HI Eric,
I haven't personally don't it, but while I was at Umea four years ago
the team their had implemeneted a stroke stimulation that did motion
blur in the way you are talking, abliet before osg::Camera.
The basic prinicple is to have a post draw callback that does a copy
to texture for
Hi Terry,
On 2/15/07, Terry Welsh [EMAIL PROTECTED] wrote:
Robert,
As expected, with the latest CVS of OSG my shadow maps were not
working anymore; the CameraNodes were using LOD from their own point
of view. So I added this to all the CameraNodes:
osgWrapper osgViewer error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgViewer::CompositeViewer::setFrameStamp(class osg::FrameStamp *)
([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@@Z)
referenced in function public: __thiscall `anonymous
Hi André,
Thanks for the exhustive testing. I don't quite have the same set up
here, but a bit similiar I have a X2 3800, 2GB RAM, Linux, 7800GT x 2,
2 screens (one per card). All the examples you have problems run
great on my system, nothing is slow, no crashes, no artifacts on any
of the
Hi Adrian,
Thanks for the pointer, rather than add a setFrameStamp implementation
to Viewer and CompositeViewer I have gone for the removing the
setFrameStamp() as the view classes manage their own FrameStamp so it
should be required to apply and new, and doing so would mean all the
objects that
Hi robert,
so with the latest CVS version and the missing fix i did myself for my
system
i started the runexample.bat:
crash: at the end, need ctrl+c to break
osgscalarbar
osgvertexprogram
all other worked very nice, without dead lock, crash ,
nice work you did last night !
many thanks,
Hi Adrian,
On 2/15/07, Adrian Egli [EMAIL PROTECTED] wrote:
so with the latest CVS version and the missing fix i did myself for my
system
What fix was this? The setFrameStamp?
i started the runexample.bat:
crash: at the end, need ctrl+c to break
osgscalarbar
osgvertexprogram
Were these
2007/2/15, Robert Osfield [EMAIL PROTECTED]:
Hi Adrian,
On 2/15/07, Adrian Egli [EMAIL PROTECTED] wrote:
so with the latest CVS version and the missing fix i did myself for my
system
What fix was this? The setFrameStamp?
YES the one you did
i started the runexample.bat:
crash: at
Hi all,
is there a possibility to change the window size on the fly, after i have
strted the application?
With best regards
Johann
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Hi Folks,
In function
DataSet::CompositeDestination*DataSet::createDestinationGraph
if the aspect ratio (extentInY/extentInX) sqrt(2) i.e
extentsInY 1.414 * extentInX, The destinationGraph is not divided in
to X direction. Similarly if extentInX 1.414 * extentInY, the
destinationGraph is not
HI Adrain,
On 2/15/07, Adrian Egli [EMAIL PROTECTED] wrote:
at the end, yes no access violation, but didn't terminate them self
Sounds like a dead lock on exit. Could you run these apps in a
debugger and try to exit, then ctrl-c it to find out where the
deadlock is occurring. Note there
On 2/15/07, RJ [EMAIL PROTECTED] wrote:
Hi Folks,
In function
DataSet::CompositeDestination*DataSet::createDestinationGraph
if the aspect ratio (extentInY/extentInX) sqrt(2) i.e
extentsInY 1.414 * extentInX, The destinationGraph is not divided in
to X direction. Similarly if extentInX 1.414
Hi Guys,
Can any one tell me, what is the difference between LOD and pagedLOD ?
thanx in advance
RJ
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hi RJ
LOD : decide wether sub graph should be draw (rendered), the decision is
based on the level of detail function
pagedLOD: the sub graph rendered is hold in external files, and were loaded
only it have to be rendered. (and also may be paged out, means removed from
memory, may have to be
Robert Osfield schrieb:
Once things are work please post me back any mods or give me the
thumbs up to check in what I have right now.
I did a cvs-update and osgprerender --window does not crash anymore,
sharing contexts seems to work ( I stepped through the code with a
debugger), but the
Hi Anders,
This is not strange. It is optimized away. Try:
set OSG_OPTIMIZER=OFF
On Thu, 15 Feb 2007 10:47:03 +0100, Anders Backman [EMAIL PROTECTED]
wrote:
Hi all, long time no see ;-)
I have a brief one.
When reading a .osg file that I have I only get a few of the nodes
actually
Hi Robert,
What are the reasons behind keeping each grid cell aspect ratio
near to 1.0?
RJ
On Thu, 2007-02-15 at 09:24 +, Robert Osfield wrote:
On 2/15/07, RJ [EMAIL PROTECTED] wrote:
Hi Folks,
In function
DataSet::CompositeDestination*DataSet::createDestinationGraph
if the aspect
Hi,
I cannot seem to a get a child using the getChild() of osg::Group
without the const pointer. I need to modify the child after getting it
from the parent. There are 2 functions in osg::Group but it only seem to
call the const function and not the other, please help.
Pawan Harish
If I understand you correctly, I think your problem relates more to how the
scene graph is set up. If you want multiple RTTs of the same scene, you need
to make sure that all the objects that you want in each RTT are children of
each RTTCamera - as per the attached scene graph. Each
Dear All,
I have a nodekit which contains drawables, and shaders. How can I detect
within the nodekit, whether the parent application is rendering the drawable
to, for example, a normal RGBA8 window color buffer, or a RGB16F FBO, etc.
I need to do this because it will influence the shaders that
On 2/15/07, RJ [EMAIL PROTECTED] wrote:
Hi Guys,
Can any one tell me, what is the difference between LOD and pagedLOD ?
thanx in advance
PagedLOD is just an an LOD and is even subclassed from LOD, what it
adds extra is a filename field per child, where the filename can be
used to reference a
Hi Stephan,
On 2/15/07, Stephan Maximilian Huber [EMAIL PROTECTED] wrote:
Robert Osfield schrieb:
Once things are work please post me back any mods or give me the
thumbs up to check in what I have right now.
I did a cvs-update and osgprerender --window does not crash anymore,
sharing
Hi Pawan,
In osg::Group there is:
/** Return child node at position i. */
inline Node* getChild( unsigned int i ) { return _children[i].get(); }
/** Return child node at position i. */
inline const Node* getChild( unsigned int i ) const { return
Hi David,
On 2/15/07, David Spilling [EMAIL PROTECTED] wrote:
I have a nodekit which contains drawables, and shaders. How can I detect
within the nodekit, whether the parent application is rendering the drawable
to, for example, a normal RGBA8 window color buffer, or a RGB16F FBO, etc.
I need
Hi Miguel,
I made a bug fix to osg::AutoTransform recently relating to its
support for NodeMask, so if you arn't using CVS try it out out as
there is good chance it'll solve your problem withe the node masks not
being honoured.
Robert
On 2/15/07, Miguel Martinez [EMAIL PROTECTED] wrote:
Hi
Hello,
I have implemented a spotlight based on the spotlight example on osg but
it's projecting on the front and back sides...
How should i implement a clip plane or something to prevent the light from a
spotligth projecting at both sides?
Thanks a lot,
Carlos.
Hi Carlos,
On 2/15/07, Carlos Zoido [EMAIL PROTECTED] wrote:
I have implemented a spotlight based on the spotlight example on osg but
it's projecting on the front and back sides...
How should i implement a clip plane or something to prevent the light from a
spotligth projecting at both sides?
Hi All,
I don't have feedback on things compiling/working yet on Win32 but
rather than wait any longer have gone for it and checked in my changes
to GraphicsWindowWin32 and GraphcisWindowCarbon, to make sure that
these files and tested and resolved a bit more promptly ;-)
So please do a cvs
Hello,
The data set required to run osgDem is not found in the following
website as specified in the link
http://www.openscenegraph.org/osgwiki/pmwiki.php/UserGuides/Osgdem
Could you send any other link to graB those data?
Sajjad
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osg-users
Hi Stephan,
On 2/15/07, Stephan Maximilian Huber [EMAIL PROTECTED] wrote:
The additional window is white -- no rendering etc. The flag's texture
is garbled, interpreting memory, it stays the same all the time. If I
enable exposé (a window-manager-function, which will scale all windows
so every
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Norman Vine
Sent: Thursday, February 15, 2007 8:01 AM
To: 'osg users'
Subject: RE: [osg-users] Trouble making Producer in Cygwin
Bill Galbraith writes:
Norman Vine wrote:
In
Hi André,
Thanks for the fixes. Does
osgprerender --window cow.osg
Now work?
Robert.
On 2/15/07, André Garneau [EMAIL PROTECTED] wrote:
Hi Robert,
Here are the Win32 files to make it compile.
André
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Hi Robert,
osgprecipitation makes use of GLSL heavily, and while it vertex
and pixel fill requirments
won't stress a 7900GT, I wouldn't be surprised if inbuilt graphics
will struggle. Could it
be the once of screens is being driven by the NVIDIA 6150?
Yes. Performance in
Hi Robert,
The test results I reported yesterday were done against the Win32 files I
just submitted; it works in SingleThreaded mode, but not in the other modes.
So I guess the answer is yes, assuming other issues explain the crash in
non-single-threaded mode.
André
-Original Message-
Hi André,
On 2/15/07, André Garneau [EMAIL PROTECTED] wrote:
The test results I reported yesterday were done against the Win32 files I
just submitted; it works in SingleThreaded mode, but not in the other modes.
So I guess the answer is yes, assuming other issues explain the crash in
Hi Andre,
On 2/15/07, André Garneau [EMAIL PROTECTED] wrote:
Yes. Performance in single-threaded mode is excellent though. Anyway since
this is not a typical configuration, I'll redo the tests without the 6150.
Normally one would expect multi-threaded multi-context to run faster
than single
Hi Adrian,
Thanks for the changed files, the problem is that these files are
autogenerated so the next time I update the wrappers these changes
will be lost. In this instances its the I_BaseType macro defined in
include/osgIntrospection/ReflectionMacros that will where the mods
need to happen.
Hi robert,
:-( too bad, ok but if you autogenerate the files, means that i have to do a
work around in the marco.
you can replace the current macro by following macro:
#define I_BaseType(x) \
{ \
typedef x BASE_TYPE_X;\
addBaseType(typeof( BASE_TYPE_X )); \
BaseTypeConverters
Hi Adrian,
On 2/15/07, Adrian Egli [EMAIL PROTECTED] wrote:
Hi robert,
:-( too bad, ok but if you autogenerate the files, means that i have to do a
work around in the marco.
you can replace the current macro by following macro:
#define I_BaseType(x) \
{ \
typedef x BASE_TYPE_X;\
Hi Adrian and Robert,
The template-argument-list errors look to be due to a lack of spaces in
the typeof macro. Here's a new Reflection header which should fix those
problems. For consistency I think that's the best solution.
I'm not sure how best to address the string length problem.
Hi Win32's,
In light of the continuing threading problems under Win32 I think I'll
default osgViewer's threading model to SingleThreaded and check this
into CVS. This will take the pressure off solving all the various
combinations of threading right away.
Robert.
On 2/15/07, Mike Wittman [EMAIL PROTECTED] wrote:
The template-argument-list errors look to be due to a lack of spaces in the
typeof macro. Here's a new Reflection header which should fix those
problems. For consistency I think that's the best solution.
Thanks Mike, merged and submitted to
On 2/15/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Win32's,
In light of the continuing threading problems under Win32 I think I'll
default osgViewer's threading model to SingleThreaded and check this
into CVS. This will take the pressure off solving all the various
combinations of
On 2/15/07, Adrian Egli [EMAIL PROTECTED] wrote:
in the attachment the marco file:
C:\dev\OpenSceneGraphCVS\OpenSceneGraph\include\osgIntrospection\ReflectionMacros
Thanks, I've just reviewed the change and it looks safe. But..
hopefully redundant because Mke's fix to the typeof macro that
HI Stephan,
On 2/15/07, Stephan Maximilian Huber [EMAIL PROTECTED] wrote:
It sounds like the RTT window is not being created correctly, or
pehaps the make current isn't working as it should.
I did some debugging, if I insert a glFlush before
copyTexture(renderInfo) in RenderStage at line 737
Well then it is optimized away during the load, and not in the optimizer...
Because the call to osgDB::readNodeFile() returns a scene with the node (the
pointer adress is the same, with the same name, same type etc, but with no
description attached).
I would expect the optimizer to remove any
Hi all,
I have tested on the following platform:
AMD64 4400 X2
Ubuntu 5.10 ( Breezy Badger ) 32bit
2.6.16.16 SMP, no SMT
QuadroFX 4500G with nvidia driver 8762/OpenGL 2.0.2
TwinView 2048x768 driving two projectors
OpenThread,Producer,OpenSceneGraph from CVS at around 1pm today
gcc version 4.0.2
Hi list
I have a few problems with a proof of concept I am writing, derived from the
wxOsgCanvas (I am using OSG 1.2 and wxWidgets 2.8.0 on Linux)
1) I have used wxWidgets old way of instantiating OpenGL contexts; that
is, 2.8 introduced an explicit context creation and usage with
Hi Andres,
On 2/15/07, Anders Backman [EMAIL PROTECTED] wrote:
Well then it is optimized away during the load, and not in the optimizer...
Because the call to osgDB::readNodeFile() returns a scene with the node (the
pointer adress is the same, with the same name, same type etc, but with no
-Ursprüngliche Nachricht-
Datum: Thu, 15 Feb 2007 12:22h
Von: Robert Osfield [EMAIL PROTECTED]
An: osg users osg-users@openscenegraph.net
Betreff: Re: [osg-users] Window management
Hi Johann,
On 2/15/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
is there a possibility to change the
Hi Tony,
Thanks for the feedback. I've see the texture toggling issue when
running with DrawTheradPerContext too, its on my todo list, but not a
high priority as it should affect end user apps.
The black outline around the hold text is deliberate - its an outline
to help make the text clearer,
The answer is yes, please re-read my earlier reply
On 2/15/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
-Ursprüngliche Nachricht-
Datum: Thu, 15 Feb 2007 12:22h
Von: Robert Osfield [EMAIL PROTECTED]
An: osg users osg-users@openscenegraph.net
Betreff: Re: [osg-users] Window management
On 2/15/07, Robert Osfield [EMAIL PROTECTED] wrote:
Obviously the Optimizer isn't checking for presence of descriptions
when deciding whether it can optimizer away a node. It does check for
a number of parameters such as callbaks, so adding a test for
descriptions should be easy.
I have just
Hi Tugkan,
Thanks for the test model reproducing the problem. I can see the
problem here when I move around the model.
Right now I have to put looking further into this issue aside as I
really have to get on with other work, and am simply spreading myself
too thinly to be able to keep all the
This is related to questions I asked before. I've set the project aside
for a bit, and am coming back to it.
I am using a RenderBin to set aside some objects to be drawn in a
certain way. During the drawImplementation(), I copy an image in the
frame buffer, draw the stuff in the RenderBin, then
Robert Osfield wrote:
Work on setting up the new OpenSceneGraph server is underway, one of
the items on the list for migration is migrating from CVS to SVN.
Before we do this migration I would like to make sure that we leave
the CVS versions in a good state i.e. compiling on all the major
Hi Robert,
good news:
(1) build under VC2003 without any error !
(2) no crash when running runexample.osg
/adegli
2007/2/15, Martin Spott [EMAIL PROTECTED]:
Robert Osfield wrote:
Work on setting up the new OpenSceneGraph server is underway, one of
the items on the list for migration is
Hi Martin,
On 2/15/07, Martin Spott [EMAIL PROTECTED] wrote:
Robert Osfield wrote:
Work on setting up the new OpenSceneGraph server is underway, one of
the items on the list for migration is migrating from CVS to SVN.
Before we do this migration I would like to make sure that we leave
the
Hi Robert,
Robert Osfield wrote:
What viewer codes does FlightGear currently use?
Mathias told me that osgViewer ist _not_ being used - apparently
there's sort of a generic viewer in one of these libraries:
quickstep: 18:12:05 /usr/local/src/FlightGear ldd /opt/FlightGear/bin/fgfs |
grep -i
Is there a better solution than JavaOSG for using C++ OSG in Java?
If not, are there plans to develop a native-Java implementation of OSG?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Wednesday, February 14, 2007 6:57 PM
To: osg
Hi Robert,
Robert Osfield schrieb:
HI Stephan,
On 2/15/07, Stephan Maximilian Huber [EMAIL PROTECTED] wrote:
It sounds like the RTT window is not being created correctly, or
pehaps the make current isn't working as it should.
I did some debugging, if I insert a glFlush before
Hi again.
After a quick debug session through the optimizer (thats one long file 4103
lines and I think every single line is executed during an optimization pass)
, anyway, Its hard to say what really goes wrong, but there IS check for
that there are descriptions within a node (in the call to
Hello,
I'm somewhat of a Java newbie concerning Java's 3D capabilities.
Is it even possible to develop a native-Java implementation of OSG? Would
it still require an OpenGL binding?
If working on a Java application and needing a 3D scene graph capability ...
what would be the best approach now
Hey Ben-
A friend of mine had looked into the state of 3D under Java awhile back for
a personal project (he wanted to poke around with some game programming) and
he felt the state of affairs, scenegraph or not was pretty abysmal. Java has
their own J3D api but it is pretty bad from what I have
Am Thu, 15 Feb 2007 00:47:46 + schrieb Robert Osfield:
This one is simpler, you just need to update to the latest OpenThreads
in CVS.
Robert.
Hello Robert, sorry but didn't make it!
That's what I still get after cvs up -ACdP of OpenThreads/Producer/OSG when
building OSG (OpenThreads
{Reposted from a previous message}
I got an error while compile OSG out of cvs with Cygwin. I went ahead and
did a 'make -k', to let it keep going, to see what other errors there are.
The 'isnan' error showed up a numebr of times. That looked like it.
../../../include/osg/Math: In
On 2/15/07, Ben Cain [EMAIL PROTECTED] wrote:
Is there a better solution than JavaOSG for using C++ OSG in Java?
If not, are there plans to develop a native-Java implementation of OSG?
Please search through the archives for discussions on the this topic.
Hi Stephan,
When I get a chance I'll do some logging of texture objects under
Linux to see what happens. I would expect the same the same behavior
w.r.t OpenGL across all platforms, as the OSG just throws its data at
OpenGL in the same way regardless of platform.
Robert.
On 2/15/07, Stephan
Cooki3D anyone? Is that no OSG with Java integration?
On 2/15/07, Philip Hahn [EMAIL PROTECTED] wrote:
Hey Ben-
A friend of mine had looked into the state of 3D under Java awhile back for
a personal project (he wanted to poke around with some game programming) and
he felt the state of
On 2/15/07, Chris [EMAIL PROTECTED] wrote:
Am Thu, 15 Feb 2007 00:47:46 + schrieb Robert Osfield:
This one is simpler, you just need to update to the latest OpenThreads
in CVS.
Robert.
Hello Robert, sorry but didn't make it!
That's what I still get after cvs up -ACdP of
Bill Galbraith writes:
I got an error while compile OSG out of cvs with Cygwin. I
went ahead and did a 'make -k', to let it keep going, to see
what other errors there are.
The 'isnan' error showed up a numebr of times. That looked like it.
../../../include/osg/Math: In function
Hi Bill,
I don't have any Cygwin expertise so can't provide any pointers. I'd
like to make the general note that the OSG does from time to time have
working Cygwin port, but Cygwin itself seems to be a moving target, or
at least users installation seems to be.
The Cygwin build support is
For non-osg Java scenegraphs there is also JMonkeyEngine. It's decent
enough but feels really immature compared to OSG. Still, you can get
stuff done in it and it is speedy enough... of you don't already have an
OSG option.
-Paul
Philip Hahn wrote:
Hey Ben-
A friend of mine had looked
Am Thu, 15 Feb 2007 19:09:21 + schrieb Robert Osfield:
You probable have the wrong OpenThreads reposotory as you certainly
don't have the problem CVS version of OpenThreads. Please check out the
docs on the openscenegraph.org download pages for the dependencies.
No, I'm using
cvs -d
Am Thu, 15 Feb 2007 19:48:30 + schrieb Chris:
Am Thu, 15 Feb 2007 19:09:21 + schrieb Robert Osfield:
You probable have the wrong OpenThreads reposotory as you certainly
don't have the problem CVS version of OpenThreads. Please check out the
docs on the openscenegraph.org download
On 2/15/07, Chris [EMAIL PROTECTED] wrote:
Uups, beautiful! Let me say it this way: I use the repository at
openscenegraph.org for OpenThreads, as mentioned in the docs for the
dependency donwloads.
Looks like you have the right version of OpenThreads, so next up you
must have a different
Hi Thibault, Robert,
I've recently pulled out the old code I had created for osgviewerWx for
another OSG'er, but with the changes to osgViewer and the recent changes
to the wxGLCanvas in 2.8.x series of wxWidgets, it's a bit outdated ...
My current goal is to get it compiling this weekend and
So, I'm still trying to get things built. I was cleaning up issues in
the Xcode projects and Stephan beat me to it :) And I had to start
over again.
Couple of things:
First, for the Multi-threaded OpenGL engine, you should only activate
it when you have multiple processors. (I noticed it has
Hi Robert,
I'm having problems even allowing for a static light, so I don't need to
grab the updated position.
How do I add the PRE_RENDER [ to RTT ] Camera ? Adding a Group as the
SceneData, then adding ShadowedScene and Camera does not work :
osg::ref_ptrosgShadow::ShadowedScene
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Norman Vine
Sent: Thursday, February 15, 2007 2:11 PM
To: 'osg users'
Subject: RE: [osg-users] Compile error in OSG with Cygwin
Bill Galbraith writes:
I got an error while compile OSG out of
Hello Bill,
Or this might be better
inline bool isNaN(float v) { return ::isnan(v); }
inline bool isNaN(double v) { return ::isnan(v); }
Norman
Sorry, but this didn't work for me. I even went back to the 1.1 release tar
ball and tried to compile that, with and without
Bill Galbraith wrote:
The 'isnan' error showed up a numebr of times. That looked like it.
As Norman pointed out include/osg/Math.
Compare the beginning lines to these lines (the first and last lines (inline
and template are untouched and not sure of the rest):
inline double round(double v) {
Hello Robert,
As of tonight (checked out around 19:45 EST, so I guess 0:45 tomorrow morning
GMT) only osgPlugin osgShadow and example osgShadowTexture don't compile
for me. That's on WinXP, VS2005 Express.
For the two projects that don't compile, I saw that most errors were simple
typos and that
Hello Robert,
Thanks for the fixes. Does
osgprerender --window cow.osg
Now work?
I was just curious, so I tried this, and it doesn't work for me. What happens is
that there's a second small window that pops up, but it only has the blue
background (no object) and in the main window the
Hi Jean-Sebastien,
When I last tried, my VS2005 express failed to build the examples because it
doesn't build DLLs.
How did you achieve the build ?
PhilT
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jean-Sebastien
Guay
Sent: 16 February 2007 01:29
To:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Brian Keener
Sent: Thursday, February 15, 2007 8:20 PM
To: osg users
Subject: Re: [osg-users] Compile error in OSG with Cygwin
Bill Galbraith wrote:
The 'isnan' error showed up a numebr of
Hello Phil,
When I last tried, my VS2005 express failed to build the examples because it
doesn't build DLLs.
How did you achieve the build ?
I don't recall ever having had trouble building DLLs with VC++2005 Express. Did
you follow the instructions for installing the Platform SDK and
Hi all,
Does osg support xpm image files? We'd like to be able to compile some
images into our app so we
don't have to distribute them and put extra handling logic(environment
vars)just for this in our code. wxWidgets has this feature but I didn't see
it (as a plugin anyway) in OSG. Is there
Hi biv,
osgEphemeris has code to convert images to c code, used to embed the sun/moon
images.
I reinvented something similar with a .cpp writer plugin, which dump the
contents of an osg::Image as c++ code; e.g.: osgimgconv foo.png foo.cpp
It's rather immature and not in osgToy yet, but I can
HI Mihai,
I am going to have bash at implementing the ShadowMap and ShadowTexture
techniques today. Last night I checked in the addition of an osgShadow .osg
support and pseudo loader, to enable me to switch between the various
techniques easily. More on this later.
On 2/15/07, Mihai Radu
Hi J-S,
On 2/16/07, Jean-Sebastien Guay [EMAIL PROTECTED] wrote:
Hello Robert,
As of tonight (checked out around 19:45 EST, so I guess 0:45 tomorrow morning
GMT) only osgPlugin osgShadow and example osgShadowTexture don't compile
for me. That's on WinXP, VS2005 Express.
For the two projects
On 2/16/07, Robert Osfield [EMAIL PROTECTED] wrote:
For the two projects that don't compile, I saw that most errors were simple
typos and that the Shadow Volume functionality is in flux anyways, so I won't
even paste the errors as it's probably irrelevant. If you want them just ask.
What
hi all,
I don't remember witch sell variable I have to export to disable WARNING
like that
Warning:: Picked up error in TriangleIntersect
(-0.5 0.5 -0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5)
(nan,nan,nan)
is anybody can help me? thanks.
and by the way where can I find the
Hi Gian
On 2/15/07, Gian Lorenzetto [EMAIL PROTECTED] wrote:
Hi Thibault, Robert,
[...]
My current goal is to get it compiling this weekend and then onto the
Wiki for others to help fix as I simply don't have the time to debug
this myself.
I'll be happy to test your code on monday then
Doh! My mistake. I was setting the reference frame again somewhere
else and didn't realized it. Looks like ABSOLUTE_RF_INHERIT_VIEWPOINT
works fine.
- Terry
Message: 21
Date: Thu, 15 Feb 2007 08:07:19 +
From: Robert Osfield [EMAIL PROTECTED]
Subject: Re: [osg-users] Re: osg-users
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