Re: [osg-users] Laptop switchable graphics and OSG / OpenGL apps?

2011-09-12 Thread Martins Innus
J-S, Thanks for the update. Since Optimus is currently Windows-only anyways I think that's the path they'll choose. Just as an extra point, Ironhide lets you use Optimus under Linux. I haven't done any performance testing, but I was able to to manually activate the Nvidia card under

Re: [osg-users] Laptop switchable graphics and OSG / OpenGL apps?

2011-09-09 Thread Martins Innus
J-S, On 9/9/11 12:29 PM, Jean-Sébastien Guay wrote: However, our own OSG-based apps seem to not be recognized as needing the discrete graphics, and even adding a profile for our app's executable in nVidia Control Panel, telling it to force using the discrete graphics for that app, doesn't

Re: [osg-users] Laptop switchable graphics and OSG / OpenGL apps?

2011-09-09 Thread Martins Innus
J-S, Which version of the drivers are you using? I'm using 268.30, the most recent as provided by Dell specifically for my laptop. I have not tried any of the drivers on Nvidia's site. I'm using 280.26 from nVidia's site, and even creating a profile and setting that profile to run on

Re: [osg-users] VirtialPlanetBuilder-0.9.12 dev release tagged, and plans for VPB-1.0

2011-06-21 Thread Martins Innus
Robert, Builds fine with OSG 3.0rc2 on Mac OSX 10.6.7 64 bit. Martins On 6/21/11 9:13 AM, Robert Osfield wrote: Hi All, OpenSceneGraph-3.0.0 release seems to be going smoothly so it looks like I might have a little time this week to squeeze in getting VirtualPlanetBuilder to 1.0 as well.

Re: [osg-users] Question on OSX frameworks

2010-12-14 Thread Martins Innus
Hi Steven, On 4/24/10 6:04 AM, Stephan Huber wrote: Hi Martins, Am 23.04.10 20:12, schrieb Martins Innus: I've been using the frameworks generated by the latest CMake updates in my own projects under osx, and it works great. However it doesn't seem like its working for the osg provided

Re: [osg-users] OSG seems to have a problem scaling to multiple windows on multiple graphics cards

2010-10-19 Thread Martins Innus
John, Can't help much except to say I saw the same thing. I had access to a system when the GTX 470 cards came out that had 2 cards and 4 displays hooked up. We could never get one instance of our software spanned across the 4 displays to run as fast as 4 separate instances. Tried

Re: [osg-users] Develop for XP/Vista/Windows 7

2010-05-17 Thread Martins Innus
I was able to test on machines locally and had the same results on both Windows 7 and Vista with both ATI and NVidia graphics. It turns out that Visual Studio was including OpenGL32.dll in my .msi as an automatically detected dependency which I had never noticed. I removed that and

[osg-users] Develop for XP/Vista/Windows 7

2010-05-12 Thread Martins Innus
Is it possible to create a single OSG application that runs on XP, Vista and Windows 7? I develop under VS2003 on XP and create an installer package from within VS that has all the dll's and main exe in one directory. Until now we have only run our software on XP, but we just had a user try

Re: [osg-users] fbx writer texture support

2010-05-11 Thread Martins Innus
that feature hasn't yet been implemented. Talk to Sukender (http://sukender.free.fr/) to find out if it's on his to-do list, if not then your help will be appreciated ;) On 10 May 2010 18:29, Martins Innus min...@ccr.buffalo.edu mailto:min...@ccr.buffalo.edu wrote: Hello, Has anybody had

Re: [osg-users] fbx writer texture support

2010-05-11 Thread Martins Innus
this, I'll try to figure out whats going on in WriterNodeVisitor::apply(osg::Geode node). It appears that the triangles are being generated before the stateset of the Geode is queried. Martins On 5/11/10 8:39 AM, Martins Innus wrote: Michael, OK, I'll take a look. I saw code

[osg-users] fbx writer texture support

2010-05-10 Thread Martins Innus
Hello, Has anybody had luck converting textured models to fbx format using the writer in OSG? I narrowed it down to simple case of: osgconv skydome.osg skydome.fbx The resulting file when viewed in osgviewer is just a solid color. Converting that file back to .osg results in no

Re: [osg-users] Question on OSX frameworks

2010-04-27 Thread Martins Innus
that some of them, if used in an OSG file, may need additional frameworks, even if the app didn't. Now build the example app. You'll end up with all the libraries you need being copied into it. Bruce On Apr 23, 2010, at 11:12 AM, Martins Innus wrote: Hello, I've been using the frameworks

Re: [osg-users] Slave-cameras and update-callbacks

2010-04-27 Thread Martins Innus
Stephan, See Robert's response below in a thread entitled setUpdateCallback fails under slave-camera Martins Hi Peter, The update traversal is currently only applied to the View's SceneData, not the individual Camera's subgraphs. This is typically desirable as you wouldn't want to run

[osg-users] Question on OSX frameworks

2010-04-23 Thread Martins Innus
Hello, I've been using the frameworks generated by the latest CMake updates in my own projects under osx, and it works great. However it doesn't seem like its working for the osg provided applications. I build the frameworks and application bundles using svn from yesterday. Then when i

Re: [osg-users] looking for a terrain database building

2010-04-20 Thread Martins Innus
Terry, I have a couple of suggestions based on our use: 1. Units. My database defaults to being built in degrees. I would prefer meters, which can be achieved using the --range option. Not sure here. Our source data is GeoTiffs in feet, and the resulting DB units are feet, without

Re: [osg-users] looking for a terrain database building

2010-04-02 Thread Martins Innus
Hi Terry and J-S, Hi Terry, Hi J-S. When you convert a file to .flt and then back to .ive, your PagedLOD nodes are lost. I meant converting the leaf tiles. Unless I'm mistaken (it's been a while since I analyzed the structure so I might remember wrong), in a VPB database, you have a

Re: [osg-users] need help with cmake / osg / os x / frameworks

2010-03-26 Thread Martins Innus
? Le 24 mars 10 à 18:01, Stephan Maximilian Huber a écrit : Hi Martins, Am 24.03.10 16:03, schrieb Martins Innus: Have you made any progress on this? I tried your files and got similar behavior with respect to the osgViewer headers

Re: [osg-users] need help with cmake / osg / os x / frameworks

2010-03-24 Thread Martins Innus
Stephan, Have you made any progress on this? I tried your files and got similar behavior with respect to the osgViewer headers in the framework. Although I don't even get an api directory in osgViewer.framework/headers/ Let me know if you have any news files to test. I'll continue to

Re: [osg-users] Mac Serializer Compile Error

2010-03-19 Thread Martins Innus
I have attempted to add a ADD_GLINT_SERIALIZER for the cases where I got errors. I did as Robert suggested and just blindly cast to int. Figured I'd post here first instead of to submissions since I have no idea if this will break other builds, but it allows the serializers to compile for me

Re: [osg-users] Mac Serializer Compile Error

2010-03-18 Thread Martins Innus
Wang Rui, Looking at gl.h under the different SDK's here are the typedefs: 10.4 : long 10.5 : int 10.6 : int So I'm not sure what that means in terms of being able to support different types with the serializer. Martins On 3/17/2010 11:15 PM, Wang Rui wrote: Hi Martins, I

[osg-users] Mac Serializer Compile Error

2010-03-17 Thread Martins Innus
Hello, I get the following 2 errors when trying to compile the latest svn on a Mac running 10.6 but using the 10.4 SDK. This compiles fine using the 10.6 SDK with gcc-4.2, but since the 10.4 SDK requires gcc-4.0, I assume its a compiler quirk. Any suggestions on how to get around it?

Re: [osg-users] help with osgCluster...

2009-12-21 Thread Martins Innus
...@lists.openscenegraph.org] On Behalf Of Martins Innus Sent: Friday, December 18, 2009 11:27 AM To: OpenSceneGraph Users Subject: Re: [osg-users] help with osgCluster... Shayne, We run it under linux and if I remember correctly, it just broadcasts out to the local subnet based on whatever your

Re: [osg-users] help with osgCluster...

2009-12-18 Thread Martins Innus
Shayne, We run it under linux and if I remember correctly, it just broadcasts out to the local subnet based on whatever your broadcast mask is set to. If you have multiple network interfaces, I think there is a spot in the socket setup to specify which one you want. I don't have the code

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Martins Innus
Hi, I'm having trouble getting this to run. Machine Specs: Windows XP Visual Studio 2003 NVIDIA Quadro FX 1600M OSG 2.8.1 Compiled osgOcean with FFTSS and it builds fine. With my display set to 1920x1200 at 16 bit color I get the following:

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Martins Innus
- depth of field g - glare G - godrays Regards, Kim. From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus Sent: Wed 17/06/2009 15:16 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi, I'm having

[osg-users] 3D HUD Elements

2009-04-10 Thread Martins Innus
Hello, I've got a HUD working great with an osg::Camera attached to the scenegraph like in the examples with the orthographic projection, POST_RENDER, etc. Now I want to add a simple 3D axis element, like they have in modeling software that spins around based on your view and am having some

Re: [osg-users] Skybox example problem

2009-04-07 Thread Martins Innus
If its the vertex program example, I had the same issue when using it with a large scene. The skybox would disappear as you zoomed out. If I increased the size of the Shape Drawable Sphere that the skybox was mapped to, everything worked fine, so it seems like it was being clipped by the

Re: [osg-users] --tile-terrain-size in VPB

2009-03-24 Thread Martins Innus
doesn't, which makes sense. Is this something you'd accept a change for to be included in VPB? Not sure what the performance implications would be, or how extensive the changes would need to be. Martins Martins Innus wrote: Robert, What fun would it be if people didn't abuse your code :) I

Re: [osg-users] Image Resolution in VPB

2009-03-23 Thread Martins Innus
for the image being pixelated? VPB typically generates databases that use linear texture filtering. Robert. 2009/3/19 Martins Innus min...@ccr.buffalo.edu mailto:min...@ccr.buffalo.edu Robert, Thanks. Using -e with appropriate options did exactly what I wanted, except for a slight

Re: [osg-users] --tile-terrain-size in VPB

2009-03-23 Thread Martins Innus
precision is becoming an issue, although I'd be surprised by this one. I really would very strongly recommend that you stick to defaults unless you really know what you are doing, the defaults are chosen for a good performance and scalability. Robert. 2009/3/23 Martins Innus min

Re: [osg-users] Image Resolution in VPB

2009-03-19 Thread Martins Innus
the region. If you want to force the resolution to be the same then just use the image and height res option. I can't recall what they off the top of my head, run osgdem --help to list them all. Robert. On Mon, Mar 16, 2009 at 6:12 PM, Martins Innus min...@ccr.buffalo.edu mailto:min

[osg-users] Image Resolution in VPB

2009-03-16 Thread Martins Innus
Hello, I'm using VPB to generate a terrain database with 2ft resolution elevation data and 1 ft resolution imagery. What I'm trying to do is make the imagery in the highest resolution tiles have the exact same resolution as the source imagery and also still be a power of 2 for the image

[osg-users] Loss of Precision in .osg files

2008-10-17 Thread Martins Innus
Hello, I was having trouble getting my models lined up when converting them to .osg format. Attached are just the tops of the files from doing a: osgconv cow0.osg cow1.osg You can see that the one element of Matrix loses precision. Any thoughts on increasing the default precision for

Re: [osg-users] mac -install_name

2008-05-27 Thread Martins Innus
Andy, I use install_name_tool -change . and install_name_tool -id ... in a script as a Run Script Build phase. I don't know if you can do it in XCode directly. Seems to work. Let me know if you need more info and I'll dig up the exact script. Martins Andy Skinner wrote: I’ll admit

Re: [osg-users] mac -install_name

2008-05-27 Thread Martins Innus
hoping I can do something in the link commands and avoid having to patch up the files. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martins Innus Sent: Tuesday, May 27, 2008 1:03 PM To: OpenSceneGraph Users Subject: Re: [osg-users] mac

[osg-users] Loss of Precision in .osg and .dae files

2007-10-03 Thread Martins Innus
Hello, I was having trouble getting my models lined up when converting them to collada or .osg format. Attached are just the tops of the files from doing a: osgconv cow0.osg cow1.osg You can see that the one element of Matrix loses precision. Any thoughts on increasing the default