hi friends:
osg support gocad file format? or is there a plugin like DB_gocad ?
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This is the test mail, sorry for inconvenience,
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Hi xiexing? wh?
can you please supply a complete name, so we can address you correctly?
Also please open a new topic (don't use the answer functionality of
your mail client), else your question is easily overlooked.
Regarding your question:
There seems to be no plugin to handle gocad files
On 9 April 2014 07:22, Sonya Blade sonyablade2...@hotmail.com wrote:
This is the test mail, sorry for inconvenience,
Email works :-)
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Yes,
Users should be notified about the fact that mailing list is more active than
the forum in OSG, AFAIU there is automatic method which transfers mails posted
in mail-lists to forum, but reverse mechanism is not possible so most of the
posts posted in forum are unnoticed by community or are
Hi All,
I have been contacted by the manager of auditing department at
http://hk-ip.org/ about a company, Ross Investments, that is
attempting to purchase openscenegraph.* domains. I have never heard
of Ross Investments before, so I can only presume that they feel they
can make a profit from
Robert Osfield writes:
I raise this issue as adding an extra costs that is more than I
currently pay for hosting and domains just isn't viable. Where does
one stop in being defensive? There are so many new domain extensions
popping up that it's impossible to buy them all up.
Indeed,
Hi Sonya,
On 9 April 2014 09:46, Sonya Blade sonyablade2...@hotmail.com wrote:
Users should be notified about the fact that mailing list is more active
than the forum in OSG, AFAIU there is automatic method which transfers mails
posted in mail-lists to forum, but reverse mechanism is not
Hi,
I am trying to update a code that was working on 3.1.2. A osg::Node is loaded
from a stl file using osgDB::readNodeFile.
The Node is a Group with one Geode with one geometry.
There is a problem with the colors. The only code difference between osg 3.2.0
and osg 3.1.2 is where I set the
Hi,
I want to ask is there a way to OSG as a widget in Qt form (I mean how can I
promote OSG header to QWidget to put Qt from and use QT button and the other
stuff). I try to show some point clouds and make some modification
Thank you!
Cheers,
oner
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HI Alexis,
This looks like an issue with your application setting up the viewer
Camera's without initializing the Camera's StateSet to global
defaults. 3.0.x and 3.1.x have a bug where the internal rendering
setup overrides the Camera's StateSet forcing the global defaults so
would hide where
Hi,
First, thanks for the software.
I'm having an issue with osgText::Text instances being added to my scenegraph.
I have markers loaded statically from a config file when the application
begins, and others are populated from a remote simulation.
With the latter, everything is fine if I
Hi,
'osgwidgetbox' example can not work in HORIZONTAL_SPLIT stereo mode with
OSG3.2.0 or higher. The widgets box can not respose to mouse movement. I test
it with OSG3.0.1 and it works well.
I don't know what changes between OSG3.0.1 and OSG3.2.0 have lead to this
problem. My project must use
And how can you update it??
I am trying to id tiwh ModelViewMatrix and ModelViewPerspectiveMatrix and I
can't.
Thank you!
Cheers,
Jaime
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Hi,
I want to use matrix uniforms with GLSL shaders.
I want to use MVM (modelview matrix) , MVP (modelviewprojection matrix) and
NormalMatrix.
How can I update it?
Thank you!
Cheers,
Jaime
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Greetings! Nathan - were you ever able to resolve this? I am getting the same
error with the GLES2 example and _think_ I have compiled osg for Android
correctly in static mode.
Thanks!
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First of all, I wanna to introduce me because it is my first post in the forum.
Hello everybody :)
I have been learning and using OSG for 6 months, and I am very surprised with
it. I think it has a lot of power, specially with the future about OpenGL.
So, I have a question. As I salid in the
Good day!
1) I want to draw the MAIN SCENE to RTT, then render 2D ORTHO MENU to RTT, and
then withdraw the post process. But I see only 2D ORTHO MENU (cow.osgt - MAIN
SCENE, cessnafire.osgt - 2D ORTHO MENU):
[Image:
What you think?
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Hi,
Starting a few days ago, I am not able to access
Code:
www dot openscenegraph dot org
using either Firefox or Chrome. I get the message
Forbidden
You don't have permission to access / on this server.
Additionally, a 403 Forbidden error was encountered while trying to use an
Hi,
I've got couple of questions in my mind I would be very glad if anyone can
answer them.
*How to achieve the effect of showing the edges of shapes along with rendered
surface. So the edges becomes more emphasized and visible. The effect is
similar to those which we get in rendering
Good day!
What about my question? What you think?
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Hi,
I am currently developing a Head Up Display (HUD) for my application. My target
right now is to load a part of image as a texture that will be the altitude
indicator. I know how it works but I want to implement it using OSG :D.
An image will contain the whole altitude scale ( i.e. from 0 to
Hi all,
I would like to use shaders - especially a sampleBuffer to write to a floating
point texture containing data. Do I have to setup an FBO and attach it to a
camera? Is there another way to write to a buffer using shaders besides using
an FBO?
Regards
Paul
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Hello,
First time posting.
We developed an OSG based viewer using OSG 3.0.1. Recently, I upgraded to
using OSG 3.2. We have a geometry shader that implements a billboard for
trees. Even though I can still see the trees, they are no longer aligned with
the line of sight (i.e. don't rotate
Hi,
I am looking for some guidance to the right doc or example, or even just a hint
or a few classes to look closely at.
Essentially I want to create a piece of geometry that applies effects to any
part of a node in its interior.
What I would be modelling is a camera's field of view, so it
Hi,everyone.
I produced some VPB data on windows and want to emerge it on Samsung
noteIII.The App which i run the VPB data is OSGAndroidExampleGles2.Now the
problem is that the only terrain emerge on the phone is which i read from the
SDCARD.But It never show more details when i zoom in the
I needed to get VPB working on Windows (Visual Studio 2010), and I ran into a
bizarre compiler error that I'm sure you've heard about before:
std::basic_ofstreamchar,struct std::char_traitschar ::`vbase
destructor'(void) (??_D?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXXZ)
already
Hi,everyone.
I had a project which need emerging VPB data on android.now,i can show the
Texture of VPB data(through changing the format of images),but i found that the
terrain showing on the phone which can never dispatch files(the ives) dynamicly
when i change the angle of view.The phone
Hi,
I draw a box using addDrawable. Then I want to change the position and rotation
angle of the camera by:
viewer-getCamera()-setViewMatrix(cameraTranslationMatrix);
But actually it makes no change to the camera. The cube is still in the center
of the screen after run the scene.
I also
Hi.
I was asking the same question some time ago:
http://forum.openscenegraph.org/viewtopic.php?t=10308
2014-04-01 17:34 GMT+07:00 Jaime xatp...@hotmail.com:
First of all, I wanna to introduce me because it is my first post in the
forum. Hello everybody :)
I have been learning and using
Hi,
I saw this issue while reading the forum. I don't use a custom camera. Even if
I try to call setGlobalDefaults() I still get the same problem.
Here is my code:
Code:
//Creating the viewer
osgViewer::Viewer viewer;
viewer.setUpViewInWindow(200, 200, 800, 600);
Hi.
I was getting similar result when I was using custom camera. The revision
that introduced the change in SVN was 13604 (July 2 2013), version 3.1.9 or
3.1.10.
If these versions don't break rendering for you, you should simply hunt the
necessary revision in SVN. That's what I did.
2014-04-09
On Tue, Apr 1, 2014 at 12:34 PM, Jaime xatp...@hotmail.com wrote:
So, I have a question. As I salid in the subject...why is not OSG popular
and used??
I think it depends a lot on the definition of popular and used. OSG can
be found as a part of many professional visualization and simulations
Hi,
I very like the capability of osg::Node to register any number of update,
event and cull callbacks. This allows for a nice modular approach with each
module registering callbacks for anything they wish without disturbing others.
I came to a problem that Camera can register just one
Hi,
I need to render a scene to a texture, then process the texture via a
CUDA kernel, then render resulting texture to quad. I see that the
osgRTTDemo in osgCompute seems to do what I need, but I am wondering if
I really need/want to use invest in using osgCompute rather than
implement my own.
Hi,
we'd like to implement our own camera manipulator class in order to have
more control of the projection matrix.
What we want to implement is e.g. a zooming function in othografic
projection.
This can only be done by adjusting the FOV of the ortho frustum.
Also, we would like to implement a
An update to the issue since it was first posted. Sorry, I couldn't edit the
post while pending for approval.
The strangest thing happened when I started to change the text of those initial
labels; the displaying osgText instances later loaded only showed characters
which has already been
Hi John,
Original Node callbacks didn't support multiple callbacks, but I
worked out that I could add the functionality relatively
non-intrusively by nesting callbacks. The key advantage with nesting
is that it enables a callback retain data on the stack within the
local scope of the callback -
HI Josh,
The behaviour sounds pretty odd, the osgText library has been in
existence for quite a while and mostly just works without problems.
The biggest variable is likely to be the OpenGL driver, in particular
some OpenGL drivers haven't implemented texture subloading correctly,
I guess there
Hi David,
we played around with android quite successfully. We could even run OSG on
the emulator, even if everyone says that it doesn't work. Most of the
problems come up, when creating the egl surface. Each device is different
and supports different configurations of depth and stencil buffer.
Hi,
I'm a bit stucked on one general problem.
I have a HUD camera with which I draw some text from time to time on a screen.
Just like Font-Text-Geode-Camera.
How to change that content in Geode? ( Content = just some text.. )
I tried removeChildren(current Geode) and then addChild( new Geode)
Hi,
First, make sure the mutable elements of your scene are assigned DYNAMIC
variance. Even once your thread of control has returned from the frame() call
(if that is how you are running this), background threads from traversals may
still be ongoing. If you set an element to DYNAMIC, it
Hi Robert,
Thank you for your response.
I've used OSG a few different projects now, and I agree, this is bizarre.
We're using homogeneous, fairly locked down machines. All are:
OS: Win 8.1 Pro 64
Card: Quadro K5100M
It seems I can hack it by initially setting a text drawable which contains
jhamell wrote:
Hi,
First, make sure the mutable elements of your scene are assigned DYNAMIC
variance. Even once your thread of control has returned from the frame()
call (if that is how you are running this), background threads from
traversals may still be ongoing. If you set an
Hi Martin and David,
Are you talking about osgAndroid's project on gitorious or the examples
inside osg source code?
If it's the osgAndroid project I haven't reviewed the project for some time
since I'm pretty busy on other projects (osg related but for desktop) but
if do you find a better
Hi Robert,
Providing similar support for Camera::DrawCallbacks would be possible,
there isn't the same imperative for controlling traversal, but it'd
keep the public Camera API simple - it's complicated enough as it is
so am reluctant to add further API to it.
Sorry, I am not native English.
Hi Martin,
There's a couple of ideas that come to my mind:
1) In the GUIEventHandler, the signature of the handle method is:
handle (const GUIEventAdapter ea, GUIActionAdapter aa, osg::Object *,
osg::NodeVisitor *)
the aa is usually a osgViewer::View, where you can get the camera in
Thanks, Martin! Will have a try!
Martin Siggel wrote:
Hi David,
we played around with android quite successfully. We could even run OSG on
the emulator, even if everyone says that it doesn't work. Most of the
problems come up, when creating the egl surface. Each device is different and
Hi Rafael,
I tried the osgAndroid library on gitorious, as well as the examples
osgAndroidExampleGLES1 in the osg source code. Both apps does not run on the
Samsung Galaxy Tab.
Rafa Gaitan wrote:
Hi Martin and David,
Are you talking about osgAndroid's project on gitorious or the examples
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