Re: [osg-users] Animation and timer

2007-07-12 Thread Charles Cosse
Hi, looks like there's a: sceneView->setFrameStamp(osg::FrameStamp *fs); method in the OSG-2.0.0 API, so you could use that, hopefully. (see link below, too). -charles On 7/12/07, Fernando Giovanini <[EMAIL PROTECTED]> wrote: Thank you for the answer, but when I do what you said the compil

[osg-users] How to use projectWindowXYIntoObject() in OSG 2.0?

2007-07-12 Thread litingbaotou
Hi, I use OSG 2.0 now, and it's much better than other versions. But I meet a problem when I want to unproject my clicked point from screen to the world scene. In OSG 1.0, I use osgUtil::SceneView::getViewport() to get current viewport matrix and use osgUtil::SceneView::projectWindowXYInto

Re: [osg-users] running vrml plugin on 2.0

2007-07-12 Thread Jean-Sébastien Guay
Hello Bryan, Unfortunately I'm still getting: All those errors are "unresolved external symbol", and most of them refer to antlr. Are you sure you added antlr(d).lib into the Plug 3d vrml project settings - Linker- Input - Additional Dependencies field? What do you have there? You shou

Re: [osg-users] running vrml plugin on 2.0

2007-07-12 Thread Jean-Sébastien Guay
Hello Bryan, I've been a little sidetracked but will follow the steps on the link and hopefully succeed ! Good luck, and let us know how you fare! One last thing: assuming I do get the vrml plugin to work and load the vrml file, will I then be able to use cameras and such to dynamically move

Re: [osg-users] Animation and timer

2007-07-12 Thread Fernando Giovanini
Thank you for the answer, but when I do what you said the compiler show me this error: error C2662: 'osg::FrameStamp::setReferenceTime' : cannot convert 'this' pointer from 'const osg::FrameStamp' to 'osg::FrameStamp &' Conversion loses qualifiers My code: sceneView = new osgUtil::

[osg-users] fixing back-projection texturing with fixed functionality

2007-07-12 Thread Mihai Radu
Hello, I've been trying to solve the back-projection issue when doing projective texturing, with the goal of having it work with shadow maps. I know the simplest thing is to use a shader, and that part is already working, it's the 'support older hardware' requirement that's biting me. I modified

[osg-users] running vrml plugin on 2.0

2007-07-12 Thread Bryan Berg
Hi, So I followed Jean's instructions on the website http://www.openscenegraph.com/osgwiki/pmwiki.php/PlatformSpecifics/VisualStudioPlugins and was able to build openvrml correctly. I checked my runtime libraries for both the openvrml solution and the osg solution (after rerunning cmake) and t

Re: [osg-users] Build a new machine, comments?

2007-07-12 Thread Jean-Sébastien Guay
Hello Robert, I guess the next question once I start building it is... what Linux distribution to go for. I personally use Fedora. It has everything I need, a polished look, and I can select KDE at install (I prefer it as you do). About package management: * Fedora uses yum, similar to Deb

[osg-users] OSG Ref Man for v2.0 now available

2007-07-12 Thread Paul Martz
Hi all -- I'm pleased to announce that Bob Kuehne and I have wrapped up our work on the OpenSceneGraph Reference Manual v2.0. Visit www.osgbooks.com to order. Also, just a reminder: Our OpenSceneGraph training course is filling up. Visit www.skew-matrix.com/training.asp to register online. Hope t

[osg-users] ive Plugin Copyright Holder

2007-07-12 Thread Feyerchak, Chris
Hi - The source files for the ive plugin contain a "Copyright 2003 VR-C" statement. How can I contact VR-C (e-mail, phone, and/or mailing address)? What does "VR-C" stand for? Does VR-C still exist? Thanks, Chris ___ osg-users mailing list

[osg-users] running vrml plugin on 2.0

2007-07-12 Thread Bryan Berg
Thanks everyone for your input, and especially Jean for taking the time to try and do what I was doing. I've been a little sidetracked but will follow the steps on the link and hopefully succeed ! One last thing: assuming I do get the vrml plugin to work and load the vrml file, will I then be abl

Re: [osg-users] Build a new machine, comments?

2007-07-12 Thread Charles Cosse
Hi Robert, i've just completely overhauled my Dell M70 and upgraded to Gentoo 2007, and OSG-2.0, of course, and can report that everything works beautifully. Gentoo's emerge/portage system was designed after Debian's apt/get system, by the same guy (or one of them -- Daniel Robbins?) who saw ways

Re: [osg-users] Animation and timer

2007-07-12 Thread Charles Cosse
osgViewer::Viewer *viewer viewer ->getFrameStamp()->setReferenceTime() or viewer->getFrameStamp)()->setSimulationTime() -charles On 7/12/07, Fernando Giovanini <[EMAIL PROTECTED]> wrote: Hello, all. I need to animate an object (and its children) but the animation has an specific frame rate an

[osg-users] building on windows 64

2007-07-12 Thread Andy Skinner
I'm sure I did this (built OSG on Windows 64 bit) before. I think I used CMake on my 32-bit machine and then brought the solution into visual studio and build on a 64-bit machine. But now I'm having a problem as I try to build the whole thing on Windows 64. OpenThreads seems to be built for 32 b

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Gordon Tomlinson
Every one going to SIGGRAPH should wear one ;) Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __

Re: [osg-users] Embedding a viewer inside another window

2007-07-12 Thread Robert Osfield
Hi Eron, Inheriting just the parent window is something I've considered - my thought was to have both the parent and the window handles defined in custom WindowData and then have the GraphicsWindow class check to see if parent window and/or window handles have been defined and use which ones have

Re: [osg-users] Build a new machine, comments?

2007-07-12 Thread Rafa Gaitan
On 7/12/07, Robert Osfield <[EMAIL PROTECTED]> wrote: I guess the next question once I start building it is... what Linux distribution to go for. I'm not sticking with Suse as I had done for the past 6 years. Must admit I'm very tempted by a debian based distribution as the I just believe in th

Re: [osg-users] Build a new machine, comments?

2007-07-12 Thread Jeremy L. Moles
On Thu, 2007-07-12 at 19:36 +0100, Robert Osfield wrote: > I guess the next question once I start building it is... what Linux > distribution to go for. I'm not sticking with Suse as I had done for > the past 6 years. Must admit I'm very tempted by a debian based > distribution as the I just beli

Re: [osg-users] Embedding a viewer inside another window

2007-07-12 Thread Eron Steger
Hi Robert, Although somewhat different, they also suffer from the problem that events must be reimplemented. I'd like to create an embedded window that uses the code GraphicsWindowWin32 uses for event handling. One option that would *almost* work is to create the window separately and pass

Re: [osg-users] Build a new machine, comments?

2007-07-12 Thread Robert Osfield
I guess the next question once I start building it is... what Linux distribution to go for. I'm not sticking with Suse as I had done for the past 6 years. Must admit I'm very tempted by a debian based distribution as the I just believe in the approach package management, it just seems the right

Re: [osg-users] Embedding a viewer inside another window

2007-07-12 Thread Robert Osfield
Hi Eron, Have a look at the osgviewerGLUT, FLTK, SDL and QT examples as they illustrate a viewer entirely embedded within an exisiting window. These examples are setup slightly differntly than examples like osgviewerMFC, and use GraphicsWindowEmbedded to adapt the Viewer to work in this role. Ro

Re: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Paul Melis
martin.lavery wrote: > Just let you all know, there is now OpenSceneGraph merchandise now > available :-D > It can be found at: > > http://www.cafepress.com/openscenegraph > No inflatable reflective cow?? No t-shirts reading "I can spell OpenSceneGrahp"? :) Paul _

Re: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Robert Osfield
On 7/12/07, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: NO NO Mike.. I don't even want to have that thought near my mind ;) Perhaps we could add a tag line, say 'The Future has Arrived' ;) And on the back of the thog "What has Past was Smelly!" ;-D __

Re: [osg-users] createGraphicsContext problem

2007-07-12 Thread Robert Osfield
Hi Enrique, osgViewer needs to be linked in for the graphics context to be constructed. The CMakeLists.txt file in osgdem does include the osgViewer reference so should be pulled in. Luigi has made some mods to the CMakeLists.txt for Windows build so perhaps these might help you. Robert. On 7

[osg-users] Embedding a viewer inside another window

2007-07-12 Thread Eron Steger
Hello, I know the issue of embedding an osg viewer in a window as a component has been addressed to some level, with examples like osgviewerMFC, but I believe there are some major issues with this. In particular, the GraphicsWindowWin32 does a fair amount of work in order to convert Win32 ev

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Gordon Tomlinson
NO NO Mike.. I don't even want to have that thought near my mind ;) Perhaps we could add a tag line, say 'The Future has Arrived' ;) Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon

RE: [osg-users] Build a new machine, comments?

2007-07-12 Thread Gordon Tomlinson
Go Intel, AMD are simply not it the equation this year Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com ___

[osg-users] createGraphicsContext problem

2007-07-12 Thread Enrique Parodi
Hi all. I have a problem using VirtualTerrainBuilder when i try to generate a terrain with textures. I have used the osgdem source code as example and i get the following error: Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed, requires valid graphics context. S

[osg-users] Animation and timer

2007-07-12 Thread Fernando Giovanini
Hello, all. I need to animate an object (and its children) but the animation has an specific frame rate and time. How can I "tell" to the OSG those datas and animate my object? What class i should use? Thank you, Fernando. ___ osg-users mailing list

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Mike Weiblen
> Yeah, but I won't be there so I can wish anything and not have to > suffer the consequences ;-) So much for the _benevolent_ dictator :-) http://en.wikipedia.org/wiki/Benevolent_dictator -- mew ___ osg-users mailing list osg-users@openscenegraph.net

Re: [osg-users] envvars in OSG 2.x

2007-07-12 Thread Luigi Calori
Robert Osfield wrote: On 7/12/07, John Kelso <[EMAIL PROTECTED]> wrote: Hi back, I'm looking for an envvar or command that a package which uses OSG can use to determine where OSG is installed, so the package can find OSG's library, include files, and so forth. OSG_INST_LOCATION would do th

[osg-users] Re: running vrml plugin on 2.0

2007-07-12 Thread Joan Slottow
I am interested in using the vrml plugin so I can create models from scientific vis programs such as OpenDX. I am using Linux Fedora Core 6. By now I have read all the messages to this list about the vrml plugin from June and July. I downloaded openvrml-0.14.3 from sf.net/projects/openvrml as t

Re: [osg-users] osgHUD (Week 2 & 1/2)

2007-07-12 Thread Jeremy L. Moles
Oh! Yeah! Here's one of the WindowManager object (a derivative of osg::Switch that manages all of the "windows" assigned to it) being added to a typical 3D perspective camera rather than a 2D orthographic camera. You'll notice a number of weird things (some sorting/depth issues and texture anomalie

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Jean-Sébastien Guay
What, no thong!? %-S I vote for a two-pack: thong and BBQ apron (one for her, one for him) ;-) J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---

Re: [osg-users] Build a new machine, comments?

2007-07-12 Thread Jean-Sébastien Guay
Hello Robert, I don't really need to performance in graphics as I need to keep the machine quieter and less of a power hog. The solid state drive beats out the GTX upgrade on this count ;-) Indeed! Let us know how it turns out. J-S -- __ J

Re: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Robert Osfield
On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > We can put up a thong if you agree to model one at the BOF! > > ;-) Be very careful what you ask for! Yeah, but I won't be there so I can wish anything and not have to suffer the consequences ;-) Robert. ___

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Jeremy L. Moles
On Thu, 2007-07-12 at 12:21 -0400, John Kelso wrote: > Forget the thong! We need an OSG pocket protector, or maybe some little > "OSG inside" stickers to put over the "Designed for Windows" sticker on my > Linux laptop. We remove all the Windows stickers from the machines we sell and replace them

Re: [osg-users] ImageStream Projection

2007-07-12 Thread Robert Osfield
On 7/12/07, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote: Robert, First, I tried resizing my video to 256x256. And it worked!!! Then I tried projecting a NPOT video, but I called setResizeNonPowerOfTwoHint(false). And that worked too!!! I don't completely understand why the resizing was causin

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread John Kelso
Forget the thong! We need an OSG pocket protector, or maybe some little "OSG inside" stickers to put over the "Designed for Windows" sticker on my Linux laptop. -John On Thu, 12 Jul 2007, Mike Weiblen wrote: > Hi Martin, > > > http://www.cafepress.com/openscenegraph > > > > Hope you all enjoy!

RE: [osg-users] ImageStream Projection

2007-07-12 Thread Weitz, Andrew C.
Robert, First, I tried resizing my video to 256x256. And it worked!!! Then I tried projecting a NPOT video, but I called setResizeNonPowerOfTwoHint(false). And that worked too!!! I don't completely understand why the resizing was causing my movie to appear gray. Maybe because the scaleImage()

Re: [osg-users] osgHUD (Week 2 & 1/2)

2007-07-12 Thread Jeremy L. Moles
On Thu, 2007-07-12 at 12:00 -0400, Jean-Sébastien Guay wrote: > Quoting "Jeremy L. Moles" <[EMAIL PROTECTED]>: > > > [...] but I wanted to show another quick video of some of > > the progress, since I've actually gotten a lot of positive encouragement > > and e-mails. > > Here's another of those!

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Paul Martz
> On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > > What, no thong!? %-S > > We can put up a thong if you agree to model one at the BOF! Better yet, if he agrees NOT to model it at the BOF... -Paul ___ osg-users mailing list osg-users@opensce

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Paul Martz
Anyone up for putting in a bulk order and distributing this at the BOF? We should be able to reduce the per-item shipping charge significantly. What the heck. I'll volunteer to take orders from people planning to attend the BOF. Then I'll place a bulk order here, and resell the items at the BOF.

Re: [osg-users] Triying to create objects and receiving WarningMessages

2007-07-12 Thread Carlos Nava
Robert, Thanks for your help, at work I'm asked to work with 1.2 because no one has any experience with 2.0 so they won' be able to help me, so I'm going to try from another angle, if nothing works I'll upgrade to 2.0 Thanks again Carlos Original Message Follows From: "R

Re: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Jean-Sébastien Guay
Hello Martin, Just let you all know, there is now OpenSceneGraph merchandise now available :-D You didn't mention it, but I imagine all profits go to fund further OSG development? How does it work, and approximately what percentage a given sale do you get in the end? Very nice stuff. I h

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Mike Weiblen
> From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Thursday, July 12, 2007 11:00 AM > To: osg users > Subject: Re: [osg-users] OSG T-shirts and other merchandise now available! > > On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > > What, no th

Re: [osg-users] osgHUD (Week 2 & 1/2)

2007-07-12 Thread Jean-Sébastien Guay
Quoting "Jeremy L. Moles" <[EMAIL PROTECTED]>: [...] but I wanted to show another quick video of some of the progress, since I've actually gotten a lot of positive encouragement and e-mails. Here's another of those! :-) Really nice work. What are you planning for putting contents into those

Re: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Robert Osfield
On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: What, no thong!? %-S We can put up a thong if you agree to model one at the BOF! ;-) Robert. ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-

Re: [osg-users] Build a new machine, comments?

2007-07-12 Thread Robert Osfield
On 7/12/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: If you decide not to go with the solid state drive I guess you could get two 8800GTX's, though they're not really worth the price difference (the really high end rarely is). I don't really need to performance in graphics as I need to ke

Re: [osg-users] ImageStream Projection

2007-07-12 Thread Robert Osfield
Hi Andrew, If you use Texture2D the OSG will resize to a power of two unless you switch off the resize non power of two texture hint. From include/osg/Texture: /** Sets whether to force the texture to resize images that have dimensions * that are not a power of two. If enabled,

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Mike Weiblen
Hi Martin, > http://www.cafepress.com/openscenegraph > > Hope you all enjoy! > Also if anyone has any suggestions for other items they would like to > the see on the store just drop me an email:-) What, no thong!? %-S -- mew ___ osg-users mailing li

Re: [osg-users] Build a new machine, comments?

2007-07-12 Thread Jean-Sébastien Guay
Hello Robert, So far I've put together the following shopping list of components, I thought I'd though it out there to see if follow PC builders might be able to suggest better component combination. Seems like a good machine. Asus mobo and OCZ memory always a good choice: reliable, fast and

RE: [osg-users] ImageStream Projection

2007-07-12 Thread Weitz, Andrew C.
Hi Robert, I can see the video on the texture rectangle when I run osgMovie. I just can't see it in my own program that uses a TexGenNode. I set the notify level to DEBUG, but I don't see anything out of the ordinary. In fact, it looks like the movie is playing: Quicktime initialized successfu

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Mike Weiblen
You da man! -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of martin.lavery > Sent: Thursday, July 12, 2007 10:22 AM > To: osg users > Subject: [osg-u

RE: [osg-users] envvars in OSG 2.x

2007-07-12 Thread Mike Weiblen
Hi John, Just a datapoint (prob not applicable to your situation): the win32 installer leverages Inno Setup's ability to modify the install location, which is then captured in an OSG_ROOT envar. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ >

Re: [osg-users] ImageStream Projection

2007-07-12 Thread Robert Osfield
Hi Andrew, Are you able to see the video OK with osgmovie? Something else you might want to try is enabling debug info via the env var OSG_NOTIFY_LEVEL, setting it to DEBUG. Robert. On 7/12/07, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote: Hi Robert, My program does work with a straight Image

Re: [osg-users] ImageStream Projection

2007-07-12 Thread Robert Osfield
Hi Andrew, It shouldn't make any difference whether the data is an ImageStream or an straight Image. Try getting what you are doing working with a normal image and then see how you get on. Also have a look at example that use TexGenNode such as osgspotlight. Robert. On 7/12/07, Weitz, Andrew

[osg-users] Build a new machine, comments?

2007-07-12 Thread Robert Osfield
Hi All, Its a year and half since I built my present Atlhon 3800 X2 + 2x Gefore7800GT, 2GB machine. Its been a excellent base for development, but times move on, the user base are now moving on to quad core systems, 8800 series has been with us for a while. I also have projects that will requir

[osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread martin.lavery
Hey all, Just let you all know, there is now OpenSceneGraph merchandise now available :-D It can be found at: http://www.cafepress.com/openscenegraph Hope you all enjoy! Also if anyone has any suggestions for other items they would like to the see on the store just drop me an email:-) Ki

[osg-users] osgHUD (Week 2 & 1/2)

2007-07-12 Thread Jeremy L. Moles
It's week 3 of my working on osgHUD in my free time (although it's only been 2 weeks really since I took a small break to beat Gears Of Wars, awesome game...), but I wanted to show another quick video of some of the progress, since I've actually gotten a lot of positive encouragement and e-mails.

RE: [osg-users] ImageStream Projection

2007-07-12 Thread Weitz, Andrew C.
Robert, I am not using a TextureRectangle or specifying any texture coordinates. That is because I'm using a TexGenNode. I use the following code to specify the projection plane, which works when projecting an Image: tex_gen_node->getTexGen()-> setPlanesFromMatrix( osg::Matrixd::ortho2D( upp

Re: [osg-users] MultiTextureControl

2007-07-12 Thread Robert Osfield
Hi Christophe, Its a while since I wrote/last used MultTextureControl. The code you have written looks ok. What problem do you see? Robert. On 7/12/07, christophe loustaunau <[EMAIL PROTECTED]> wrote: Hello, I have generated a database with osgdem, witch have 2 layers. I wan't to display on

[osg-users] MultiTextureControl

2007-07-12 Thread christophe loustaunau
Hello, I have generated a database with osgdem, witch have 2 layers. I wan't to display only the first layer, and sometimes the two layers. I have read that we could do this with MultiTextureControl, but i haven't see any example. But this doesn't work...I must make some errors ! Here is my cod

Re: [osg-users] Excess Memory usage when using Sceneview

2007-07-12 Thread Pradeep S Kamath
Hi Edgar, Brilliant one... You're a marvel. That fixed it like a charm... Just a reminder for me to do my homework before jumping the gun, i guess Regards, pradeep.___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.ne

Re: [osg-users] compiling VirtualPlanetBuilder

2007-07-12 Thread christophe loustaunau
Ok, so I will wait for this changes. Thanks ! 2007/7/12, Robert Osfield <[EMAIL PROTECTED]>: Hi Christophe, Luigi sent a post a few days about about build VPB under Windows using the new Cmake build. He mentioned that he had to make a few changes to CMakeLists.txt files and source files but

Re: [osg-users] compiling VirtualPlanetBuilder

2007-07-12 Thread Robert Osfield
Hi Christophe, Luigi sent a post a few days about about build VPB under Windows using the new Cmake build. He mentioned that he had to make a few changes to CMakeLists.txt files and source files but hasn't submitted any changes yet though. Robert. On 7/12/07, christophe loustaunau <[EMAIL PROT

Re: [osg-users] compiling VirtualPlanetBuilder

2007-07-12 Thread christophe loustaunau
Hello Rudolf, I have already made a svn checkout and build OpenSceneGraph. But I have used gdal include with OpenSceneGraph (in 3rd party). I try with http://www.gdal.org/ ! Thanks ! 2007/7/12, Wiedemann, Rudolf, OPS3 <[EMAIL PROTECTED]>: Hi Christophe, in order to build VPB, you have to bu

RE: [osg-users] compiling VirtualPlanetBuilder

2007-07-12 Thread Wiedemann, Rudolf, OPS3
Hi Christophe, in order to build VPB, you have to build OpenSceneGraph and gdal (http://www.gdal.org/) before that and have installed them in a way, the CMake-find-scripts of VPB can find them. Rudi From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] envvars in OSG 2.x

2007-07-12 Thread John Kelso
osg-config would be a good solution too. Thanks again, -John On Thu, 12 Jul 2007, Robert Osfield wrote: > On 7/12/07, John Kelso <[EMAIL PROTECTED]> wrote: > > Hi back, > > > > I'm looking for an envvar or command that a package which uses OSG can use > > to determine where OSG is installed, so

[osg-users] compiling VirtualPlanetBuilder

2007-07-12 Thread christophe loustaunau
Hello, I try to compile VPN, I have generated the binaries with CMake without problems. CMake told me that it can't find some variables : GDAL_INCLUDE_DIR GDAL_LIBRARY OSGDB_LIBRARY OSGFX_LIBRARY OSGUTIL_LIBRARY OSGVIEWER_LIBRARY OSG_INCLUDE_DIR OSG_LIBRARY So I give it all the path, and I gener

Re: [osg-users] envvars in OSG 2.x

2007-07-12 Thread Robert Osfield
On 7/12/07, John Kelso <[EMAIL PROTECTED]> wrote: Hi back, I'm looking for an envvar or command that a package which uses OSG can use to determine where OSG is installed, so the package can find OSG's library, include files, and so forth. OSG_INST_LOCATION would do the trick. Can you let us k

Re: [osg-users] envvars in OSG 2.x

2007-07-12 Thread John Kelso
Hi back, I'm looking for an envvar or command that a package which uses OSG can use to determine where OSG is installed, so the package can find OSG's library, include files, and so forth. OSG_INST_LOCATION would do the trick. Can you let us know if this ever gets added? Thanks, -John On Thu

Re: [osg-users] envvars in OSG 2.x

2007-07-12 Thread Robert Osfield
Hi John, You can configure when the build system installs things via ccmake or a cmake command line option. CMAKE_INSTALL_PREFIX is probably the one you are looking for. We could possible add the checking of the OSG_INST_LOCATION in the root CMakeLists.txt to provide backward compatibility. Ro

[osg-users] envvars in OSG 2.x

2007-07-12 Thread John Kelso
Hi, For the usual reasons, we can't install OSG in the default location. We set the OSG_INST_LOCATION envvar to specify where it's installed. We use other OSG-related envvars too: OPENTHREADS_INC_DIR, OPENTHREADS_LIB_DIR, OSG_FILE_PATH. What envvars can we use in OSG 2.x to let our software's

Re: [osg-users] osg::ClipNode

2007-07-12 Thread Robert Osfield
On 7/12/07, Mathias Froehlich <[EMAIL PROTECTED]> wrote: Ok, so the cull callback should do so? Do you have an example for that? No afraid not. I remember you telling me adding a post render camera to get a new render stage, but having a clipped part of the normal scene drwawn in the post ren

Re: [osg-users] osgViewer + Fox Toolkit example

2007-07-12 Thread amalric alexandre
Here is the code with the fix, maybe there is a lot of other fix to bring but I haven't much time to spend on it for the moment ;-( Note : I've build this example with Fox 1.6.26 but only on Window. 2007/7/11, Markus Hein <[EMAIL PROTECTED]>: you have to replace getEventQueue()->mouseButton

Re: [osg-users] updateTraversal and camera manipulators

2007-07-12 Thread Robert Osfield
On 7/12/07, Lionel Lagarde <[EMAIL PROTECTED]> wrote: Hi, Why does the update visitor traversal is done before the camera view matrix modification (by the matrix manipulator) ? If your camera is tacking a node in the scene that is being moved by an update callback then... you obviously have to

Re: [osg-users] Problem when enabling GL_POINT_SMOOTH and using a fragment shader...

2007-07-12 Thread Robert Osfield
Hi Benjamin, For an answer to your questions you are best search NVidia developer forums. Robert. On 7/12/07, Benjamin Cabut <[EMAIL PROTECTED]> wrote: Hello Robert, Thanks again for you disponibility... So I work on a labtop that have a NVIDIA GeForce Go 7600. And the driver i

Re: [osg-users] I've added you as a friend on Facebook...

2007-07-12 Thread Robert Osfield
Sadly spam that got through. The facebook email is the first bit of spam for many years has somehow got onto osg-users. Mailiman is set up to reject all posts from non members, and the William Law <[EMAIL PROTECTED]> is not a member of the lists so I don't know how it got through. Spam is desp

Re: [osg-users] ImageStream Projection

2007-07-12 Thread Robert Osfield
HI Andrew, Most likely its simply that your tex coords are off. If you are using a TextureRectangle then the tex coords go from 0,0 to width,height rather than 0,0 to 1,1 like on normal textures. Robert. On 7/12/07, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote: Hi, My goal is to project an Ima

Re: [osg-users] Determining value of potentially overridden uniform value

2007-07-12 Thread Robert Osfield
Hi Brian, It sounds like you are going in the right direction w.r.t checking osg::State for the current value of a uniform. I haven't ever used State for checking current uniform values though, its really not a common thing that one would want to do. If you can't get access to the values you ne

Re: [osg-users] Triying to create objects and receiving Warning Messages

2007-07-12 Thread Robert Osfield
Hi Carlos, This type or error usually comes from picking code that is trying to handle models of zero radius. I can't see any picking code in your app though... Could you try upgrading to 2.0 and see if the warning persists. Robert. On 7/11/07, Carlos Nava <[EMAIL PROTECTED]> wrote: I´m tryi

Re: [osg-users] OsgShadow shadow volume strange bug

2007-07-12 Thread amalric alexandre
Hi Robert, Ok thank you, I see that osgShadow is a complicated work, shadowMap technique is also displaying something strange. I'm sure that osg community will find how to improve shadows ;-) 2007/7/11, Robert Osfield <[EMAIL PROTECTED]>: Hi, This is a know bug. ShadowVolume code isn't ye

Re: [osg-users] updateTraversal and camera manipulators

2007-07-12 Thread Lionel Lagarde
Hi, Why does the update visitor traversal is done before the camera view matrix modification (by the matrix manipulator) ? Maybe I wasn't enough precise. I'm talking about the updateTraversal method of osgViewer::Viewer. ___ osg-users mailing lis

[osg-users] updateTraversal and camera manipulators

2007-07-12 Thread Lionel Lagarde
Hi, Why does the update visitor traversal is done before the camera view matrix modification (by the matrix manipulator) ? ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscen