart -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44940#44940 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Change render order of Geodes without custom RenderBin

2012-01-20 Thread Sean Sullivan
Wow I'm not sure why I didn't think of that lol. Anyways with pretty minimal code changes, I was able to implement what you suggested. It resulted in ~27% performance increase! Thank you! Cheers, Sean -- Read this topic online here:

[osg-users] Save Texture2D to disk

2012-01-20 Thread Sean O'Connell
I'm using a 3rd party library that returns a Texture2D object that represents a snapshot of the scene. However they don't attach an Image object to it. How can I retrieve the pixel data in the Texture2D object and save to disk? I don't see any accessor methods in either Texture2D or Texture

[osg-users] Problem using osgconv to write OpenFlight

2012-01-20 Thread Brad Colbert
Hi folks, I'm suspecting that something is wrong with my DDS plugin but thought I would ask to see if it's something more fundamental. I'm trying to convert a .ive file to an OpenFlight file. I get the (.flt) file and the texture attribute files (.attr) but no texture files (.dds). Any ideas

Re: [osg-users] Problem using osgconv to write OpenFlight

2012-01-20 Thread Brad Colbert
Hi folks, I found a work around. First, if I convert the IVE to OSG with the option osgconv -O OutputTextureFiles it will write out the .dds files. Then, I convert the IVE to FLT, which picks up those .dds files. A bit of a kludge but was wondering where I should look to make the proper

Re: [osg-users] osgexport for blender?

2012-01-20 Thread Maia Randria
Thanks Alberto. Which version of Blender and osgExporter ar you using ? Are you satisfied with the exported file ? I have some trouble with this exporter: I am using Blender 2.61 and the last version of tetron: some parts are missing and the textures are not correct. I tried to install with

Re: [osg-users] osgexport for blender?

2012-01-20 Thread Maia Randria
Hello, I tried to re-install Blender and copy osgExport, I have message Missing script files on the Add-ons User preference window. Thanks for helping, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44951#44951