Hi, looks like there's a:
sceneView->setFrameStamp(osg::FrameStamp *fs);
method in the OSG-2.0.0 API, so you could use that, hopefully. (see link
below, too).
-charles
On 7/12/07, Fernando Giovanini <[EMAIL PROTECTED]> wrote:
Thank you for the answer, but when I do what you said the compil
Hi,
I use OSG 2.0 now, and it's much better than other versions. But I meet a
problem when I want to unproject my clicked point from screen to the world
scene.
In OSG 1.0, I use osgUtil::SceneView::getViewport() to get current viewport
matrix and use osgUtil::SceneView::projectWindowXYInto
Hello Bryan,
Unfortunately I'm still getting:
All those errors are "unresolved external symbol", and most of them
refer to antlr. Are you sure you added antlr(d).lib into the Plug 3d
vrml project settings - Linker- Input - Additional Dependencies field?
What do you have there?
You shou
Hello Bryan,
I've been a little sidetracked but will follow the steps on the link and
hopefully succeed !
Good luck, and let us know how you fare!
One last thing: assuming I do get the vrml plugin to work and load the
vrml file, will I then be able to use cameras and such to dynamically move
Thank you for the answer, but when I do what you said the compiler show
me this error:
error C2662: 'osg::FrameStamp::setReferenceTime' : cannot convert
'this' pointer from 'const osg::FrameStamp' to 'osg::FrameStamp &'
Conversion loses qualifiers
My code:
sceneView = new osgUtil::
Hello,
I've been trying to solve the back-projection issue when doing
projective texturing, with the goal of having it work with shadow maps.
I know the simplest thing is to use a shader, and that part is already
working, it's the 'support older hardware' requirement that's biting me.
I modified
Hi,
So I followed Jean's instructions on the website
http://www.openscenegraph.com/osgwiki/pmwiki.php/PlatformSpecifics/VisualStudioPlugins
and was able to build openvrml correctly.
I checked my runtime libraries for both the openvrml solution and the osg
solution (after rerunning cmake)
and t
Hello Robert,
I guess the next question once I start building it is... what Linux
distribution to go for.
I personally use Fedora. It has everything I need, a polished look,
and I can select KDE at install (I prefer it as you do).
About package management:
* Fedora uses yum, similar to Deb
Hi all -- I'm pleased to announce that Bob Kuehne and I have wrapped up our
work on the OpenSceneGraph Reference Manual v2.0. Visit www.osgbooks.com to
order.
Also, just a reminder: Our OpenSceneGraph training course is filling up.
Visit www.skew-matrix.com/training.asp to register online. Hope t
Hi -
The source files for the ive plugin contain a "Copyright 2003 VR-C"
statement. How can I contact VR-C (e-mail, phone, and/or mailing
address)? What does "VR-C" stand for? Does VR-C still exist?
Thanks,
Chris
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Thanks everyone for your input, and especially Jean for taking the time to
try and do what I was doing.
I've been a little sidetracked but will follow the steps on the link and
hopefully succeed !
One last thing: assuming I do get the vrml plugin to work and load the
vrml file, will I then be abl
Hi Robert,
i've just completely overhauled my Dell M70 and upgraded to Gentoo 2007,
and OSG-2.0, of course, and can report that everything works beautifully.
Gentoo's emerge/portage system was designed after Debian's apt/get
system, by the same guy (or one of them -- Daniel Robbins?) who saw
ways
osgViewer::Viewer *viewer
viewer ->getFrameStamp()->setReferenceTime()
or
viewer->getFrameStamp)()->setSimulationTime()
-charles
On 7/12/07, Fernando Giovanini <[EMAIL PROTECTED]> wrote:
Hello, all.
I need to animate an object (and its children) but the animation has an
specific frame rate an
I'm sure I did this (built OSG on Windows 64 bit) before. I think I
used CMake on my 32-bit machine and then brought the solution into
visual studio and build on a 64-bit machine.
But now I'm having a problem as I try to build the whole thing on
Windows 64. OpenThreads seems to be built for 32 b
Every one going to SIGGRAPH should wear one ;)
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Hi Eron,
Inheriting just the parent window is something I've considered - my
thought was to have both the parent and the window handles defined in
custom WindowData and then have the GraphicsWindow class check to see
if parent window and/or window handles have been defined and use which
ones have
On 7/12/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
I guess the next question once I start building it is... what Linux
distribution to go for. I'm not sticking with Suse as I had done for
the past 6 years. Must admit I'm very tempted by a debian based
distribution as the I just believe in th
On Thu, 2007-07-12 at 19:36 +0100, Robert Osfield wrote:
> I guess the next question once I start building it is... what Linux
> distribution to go for. I'm not sticking with Suse as I had done for
> the past 6 years. Must admit I'm very tempted by a debian based
> distribution as the I just beli
Hi Robert,
Although somewhat different, they also suffer from the problem that
events must be reimplemented. I'd like to create an embedded window
that uses the code GraphicsWindowWin32 uses for event handling.
One option that would *almost* work is to create the window separately
and pass
I guess the next question once I start building it is... what Linux
distribution to go for. I'm not sticking with Suse as I had done for
the past 6 years. Must admit I'm very tempted by a debian based
distribution as the I just believe in the approach package management,
it just seems the right
Hi Eron,
Have a look at the osgviewerGLUT, FLTK, SDL and QT examples as they
illustrate a viewer entirely embedded within an exisiting window.
These examples are setup slightly differntly than examples like
osgviewerMFC, and use GraphicsWindowEmbedded to adapt the Viewer to
work in this role.
Ro
martin.lavery wrote:
> Just let you all know, there is now OpenSceneGraph merchandise now
> available :-D
> It can be found at:
>
> http://www.cafepress.com/openscenegraph
>
No inflatable reflective cow??
No t-shirts reading "I can spell OpenSceneGrahp"? :)
Paul
_
On 7/12/07, Gordon Tomlinson <[EMAIL PROTECTED]> wrote:
NO NO Mike.. I don't even want to have that thought near my mind ;)
Perhaps we could add a tag line, say
'The Future has Arrived' ;)
And on the back of the thog
"What has Past was Smelly!"
;-D
__
Hi Enrique,
osgViewer needs to be linked in for the graphics context to be
constructed. The CMakeLists.txt file in osgdem does include the
osgViewer reference so should be pulled in.
Luigi has made some mods to the CMakeLists.txt for Windows build so
perhaps these might help you.
Robert.
On 7
Hello,
I know the issue of embedding an osg viewer in a window as a component
has been addressed to some level, with examples like osgviewerMFC, but I
believe there are some major issues with this.
In particular, the GraphicsWindowWin32 does a fair amount of work in
order to convert Win32 ev
NO NO Mike.. I don't even want to have that thought near my mind ;)
Perhaps we could add a tag line, say
'The Future has Arrived' ;)
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon
Go Intel, AMD are simply not it the equation this year
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
___
Hi all.
I have a problem using VirtualTerrainBuilder when i try to generate a
terrain with textures. I have used the osgdem source code as example
and i get the following error:
Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test
failed, requires valid graphics context.
S
Hello, all.
I need to animate an object (and its children) but the animation has an
specific frame rate and time.
How can I "tell" to the OSG those datas and animate my object?
What class i should use?
Thank you,
Fernando.
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> Yeah, but I won't be there so I can wish anything and not have to
> suffer the consequences ;-)
So much for the _benevolent_ dictator :-)
http://en.wikipedia.org/wiki/Benevolent_dictator
-- mew
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osg-users@openscenegraph.net
Robert Osfield wrote:
On 7/12/07, John Kelso <[EMAIL PROTECTED]> wrote:
Hi back,
I'm looking for an envvar or command that a package which uses OSG
can use
to determine where OSG is installed, so the package can find OSG's
library, include files, and so forth.
OSG_INST_LOCATION would do th
I am interested in using the vrml plugin so I can create models from
scientific vis programs such as OpenDX. I am using Linux Fedora Core 6.
By now I have read all the messages to this list about the vrml plugin from
June and July.
I downloaded openvrml-0.14.3 from sf.net/projects/openvrml as t
Oh! Yeah! Here's one of the WindowManager object (a derivative of
osg::Switch that manages all of the "windows" assigned to it) being
added to a typical 3D perspective camera rather than a 2D orthographic
camera. You'll notice a number of weird things (some sorting/depth
issues and texture anomalie
What, no thong!? %-S
I vote for a two-pack: thong and BBQ apron (one for her, one for him) ;-)
J-S
--
__
Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
---
Hello Robert,
I don't really need to performance in graphics as I need to keep the
machine quieter and less of a power hog. The solid state drive beats
out the GTX upgrade on this count ;-)
Indeed!
Let us know how it turns out.
J-S
--
__
J
On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> We can put up a thong if you agree to model one at the BOF!
>
> ;-)
Be very careful what you ask for!
Yeah, but I won't be there so I can wish anything and not have to
suffer the consequences ;-)
Robert.
___
On Thu, 2007-07-12 at 12:21 -0400, John Kelso wrote:
> Forget the thong! We need an OSG pocket protector, or maybe some little
> "OSG inside" stickers to put over the "Designed for Windows" sticker on my
> Linux laptop.
We remove all the Windows stickers from the machines we sell and replace
them
On 7/12/07, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote:
Robert,
First, I tried resizing my video to 256x256. And it worked!!! Then I
tried projecting a NPOT video, but I called
setResizeNonPowerOfTwoHint(false). And that worked too!!!
I don't completely understand why the resizing was causin
Forget the thong! We need an OSG pocket protector, or maybe some little
"OSG inside" stickers to put over the "Designed for Windows" sticker on my
Linux laptop.
-John
On Thu, 12 Jul 2007, Mike Weiblen wrote:
> Hi Martin,
>
> > http://www.cafepress.com/openscenegraph
> >
> > Hope you all enjoy!
Robert,
First, I tried resizing my video to 256x256. And it worked!!! Then I
tried projecting a NPOT video, but I called
setResizeNonPowerOfTwoHint(false). And that worked too!!!
I don't completely understand why the resizing was causing my movie to
appear gray. Maybe because the scaleImage()
On Thu, 2007-07-12 at 12:00 -0400, Jean-Sébastien Guay wrote:
> Quoting "Jeremy L. Moles" <[EMAIL PROTECTED]>:
>
> > [...] but I wanted to show another quick video of some of
> > the progress, since I've actually gotten a lot of positive encouragement
> > and e-mails.
>
> Here's another of those!
> On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> > What, no thong!? %-S
>
> We can put up a thong if you agree to model one at the BOF!
Better yet, if he agrees NOT to model it at the BOF...
-Paul
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osg-users@opensce
Anyone up for putting in a bulk order and distributing this at the BOF? We
should be able to reduce the per-item shipping charge significantly.
What the heck. I'll volunteer to take orders from people planning to attend
the BOF. Then I'll place a bulk order here, and resell the items at the BOF.
Robert,
Thanks for your help, at work I'm asked to work with 1.2 because no one
has any experience with 2.0 so they won' be able to help me, so I'm going to
try from another angle, if nothing works I'll upgrade to 2.0
Thanks again
Carlos
Original Message Follows
From: "R
Hello Martin,
Just let you all know, there is now OpenSceneGraph merchandise now
available :-D
You didn't mention it, but I imagine all profits go to fund further
OSG development? How does it work, and approximately what percentage a
given sale do you get in the end?
Very nice stuff. I h
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Thursday, July 12, 2007 11:00 AM
> To: osg users
> Subject: Re: [osg-users] OSG T-shirts and other merchandise now
available!
>
> On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> > What, no th
Quoting "Jeremy L. Moles" <[EMAIL PROTECTED]>:
[...] but I wanted to show another quick video of some of
the progress, since I've actually gotten a lot of positive encouragement
and e-mails.
Here's another of those! :-)
Really nice work. What are you planning for putting contents into
those
On 7/12/07, Mike Weiblen <[EMAIL PROTECTED]> wrote:
What, no thong!? %-S
We can put up a thong if you agree to model one at the BOF!
;-)
Robert.
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osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-
On 7/12/07, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote:
If you decide not to go with the solid state drive I guess you could
get two 8800GTX's, though they're not really worth the price
difference (the really high end rarely is).
I don't really need to performance in graphics as I need to ke
Hi Andrew,
If you use Texture2D the OSG will resize to a power of two unless you
switch off the resize non power of two texture hint. From
include/osg/Texture:
/** Sets whether to force the texture to resize images that
have dimensions
* that are not a power of two. If enabled,
Hi Martin,
> http://www.cafepress.com/openscenegraph
>
> Hope you all enjoy!
> Also if anyone has any suggestions for other items they would like to
> the see on the store just drop me an email:-)
What, no thong!? %-S
-- mew
___
osg-users mailing li
Hello Robert,
So far I've put together the following shopping list of components, I
thought I'd though it out there to see if follow PC builders might be
able to suggest better component combination.
Seems like a good machine. Asus mobo and OCZ memory always a good
choice: reliable, fast and
Hi Robert,
I can see the video on the texture rectangle when I run osgMovie. I
just can't see it in my own program that uses a TexGenNode.
I set the notify level to DEBUG, but I don't see anything out of the
ordinary. In fact, it looks like the movie is playing:
Quicktime initialized successfu
You da man!
-- mew
Mike Weiblen -- Zebra Imaging -- Austin Texas USA --
http://www.zebraimaging.com/
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of martin.lavery
> Sent: Thursday, July 12, 2007 10:22 AM
> To: osg users
> Subject: [osg-u
Hi John,
Just a datapoint (prob not applicable to your situation): the win32
installer leverages Inno Setup's ability to modify the install location,
which is then captured in an OSG_ROOT envar.
Cheers
-- mew
Mike Weiblen -- Zebra Imaging -- Austin Texas USA --
http://www.zebraimaging.com/
>
Hi Andrew,
Are you able to see the video OK with osgmovie?
Something else you might want to try is enabling debug info via the
env var OSG_NOTIFY_LEVEL, setting it to DEBUG.
Robert.
On 7/12/07, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote:
Hi Robert,
My program does work with a straight Image
Hi Andrew,
It shouldn't make any difference whether the data is an ImageStream or
an straight Image. Try getting what you are doing working with a
normal image and then see how you get on.
Also have a look at example that use TexGenNode such as osgspotlight.
Robert.
On 7/12/07, Weitz, Andrew
Hi All,
Its a year and half since I built my present Atlhon 3800 X2 + 2x
Gefore7800GT, 2GB machine. Its been a excellent base for development,
but times move on, the user base are now moving on to quad core
systems, 8800 series has been with us for a while. I also have
projects that will requir
Hey all,
Just let you all know, there is now OpenSceneGraph merchandise now
available :-D
It can be found at:
http://www.cafepress.com/openscenegraph
Hope you all enjoy!
Also if anyone has any suggestions for other items they would like to
the see on the store just drop me an email:-)
Ki
It's week 3 of my working on osgHUD in my free time (although it's only
been 2 weeks really since I took a small break to beat Gears Of Wars,
awesome game...), but I wanted to show another quick video of some of
the progress, since I've actually gotten a lot of positive encouragement
and e-mails.
Robert,
I am not using a TextureRectangle or specifying any texture coordinates.
That is because I'm using a TexGenNode. I use the following code to
specify the projection plane, which works when projecting an Image:
tex_gen_node->getTexGen()->
setPlanesFromMatrix( osg::Matrixd::ortho2D( upp
Hi Christophe,
Its a while since I wrote/last used MultTextureControl. The code you
have written looks ok.
What problem do you see?
Robert.
On 7/12/07, christophe loustaunau <[EMAIL PROTECTED]> wrote:
Hello,
I have generated a database with osgdem, witch have 2 layers.
I wan't to display on
Hello,
I have generated a database with osgdem, witch have 2 layers.
I wan't to display only the first layer, and sometimes the two layers.
I have read that we could do this with MultiTextureControl, but i haven't
see any example.
But this doesn't work...I must make some errors !
Here is my cod
Hi Edgar,
Brilliant one... You're a marvel. That fixed it like a charm... Just a reminder
for me to do my homework before jumping the gun, i guess
Regards,
pradeep.___
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Ok, so I will wait for this changes.
Thanks !
2007/7/12, Robert Osfield <[EMAIL PROTECTED]>:
Hi Christophe,
Luigi sent a post a few days about about build VPB under Windows using
the new Cmake build. He mentioned that he had to make a few changes
to CMakeLists.txt files and source files but
Hi Christophe,
Luigi sent a post a few days about about build VPB under Windows using
the new Cmake build. He mentioned that he had to make a few changes
to CMakeLists.txt files and source files but hasn't submitted any
changes yet though.
Robert.
On 7/12/07, christophe loustaunau <[EMAIL PROT
Hello Rudolf,
I have already made a svn checkout and build OpenSceneGraph.
But I have used gdal include with OpenSceneGraph (in 3rd party).
I try with http://www.gdal.org/ !
Thanks !
2007/7/12, Wiedemann, Rudolf, OPS3 <[EMAIL PROTECTED]>:
Hi Christophe,
in order to build VPB, you have to bu
Hi Christophe,
in order to build VPB, you have to build OpenSceneGraph and gdal
(http://www.gdal.org/) before that and have installed them in a way, the
CMake-find-scripts of VPB can find them.
Rudi
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf
osg-config would be a good solution too.
Thanks again,
-John
On Thu, 12 Jul 2007, Robert Osfield wrote:
> On 7/12/07, John Kelso <[EMAIL PROTECTED]> wrote:
> > Hi back,
> >
> > I'm looking for an envvar or command that a package which uses OSG can use
> > to determine where OSG is installed, so
Hello,
I try to compile VPN, I have generated the binaries with CMake without
problems.
CMake told me that it can't find some variables :
GDAL_INCLUDE_DIR
GDAL_LIBRARY
OSGDB_LIBRARY
OSGFX_LIBRARY
OSGUTIL_LIBRARY
OSGVIEWER_LIBRARY
OSG_INCLUDE_DIR
OSG_LIBRARY
So I give it all the path, and I gener
On 7/12/07, John Kelso <[EMAIL PROTECTED]> wrote:
Hi back,
I'm looking for an envvar or command that a package which uses OSG can use
to determine where OSG is installed, so the package can find OSG's
library, include files, and so forth.
OSG_INST_LOCATION would do the trick. Can you let us k
Hi back,
I'm looking for an envvar or command that a package which uses OSG can use
to determine where OSG is installed, so the package can find OSG's
library, include files, and so forth.
OSG_INST_LOCATION would do the trick. Can you let us know if this ever
gets added?
Thanks,
-John
On Thu
Hi John,
You can configure when the build system installs things via ccmake or
a cmake command line option. CMAKE_INSTALL_PREFIX is probably the one
you are looking for.
We could possible add the checking of the OSG_INST_LOCATION in the
root CMakeLists.txt to provide backward compatibility.
Ro
Hi,
For the usual reasons, we can't install OSG in the default location.
We set the OSG_INST_LOCATION envvar to specify where it's installed. We
use other OSG-related envvars too: OPENTHREADS_INC_DIR,
OPENTHREADS_LIB_DIR, OSG_FILE_PATH.
What envvars can we use in OSG 2.x to let our software's
On 7/12/07, Mathias Froehlich <[EMAIL PROTECTED]> wrote:
Ok, so the cull callback should do so?
Do you have an example for that?
No afraid not.
I remember you telling me adding a post render camera to get a new render
stage, but having a clipped part of the normal scene drwawn in the post
ren
Here is the code with the fix, maybe there is a lot of other fix to bring
but I haven't much time to spend on it for the moment ;-(
Note : I've build this example with Fox 1.6.26 but only on Window.
2007/7/11, Markus Hein <[EMAIL PROTECTED]>:
you have to replace
getEventQueue()->mouseButton
On 7/12/07, Lionel Lagarde <[EMAIL PROTECTED]> wrote:
Hi,
Why does the update visitor traversal is done before the camera view matrix
modification (by the matrix manipulator) ?
If your camera is tacking a node in the scene that is being moved by
an update callback then... you obviously have to
Hi Benjamin,
For an answer to your questions you are best search NVidia developer forums.
Robert.
On 7/12/07, Benjamin Cabut <[EMAIL PROTECTED]> wrote:
Hello Robert,
Thanks again for you disponibility...
So I work on a labtop that have a NVIDIA GeForce Go 7600.
And the driver i
Sadly spam that got through. The facebook email is the first bit of spam
for many years has somehow got onto osg-users. Mailiman is set up to reject
all posts from non members, and the William Law <[EMAIL PROTECTED]> is
not a member of the lists so I don't know how it got through. Spam is
desp
HI Andrew,
Most likely its simply that your tex coords are off. If you are using
a TextureRectangle then the tex coords go from 0,0 to width,height
rather than 0,0 to 1,1 like on normal textures.
Robert.
On 7/12/07, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote:
Hi,
My goal is to project an Ima
Hi Brian,
It sounds like you are going in the right direction w.r.t checking
osg::State for the current value of a uniform. I haven't ever used
State for checking current uniform values though, its really not a
common thing that one would want to do. If you can't get access to
the values you ne
Hi Carlos,
This type or error usually comes from picking code that is trying to
handle models of zero radius. I can't see any picking code in your
app though...
Could you try upgrading to 2.0 and see if the warning persists.
Robert.
On 7/11/07, Carlos Nava <[EMAIL PROTECTED]> wrote:
I´m tryi
Hi Robert,
Ok thank you, I see that osgShadow is a complicated work, shadowMap
technique is also displaying something strange.
I'm sure that osg community will find how to improve shadows ;-)
2007/7/11, Robert Osfield <[EMAIL PROTECTED]>:
Hi,
This is a know bug. ShadowVolume code isn't ye
Hi,
Why does the update visitor traversal is done before the camera view matrix
modification (by the matrix manipulator) ?
Maybe I wasn't enough precise.
I'm talking about the updateTraversal method of osgViewer::Viewer.
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Hi,
Why does the update visitor traversal is done before the camera view matrix
modification (by the matrix manipulator) ?
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