[osg-users] [ANN] 3rdParty package precompiled with Visual Studio 2017 released

2017-03-22 Thread Torben Dannhauer
Hi, Today I released the next precompiled 3rdParty package for Windows. It is built with Visual Studio 2017 and Plattform toolset v141. The small package is already published and linked in the usual places. I hope to publish the full package within the next week. Best regards, Torben --

Re: [osg-users] [build] NVTT 3rdParty x64 libs for OSG...

2017-03-22 Thread Torben Dannhauer
Hi, I Don't know it by heart, but you can download the source package from osgvisual.org, the package contains build instructions as well. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70525#70525

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-24 Thread Torben Dannhauer
Robert, don't worry, enjoy your week :) Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69133#69133 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.or

[osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-22 Thread Torben Dannhauer
Hi, I'm happy to announce the release of the updated 3rdParty package for Windows. You can download it on http://www.osgvisual.org/wiki/Downloads It is compiled using VS2013 Update 4 in 64 bit (x64). It contains the following libaries in their newest stable release: zlib-1.2.8 png-1.6

Re: [osg-users] Crash using current OSG master with collada dom 2.4.0

2016-10-20 Thread Torben Dannhauer
Hi, I solved the issue: as long as collada is compiled with support for Version 150 AND 141, it is not able toe decide properly and mixes things. Compiling collada only with DOM version 141 support makes things working. Thank you! Cheers, Torben -- Read this topic online here:

[osg-users] Crash using current OSG master with collada dom 2.4.0

2016-10-12 Thread Torben Dannhauer
Hi, I compiled current master OSG with collada dom 2.4.0. It compiled and linked fine. However, as soon as I try to load a collada file (diningroom.dae), it crashes with a NULL Ptr Access in > osg145-osgDBd.dll!osgDB::Registry::ReadNodeFunctor::doRead(osgDB::ReaderWriter & rw={...}) line

Re: [osg-users] svn and git versions builds fail

2016-10-10 Thread Torben Dannhauer
Hi Robert, The issue is fixed. Sorry for the noise, it was a malformed VisualStudie project. Everything works as expected! Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68951#68951 ___

Re: [osg-users] svn and git versions builds fail

2016-10-10 Thread Torben Dannhauer
Hi Robert, yes I build it as usual. Maybe they changes things on their side, will look into it again. thanks! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68940#68940 ___ osg-users

Re: [osg-users] svn and git versions builds fail

2016-10-10 Thread Torben Dannhauer
Hi robert, I'm working on a new release of the windows 3rdParty package. The gif plugin makes still problems. It compiles well ,but throws errors while linking.. error LNK2019: Unresolved external symbol "reallocarray" in function "DGifSlurp". D:\OpenSceneGraph\OpenSceneGraph-trunk_x64\

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-24 Thread Torben Dannhauer
Terry, you are right, I'll add it. Thanks, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57434#57434 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-24 Thread Torben Dannhauer
Terry, Thank you for your clarification! My currently knowledge (which might be false) is that you can choose the target system by a) using another SDK to compile and use libs compatible to XP, and b) by defining the subsystem version for the linker. This modified linking affects two things: Th

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-23 Thread Torben Dannhauer
Hi, Today I finished also the full package. It is already uploaded and linked in the OSG download page. Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57420#57420 ___ osg-user

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-23 Thread Torben Dannhauer
:) thanks! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57419#57419 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegrap

Re: [osg-users] MFCViewer and MS Visual Studio 2013 = problem

2013-11-22 Thread Torben Dannhauer
Hi, Robert, it is not deprecated per se, but as stated here: http://blogs.msdn.com/b/vcblog/archive/2013/07/08/mfc-support-for-mbcs-deprecated-in-visual-studio-2013.aspx , they had to maintain/install/deploy too many flavors of MFC. To optimize it they decided to put multibyte support in a se

[osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-22 Thread Torben Dannhauer
Hello dear OSG-community, Sorry again for my long absence: PhD finished: check Married: check - now it's time to dive into OSG again :) As Visual Studio 2012 's C++ compiler is even after Update 4 quite buggy, I switchted to VS2013 asap, since there are (at least) my annoying VC bugs fixed by

[osg-users] MFCViewer and MS Visual Studio 2013 = problem

2013-11-22 Thread Torben Dannhauer
Hi, I'm currently working on the Windows 3rdParty precompiled dependency package for Visual Studio 2013. During my test compilations with OSG trunk I discovered that Microsoft droppen MB support for MFC in VS2013. This is used by OSG's MFCViewer example. I tried to switch the project ot unicod

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-22 Thread Torben Dannhauer
Hi, Im compiling various projects including OSG on windows 8 with VS 2012 and VS2013 - I have no problem with such an error. Is your computer integrated into a AD domain? Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57409#57409

[osg-users] just classes...

2013-07-31 Thread Torben Dannhauer
Hi Kantaki, as you can read here (http://www.umich.edu/~eecs381/handouts/C++11_smart_ptrs.pdf), C++11 smart pointers are simply classes (as osg::ref_ptr are) and not part of the underlying low level infrastructure. Therefore I doubt that there is a significant advantage compared with OSG smart

Re: [osg-users] Removing ancient plugins, please read if you want to protect the plugins you need.

2013-07-22 Thread Torben Dannhauer
Hi, nice! It seems my last (second) submission regarding CMake adaptions to the updated precompiled 3rdParty package was lost, I'll send it again tonight, it would be great to see it in OSG 3.2. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/vie

Re: [osg-users] Removing ancient plugins, please read if you want to protect the plugins you need.

2013-07-22 Thread Torben Dannhauer
Hi, I'm using .ac also inside OSG to import Fligtgear models and to use them inside my OSG programs. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55344#55344 ___ osg-users mailing

Re: [osg-users] Question regarding collada

2013-07-19 Thread Torben Dannhauer
Hi, Sorry for the typos, I'm on the road. Full Story of the Qt bug: https://bugreports.qt-project.org/browse/QTBUG-29719?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#issue-tabs First reported MS bugreport: https://connect.microsoft.com/VisualStudio/feedback/details/781

Re: [osg-users] Question regarding collada

2013-07-18 Thread Torben Dannhauer
oops, I forgot to provide the information about the VS2012 compiler bug I sent yesterday to Luc: I used VC2008 until 12/2012 and my upgrade was hardware related so I decided to push it to the limits and to buy the VS2012 with the brand new XP support – until then it was a black box regarding q

Re: [osg-users] Question regarding collada

2013-07-18 Thread Torben Dannhauer
Dear Chris, Luc, Laurens you are right, the question is what we _could_ do ;) Thanks for your offer, maybe we can set up such an automated build system. What in detail does the software you call Conductor? On my side, I built the package very sporadic, usually triggered by new libraries I requ

Re: [osg-users] Pre-built dependencies for Visual Studio 2012

2013-07-18 Thread Torben Dannhauer
Hi, I updated the packages to V8a for the first set of error corrections. I'm on the road for the next days so it will take some days until I can fix the collada und ASIO error. Have a nice weekend, Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org

[osg-users] [osgPlugins] Unable to compile resthhtp

2013-07-18 Thread Torben Dannhauer
Hi, I tried to compile restHHTP plugin and failed with lots of compilation errors. The documentation is very spare, so I tried to get some infos here, then I will pimp the CMAke files. What kind of asio do I need? the boost version or standalone? Which CMake variables do I have to set? There ar

Re: [osg-users] Question regarding collada

2013-07-18 Thread Torben Dannhauer
Hi, thanks for the collada hint, the I'llswitch back to 2.3.1 and 1.4 Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55246#55246 ___ osg-users mailing list osg-users@lists.openscenegr

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2012 Update 1 (v110)

2013-07-18 Thread Torben Dannhauer
Hi, yes I discovered that also. And i have some other issues with collada etc, YOu may have missed that becvause my requried CMAKE changes are not yet merged into OSG. Ill work on all that and will upload an updated package in the next days. Thanks, Torben -- Read this topic o

Re: [osg-users] Question regarding collada

2013-07-17 Thread Torben Dannhauer
Chris, I agree regarding the collaboration. Do have a fully scripted build process? In my case it its manual, but I have documented it in the privided source package quite detailed - I think it is a matter of time to script it completely. However, how often do you update your package? In my cas

[osg-users] Question regarding collada

2013-07-17 Thread Torben Dannhauer
Hi, For the full package of my VS2012 precompiled 3rdParty package, I want to integrate collada. Unfortunately I'm not aware of the current Colada status of OSG. Can I use collada 2.4.0? Which DOM should I use? 1.4 ? 1.5? Thank you for your help! Cheers, Torben -- Read this to

Re: [osg-users] Pre-built dependencies for Visual Studio 2012

2013-07-17 Thread Torben Dannhauer
Jan, I have update my 3rdParty Package for VS 2012 Update 3 (v110). please visit the dependency page on the homepage to get the link. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55233#55233

[osg-users] [ANN] 3rdParty Package released for Visual Studio 2012 Update 1 (v110)

2013-07-14 Thread Torben Dannhauer
Hello dear OSG-community, after a long time of absence, I am pleased to present you my updated 3rdParty Package for OpenSceneGraph. It is compiled with Visual Studio 2012 Update 3 in 32 and 64 bit and uses platform toolset v110. Therefore it is not compatible with Windows XP, please use Window

Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set

2013-07-03 Thread Torben Dannhauer
Hi, I implemented a distortion frame for for OSG for A 6 channel helicopter simulator last year. I was absent for several month due to my PhD thesis but it is finished today, so I'll plan to dive into it again in the next days/weeks My further plans are to clean up the code, introduce it into O

Re: [osg-users] Saving a screenshot as a scaled up image

2013-06-04 Thread Torben Dannhauer
Hi, Have you looked at osgPoster? thanks, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54421#54421 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.o

Re: [osg-users] Deprecating vertex indices in osg::Geometry

2013-06-04 Thread Torben Dannhauer
Robert, I think it's better to check it in.. Others would have the opportunity to participate or evely siltently read the code and learn. Maybe there aer others out there reading changes and try to learn as I do it usually ( If time permits). Regards, Torben -- Read this topic

Re: [osg-users] OpenSceneGraph new website almost ready

2013-02-08 Thread Torben Dannhauer
Hi, that sounds good, I think the tools section is sufficient, no need to add a new instance with all of its maintenance tasks. I was just curious because one (far) day trac might be closed forever. Thank you for all your migration work anyway! Cheers, Torben -- Read this top

Re: [osg-users] OpenSceneGraph new website almost ready

2013-02-06 Thread Torben Dannhauer
Jordi, great job, thank you for your effort! One question: What will happen to the VirtualPlanetBuilder website? There are some helpful tutorials which should survive :) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52449#52449

Re: [osg-users] 3D mice

2013-02-04 Thread Torben Dannhauer
Hi, Ive added an Spacemouse implementation in osgVisual. it does not use DirectX but currently my implementation only works for windows since it uses COM objects. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52372#52372 ___

Re: [osg-users] [forum] Throttling OSG

2012-12-06 Thread Torben Dannhauer
Hi, you could change the frame scheme from CONTINUOUS to ON_DEMAND. Or look into viewers run() function and perform the different traversal calls per frame manually. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51438#51438 _

Re: [osg-users] Windows 8 x64

2012-11-19 Thread Torben Dannhauer
Hi, Currently I'm migration (non-voluntary) to Windows 8 X64. so I decided also to upgrade my Build Env from VS2008 to VS2012. I'll build my 3rdParty Package for VS2012 but this will take some days/weeks. I plan to provide it as a minimum and a full package this time. I'll drop a notice if it i

Re: [osg-users] Using the notification API with multi-threading - heap corruption errors

2012-10-19 Thread Torben Dannhauer
Hi, What is the current status of this issue? Currently I'm working with openthreads and learn a lot, but as the threadstartedreported, the application crashes more or less frequently if I use the notify macro heavily. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] [build] Dependencies and features, confused

2012-10-16 Thread Torben Dannhauer
Hi, My approach to learn about the depndencies was to built OSG with the mandatory plugins only (CMAKE will tell you) and then added all optional plugins /dependencies I wanted to use. This helps to learn which feature is based on which plugin - but of course this approach is quite time consum

Re: [osg-users] Help:How many frames at most can be achieved within OSG framework?

2012-10-09 Thread Torben Dannhauer
Hi, it depends entirely on the scene, it can be thousands of frames or just 1 frame per second. Generally OSG scales very well with large scenes, but finally it depends on your scene and how effective are you using the available hardware. Cheers, Torben -- Read this topic onlin

Re: [osg-users] Bug in Qt thread integration

2012-09-27 Thread Torben Dannhauer
Hi, In fact QThread::currentThread returns a QThread. maybe you want to use qobject_cast instead of other casts, it is has some other advantages (http://lists.qt.nokia.com/pipermail/qt-interest/2010-October/028327.html). Cheers, Torben -- Read this topic online here: http://fo

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-09-05 Thread Torben Dannhauer
Hi David, I assume you do not want to max out the LOD at runtime but at harddisk, right? In this case, it is easy: I've extended osgFileCache some month ago. It supports now also files from local sources. With its ability to limit the caching to certain extend and certain level, you can run it

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-09-05 Thread Torben Dannhauer
Hi David, I assume you do not wand to max out at runtime but at harddsik, right? In this case, it is easy: I've extended osgFileCache some month ago. It supports now also files from local sources. With its ability to limit the caching to certain extend and certain level, you can run it multiple

Re: [osg-users] post-rendering warping and off-axis projection

2012-08-21 Thread Torben Dannhauer
Hi Shayne, > > On the distortion correction, is there really any need for pixel level > distortion? That would seem very expensive. I would think that > textureCoodinate distortion is more than sufficient with a reasonable mesh > resolution. I haven't seen the need for pixel level distortion

Re: [osg-users] post-rendering warping and off-axis projection

2012-08-20 Thread Torben Dannhauer
Hi, you can also have a look at osgvisual.org, we are currently working on a new distortion framework w'll submit once it is finished. We have already a 6 channel helicopter simulator with a specrical screen working with that software, only the manual setup via mouse is not working yet. Here a

Re: [osg-users] [vpb] why the ive created by osgDem more beautiful than vpbmaster?

2012-08-17 Thread Torben Dannhauer
Hi, you can open the task files vpbmaster creates to compare vpbmasters osgdem call with your osgdem call. Compare the parameters to get the difference. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49313#49313 _

Re: [osg-users] How to prepare LOD dataset from a large model file?

2012-08-08 Thread Torben Dannhauer
Hi, I havn't tested it, but with the simplifier you can create the differend LODs, then you can mount them together as a paged LOD model. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49204#49204 _

Re: [osg-users] OpenScenegraph Siggraph 2012 BOF Final Call for Presentations

2012-07-26 Thread Torben Dannhauer
Hi, I would have some intersting topics to talk about, unfortunately I cannot join the siggraph this year (again..). Nevertheless, for next year I plan to visit SIGGRAPH the first time. I hope the new OSG geometrical distortion framework will be finished and submitted, also the CiGi interface sh

Re: [osg-users] Multiple screens text rendering

2012-07-26 Thread Torben Dannhauer
Hi Bastien, we are working on a geometrical distortion and blending framework for OSG, the first simulator (helicopter simulator, 6 channels, spherical screen) is already working (see www.osgvisual.org) there is some work left to do, but once finished we will integrate it into osgVisual and lat

Re: [osg-users] Deos readNodeFile(OSGDB) support multithreading?

2012-07-25 Thread Torben Dannhauer
Hi, have you looked ath the databasepager? It supports multithreading and can be configured regarding its multithreading behaviour. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49063#49063 ___

Re: [osg-users] Linux: Compile nvtt with cuda

2012-07-19 Thread Torben Dannhauer
Hi, No finally I faileds to set NVTT+Cuda working. It compiled but never run. So finally I skipped this feature, but it is still written down in the osgVisual tutorial I wrote. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48929

Re: [osg-users] [osgdem] High resolution insets

2012-07-12 Thread Torben Dannhauer
Hi Sebastian, have you checked the VPB wiki, there is a tutorial how to patch datasets: http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/PatchExisting Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48828#48828

Re: [osg-users] Ho to change slave cameras offset matrix later on?

2012-07-05 Thread Torben Dannhauer
Hmpf thanks for the tip! I must have been very tired to overlook this very simple access *shame* Thank you!! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48715#48715 ___ osg-user

Re: [osg-users] Ho to change slave cameras offset matrix later on?

2012-07-04 Thread Torben Dannhauer
Hi, If the slave is set to RELATIVE_RF (default), then the slaves view matrix and projectionmatrix is overwritten each frame by multiplying the min camera matrix with the slaves offset matrix. Therefor I do not want to change to slaves matrix but the slaves offset matrix. It seems I have to wr

[osg-users] Ho to change slave cameras offset matrix later on?

2012-07-01 Thread Torben Dannhauer
Hi, I would like to change a slave cameras viewOffset and projectionOffset matrix _after_ I added the camera via viewer->addSlavecamera(camera, viewoffset,projOffset). Is there a interface to set the offsets later on? I haven't found anything. What would you recommend to achieve the desired fun

Re: [osg-users] [Off Topic] General OpenGL / DirectX/3D troubleshooting strategy for virtual machines

2012-06-28 Thread Torben Dannhauer
Hi, you could also use Xen as Virt technology. There you can pass through hardware devices and also graphics adapter for exclusive usage in a VM. But If you want to virtualize Windows you need a VT/Pacifica enabled CPU, because Xen is a paravirt solution. Cheers, Torben -- Rea

Re: [osg-users] osgQt comflict with QFileDialog in linux

2012-06-27 Thread Torben Dannhauer
Hi Bob, > I tried OSG 3.0.1 and Qt4.8.2 in Fedora 14 x86The > QFileDialog::getOpenFileName(.) problem remains. I agree, but apparently not all problems are solved, so good luck with the trunk tests. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph

Re: [osg-users] osgQt comflict with QFileDialog in linux

2012-06-26 Thread Torben Dannhauer
Hi eqw, thanks for trying. My point was that the error may be solved already, so on errors it may be worth to update all involved major libs like Qt and OSG to the newest version before someone starts to hunt down the bug.. Cheers, Torben -- Read this topic online here: http:

Re: [osg-users] osgQt comflict with QFileDialog in linux

2012-06-26 Thread Torben Dannhauer
Hi, Can you please verify the conflict with OSG trunk and the stable Qt 4.8.2 ? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48509#48509 ___ osg-users mailing list osg-u

Re: [osg-users] zoom to object with camera

2012-06-05 Thread Torben Dannhauer
Hi, yes this function is called node tracking. You can track a node and configure which degrees of freedom your camera should provide. There is a default Nodetracker-Manipulator in OSG. You just have to set the Node you want to track. Cheers, Torben -- Read this topic online

Re: [osg-users] Trying to build OSG terrain

2012-05-12 Thread Torben Dannhauer
Hi Bruce, osgdem is the singlethreaded tool. Use vpbmaster to split the build into smaller pieces and run them multithreaded, even on different systems. vpbmaster invokes osgdem to process the tasks. I have used it on windows 7, basically it runs without problems. Be aware the NTFS or Storage

Re: [osg-users] Loading OSG resources from Qt QResource system

2012-05-03 Thread Torben Dannhauer
Hi Braden, I suppose you have distributed your Qt libraries but not the plugins. Qt compiles most image formats as plugin by default. Your VS is aware of the full Qt Installation, but maybe not your machine. In short, you have to distribute the Qt libs (qtroot/bin/*) as well as the image format

Re: [osg-users] Loading OSG resources from Qt QResource system

2012-05-03 Thread Torben Dannhauer
Hi Martin, I havend tried it, but usually you should be able to contruct QImages or QPixmaps with the resources identifier and then you cann pass the loaded data to OGL. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47531#47531

Re: [osg-users] Building new website, assistance appreciated!

2012-05-02 Thread Torben Dannhauer
Hi all, sorry for being offlist, I was is Barcelona for 6 days :) @Robert : how do we process with related projects like VirtualPlanetBuilder? @ Jordi: Would it be worthwhile to add a page where you list the installed joomla modules/techniques to allow related projects like osgEarth or osgVisual

Re: [osg-users] Building new website, assistance appreciated!

2012-04-23 Thread Torben Dannhauer
Hi Jordi, the automatic content creating sounds great, so its easy to communicate new updates . currently I have no nice banner available, but I would like to provide one in some weeks or month. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/vie

Re: [osg-users] Building new website, assistance appreciated!

2012-04-21 Thread Torben Dannhauer
Hi, I personally prefer the design on http://webkeux.com/osg/ over the one on openscenegraph.com regarding the beginner stuff: I suggest we differentiate betwen "Getting started" and "Setup a BuildEnvironment". As I started with OSG in 2009, the biggest hurdle was the build environment. These

Re: [osg-users] Test ping

2012-04-18 Thread Torben Dannhauer
Pong -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47136#47136 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Building new website, assistance appreciated!

2012-04-15 Thread Torben Dannhauer
Hi Robert, that sounds good :) btw: the registration email of openscenegraph.com ist still not delivered to my Email server. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47060#47060 _

Re: [osg-users] Building new website, assistance appreciated!

2012-04-13 Thread Torben Dannhauer
Hi Robert, I have dedicated servers in a data center. If you need storage place for all the OSG packed files like releases, dependencies, additional files and others I can provide webspace with gigabytes of size and terabyte of traffic with FTP Upload (or any other protocaol you prefer) Just g

Re: [osg-users] problem with svn (atomic counter?)

2012-04-04 Thread Torben Dannhauer
Hi Martin, yes, my error also claims to happen in the vector header, but the question is what causes it, the code inthat file is used for longer times. regarding the 4.2 and older graphics you may be right! Anyway, I'm happy I still have a chance to avoid a complete reinstall of my machine :)

Re: [osg-users] problem with svn (atomic counter?)

2012-04-03 Thread Torben Dannhauer
Hi Martin, interesting, I have exactly the same error! (Win7 x64, GTX480 with 296.10 Driver: OSG in 32 bit and in 64 bit has the error) My thread is http://forum.openscenegraph.org/viewtopic.php?t=10161 Please verify that your error occurs in all aplications using (and therefor compiling) shad

Re: [osg-users] [solved] All shader examples/code are crashing

2012-04-01 Thread Torben Dannhauer
Hi, I've now access again to my office PC. OSG runs fine on that machine, it seems my build environment ist totally screwed up ( waah I 'love' windows reinstalls...) Sorry for the noise! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.p

Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-04-01 Thread Torben Dannhauer
Hi, Congratulations to your new book! I received my copy 2 days ago! I'm looking forward to play with some of your recipes :) Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46717#46717 ___

Re: [osg-users] All shader examples/code are crashing

2012-03-31 Thread Torben Dannhauer
Hi Paul, I added the output with OSG_NOTIFY_LEVEL = DEBUG yesterday by editing the post in the forum, but I forgot that all post edits are not forwarded to the mailing list. I use 64 bit OS but the application itself is 32 bit. The error accurs in the 32 bit application as well as in the 64 bi

[osg-users] All shader examples/code are crashing

2012-03-31 Thread Torben Dannhauer
Hi, I've have updated my OSG to rev 13056 today. all standard examples work fine, but all examples using shaders (and my own code also using shaders) crash. The error description is a "vector subscript out of range" somewere deep in the VS internals. I've rebuild OSG clean from scratch but the

Re: [osg-users] Camera attached to object

2012-03-12 Thread Torben Dannhauer
Hi Sergey, why don't you use OSGs standard nodetrackermanipulator? You can track a node and configure which DOF are controllable via the manipulator. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46175#46175

Re: [osg-users] [ANN] OpenSceneGraph 3.0 Cookbook: ready for pre-order and code tests

2012-02-27 Thread Torben Dannhauer
Hi Rui, I'm looking forward to get your new book! I'll play with the online code repository these days and give you feedback! Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45798#45798 __

Re: [osg-users] Testing of OpenSceneGraph svn/trunk in prep for 3.1 dev release

2012-02-26 Thread Torben Dannhauer
Hi Robert, My build on Win7 VS 2008 Sp1 workd as expected :) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45772#45772 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Testing of OpenSceneGraph svn/trunk in prep for 3.1 dev release

2012-02-22 Thread Torben Dannhauer
Hi Robert, OSG compiles and runs as expected on Kubuntu 10.04 I'll compile it on windows 7 with VS2008 Sp1 today evening. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45704#45704 ___

Re: [osg-users] New QT 4.8 integration ?

2012-02-18 Thread Torben Dannhauer
Hi, I came across the Qt blogs regarding the threaded rendering. Especially the first one is interesting. http://doc.qt.nokia.com/qq/qq06-glimpsing.html#writingmultithreadedglapplications http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/ Cheers, Torben -- Read this t

Re: [osg-users] need download osgvisual code

2012-02-13 Thread Torben Dannhauer
Hi, I'm the maintainer of osgVisual. What is your problem with downloading the code via SVN? the link is: http://www.osgvisual.org/svn/osgvisual/osgVisual/trunk/ Cheers, Torben P.S.: The last half year I was occupied by preparing/processing a new large terrain database, so don't be shocked t

[osg-users] [vpb] How to extract parts of terrain databases as standalone database

2012-02-10 Thread Torben Dannhauer
Hi, For all of you who had the same problem: Here is a tutorial how to avoid the pitfalls and extract parts of a terrain database to use it as a standalone database. >ou can find it on >http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/ExtractLimitedPartDatabase Cheers, Torben

Re: [osg-users] OpenThreads reference manual, documentation or tutorial

2012-01-29 Thread Torben Dannhauer
Hi Andrey, OSG is an open source project without a big company behind it. The developers are not paid for developing OSG, they spent their spare time to enhance OSG. You can image the OSG development is always competitive to hobbies, family and of course to paid work. If YOU were an expert in c

Re: [osg-users] OSG Model Editor?

2012-01-24 Thread Torben Dannhauer
Hi, you could use Blender and the osg exporter. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44987#44987 ___ osg-users mailing list osg-users@lists.openscenegraph.org ht

Re: [osg-users] New QT 4.8 integration ?

2012-01-21 Thread Torben Dannhauer
Hi, I think he meant the new Qt 4.8.0 threading capability of it's OpenGL integrations. Qt now provides out of the box the possibility to run the openGL rendering in a thread. Now maybe OSG can be used as it is without "manual triggered rendering" to serve the Qt eventloop as well.. But I don

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Torben Dannhauer
Hi, I use SRTM full dataset and some hires inlays from http://www.viewfinderpanoramas.org/dem3.html (1arcs Alps and north europe data) and a commercial hi-res inlay. this data is according to gdalinfo correct, and it could be build with an overlay texture, but as apure DEM model it failed. due

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Torben Dannhauer
Hi Brad, that would be great! Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44764#44764 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensc

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-11 Thread Torben Dannhauer
Hi Robert, this issues seems to be independent from reprojection aspects: it occurs as soon as a database setup contains DEM data wich is not covered with texture data. All data is reprojected in the corrected way. Regarding the latter I am sure because I used exactly the same data later on for

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-10 Thread Torben Dannhauer
Hi Shayne, Yesterday me large database finished after more then one month precessing on 12 threads. Maybe we can now fix this issue. It's interesting that osgdem can build the identical database without errors! I'll try to recreate the problem in a small DB in the next week. Thank you! Cheer

Re: [osg-users] VS2010 64bit compile problem

2012-01-04 Thread Torben Dannhauer
Hi, use dependencywalker to get an idea which dll is missing. additionally read windows' application log to get an more etailed error description. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44582#44582

Re: [osg-users] VS2010 64bit compile problem

2012-01-04 Thread Torben Dannhauer
Hi, sorry, I can't help you: I use VS 2008 in 32 and 64 bit. Good luck! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44573#44573 ___ osg-users mailing list osg-users@lists.openscen

Re: [osg-users] VS2010 64bit compile problem

2012-01-04 Thread Torben Dannhauer
Hi, You should post which OS version and which VS Version you use. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44571#44571 ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] OSG website unresponsive

2012-01-03 Thread Torben Dannhauer
Hi , @ Chris I have a physical root server, and I use XEN for my own virtualization. In some month I plan to upgrade to a newer version with more RAM (http://www.hetzner.de/en/hosting/produkte_rootserver/ex4) It has a 100Mbit connection with 5 TB traffic per month. All above has only a 10Mbit c

Re: [osg-users] OSG website unresponsive

2012-01-03 Thread Torben Dannhauer
Hi, Robert et Al, what are the current plans regarding the website changes (new server, new software)? If have a (rented) root server in south Germany, if it helps I would help out with resources (psql database or whole virtual machine) and you can relocate the Database or whole site if you w

Re: [osg-users] attachMoveCallback memory leak?

2011-12-21 Thread Torben Dannhauer
Hi Gambr, I'm happy you got at least that piece of information. Good luckwith your bug! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44435#44435 ___ osg-users mailing list osg-user

Re: [osg-users] attachMoveCallback memory leak?

2011-12-19 Thread Torben Dannhauer
Hi Gambr, no reason to be disappointed :) I'm sure every one would like to fix it, but unfortunately is such software often coded without funding and naturally the engineers have their job in competition to fixing bugs. However.. like every one else you could dive into the code and improve you

Re: [osg-users] best format for paged database

2011-12-06 Thread Torben Dannhauer
Hi, you can Control whether it should store the textures internally or externally. the default is internally. BTW: What are your performance requirements? Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44263#44263 ___

Re: [osg-users] osgTerrain::getTile returns nothing

2011-11-23 Thread Torben Dannhauer
Hi, by the way: > > &*Terrain > &* annihilates itself - the adress of the content of an pointer is the pointer itself, so "Terrain" would be sufficient. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44021#44021

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