Hi,
Today I released the next precompiled 3rdParty package for Windows.
It is built with Visual Studio 2017 and Plattform toolset v141. The small
package is already published and linked in the usual places.
I hope to publish the full package within the next week.
Best regards,
Torben
--
Hi,
I Don't know it by heart, but you can download the source package from
osgvisual.org, the package contains build instructions as well.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70525#70525
Robert,
don't worry, enjoy your week :)
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69133#69133
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.or
Hi,
I'm happy to announce the release of the updated 3rdParty package for Windows.
You can download it on http://www.osgvisual.org/wiki/Downloads
It is compiled using VS2013 Update 4 in 64 bit (x64).
It contains the following libaries in their newest stable release:
zlib-1.2.8
png-1.6
Hi,
I solved the issue: as long as collada is compiled with support for Version 150
AND 141, it is not able toe decide properly and mixes things.
Compiling collada only with DOM version 141 support makes things working.
Thank you!
Cheers,
Torben
--
Read this topic online here:
Hi,
I compiled current master OSG with collada dom 2.4.0.
It compiled and linked fine.
However, as soon as I try to load a collada file (diningroom.dae), it crashes
with a NULL Ptr Access in >
osg145-osgDBd.dll!osgDB::Registry::ReadNodeFunctor::doRead(osgDB::ReaderWriter
& rw={...}) line
Hi Robert,
The issue is fixed.
Sorry for the noise, it was a malformed VisualStudie project.
Everything works as expected!
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68951#68951
___
Hi Robert,
yes I build it as usual. Maybe they changes things on their side, will look
into it again. thanks!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68940#68940
___
osg-users
Hi robert,
I'm working on a new release of the windows 3rdParty package.
The gif plugin makes still problems. It compiles well ,but throws errors while
linking..
error LNK2019: Unresolved external symbol "reallocarray" in function
"DGifSlurp".
D:\OpenSceneGraph\OpenSceneGraph-trunk_x64\
Terry,
you are right, I'll add it.
Thanks,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57434#57434
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph
Terry,
Thank you for your clarification!
My currently knowledge (which might be false) is that you can choose the target
system by a) using another SDK to compile and use libs compatible to XP, and b)
by defining the subsystem version for the linker.
This modified linking affects two things: Th
Hi,
Today I finished also the full package. It is already uploaded and linked in
the OSG download page.
Best regards,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57420#57420
___
osg-user
:) thanks!
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57419#57419
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegrap
Hi, Robert,
it is not deprecated per se,
but as stated here:
http://blogs.msdn.com/b/vcblog/archive/2013/07/08/mfc-support-for-mbcs-deprecated-in-visual-studio-2013.aspx
,
they had to maintain/install/deploy too many flavors of MFC.
To optimize it they decided to put multibyte support in a se
Hello dear OSG-community,
Sorry again for my long absence:
PhD finished: check
Married: check
- now it's time to dive into OSG again :)
As Visual Studio 2012 's C++ compiler is even after Update 4 quite buggy, I
switchted to VS2013 asap, since there are (at least) my annoying VC bugs fixed
by
Hi,
I'm currently working on the Windows 3rdParty precompiled dependency package
for Visual Studio 2013.
During my test compilations with OSG trunk I discovered that Microsoft droppen
MB support for MFC in VS2013. This is used by OSG's MFCViewer example.
I tried to switch the project ot unicod
Hi,
Im compiling various projects including OSG on windows 8 with VS 2012 and
VS2013 - I have no problem with such an error. Is your computer integrated into
a AD domain?
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57409#57409
Hi Kantaki,
as you can read here
(http://www.umich.edu/~eecs381/handouts/C++11_smart_ptrs.pdf), C++11 smart
pointers are simply classes (as osg::ref_ptr are) and not part of the
underlying low level infrastructure.
Therefore I doubt that there is a significant advantage compared with OSG smart
Hi,
nice! It seems my last (second) submission regarding CMake adaptions to the
updated precompiled 3rdParty package was lost, I'll send it again tonight, it
would be great to see it in OSG 3.2.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/vie
Hi,
I'm using .ac also inside OSG to import Fligtgear models and to use them inside
my OSG programs.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55344#55344
___
osg-users mailing
Hi,
Sorry for the typos, I'm on the road.
Full Story of the Qt bug:
https://bugreports.qt-project.org/browse/QTBUG-29719?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#issue-tabs
First reported MS bugreport:
https://connect.microsoft.com/VisualStudio/feedback/details/781
oops, I forgot to provide the information about the VS2012 compiler bug I sent
yesterday to Luc:
I used VC2008 until 12/2012 and my upgrade was hardware related so I decided to
push it to the limits and to buy the VS2012 with the brand new XP support –
until then it was a black box regarding q
Dear Chris, Luc, Laurens
you are right, the question is what we _could_ do ;)
Thanks for your offer, maybe we can set up such an automated build system.
What in detail does the software you call Conductor?
On my side, I built the package very sporadic, usually triggered by new
libraries I requ
Hi,
I updated the packages to V8a for the first set of error corrections.
I'm on the road for the next days so it will take some days until I can fix the
collada und ASIO error.
Have a nice weekend,
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org
Hi,
I tried to compile restHHTP plugin and failed with lots of compilation errors.
The documentation is very spare, so I tried to get some infos here, then I will
pimp the CMAke files.
What kind of asio do I need?
the boost version or standalone?
Which CMake variables do I have to set? There ar
Hi,
thanks for the collada hint, the I'llswitch back to 2.3.1 and 1.4
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55246#55246
___
osg-users mailing list
osg-users@lists.openscenegr
Hi,
yes I discovered that also. And i have some other issues with collada etc, YOu
may have missed that becvause my requried CMAKE changes are not yet merged into
OSG.
Ill work on all that and will upload an updated package in the next days.
Thanks,
Torben
--
Read this topic o
Chris,
I agree regarding the collaboration.
Do have a fully scripted build process? In my case it its manual, but I have
documented it in the privided source package quite detailed - I think it is a
matter of time to script it completely.
However, how often do you update your package?
In my cas
Hi,
For the full package of my VS2012 precompiled 3rdParty package,
I want to integrate collada. Unfortunately I'm not aware of the current Colada
status of OSG.
Can I use collada 2.4.0? Which DOM should I use? 1.4 ? 1.5?
Thank you for your help!
Cheers,
Torben
--
Read this to
Jan,
I have update my 3rdParty Package for VS 2012 Update 3 (v110). please visit the
dependency page on the homepage to get the link.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55233#55233
Hello dear OSG-community,
after a long time of absence, I am pleased to present you my updated 3rdParty
Package for OpenSceneGraph.
It is compiled with Visual Studio 2012 Update 3 in 32 and 64 bit and uses
platform toolset v110. Therefore it is not compatible with Windows XP, please
use Window
Hi,
I implemented a distortion frame for for OSG for A 6 channel helicopter
simulator last year.
I was absent for several month due to my PhD thesis but it is finished today,
so I'll plan to dive into it again in the next days/weeks
My further plans are to clean up the code, introduce it into O
Hi,
Have you looked at osgPoster?
thanks,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54421#54421
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.o
Robert,
I think it's better to check it in.. Others would have the opportunity to
participate or evely siltently read the code and learn. Maybe there aer others
out there reading changes and try to learn as I do it usually ( If time
permits).
Regards,
Torben
--
Read this topic
Hi,
that sounds good, I think the tools section is sufficient, no need to add a new
instance with all of its maintenance tasks.
I was just curious because one (far) day trac might be closed forever.
Thank you for all your migration work anyway!
Cheers,
Torben
--
Read this top
Jordi,
great job, thank you for your effort!
One question: What will happen to the VirtualPlanetBuilder website?
There are some helpful tutorials which should survive :)
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52449#52449
Hi,
Ive added an Spacemouse implementation in osgVisual. it does not use DirectX
but currently my implementation only works for windows since it uses COM
objects.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52372#52372
___
Hi,
you could change the frame scheme from CONTINUOUS to ON_DEMAND.
Or look into viewers run() function and perform the different traversal calls
per frame manually.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51438#51438
_
Hi,
Currently I'm migration (non-voluntary) to Windows 8 X64. so I decided also to
upgrade my Build Env from VS2008 to VS2012.
I'll build my 3rdParty Package for VS2012 but this will take some days/weeks. I
plan to provide it as a minimum and a full package this time.
I'll drop a notice if it i
Hi,
What is the current status of this issue?
Currently I'm working with openthreads and learn a lot, but as the
threadstartedreported,
the application crashes more or less frequently if I use the notify macro
heavily.
Thank you!
Cheers,
Torben
--
Read this topic online here:
Hi,
My approach to learn about the depndencies was to built OSG with the mandatory
plugins only (CMAKE will tell you) and then added all optional plugins
/dependencies I wanted to use.
This helps to learn which feature is based on which plugin - but of course this
approach is quite time consum
Hi,
it depends entirely on the scene, it can be thousands of frames or just 1 frame
per second.
Generally OSG scales very well with large scenes, but finally it depends on
your scene and how effective are you using the available hardware.
Cheers,
Torben
--
Read this topic onlin
Hi,
In fact QThread::currentThread returns a QThread.
maybe you want to use qobject_cast instead of other casts, it is has some other
advantages
(http://lists.qt.nokia.com/pipermail/qt-interest/2010-October/028327.html).
Cheers,
Torben
--
Read this topic online here:
http://fo
Hi David,
I assume you do not want to max out the LOD at runtime but at harddisk, right?
In this case, it is easy: I've extended osgFileCache some month ago. It
supports now also files from local sources. With its ability to limit the
caching to certain extend and certain level, you can run it
Hi David,
I assume you do not wand to max out at runtime but at harddsik, right?
In this case, it is easy: I've extended osgFileCache some month ago. It
supports now also files from local sources. With its ability to limit the
caching to certain extend and certain level, you can run it multiple
Hi Shayne,
>
> On the distortion correction, is there really any need for pixel level
> distortion? That would seem very expensive. I would think that
> textureCoodinate distortion is more than sufficient with a reasonable mesh
> resolution. I haven't seen the need for pixel level distortion
Hi,
you can also have a look at osgvisual.org, we are currently working on a new
distortion framework w'll submit once it is finished. We have already a 6
channel helicopter simulator with a specrical screen working with that
software, only the manual setup via mouse is not working yet.
Here a
Hi,
you can open the task files vpbmaster creates to compare vpbmasters osgdem call
with your osgdem call. Compare the parameters to get the difference.
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49313#49313
_
Hi,
I havn't tested it, but with the simplifier you can create the differend LODs,
then you can mount them together as a paged LOD model.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49204#49204
_
Hi,
I would have some intersting topics to talk about, unfortunately I cannot join
the siggraph this year (again..).
Nevertheless, for next year I plan to visit SIGGRAPH the first time.
I hope the new OSG geometrical distortion framework will be finished and
submitted, also the CiGi interface sh
Hi Bastien,
we are working on a geometrical distortion and blending framework for OSG, the
first simulator (helicopter simulator, 6 channels, spherical screen) is already
working (see www.osgvisual.org)
there is some work left to do, but once finished we will integrate it into
osgVisual and lat
Hi,
have you looked ath the databasepager? It supports multithreading and can be
configured regarding its multithreading behaviour.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49063#49063
___
Hi,
No finally I faileds to set NVTT+Cuda working. It compiled but never run. So
finally I skipped this feature, but it is still written down in the osgVisual
tutorial I wrote.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48929
Hi Sebastian,
have you checked the VPB wiki, there is a tutorial how to patch datasets:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/PatchExisting
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48828#48828
Hmpf
thanks for the tip!
I must have been very tired to overlook this very simple access *shame*
Thank you!!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48715#48715
___
osg-user
Hi,
If the slave is set to RELATIVE_RF (default), then the slaves view matrix and
projectionmatrix is overwritten each frame by multiplying the min camera matrix
with the slaves offset matrix.
Therefor I do not want to change to slaves matrix but the slaves offset matrix.
It seems I have to wr
Hi,
I would like to change a slave cameras viewOffset and projectionOffset matrix
_after_ I added the camera via viewer->addSlavecamera(camera,
viewoffset,projOffset).
Is there a interface to set the offsets later on? I haven't found anything.
What would you recommend to achieve the desired fun
Hi,
you could also use Xen as Virt technology. There you can pass through hardware
devices and also graphics adapter for exclusive usage in a VM. But If you want
to virtualize Windows you need a VT/Pacifica enabled CPU, because Xen is a
paravirt solution.
Cheers,
Torben
--
Rea
Hi Bob,
> I tried OSG 3.0.1 and Qt4.8.2 in Fedora 14 x86The
> QFileDialog::getOpenFileName(.) problem remains.
I agree, but apparently not all problems are solved, so good luck with the
trunk tests.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph
Hi eqw,
thanks for trying.
My point was that the error may be solved already, so on errors it may be
worth to update all involved major libs like Qt and OSG to the newest version
before someone starts to hunt down the bug..
Cheers,
Torben
--
Read this topic online here:
http:
Hi,
Can you please verify the conflict with OSG trunk and the stable Qt 4.8.2 ?
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48509#48509
___
osg-users mailing list
osg-u
Hi,
yes this function is called node tracking. You can track a node and configure
which degrees of freedom your camera should provide.
There is a default Nodetracker-Manipulator in OSG. You just have to set the
Node you want to track.
Cheers,
Torben
--
Read this topic online
Hi Bruce,
osgdem is the singlethreaded tool. Use vpbmaster to split the build into
smaller pieces and run them multithreaded, even on different systems. vpbmaster
invokes osgdem to process the tasks.
I have used it on windows 7, basically it runs without problems. Be aware the
NTFS or Storage
Hi Braden,
I suppose you have distributed your Qt libraries but not the plugins. Qt
compiles most image formats as plugin by default. Your VS is aware of the full
Qt Installation, but maybe not your machine. In short, you have to distribute
the Qt libs (qtroot/bin/*) as well as the image format
Hi Martin,
I havend tried it, but usually you should be able to contruct QImages or
QPixmaps with the resources identifier and then you cann pass the loaded data
to OGL.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47531#47531
Hi all,
sorry for being offlist, I was is Barcelona for 6 days :)
@Robert : how do we process with related projects like VirtualPlanetBuilder?
@ Jordi: Would it be worthwhile to add a page where you list the installed
joomla modules/techniques to allow related projects like osgEarth or osgVisual
Hi Jordi,
the automatic content creating sounds great, so its easy to communicate new
updates .
currently I have no nice banner available, but I would like to provide one in
some weeks or month.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/vie
Hi,
I personally prefer the design on http://webkeux.com/osg/ over the one on
openscenegraph.com
regarding the beginner stuff: I suggest we differentiate betwen "Getting
started" and "Setup a BuildEnvironment".
As I started with OSG in 2009, the biggest hurdle was the build environment.
These
Pong
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47136#47136
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Robert,
that sounds good :)
btw: the registration email of openscenegraph.com ist still not delivered to my
Email server.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47060#47060
_
Hi Robert,
I have dedicated servers in a data center. If you need storage place for all
the OSG packed files like releases, dependencies, additional files and others I
can provide webspace with gigabytes of size and terabyte of traffic with FTP
Upload (or any other protocaol you prefer)
Just g
Hi Martin,
yes, my error also claims to happen in the vector header, but the question is
what causes it, the code inthat file is used for longer times.
regarding the 4.2 and older graphics you may be right! Anyway, I'm happy I
still have a chance to avoid a complete reinstall of my machine :)
Hi Martin,
interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10
Driver: OSG in 32 bit and in 64 bit has the error)
My thread is http://forum.openscenegraph.org/viewtopic.php?t=10161
Please verify that your error occurs in all aplications using (and therefor
compiling) shad
Hi,
I've now access again to my office PC. OSG runs fine on that machine, it seems
my build environment ist totally screwed up ( waah I 'love' windows
reinstalls...)
Sorry for the noise!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.p
Hi,
Congratulations to your new book! I received my copy 2 days ago!
I'm looking forward to play with some of your recipes :)
Best regards,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46717#46717
___
Hi Paul,
I added the output with OSG_NOTIFY_LEVEL = DEBUG yesterday by editing the post
in the forum, but I forgot that all post edits are not forwarded to the mailing
list.
I use 64 bit OS but the application itself is 32 bit. The error accurs in the
32 bit application as well as in the 64 bi
Hi,
I've have updated my OSG to rev 13056 today. all standard examples work fine,
but all examples using shaders (and my own code also using shaders) crash.
The error description is a "vector subscript out of range" somewere deep in the
VS internals.
I've rebuild OSG clean from scratch but the
Hi Sergey,
why don't you use OSGs standard nodetrackermanipulator?
You can track a node and configure which DOF are controllable via the
manipulator.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46175#46175
Hi Rui,
I'm looking forward to get your new book!
I'll play with the online code repository these days and give you feedback!
Best regards,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45798#45798
__
Hi Robert,
My build on Win7 VS 2008 Sp1 workd as expected :)
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45772#45772
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Robert,
OSG compiles and runs as expected on Kubuntu 10.04
I'll compile it on windows 7 with VS2008 Sp1 today evening.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45704#45704
___
Hi,
I came across the Qt blogs regarding the threaded rendering. Especially the
first one is interesting.
http://doc.qt.nokia.com/qq/qq06-glimpsing.html#writingmultithreadedglapplications
http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/
Cheers,
Torben
--
Read this t
Hi,
I'm the maintainer of osgVisual.
What is your problem with downloading the code via SVN?
the link is: http://www.osgvisual.org/svn/osgvisual/osgVisual/trunk/
Cheers,
Torben
P.S.: The last half year I was occupied by preparing/processing a new large
terrain database, so don't be shocked t
Hi,
For all of you who had the same problem:
Here is a tutorial how to avoid the pitfalls and extract parts of a terrain
database to use it as a standalone database.
>ou can find it on
>http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/ExtractLimitedPartDatabase
Cheers,
Torben
Hi Andrey,
OSG is an open source project without a big company behind it. The developers
are not paid for developing OSG, they spent their spare time to enhance OSG.
You can image the OSG development is always competitive to hobbies, family and
of course to paid work.
If YOU were an expert in c
Hi,
you could use Blender and the osg exporter.
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44987#44987
___
osg-users mailing list
osg-users@lists.openscenegraph.org
ht
Hi,
I think he meant the new Qt 4.8.0 threading capability of it's OpenGL
integrations.
Qt now provides out of the box the possibility to run the openGL rendering in a
thread. Now maybe OSG can be used as it is without "manual triggered rendering"
to serve the Qt eventloop as well..
But I don
Hi,
I use SRTM full dataset and some hires inlays from
http://www.viewfinderpanoramas.org/dem3.html (1arcs Alps and north europe data)
and a commercial hi-res inlay.
this data is according to gdalinfo correct, and it could be build with an
overlay texture, but as apure DEM model it failed.
due
Hi Brad,
that would be great!
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44764#44764
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.opensc
Hi Robert,
this issues seems to be independent from reprojection aspects:
it occurs as soon as a database setup contains DEM data wich is not covered
with texture data.
All data is reprojected in the corrected way.
Regarding the latter I am sure because I used exactly the same data later on
for
Hi Shayne,
Yesterday me large database finished after more then one month precessing on 12
threads. Maybe we can now fix this issue.
It's interesting that osgdem can build the identical database without errors!
I'll try to recreate the problem in a small DB in the next week.
Thank you!
Cheer
Hi,
use dependencywalker to get an idea which dll is missing. additionally read
windows' application log to get an more etailed error description.
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44582#44582
Hi,
sorry, I can't help you: I use VS 2008 in 32 and 64 bit.
Good luck!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44573#44573
___
osg-users mailing list
osg-users@lists.openscen
Hi,
You should post which OS version and which VS Version you use.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44571#44571
___
osg-users mailing list
osg-users@lists.openscenegrap
Hi ,
@ Chris I have a physical root server, and I use XEN for my own virtualization.
In some month I plan to upgrade to a newer version with more RAM
(http://www.hetzner.de/en/hosting/produkte_rootserver/ex4)
It has a 100Mbit connection with 5 TB traffic per month. All above has only a
10Mbit c
Hi, Robert et Al,
what are the current plans regarding the website changes (new server, new
software)?
If have a (rented) root server in south Germany, if it helps I would help out
with resources (psql database or whole virtual machine) and you can relocate
the Database or whole site if you w
Hi Gambr,
I'm happy you got at least that piece of information. Good luckwith your bug!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44435#44435
___
osg-users mailing list
osg-user
Hi Gambr,
no reason to be disappointed :)
I'm sure every one would like to fix it, but unfortunately is such software
often coded without funding and naturally the engineers have their job in
competition to fixing bugs.
However.. like every one else you could dive into the code and improve you
Hi,
you can Control whether it should store the textures internally or externally.
the default is internally.
BTW: What are your performance requirements?
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44263#44263
___
Hi,
by the way:
>
> &*Terrain
>
&* annihilates itself - the adress of the content of an pointer is the pointer
itself, so "Terrain" would be sufficient.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44021#44021
1 - 100 of 490 matches
Mail list logo