Hello.
Inside OpenSceneGraph-Data i have create a folder with name "mydata".
Even though the line:
ref_ptr node = osgDB::readNodeFile("mydata/model.dae");
loads the model, i cannot load shader files from the same directory.
The call shader->loadShaderSourceFromFile(fileName) fails.
The same happe
I need to write an application to use Stereo support (120hz, quad
buffered 60hz) to render stuff out to a display, but it's not your
typical left-right stereo. In addition, I have a regular viewer showing
typical 3D stuff at 60hz (regular double-buffer). In fact, the two
views are completely unre
Hi Mike,
may I ask what the alternatives are (for remote rendering)? I'm
interested in this topic too.
Regards,
Mathias
On 11/27/2012 04:10 PM, Mike Krus wrote:
> Hi
>
> consensus seems to be that RDP is not an option for modern 3D graphics
> anyway. There's a few alternatives around though, s
OpenGL 4.x also has extensions which permit an A-buffer implementation:
http://blog.icare3d.org/2010/07/opengl-40-abuffer-v20-linked-lists-of.html
I've tested this example (and fixed some of the source), but I have not
tried to implement it in OSG. The technique does work, and works well, if
rock
Hi
consensus seems to be that RDP is not an option for modern 3D graphics anyway.
There's a few alternatives around though, so I don't think we'll be
implementing anything specific on our side. Just a matter of providing
recommended solutions for our customers
Thanks,
Mike
On 27 Nov 2012, at
Hi Mike,
I don't have any experience with using Mesa under Windows so can't help
with this.
A more general suggestion I have is that perhaps rendering the image on the
remote system and then returning this image to the client would be the more
robust way to handle this type of usage rather than r
There's definitely sample code for depth peeling available (osgdepthpeeling)
Sorting of geodes by distance is also implemented as a render bin feature -
but sorting at geode level may be a bit too coarse.
Transparency has been an issue in many forum/mailing list topics - because
it's hard and non
Hi
we've been having issues with running our application with OSG via Remote
Desktop on Windows, resulting in crashes in Microsoft Software OpenGL driver
when encountering "large" meshes (as in more than a couple thousand triangles).
Messages on this list suggest using Mesa3D.
Compiling from s
Hi all.
I took a (very quick) look at OSG 3.0.1 APIs,
to see if there is some technique for high quality transparency implemented,
but I couldn't find anything.
So, is there anything already implemented for such stuff?
I mean, something like the order independent depth peeling, or the more
expens
Hello,
I am playing around with the osgmovie with ffmpeg example and was not
able to seek with '>' or to increase/decrease the speed with +/- in the
osgmovie examle from version 3.0.1 from July.
I would like to know if it is possible now to jump to a specific
position of videofile by an exac
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