Hi Latha,
Hi,
I am working on 'Lighting' to blink lights on a sphere by making
osg::StateAttribute ON and OFF ,its working fine.But i am
not able to make that sphere itself as light souce(means from sphere light is
not diffusing,just it is blinking),how to apply different light properties.
Hi Latha,
Have a look at the osglight example.
Robert
On 13 April 2017 at 05:51, Latha Rani Baddala wrote:
> Hi,
> I am working on 'Lighting' to blink lights on a sphere by making
> osg::StateAttribute ON and OFF ,its working fine.But i am
> not able to make that sphere
Hi,
I am working on 'Lighting' to blink lights on a sphere by making
osg::StateAttribute ON and OFF ,its working fine.But i am
not able to make that sphere itself as light souce(means from sphere light is
not diffusing,just it is blinking),how to apply different light properties.
Thank
Hi,
thanks for the help, but it still is not solved. i now generate the plane using
some for loops that create triangle strips, but the result is the same (even if
I set the distance between vertices to 1, which creates a ground plane of 2M
polygons).
any other ideas?
--
Read
Using 3ds max,
applying modifier Edit Normal - Unify, I do not have my old lighting problem.
(exported as .osg file with osgExp from 3ds max 9)
Don't know why this is necessary ... because normals still exist
before I decided to Unify them...
Vincent.
2009/3/2 Jonatan osgfo...@tevs.eu:
There
jonim8or wrote:
I have the same problem, with lights switching on and off for one shape in my
scene.
I have a similar problem in a scene with large flat terrain areas. When there
is no vertex in close view it seems that OpenGL can't determine the appropriate
lighting for the surface and
Hi,
2009/2/24 Jason Daly jd...@ist.ucf.edu:
Jean-Sébastien Guay wrote:
I imagine that any modeling software should have a tool to generate/smooth
normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In
Creator it's called Calculate Shading, but it may be called something
Hi Vincent,
I use 3 lights in the scene, but sometimes there is some lighting strange
behavior, depending a very little camera orientation change...
From the screenshots I can't say if this is your problem, but I have
sometimes seen some cases where moving the camera just a little bit
Hi Jean Sebastien.
I don't know anything about multi gen creator... it is not an OSG plugin
right ?
It a free one ? google give me answers but I don't see anything about a free
product.
Is there any equivalent in OSG ?
Thanks.
Regards,
Vincent.
2009/2/24 Jean-Sébastien Guay
Hi Vincent,
I don't know anything about multi gen creator... it is not an OSG plugin
right ?
It a free one ? google give me answers but I don't see anything about a
free product.
Is there any equivalent in OSG ?
Hehehe... No, Creator is a 3D modeling software. What I was saying is
that
Ok thanks Jean-Sébastien,
I'll have a look if I have someting to edit/generate normals. maybe 3ds max
can give a good result ...
Thanks for you help :-)
Regards,
Vincent.
2009/2/24 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Vincent,
I don't know anything about multi gen
Hi Vincent,
I'll have a look if I have someting to edit/generate normals. maybe 3ds
max can give a good result ...
I imagine that any modeling software should have a tool to
generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic
functionality. In Creator it's called
Jean-Sébastien Guay wrote:
I imagine that any modeling software should have a tool to
generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic
functionality. In Creator it's called Calculate Shading, but it may be
called something else in other modeling software.
I think 3ds
Anyone have tips or other thoughts on implementing a lightning strike effect?
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