Hi there,
what is the recommended method for integrating OSG in a WPF application?
The OSG viewer will be accessed from a high level API only. A context menu
on top of the viewer needs to be available. Resizing of the viewer and
overlay of other WPF controls (e.g. dialogs) need to work robustly. S
Hi all,
I still have problems with this. I modify the code of cookbook like this:
Code:
class RenderThread : public QThread
{
public:
RenderThread() : QThread(), viewerPtr(0), _done(false)
{
}
virtual ~RenderThread()
{
if (viewerPtr)
Hi,
I've compiled OSG 3.0.1 in Windows 7 64 bits in both release and debug mode
with the MingW compiler.
When running a little app I have written to test the installation, I got no
display at all and a warning message in debug mode:
*Warning: Could not find plugin to read objects from file "cow.
Hi,
I run my osg program in fullscreen mode by setting traits width height to the
same as desktop, x and y position to 0 and disabling window decoration. This
prevents my windows file input dialog to show (it opens behind the osg window
and I need to alt+tab to it). It shows at top level when r
There should be a flag for your Dialog to set it "always on top" or
something like this
Nick
On Wed, Mar 13, 2013 at 11:19 AM, David Sellin wrote:
> Hi,
>
> I run my osg program in fullscreen mode by setting traits width height to
> the same as desktop, x and y position to 0 and disabling window
Hi Oliver,
On 13 March 2013 07:54, Olivier Tournaire wrote:
> No one on this?
I suspect you lost a lot of readers with the volume of your post,
please remember that all members of the community are busy working and
only have a little time to read and keep up with posts and write
replies. Try di
Hi Robert,
So, I will try to summarize my post, without any code :) With my first
post, I tried to be as complete as possible to clearly describe the issue,
with all the related code. Sorry for this.
Thus, I am trying to convert geometry coordinates of Drawables contained in
Geodes. My Geodes are
It doesn't seem to be a flag for that, not that I can see. But I don't have any
experince of the windows api.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53080#53080
___
osg-users mailing list
osg
What do you use for your Dialog code? Can you pass the code snippet of the
dialog creation?
On Wed, Mar 13, 2013 at 3:17 PM, David Sellin wrote:
> It doesn't seem to be a flag for that, not that I can see. But I don't
> have any experince of the windows api.
>
> --
> Read this top
Hi Community,
I have done this before but it seams I forgot all of it now :-). Here is
the story:
I have GLSL code for pixel based lighting and my LightSource is attached to
a matrixtrasnform which has updatecallback to update the position and
orientation based on the camera view matrix (the ps
Hi Olivier,
I principle what you are doing sounds reasonable. The only odd bit in
the description is that your data is already in OSG form before you
transform it into local coords, to me this seems like a missed
opportunity - as osg::Geometry stores coords with Vec3Array by default
so will be us
Here's the code which is basically the same as in the link in my initial post,
slightly modified.
Code:
// Indices of file types
#define INDEX_COLLADA 1
#define INDEX_OPENSCENEGRAPH 2
#define INDEX_KEYHOLEMARKUPLANGUAGE 3
#define INDEX_ALLFILES 4
#define FILE_TYPE_MODELS 1
#define FILE_TYPE_I
Something like this somewhere on your code
http://www.codeguru.com/cpp/w-d/dislog/article.php/c1857/Making-a-Window-Always-On-Top.htm
Look for HWND_TOPMOST in MSDN
On Wed, Mar 13, 2013 at 3:45 PM, David Sellin wrote:
> Here's the code which is basically the same as in the link in my initial
> p
nevermind. I looked up in the archove (years ago :-) ...) and I find it.
Ping me if you came across similar problem. I will provide hints
Nick
p.s. How useful is this list !!!
On Wed, Mar 13, 2013 at 3:44 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Community,
>
> I have
just for the record. with some code samples including light lobes
combination with shadow map (thanks to wojtek)
https://groups.google.com/forum/?fromgroups=#!topic/osg-users/M_sGi1Ayj68
Nick
On Wed, Mar 13, 2013 at 4:49 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> nevermin
Hi,
sorry if this may be too obvious. I was wondering if there is some kind of
backface mode where backfaces are rendered like the front face?
We have a model here that "looks" normal in Rhino and SimLab Composer because
they seem to be able to render that way ("backface like front face") - s
Hello,
I have been working on switching over to ON_DEMAND frame updates while
using osgViewer::Viewer and I encountered the following problems (all of
these issues are specific to ON_DEMAND frame updates):
1. Some of the event handlers such as osgViewer::HelpHandler, and
osgViewer::ScreenCap
Did you try turning on 2-sided lighting?
On Wed, Mar 13, 2013 at 11:47 AM, Florian Kolbe wrote:
> Hi,
>
>sorry if this may be too obvious. I was wondering if there is some kind
> of backface mode where backfaces are rendered like the front face?
> We have a model here that "looks" normal in
Hi Robert,
Thank you for your reply.
Regarding the precision issue, I take care to do all computation in double
(which works because original coordinates are in local reference frame),
and, once transformed, I can safely use float without loss of precision.
As VPB and osgEarth, the MatrixTransfo
After some additional research, I have learned that the behavior is
different when the threading model is set to SingleThreaded. After
setting the threading model to SingleThreaded, issues #1 and 2# are
effectively gone (I still have to call requestRedraw() for #1). I can
only speculate that th
I think we have missed a bug along the way. Yesterday a was checking the
original examples and have gone totally awry crashing when Android is
loading the library itself. This happens with all versions from r8a to r8d
with the current thrunk. 3.0.1 instead it's still usable. Also, the latests
devel
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