Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-03-03 Thread Robert Osfield
HI Sebastian, On 3 March 2015 at 17:09, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hi Robert, > > Hi Stephan, > > You don't seem to like my name ;-) > Sorry about that, too many hours coding of late. > The fix works great! All older VPB-databases are running smoothly a

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-03-03 Thread Sebastian Messerschmidt
Hi Robert, Hi Stephan, You don't seem to like my name ;-) I have return to the issue of the visualization problems with the database you provided. Eventually was able to isolate the problem to the binary parsing of the ClusterCullingCallback which in the end was fixable by just adding a osg

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-03-03 Thread Robert Osfield
Hi Stephan, I have return to the issue of the visualization problems with the database you provided. Eventually was able to isolate the problem to the binary parsing of the ClusterCullingCallback which in the end was fixable by just adding a osg::Callback entry into the ClusterCullingCallback ser

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Robert Osfield
Hi Sebastian, On 26 February 2015 at 14:48, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > It worked with older osg-versions, so database generation can be rules > out. It stopped working with the 3.3.3 developer release. > If bugs existed in the original database format that

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Sebastian Messerschmidt
Am 26.02.2015 um 15:38 schrieb Robert Osfield: Hi Sebastian, On 26 February 2015 at 13:38, Sebastian Messerschmidt > wrote: 'm not talking recompiling OSG. I'm referring to the re-attached database from the start of this thread, which is a downsc

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Robert Osfield
Hi Sebastian, On 26 February 2015 at 13:38, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > 'm not talking recompiling OSG. I'm referring to the re-attached database > from the start of this thread, which is a downscaled version of my huge > database, and shows problems with cu

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Robert Osfield
Hi Sebastian, On 26 February 2015 at 11:53, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > But you had the issues with strange missing tiles too, right? (see the > email from the January 20th. > With svn/trunk I don't see any issues with the 3D.z database, just the warning ab

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Sebastian Messerschmidt
Am 26.02.2015 um 12:29 schrieb Robert Osfield: Hi Sebastian, On 26 February 2015 at 10:08, Sebastian Messerschmidt > wrote: with osgb/t serialization problems solved, are there any plans to adress the osgTerrain-Issues regarding the state-problem

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Robert Osfield
Hi Sebastian, On 26 February 2015 at 10:08, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > with osgb/t serialization problems solved, are there any plans to adress > the osgTerrain-Issues regarding the state-problem/missing tiles? > The database 3D.7z you posted works fine f

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-02-26 Thread Sebastian Messerschmidt
Hi Robert, with osgb/t serialization problems solved, are there any plans to adress the osgTerrain-Issues regarding the state-problem/missing tiles? Cheers Sebastian Hi Robert, Did you have a chance to look into this? Hi Robert, Attached is a link[1] to the database build with the current

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-28 Thread Sebastian Messerschmidt
Am 28.01.2015 um 10:32 schrieb Robert Osfield: On 28 January 2015 at 09:29, Sebastian Messerschmidt > wrote: Hi Robert, Did you have a chance to look into this? Sorry not yet. Currently wrapping my head around controlling shaders in a more com

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-28 Thread Robert Osfield
On 28 January 2015 at 09:29, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hi Robert, > > Did you have a chance to look into this? > Sorry not yet. Currently wrapping my head around controlling shaders in a more compatible way to old fixed function pipeline. Robert. __

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-28 Thread Sebastian Messerschmidt
Hi Robert, Did you have a chance to look into this? Hi Robert, Attached is a link[1] to the database build with the current trunk of OSG and VPB. It works as intended with the trunk osgviewer. However, I think I just found the next issue :-( I cannot use vpbmaster anymore for compiling. It ge

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-21 Thread Sebastian Messerschmidt
Hi Robert, Attached is a link[1] to the database build with the current trunk of OSG and VPB. It works as intended with the trunk osgviewer. However, I think I just found the next issue :-( I cannot use vpbmaster anymore for compiling. It gets stuck after adding all tasks (I've waited a fair a

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-21 Thread jamie robertson
Hi Robert, I just tried with Trunk and dont get any crashes when using the old geometrytechnique. No problems when opening the stats either. Thanks jamie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62403#62403 ___

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Sebastien, Is there any chance you could rebuild the database so that the .osgb files it writes a from svn/trunk. This might help us determine whether it's a binary format change that is at the core of the problem with viewing your model. Cheers, Robert. __

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Jamie, Could you try svn/trunk to see if the fix I checked in today address this crash? Thanks, Robert. On 20 January 2015 at 16:30, jamie robertson wrote: > Hi, > > If it's of any help I've observed pretty much the same thing, when using > the old geometrytechnique (win 7 VS2010). I've tri

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread jamie robertson
Hi, If it's of any help I've observed pretty much the same thing, when using the old geometrytechnique (win 7 VS2010). I've tried with .osgb and .ive vpb generated terrain databases. With a singlethreaded viewer it seems to work although crashes when opening the stats. With a multithreaded

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Sebastian, I have now been able to reproduce the odd behaviour with the svn/trunk version of the OSG and your data. OSG-3.2.2 mostly works fine, I only have to rotate the viewer camera around to see the tiles appear and then the LOD's all work fine, it does however cause problems with the font

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Sebastian Messerschmidt
Am 20.01.2015 um 12:28 schrieb Robert Osfield: Hi Sebastian, On 20 January 2015 at 10:41, Robert Osfield > wrote: I will now focus on why the stats is causing a crash as it's something I can reliably recreate and get a stack trace from. Fixing thi

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Sebastian, On 20 January 2015 at 10:41, Robert Osfield wrote: > > I will now focus on why the stats is causing a crash as it's something I > can reliably recreate and get a stack trace from. Fixing this might > address or reveal what other things are going amiss. > The issue with the crash

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Sebastian Messerschmidt
Am 20.01.2015 um 09:46 schrieb Robert Osfield: Hi Sebastian, On 19 January 2015 at 21:42, Sebastian Messerschmidt > wrote: Windows 7, VisualStudio 2010. It is crashing in a minimal application as well as using osgviewer. Thanks for the addition

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-20 Thread Robert Osfield
Hi Sebastian, On 19 January 2015 at 21:42, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Windows 7, VisualStudio 2010. > It is crashing in a minimal application as well as using osgviewer. > Thanks for the additional details. Have you tried to use my minimal database? > H

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-19 Thread Sebastian Messerschmidt
Am 19.01.2015 21:27, schrieb Robert Osfield: Hi Sebastian, I haven't had chance to try and reproduce the bug yet. The description sounds like there an initialization order issue with the osg::State. In theory the osg::State object now does the initalization, and the osg::GraphicsContext on

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-19 Thread Robert Osfield
Hi Sebastian, I haven't had chance to try and reproduce the bug yet. The description sounds like there an initialization order issue with the osg::State. In theory the osg::State object now does the initalization, and the osg::GraphicsContext on the first makeCurrent() should ensure that it's se

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-19 Thread Sebastian Messerschmidt
Hi Robert, as already written, the problem is an invalidated _extensions object. It seems to be invalidated by the State destructor, which causes the destructor of the GLExtensions object to be called. (I've got there using a memory breakpoint) I've attached a callstack for analysis. (i've adde

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-19 Thread Sebastian Messerschmidt
Hi again, I've identified one crash in the GLBufferObject::bindBuffer due to an uninitialized _extension member. It seems, it gets destroyed somewhere in the middle. Unfortunately the GLExtensions object doesn't have a declared destructor, so chasing this down is harder than I thought. I'll a