Re: [osg-users] Performance expectations

2008-11-14 Thread Mike Weiblen
On Thu, Nov 13, 2008 at 1:26 PM, Jan Ciger [EMAIL PROTECTED] wrote: Oh good... a brother in misery hardware is a big factor in our work as well. Ed Mike Weiblen wrote: Just as another general datapoint, and not OSG-specific, we also have requirements for rendering framerates in

Re: [osg-users] Performance expectations

2008-11-14 Thread Jan Ciger
On Thu, Nov 13, 2008 at 1:26 PM, Jan Ciger [EMAIL PROTECTED] wrote: Well, we have different projects at opposite ends of the performance/hardware continuum. But for the hyper-framerates we use lots of low-power-dissipating GPUs. Some (but not all) projects are described on

Re: [osg-users] Performance expectations

2008-11-14 Thread Paul Martz
Hi all -- When someone posts with a high framerate requirement, all too often we reply as if the poster is some newbie who just read his first Quake II perf spec. While it's possible that the poster only has one monitor and one window, and is just a little simple-minded, it's more likely that the

[osg-users] Performance expectations

2008-11-13 Thread Ed
As noted in past posts, I am working on porting my native GL app to OSG... But before I get to far down this path, I thought it would be a good idea to ask some questions concerning performance. I have noticed in past postings that OSG can handle thousands of objects, millions of polys and

Re: [osg-users] Performance expectations

2008-11-13 Thread Jean-Sébastien Guay
Hi Ed, Am I expecting too much from OSG? Without knowing more about what exactly you wish to render at more than 1000Hz, it's hard to give a definitive answer. I will just say that if it's possible in raw OpenGL, it's possible with OSG. Depending on your scene, you should even get higher

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Ok. That's a fair enough answer. I assumed that if I, with my mediocre skills, could get the results I did, then OSG should be able to beat it, or at least match it. Also, there is much more I need to do on my app, and it will be difficult without using something like OSG. Ed

Re: [osg-users] Performance expectations

2008-11-13 Thread Robert Osfield
Hi Ed, Could you explain why you need 1000 Hz? I don't know of any display systems that work this fast, 120 Hz is typically the high end in refresh rates of monitors/projectors. Robert. On Thu, Nov 13, 2008 at 4:50 PM, Ed [EMAIL PROTECTED] wrote: As noted in past posts, I am working on

Re: [osg-users] Performance expectations

2008-11-13 Thread Argentieri, John-P63223
, but you might be able to record a movie at low Hz and play it back much much faster. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, November 13, 2008 12:23 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Performance

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
I can only say that I am writing an app that will interface with a system that requires a frame rate in excess of 1000Hz. Not trying to be difficult, I just can't give any more details for various reasons. Ed Robert Osfield wrote: Hi Ed, Could you explain why you need 1000 Hz? I don't

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
:23 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Performance expectations Hi Ed, Could you explain why you need 1000 Hz? I don't know of any display systems that work this fast, 120 Hz is typically the high end in refresh rates of monitors/projectors. Robert. On Thu, Nov 13, 2008 at 4:50

Re: [osg-users] Performance expectations

2008-11-13 Thread Robert Osfield
Hi Ed, On Thu, Nov 13, 2008 at 5:32 PM, Ed [EMAIL PROTECTED] wrote: I can only say that I am writing an app that will interface with a system that requires a frame rate in excess of 1000Hz. Not trying to be difficult, I just can't give any more details for various reasons. And later: Hard

Re: [osg-users] Performance expectations

2008-11-13 Thread Mike Weiblen
Just as another general datapoint, and not OSG-specific, we also have requirements for rendering framerates in excess of 10's of kilohertz. Likewise, I cant discuss details, other than we do throw a lot of hardware in that direction. -- mew -- Mike Weiblen -- Boulder Colorado USA --

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Oh good... a brother in misery hardware is a big factor in our work as well. Ed Mike Weiblen wrote: Just as another general datapoint, and not OSG-specific, we also have requirements for rendering framerates in excess of 10's of kilohertz. Likewise, I cant discuss details, other than we

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
Hi Ed, I can only say that I am writing an app that will interface with a system that requires a frame rate in excess of 1000Hz. Not trying to be difficult, I just can't give any more details for various reasons. Ed If you are using OpenGL for rendering, why do you need to *render* at

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
Oh good... a brother in misery hardware is a big factor in our work as well. Ed Mike Weiblen wrote: Just as another general datapoint, and not OSG-specific, we also have requirements for rendering framerates in excess of 10's of kilohertz. Likewise, I cant discuss details, other

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
It appears that I may have given some mis-information or false impressions regarding my question about high frame rates with OSG. To summarize and clarify: I am not asking for help on how to achieve the very high frame rates, although, I appreciate that people have seemed to offer help,

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Not haptic. Ed Jason Daly wrote: Jan Ciger wrote: Guys, just out of sheer curiosity - what kind of HW is needed to generate such framerates? If you cannot talk about specifics, at least a ballpark idea would be cool to know. Sounds like a haptic device to me. Realistic haptics require

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Jan, Do you mean what kind of GPU is need to generate these framerates? Or what kind of HW is requiring that we produce these frame rates? Ed Jan Ciger wrote: Oh good... a brother in misery hardware is a big factor in our work as well. Ed Mike Weiblen wrote: Just as another

Re: [osg-users] Performance expectations

2008-11-13 Thread Jeremy Moles
On Thu, 2008-11-13 at 14:42 -0600, Ed wrote: Not haptic. Ed Well, I personally think you're building a virtual super intelligence singularity, and I would like to be the first to say woot, Linux. :) Jason Daly wrote: Jan Ciger wrote: Guys, just out of sheer curiosity - what kind of HW is

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Busted. ;) Ed Jeremy Moles wrote: On Thu, 2008-11-13 at 14:42 -0600, Ed wrote: Not haptic. Ed Well, I personally think you're building a virtual super intelligence singularity, and I would like to be the first to say woot, Linux. :) Jason Daly wrote: Jan Ciger wrote:

Re: [osg-users] Performance expectations

2008-11-13 Thread Jean-Sébastien Guay
Hi Ed, Thanks for clarifying, your situation is interesting even though you can't divulge too much (we always like to know the cool new ways OSG is being used!) For example, I need to add a callback to my viewer, or where-ever it is appropriate, that will be called between the final render

Re: [osg-users] Performance expectations

2008-11-13 Thread Jason Daly
Jan Ciger wrote: Guys, just out of sheer curiosity - what kind of HW is needed to generate such framerates? If you cannot talk about specifics, at least a ballpark idea would be cool to know. Sounds like a haptic device to me. Realistic haptics require force computations (and hence,

Re: [osg-users] Performance expectations

2008-11-13 Thread Jan Ciger
Not haptic. Ed I was more wondering about the HW needed to produce the rendering at such framerates, not what you are driving with it - I guess you cannot talk about that part anyway. Regards, Jan signature.asc Description: This is a digitally signed message part.

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
J-S, I have just read the thread you started on overriding swapBuffersImplementation() and the last post I saw was written 38 weeks, 5 days, 8 hours and 55 minutes ago (Thanks gmane), at which time, it appeared that you had not completely and satisfactorily completed the task. At that

Re: [osg-users] Performance expectations

2008-11-13 Thread Jean-Sébastien Guay
Hi Ed, I have just read the thread you started on overriding swapBuffersImplementation() and the last post I saw was written 38 weeks, 5 days, 8 hours and 55 minutes ago (Thanks gmane), Wow, I'll give you this: you're thorough :-) at which time, it appeared that you had not completely

Re: [osg-users] Performance expectations

2008-11-13 Thread J.P. Delport
Hi, I've been experimenting with rendering for hardware consumption as well, but this was around 200Hz target rate. If I may ask, what GPU's and drivers are you using? I've fiddled with Xenomai Linux kernels and binary NVidia driver, but have had mixed results. The binary driver has some