Hi icf80,
thanks for you help. I solved this problem with your suggestion to setting
cull. Now the transparency of my cube is normal. Thank you very much for your
help.
Cheers,
Yu
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76290#76290
Dear icf80,
thanks for your reply. Yes, you are right. the cube is created by hand, and the
camera is too. I will make a try as you suggest.
thanks for your help again.
...
Thank you!
Cheers,
Yu
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http://forum.openscenegraph.org/viewtopic.php?p=
Hi,
- your cube might have wrong triangles/vertices order. Did you create the cube
by "hand"?
- have you modified the cull settings? The triangles with back face towards the
camera need to be culled.
- did you create your own camera?
Thank you!
Cheers,
Catalin
--
Read this
Hi, icf80
thanks for your quickly reply and help. I have made a try, but the transparency
effect is still miss up.
...
Thank you!
Cheers,
Yu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76286#76286
_
Hi,
This might help you, you have to set the hint
Code:
if (transparent)
{
geode->getOrCreateStateSet()->setMode(GL_BLEND,
osg::StateAttribute::ON);
geode->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
Hi, Everyone! Is there anybody can help to solve this problem. I tried to make
geode node to be transparency in my application. A piece of my code is list
below:
osg::StateSet* stateSet = geode->getOrCreateStateSet();
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON |
osg::StateAttrib
Hi Robert
Thank you very much.
We break large transparent objects up into small parts. Most of transparent
objects are shown normally now. But other transparent objects still have
problem. I try to place these "problem" objects in TRANSPARENT_BIN by
myself. Then they are shown normally. I guess t
Hi Su Hu,
On Thu, Jun 4, 2009 at 2:01 AM, su hu wrote:
> There are lots of transparent objects/nodes in my scene. I need to place
> them in the depth sorted bin. How can I find out these transparent nodes
> quickly? Thanks a lot.
I'm afraid you don't provide enough context to your question so
-Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
> Osfield
> Sent: Wednesday, May 27, 2009 11:08 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] transparency problem
>
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, May 27, 2009 11:08 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] transparency problem
Hi J.P,
On Wed, May 27
Hi J.P,
On Wed, May 27, 2009 at 3:01 PM, J.P. Delport wrote:
> What specifically is a "part"? Geode, Geometry, PrimitiveSet, Triangle?
The transparent bin is sorted by the distance away from the eye of
center of the drawables. To get finner grained sorted you have to
break the large drawable in
g] On Behalf Of su hu
Sent: Wednesday, May 27, 2009 9:27 AM
To: OpenSceneGraph Users
Subject: [osg-users] transparency problem
Hi all.
Some transparent textures are used in our model. When we render this
model by osg v2.8, we find some problem as attached snapshot. We try to
change orders(in
Hi Robert,
Thanks for your reply.
Our 3D modeler tell me that the same model is shown right in vega view. We
will break large objects up into small parts and try it again. Thanks a lot.
Regards,
Su Hu
2009/5/27 Robert Osfield
> Hi Su Hu,
>
> You need to place transparent objects in the depth
Hi Robert,
sorry to chip in... I've been wondering about this also recently.
Robert Osfield wrote:
Hi Su Hu,
You need to place transparent objects in the depth sorted bin,
normally loaders will do this for you. There is a chance that these
objects are already in the transparent bin but you hav
Hi Su Hu,
You need to place transparent objects in the depth sorted bin,
normally loaders will do this for you. There is a chance that these
objects are already in the transparent bin but you have some very
large transparent objects in the scene as well that are causing the
depth sorting to perfor
11 50 10
Fax : (+33) 5 62 11 50 29
- Original Message -
From: André Rocha
To: OpenSceneGraph Users
Sent: Friday, October 19, 2007 2:20 PM
Subject: Re: [osg-users] Transparency problem
So the solution to the transparency sorting problem is simply to separate the
objects
(+33) 5 62 11 50 29
>
>
>
> - Original Message -
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> To: "OpenSceneGraph Users"
> Sent: Friday, September 28, 2007 9:34 AM
> Subject: Re: [osg-users] Transparency problem
>
>
> Hi Christophe,
>
t: Friday, September 28, 2007 9:34 AM
Subject: Re: [osg-users] Transparency problem
Hi Christophe,
I have seem problems like in your screenshot when items like roads and
grass are placed incorrectly into the transparent bin, or the items
like the trees are pl
If you set the render bins correctly, you can fix the problem.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis
Sent: Friday, September 28, 2007 9:52 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Transparency problem
Paul Melis wrote
Paul Melis wrote:
>Panagiotis Papadakos wrote:
>
>
>
>>Hi again!
>>
>>Well I don't think that RenderBins can help me with this. My problem is
>>probably due to the fact that I use transparent objects that are too close
>>to each other (0.1f). That is probably why if I move the camera around,
Panagiotis Papadakos wrote:
>Hi again!
>
>Well I don't think that RenderBins can help me with this. My problem is
>probably due to the fact that I use transparent objects that are too close
>to each other (0.1f). That is probably why if I move the camera around,
>some times things are rendered
Hi again!
Well I don't think that RenderBins can help me with this. My problem is
probably due to the fact that I use transparent objects that are too close
to each other (0.1f). That is probably why if I move the camera around,
some times things are rendered correctly!
Panagiotis Papa
Hi Paul and Robert,
What you are saying makes sense indeed, I didn't think about that.
I will check that inferring (the database is large and exported from 3DSMax
using OSGExp) : maybe OSGEXp suffer of some lackings concerning transparency
issues indeed.
Maybe I have after loading of the .osg (o
gt; Tél. : (+33) 5 62 11 50 10
> Fax : (+33) 5 62 11 50 29
>
>
>
> - Original Message -
> From: "Panagiotis Papadakos" <[EMAIL PROTECTED]>
> To:
> Sent: Wednesday, September 26, 2007 6:56 PM
> Subject: [osg-users] Transparency problem
>
>
>
Christophe Medard wrote:
> I think I have the very same problem with three textures.
>
> No assignation to a particular rendering bin seems to correct the
> problem.
> (However, it would automatically be done since that database is a
> 3dsMax OSGExp export, who handle transparency issues properl
> Well I have already tried to change the stateset of the geode of the
> osgText for example with something like
>
> stateSetGeode->setRenderBinDetails(15, "RenderBin",
> osg::StateSet::OVERRIDE_RENDERBIN_DETAILS)
>
> , but it doesn't seem to help. The bigger the renderbin the
> later it is ren
Hi Andreas.
Well I have already tried to change the stateset of the geode of the
osgText for example with something like
stateSetGeode->setRenderBinDetails(15, "RenderBin",
osg::StateSet::OVERRIDE_RENDERBIN_DETAILS)
, but it doesn't seem to help. The bigger the renderbin the later it is
render
> Hello everybody.
>
> I have a transparency problem which you can see in the attached
> image. As you can see the strings rendered on the orange
> window, which is
> in front of another blue window, have a blue outline from the
> blue window
> behind. The strings are in front of a semi-trans
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