Hi Paul, Hi Stephan,
looking at the errors the missing windows lib would be the one
containing the network features, as I know it is the basic WinSock
library ws2_32.dll.
cheers,
Christian
Le 19/11/2012 20:32, Stephan Huber a écrit :
Hi Paul,
thanks for the feedback! Yes, osc should
Hi Ryan,
On 19 November 2012 19:00, Ryan Helminen ry...@glsv.com wrote:
Jordi and Robert,
My bad I'm getting two domains confused. The wiki site that I am referring
to is wiki.openscenegraph.com. I just realized that the .com domain is
completely separate from the .org domain. After a quick
Hi Paul, Christian, Stephan et. al,
On 20 November 2012 07:36, Christian Schulte christian.schu...@onera.frwrote:
looking at the errors the missing windows lib would be the one containing
the network features, as I know it is the basic WinSock library ws2_32.dll.
I've just copied in the
Hi all,
attached cmakelist.txt fixes the build for windows. There was an
additional missing lib.
Can you test it on your end?
cheers,
Stephan
Am 20.11.12 11:38, schrieb Robert Osfield:
Hi Paul, Christian, Stephan et. al,
On 20 November 2012 07:36, Christian Schulte
Hi Stephan, I've merged and checked in your modified CMakeLists.txt.
On 20 November 2012 11:21, Stephan Maximilian Huber ratzf...@digitalmind.de
wrote:
Hi all,
attached cmakelist.txt fixes the build for windows. There was an
additional missing lib.
Can you test it on your end?
cheers,
Are you sure your agents need to be full 3D models?
I've done something using perspective billboards, in the osgrvo2 sample in
the osgRecipes repository maintained by Wang Rui. The billboards were
rendered in Poser using a python script that rendered it out from many
viewing angles.
The GPU can
Hi all --
There was an issue in this update that caused VS to misinterpret the libraries.
The attached osc CMakeLists.txt fixes the issue and results in a clean build.
-Paul
On 11/20/2012 3:38 AM, Robert Osfield wrote:
Hi Paul, Christian, Stephan et. al,
On 20 November 2012 07:36,
Hey guys--anyone using OSG with the Collada reader on Linux? Although I
doubt this is a Linux-centric issue.
I've tried the 2.2 (won't even build), 2.3 and 2.4 (neither of which
work with the OSG code) to no avail. Is there something obvious I'm
missing here?
The wiki indicates I should use
Hi art and all
This is not my first post about osgPPU and composite viewer, but I get no read
feedback so I try it once more.
I have a composite viewer, and I can add views at runtime. I use osgPPU and it
works with one viewer (the first created). For every additional viewer I also
create a
Hello,
Back in the day I have done about 2000 walking skeletons for a demo using
the osgCal plugin - i.e. no instancing, separate node each of them,
software skinning (ok, skeletons don't have much skin :-p) they just shared
some data. That was running at ~20fps on a GeForce4 back then. So it is
Thanks Paul, fix now merged and submitted to svn/trunk, thanks for your
patience on this one.
On 20 November 2012 14:11, Paul Martz pma...@skew-matrix.com wrote:
Hi all --
There was an issue in this update that caused VS to misinterpret the
libraries. The attached osc CMakeLists.txt fixes
On 11/20/2012 09:50 AM, Jeremy Moles wrote:
Hey guys--anyone using OSG with the Collada reader on Linux? Although I
doubt this is a Linux-centric issue.
I've tried the 2.2 (won't even build), 2.3 and 2.4 (neither of which
work with the OSG code) to no avail. Is there something obvious I'm
Hello.
I try to turn off the lights in my scene using the following code but it fails.
group-getOrCreateStateSet()-setMode(GL_LIGHTING,
osg::StateAttribute::OFF || osg::StateAttribute::OVERRIDE );
When i use this though, the lights are turned off successfully.
1. Inconsistent errors whilst building OSG (Sid Boyce)
--
Message: 1
Date: Sun, 30 Sep 2012 11:58:25 +0100
From: Sid Boyce sbo...@blueyonder.co.uk
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Inconsistent
On 11/20/2012 01:50 PM, Jason Daly wrote:
On 11/20/2012 09:50 AM, Jeremy Moles wrote:
Hey guys--anyone using OSG with the Collada reader on Linux? Although I
doubt this is a Linux-centric issue.
I've tried the 2.2 (won't even build), 2.3 and 2.4 (neither of which
work with the OSG code) to no
Hi all,
I'm doing a few experiments with builds of OSG on Android, and thus far have
things compiling and linking OK, but the size of the built binaries is HUGE.
With building to static libs and in release mode, the libraries are weighing in
at over 1GB per architecture. Once linked into a
Hello Peterakos:
Hello.
I try to turn off the lights in my scene using the following code but it fails.
group-getOrCreateStateSet()-setMode(GL_LIGHTING,
osg::StateAttribute::OFF || osg::StateAttribute::OVERRIDE );
Did you by any chance mean:
osg::StateAttribute::OFF |
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