Re: [osg-users] [ANN] OSG Based Android Game Released (it's free)

2012-05-19 Thread Chris Hanson
On Wed, May 16, 2012 at 5:14 PM, Thomas Hogarth wrote: > Hi All > > A game I developed originally on iOS for AppToyz has now been successfully > ported to Android and is available on GooglePlay > > > https://play.google.com/store/apps/details?id=com.AppToyz.AlienAttack&feature=nav_result#?t=W251bG

Re: [osg-users] Geographic earth in OSG?

2012-05-15 Thread Chris Hanson
Also, consider using osgEarth. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • G

Re: [osg-users] osgviewer and osgdem support for OpenGL driver version

2012-05-14 Thread Chris Hanson
On Mon, May 14, 2012 at 4:25 PM, Sean K wrote: > I have two machine that are trying to open the same set of generated OSG > files. > OSG doesn't even use anything newer than OSG 2 unless you go WAY out of your way to make it do so. You should probably crank up the OSG debug level and se

Re: [osg-users] [osgPlugins] Inconsistent behaviour with a set of Pseudo Loaders

2012-05-10 Thread Chris Hanson
> > The "No match" error suggests to me that you're on some kind of UNIX-style > system, and that the command line shell is trying to do regex-style > substitution for you with the square brackets. For example, in some > command shells "rm [ab].txt" would delete files called a.txt and/or b.txt. >

Re: [osg-users] Nvidia Optimus / AMD switchable

2012-05-10 Thread Chris Hanson
On Thu, May 10, 2012 at 7:32 AM, Christiansen, Brad < brad.christian...@thalesgroup.com.au> wrote: > Hi, > > ** > > I am looking at getting a couple of laptops with Nvidias 'Optimus' > switchable graphics and AMDs equivalent. > > My hope is to be able to manually switch between the two so I ca

Re: [osg-users] OpenSceneGraph - voxel/terrain rendering

2012-05-09 Thread Chris Hanson
Are you using DrawInstanced? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GI

Re: [osg-users] Disabling Checked Iterators and FFP ...Recommended?

2012-05-07 Thread Chris Hanson
> > 2) In CMake, there is also an option to disable the fixed-function > pipeline. I am interested in trying this. Will it effectively disable a lot > of OSG functionality? > Yes, almost everything that isn't 100% shader based. > 3) I'm looking for options here to create x64 build configuratio

Re: [osg-users] [build] osgText library

2012-05-02 Thread Chris Hanson
> > error C2039: 'setNodeMask' : is not a member of 'osgText::Text' > > My mistake. Do setNodeMask on tankLabelGeode. osgText class is not derived from the Node class, but the Geode is. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulti

Re: [osg-users] [build] osgText library

2012-05-02 Thread Chris Hanson
> > To delete the same text I've tried the following code but it's not working > for me: > osg::ClearNode* clearNode = new osg::ClearNode; > clearNode->addChild(tankLabelGeode); > I'm not sure where you got the idea to use clearNode. Go read the documentation of what it does. It's not what you n

Re: [osg-users] [build] osgText library

2012-05-01 Thread Chris Hanson
On Tue, May 1, 2012 at 7:25 PM, David Fernandes wrote: > Hi Chris, > Yes, that's what I'm trying to do. > > Ok. How are you trying to hide the text NodeMask? osg::Switch? Adding/removing the nodes themselves? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapix

Re: [osg-users] [build] osgText library

2012-05-01 Thread Chris Hanson
So it sounds like your question is "how do I make osgText objects disappear when I want them to"? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • Open

[osg-users] glslDevil or other single-step source debugger for GLSL/Windows

2012-05-01 Thread Chris Hanson
I can no longer reach the web site for glslDevil: http://www.opengl.org/wiki/Debugging_Tools#glslDevil Can anyone else, or does anyone have a recent binary of glslDevil for Windows? I'm on Win7/64. Failing that, does anyone else have a working method they've used for single-step source-leve

Re: [osg-users] "Robert Osfield" , Building new website, assistance appreciated!

2012-05-01 Thread Chris Hanson
> > I'm using Wordpress for the blog on my own site, and I like it a lot, > but I don't think it's the right thing for the OSG website. The OSG > site requires a more general content management system, but Wordpress > is a CMS very focused on blogging. > > The continuum of CMSes seems to align a

[osg-users] VPB build errors

2012-04-30 Thread Chris Hanson
These are the errors that Virtual Planet Builder now generates when compiled against OSG 3.1.3 (on Windows): ... 2> BuildOptionsIO.cpp ... 2>BuildOptionsIO.cpp(494): error C2039: 'BEGIN_BRACKET' : is not a member of 'osgDB' ... 2>BuildOptionsIO.cpp(494): error C2065: 'BEGIN_BRACKET' : undeclared

[osg-users] COLLADA animation in OSG file not animating in osganimationviewer

2012-04-27 Thread Chris Hanson
OSG 3.x, Windows, 32-bit. A COLLADA format model loads and animates fine in osganimationviewer.exe. However, when converted to .OSG format using osgconv, it no longer seems to animate, though it seems to contain objects pertaining to animation. Any ideas what we did wrong? Is there some opt

Re: [osg-users] [osgPlugins] libjasper with jpeg decoder for jp2 plugin

2012-04-27 Thread Chris Hanson
> > I am trying to get JasPer to work with osg so I can have the jp2 plugin. I > have tried the standard distribution from their website and the modified > files in this thread. I am getting the following linker errors (I am only > showing the errors from release mode, debug is similar but not the

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Chris Hanson
On Thu, Apr 26, 2012 at 2:08 PM, Maia Randria < veneree.randrianari...@crulrg.ulaval.ca> wrote: > Hi, > Thank you for replying and for redirecting me to DI-GUY: very interesting > product ! > Our application should work within a CAVE and we plan to use VR Juggler + > OSG for that, I don't know if

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Chris Hanson
On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria < veneree.randrianari...@crulrg.ulaval.ca> wrote: > Hi Chris, > Thanks for your quick response. > Yes, I understood that these are add-ons but once added, OSG seems to be > "quite" similar to Delta3 ? This could be confusing, at least for me. > The

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Chris Hanson
> > > As others have pointed out, OSG is not a game engine. It's a scene graph > and should be used in this context (no pun intended). There are plenty of > rendering technologies that use OSG under the hood. When I went to IITSEC > last year, there were a lot of vendors using OSG underneath for re

Re: [osg-users] Current state of GLES2

2012-04-25 Thread Chris Hanson
> > I'm fuzzy on the shader stuff. For all my 3d dev, I just jumped into > using osg, and whatever I've built has been derived from > tutorials/examples given online. With the level of abstraction osg > provides, I haven't had to make any OpenGL calls directly, so when you > say "using the shaders

Re: [osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-24 Thread Chris Hanson
Just throwing out ideas -- what about using a fade LOD technique? I know it temporarily incurs a higher draw overhead of drawing a tile at two different LODs at the same time, but perhaps it would be worthwhile in your case. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://

Re: [osg-users] Current state of GLES2

2012-04-23 Thread Chris Hanson
> > different OpenGL versions, and I didn't design the original > application with OpenGLES in mind (no shaders, just simple geometry, > transforms and materials). You'll need the GLES2 shadergen code. > way to proceed? Does 'most' of OSG's basic functionality still work > with ES2? > Yes,

Re: [osg-users] Current state of GLES2

2012-04-23 Thread Chris Hanson
On Sun, Apr 22, 2012 at 9:11 PM, Eduardo Poyart wrote: > Hello, > Just to make sure I'm not missing anything, I'd like to ask this. What > is the current state of GLES2 in OSG? What should be done to enable > texturing? > > I think it worked ok for me, using the osgvertexattributes example to r

Re: [osg-users] Building new website, assistance appreciated!

2012-04-17 Thread Chris Hanson
On Tue, Apr 17, 2012 at 10:27 AM, Robert Osfield wrote: > Hi All, > I'm happy to add/change permissions of others, just let me know what > you'd like to contribute to and what types of rights you think you'll > need. > I would like to be able to contribute in the future but as of this month I'm s

Re: [osg-users] viewer.run(); vs while(!viewer.done() ) viewer.frame();

2012-04-08 Thread Chris Hanson
> > I do see that run() also adds a TrackballManipulator if one is not set. > I'm not setting a manipulator.. that was my problem. When I manually set > one, things work again. > > Specifically, the manipulator (any of the stock ones) perform an automatic home() operation that you were probably l

Re: [osg-users] viewer.run(); vs while(!viewer.done() ) viewer.frame();

2012-04-08 Thread Chris Hanson
> > According to all the documentation, these two code snippets should preform > the same - but they do not. > What do I need to do here that is missing from the documentation? For one, I think run() calls realize() if it hasn't been done already. > > > -Matthew Runo > ___

Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?

2012-04-06 Thread Chris Hanson
On Fri, Apr 6, 2012 at 2:55 PM, Zachary Hilbun wrote: > Hi, > I've seen debug environment variables in the OSG source code such as > "FATAL | WARN | NOTICE | DEBUG_INFO | DEBUG_FP | DEBUG | INFO | ALWAYS but > I haven't seen any documentation on what they do. Is there some > documentation on wha

Re: [osg-users] Graphics Card ID

2012-04-05 Thread Chris Hanson
> Is there a way I can figure out what card the screen is attached to? some unique ID of the hardware that I can pull at runtime? I think you'll have to realize a viewer window on each screen, then use a RealizeOperation to run a test like glGetString(GL_VENDOR) on each one, and presumably you

Re: [osg-users] [vpb] osgthreadedterrain example how to use?

2012-04-05 Thread Chris Hanson
> > thank you for the answer. i thought that my problem here : > http://forum.openscenegraph.org/viewtopic.php?t=10086 was referred to my > wrong use of osgTerrain inside OpenFramework but instead i was wrong. > I was also looking at visualization of big terrain with loading paged > tiles in diffe

Re: [osg-users] OSG-3.0.0 Windows Prebuilt Installer

2012-04-05 Thread Chris Hanson
On Fri, Mar 16, 2012 at 9:40 AM, JereM Matichard wrote: > Hi all, > I'm actually reading the OSG 3.0 guide from Wang Rui, and I wanted to know > if it was possible to get the v3.0.0 / v3.0.1 with the Windows installer > (actually I can get only the v2.9.9 max.) ? > I don't have an installer pe

Re: [osg-users] issues with osg on visual studio 10

2012-04-04 Thread Chris Hanson
On Mon, Mar 26, 2012 at 10:27 AM, Subhadip Ghosh wrote: > Hello > I have been trying to get osg setup and run with vs 2010 on a win7 x64 > machine but there are some linking issues that I just can't figure out. > > But on trying to compile I am getting a host of 'unresolved external > symbol' link

[osg-users] Google Summer of Code

2012-04-04 Thread Chris Hanson
A number of project I've worked with have made good use of the Google Summer of Code to make useful improvements. http://googleblog.blogspot.com/2012/03/new-kind-of-summer-job-open-source.html Do we feel like there are useful tasks to be done that might be do-able by a Summer of Code student?

Re: [osg-users] Website, Version control and Server migration

2012-04-03 Thread Chris Hanson
You might also consider whther Joomla has Wiki and forum modules of its own, that could share a common registration/login system. Drupal (a Joomla competitor, also Open Source) has basic and advanced wiki and forum modules that would leverage off Drupal's own core system, rather than having to

Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Chris Hanson
> > has any work been done in this direction yet? I need to port an > application using Nvidia PhysX (esp. particle fluids) to OSG in the next > few weeks and I wonder if there is anything better than this demo ( > http://forum.openscenegraph.org/viewtopic.php?t=1101&highlight=physx) > from 2009 t

Re: [osg-users] Any one has updated osgVrpn from Mike Weiblen to OSG-3.xx ?

2012-03-29 Thread Chris Hanson
I used it recently, but it was on 2.8.5. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital

Re: [osg-users] Falling off the NVidia fast path

2012-03-22 Thread Chris Hanson
I just wanted to follow up and note that GL_RGBA16 seems to have been the culprit. GL_RGBA16F_ARB performs fine. I don't get what's so unsupported about basic GL_RGBA16, but OSG dislikes it AND Nvidia Quadros dislike it. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http:/

Re: [osg-users] Update callback for text in HUD causing crash

2012-03-22 Thread Chris Hanson
Also, I learned from experience that HUD text you update on the fly should be marked DYNAMIC or you'll experience nasty evil. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG)

[osg-users] Falling off the NVidia fast path

2012-03-21 Thread Chris Hanson
I'm doing my 16-bit RTT work with GL_RGBA16 successfully now, though osg::Image doesn't like it much (I avoided the problem). However, recently, I've made some change that knocked me off the fast path onto software rendering(!) on some older hardware. My GTX 560M is just fine, but a Quadro FX 270

Re: [osg-users] 2nd Camera - disable CameraManipulator

2012-03-21 Thread Chris Hanson
On Wed, Mar 21, 2012 at 7:54 AM, Paul Griffiths wrote: > Hi, > I have included a second camera to my scene. > When I use the TrackballManipulator It effects every camera in the scene. > How do I stop this? > > Take a look at the osgprerender example. It shows how to set up the child pre-render

Re: [osg-users] Trans/Rot need for quad fill entire screen?

2012-03-20 Thread Chris Hanson
> > I need to pull back from the Quad for it to exactly fill the screen. > > You may be going about this wrong. What are you actually trying to accomplish? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scen

Re: [osg-users] Maintaining a reference to an osg node outside of osg

2012-03-16 Thread Chris Hanson
> > I'd be very grateful if someone could verify the above logic. If I'm > in the wrong here, I'd appreciate any advice pointing me in the right > direction. > > You should be able to do that (and you could probably use RTTI features to figure out what the OSG type/class mystery pointer was point

[osg-users] Problems rendering to and capturing/readin GL_RGBA16

2012-03-16 Thread Chris Hanson
A specialized tool I'm working on needs to have a 16-bit Alpha channel for post-render analysis. I render to a screen-sized texture (1920x1080 NPOT) and then read it back to the CPU side and assess the values. I originally developed it with 8-bit per gun RGBA (32-bit total) where it works fine

Re: [osg-users] osgDB::Options & osgviewer

2012-03-16 Thread Chris Hanson
And you can set them on the command-line with -O: -O Provide an option string to reader/writers used to load databases -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • Open

Re: [osg-users] [ANN] iOS Developer with OSG experience needed!

2012-03-16 Thread Chris Hanson
> > Our client, based in Central London is urgently looking for a skilled iOS > Developer to assist in a project currently set to last for a month. > A relatively new, yet established and exciting Digital Agency, there are > big opportunities for extended work. > > You don't really say whether yo

Re: [osg-users] [vpb] Multiple terrain layers and relative altitude heightmap

2012-03-15 Thread Chris Hanson
> > Chris Hanson wrote: > > I don't remember how VPB handles this anymore. I know I've done it > though. > > I recall what I did -- I actually used a crazy rendering trick to avoid the need for holes in the terrain. I believe you could mark the hole areas in

Re: [osg-users] Frame Rate "Decay" w/ SilverLining Integration

2012-03-15 Thread Chris Hanson
On Thu, Mar 15, 2012 at 12:32 AM, Christiansen, Brad < brad.christian...@thalesgroup.com.au> wrote: > Hi, > > ** > > I have come across the exact problem discussed on the forum here: > http://forum.openscenegraph.org/viewtopic.php?t=8287 which was posted May > 2011. > > The discussion describe

Re: [osg-users] [vpb] Multiple terrain layers and relative altitude heightmap

2012-03-14 Thread Chris Hanson
> > I'm considering using VPB instead of osgEarth for performance issue : we > need to provide a smooth user experience at 30-60 fps on midrange hardware. > And since a lot of data are static, I think VPB should give us better > performance, but maybe am I wrong ? > Have you TRIED osgEarth? Y

Re: [osg-users] [osgPlugins] My PNG plugin in missing after building OSG V 3.0.1

2012-03-14 Thread Chris Hanson
> > > libpng.so.3: cannot open shared object file: No such file or directory > The plugin can't be loaded because it depends on libpng and you don't > even have installed it. > I believe this should be either in my binary build, and/or in my 3rdpart dependencies download kit. > > -- > Alberto

Re: [osg-users] [vpb] Multiple terrain layers and relative altitude heightmap

2012-03-14 Thread Chris Hanson
On Wed, Mar 14, 2012 at 9:46 AM, Aurelien Albert < aurelien.alb...@alyotech.fr> wrote: > 1. I need to manage multiple "terrain layers". A layer is made of > elevation data and texture data. So I think to build a terrain database for > each "terrain layer" and then add all these database in the sam

Re: [osg-users] [osgPlugins] My PNG plugin in missing after building OSG V 3.0.1

2012-03-13 Thread Chris Hanson
On Tue, Mar 13, 2012 at 9:24 PM, Zachary Hilbun wrote: > You mentioned that "you need the libpng development libraries installed on > your system". The closest thing I have to that is ReaderWriterPNG.cpp > under OpenSceneGraph-3.0.1/src/osgPlugins/png. Is that it? Nope. You're looking for s

Re: [osg-users] Hiding a node from a single view

2012-03-13 Thread Chris Hanson
Nodemasks can be set on the Nodes, and each view can have a unique nodemask. The bitwise AND of the two must be non-zero for a Node to display in a view. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Gra

Re: [osg-users] place osgtext above moving object

2012-03-13 Thread Chris Hanson
On Wed, Mar 7, 2012 at 8:19 AM, jo mo wrote: > I have a scene with moving teams (represented as spheres) and I want to > place an osgText above each of these team such that the text movels along > the object. I tried the following code (teamPos is the node representing > the team, lat, lon and z

Re: [osg-users] OSG within firebreath?

2012-03-13 Thread Chris Hanson
> > Anyone have any code to share for browsers internet explorer, firefox and > any others on other systems other than windows? > If not ill get my head down, pretty good at this sort of stuff. > > I would think the osg4web work is the best place to start as it claims: >Currently the supported br

Re: [osg-users] OSG within firebreath?

2012-03-13 Thread Chris Hanson
Read this thread: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2011-April/050282.html -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 •

[osg-users] Mac: GLSL > 120?

2012-03-13 Thread Chris Hanson
http://lwjgl.org/forum/index.php?topic=4071.0 Apparently it's possible under Lion to get support for GLSL beyond 1.20 (#version 120). I'm not a Mac guy, so I figured I'd ask, is it possible to trigger this support from within OSG at this point? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...

Re: [osg-users] failed to read ".earth" file

2012-03-08 Thread Chris Hanson
2012/3/8 sqlserver_ok > i want to know ,when i use osgearth to make a program,i can't use > osgdb::readnodefile method to import a "*.earth" file to my scene .i just > want to know why i failed to do this ,and i want to know which Plug-in is > needed .my osgearth Version is the nearest version f

Re: [osg-users] osgdem

2012-03-08 Thread Chris Hanson
On Thu, Mar 8, 2012 at 9:04 AM, Olivier Camus wrote: > Hi, > > Is there some of you who have already build Osgdem on Windows? > > I do not success to build it (from VirtualPlanetBuilder project). > I have. osgEarth as well. Contact me privately. > > > -- > Chris 'Xenon' Hanson, omo

Re: [osg-users] flooding water

2012-03-02 Thread Chris Hanson
> > 1. osgRiver has an island file called river.3ds. how its made? 3dmax? > .3ds files are typically the product of 3DS Max, or other similar modeling tools that can export in that format. > 2. I can load an 3d model of urban area built using osggis there are roads > in it . I want to show the f

Re: [osg-users] flooding water

2012-03-01 Thread Chris Hanson
http://en.wikipedia.org/wiki/ANUGA_Hydro http://www.mssanz.org.au/modsim05/papers/nielsen.pdf >From the paper "The animation tool developed for AnuGA is based on OpenSceneGraph, an Open Source Software (OSS) component allowing high level interaction with sophisticated graphics primitives." -- C

Re: [osg-users] flooding water

2012-03-01 Thread Chris Hanson
On Thu, Mar 1, 2012 at 10:21 AM, Mohammed Rashad wrote: > > How to render a tide or tsunami flood using openscenegraph for urban area > is there anything already done for it? > I am even ready to develop one thing on top of OSG if someone shed some > light > OSGOcean can render water, but I don

Re: [osg-users] Scene as Texture

2012-02-28 Thread Chris Hanson
The osgprerender example shows how to setup a scene to render to a texture for use on a quad. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4

Re: [osg-users] Release built OSG libs with debug built app...

2012-02-27 Thread Chris Hanson
On Mon, Feb 27, 2012 at 11:34 AM, Shayne Tueller wrote: > All, > I believe this issue has been addressed before but I can't find the > previous discussion. Therefore I will ask again... > Is there a way to get Release-built OSG libs to play nicely with an app > that is built with Debug? Right no

Re: [osg-users] [ANN] OpenSceneGraph 3.0 Cookbook: ready for pre-order and code tests

2012-02-25 Thread Chris Hanson
rogramming-using-api-cookbook/book > And you may preorder it now or just wait for another month for its > publication. Thanks to Robert Osfield and the whole OSG > community, especially the technique reviewers: Torben Dannhauer, Vincent > Bourdier, and Chris Hanson, for your continuous cont

Re: [osg-users] osg, macosx-x86_64 imageio plugin color byte swap problem

2012-02-22 Thread Chris Hanson
On Wed, Feb 22, 2012 at 2:55 AM, Ulrich Hertlein wrote: > Hi Chris, > On 22/02/12 20:29 , Stephan Maximilian Huber wrote: > > I tested the imageio-plugin on os x 10.7 with an older 32bit build (from > > Nov 2011) and it works for me. I tested only png and jpg files. > I've also tested imageio on 1

[osg-users] osg, macosx-x86_64 imageio plugin color byte swap problem

2012-02-21 Thread Chris Hanson
I had a user contact me for some assistance on this issue. I'm not an OSX/imageio guy, so I don't know the ramifications of this, and I thought I'd throw it out for the wider community to comment on before proposing a patch. >From the user: >We have found some image color ordering issue on MacOS S

Re: [osg-users] Animated skybox? Feasible in OSG?

2012-02-21 Thread Chris Hanson
Mon, Feb 20, 2012 at 3:09 PM, Christian Buchner < christian.buch...@gmail.com> wrote: > Hi, > do you think doing an animated skybox is feasible using OSG? We would > like to do this on Windows using hardware-accelerated decoding of an > MP4 or H.264 or WMV file into a texture, so it does not suc

Re: [osg-users] Problem with osgEarth::ImageOverlay::setAlpha

2012-02-21 Thread Chris Hanson
> > I use osgEarth::ImageOverlay::setAlpha(float alpha) to change the > transparency of images, which was draped on terrain, just like what google > earth does, but this method seems has no effect at all! It also doesn't > work in the sample osgearth_imageoverlay. Is it a bug? > I use openscenegrap

Re: [osg-users] How to simulate dam-break process?

2012-02-21 Thread Chris Hanson
On Mon, Feb 13, 2012 at 6:12 AM, Tiger Woods <95713...@qq.com> wrote: > Hi,All > I want to simulate the process of a dam break. i have change data about > dam breach in different time . please give me some suggestion about how > can i do it ! > Thank you! > > This is really beyond the scope o

Re: [osg-users] Streaming audio

2012-02-20 Thread Chris Hanson
You might get better results asking on the osgAudio list: http://groups.google.com/group/osgaudio-users?pli=1 I have osgAudio working with local files, but when trying to play a remote > audio (http://www.example.com/audio.wav), it gives an I/O error. > > Is there a different way to load strea

Re: [osg-users] Etende light source example

2012-02-16 Thread Chris Hanson
OpenGL FFP lights are point light sources only. Generally you have to simulate non-point light sources with arrays of lights (FFP) or a custom shader (GLSL). No examples of either of these are included in OSG. What are you trying to accomplish? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...

Re: [osg-users] Missing parts of 3rdParty_VC10_x86_x64.zip

2012-02-10 Thread Chris Hanson
On Fri, Feb 10, 2012 at 10:17 PM, Terry Welsh wrote: > So is there a known better way to deal with freetype, png, and zlib > nowadays, or are they just missing? And if they're just missing, who > maintains those downloads and do you want me to try to compile them > and contribute them? > This

Re: [osg-users] How to create ive and 3ds files

2012-02-09 Thread Chris Hanson
> > What are you trying to create an IVE or 3DS file OF? >> > I want to create resources or osg files using code or some tool? > like islands.ive cow.osg. By looking at the cow,osg file i think its not > hard coded . its generated. so I would lke to know how it is generated? > The OSG and IVE

Re: [osg-users] How to create ive and 3ds files

2012-02-09 Thread Chris Hanson
On Thu, Feb 9, 2012 at 8:45 PM, Mohammed Rashad wrote: > How to create ive and 3ds files? > How osg generates those files? > Is it through code? If yes any example? > Does it uses any external tool? If yes which? > Your questions doesn't really make much sense. What are you trying to create

Re: [osg-users] [ANN] Job Opportunity in Houston

2012-02-07 Thread Chris Hanson
Please take your recruiting spam somewhere else. I don't see OSG relevancy anywhere in this job. On Tue, Feb 7, 2012 at 10:49 AM, Beth Deragon wrote: > Hello dear OSG-community, > > Open Position: Data Integration Specialist > > Aqumin seeks a Data Integration Specialist to work with our clients

Re: [osg-users] Compiling OSG for Android on Tegra2

2012-02-06 Thread Chris Hanson
You'll need to check with your debugging tools and see what's happening. There's no way for us to tell. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 •

Re: [osg-users] Case IN-sensitivity for osgDB when searching for files

2012-02-04 Thread Chris Hanson
On Sat, Feb 4, 2012 at 10:59 AM, Robert Osfield wrote: > Hi Chris, > There is an osgDB::FindFileCallback that you can attach to the > osgDB::Registry to override the default find behaviour, so here you > could override the case sensitivity. Thanks. I knew I should ask ahead of time for this rea

Re: [osg-users] Case IN-sensitivity for osgDB when searching for files

2012-02-03 Thread Chris Hanson
Thanks guys. That's exactly what I was envisioning. I didn't realize findFileInPath had that option, so that would make it easier than using BOOST. I'd guess the readfilecallback would call the normal read implementation. If it succeeded, it could return that, and if it failed, try  findFileInPath 

[osg-users] Case IN-sensitivity for osgDB when searching for files

2012-02-03 Thread Chris Hanson
Ran into a problem where models made on a Windows box didn't work on a Linux box because the modeler had stored texture filenames in the file in one case "foo.jpg" and the actual image file was a different case "foo.JPG". Obviously the solution is to fix the model, but unfortunately, I am dealt th

Re: [osg-users] FOV

2012-02-02 Thread Chris Hanson
On Thu, Feb 2, 2012 at 11:48 AM, Shaheed Khan wrote: > @ thanks for suggestion em able 2 creae black screen now :| > Also i trued to draw come reticules on created black screen using GL > functions but the colur of the drawn reticule is alwayz black no matter wat > color i set .. > Is any defau

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