hi all,
I ty to move a object (x, y , z) with my mouse (x, y) and I don't know how
to do that,
the more simple is find the plane witch pass by the xyz point and parallel
with the screen and after, move the object with the mousse on this plane?
but how to get the screen plane??
thanks.
a++
hi all,
I try to simulate the f touch in osgProducer. (what I mean is toogling in
windows/fullscreen mode) but without press the f.
like the key space , I call home(), what is the function to toogleling?
thanks.
a++
___
osg-users mailing list
hi all, always trying to pass to OSGViewer,
I try to use computeIntersections (as with osg::Producer)
in Producer I made that
osgUtil::IntersectVisitor::HitList hlist;
if (
CGeneral::instance().viewer.computeIntersections(ea.getX(), ea.getY(),
hlist))
();
}
/*EOF*/
On 2/27/07, Robert Osfield [EMAIL PROTECTED] wrote:
HI Elekis,
The difference is simply in the data structure used to store the
intersection hits. The osgViewer is based on the new
IntersectionVisitor rather than the old IntersectVistor. For the new
viewer you'll
osgProducer (exacly like that I used too)
is it possible do get intersections with osgSimpleViewer??
there certainly something wrong with me but I don't know what
thanks for all
On 2/27/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Elekis,
class SimpleViewerQT : public osgViewer::Viewer
../osgconv.cpp pipeto
.depend/osgconv.cpp
make[3]: quittant le répertoire «
/home/elekis/SVN_OSG/trunk/applications/osgconv/Linux32.Opt »
make[3]: entrant dans le répertoire «
/home/elekis/SVN_OSG/trunk/applications/osgconv/Linux32.Opt »
g++ -O2 -W -Wall -fPIC -pipe -I../../../include -I/usr/X11R6
that
is there ant other package I have to remove . (excepting reinstalling all my
system)???
thanks a lot for all.
make[2]: entrant dans le répertoire «
/home/elekis/SVN_OSG/OSG/src/osgProducer »
make[3]: entrant dans le répertoire «
/home/elekis/SVN_OSG/OSG/src/osgProducer/Linux32.Opt »
g++ -O2 -W -Wall -fPIC
] wrote:
On 2/26/07, Alberto Luaces [EMAIL PROTECTED] wrote:
El Lunes, 26 de Febrero de 2007 15:28, elekis escribió:
of caurse osgProducer going to desepeart in few time(it's the main
goal of
that installation) but now I try make work out my work.
The SVN version of OSG doesn't require
On 2/26/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 2/26/07, elekis [EMAIL PROTECTED] wrote:
everything work perfecly.
thanks all for your help.
for osgProducer. the fact is in a first time I used osgProducer cause he
is
in tutorial
http://www.nps.navy.mil/cs/sullivan/osgtutorials/ (I
hi all
I try to compil the QT4 example
like here
http://openscenegraph.org/viewcvs/*checkout*/examples/osgsimpleviewerQT4/osgsimpleviewerQT4.cpp
with
g++ osgsimpleviewerQT4.cpp -losgViewer -losgText -losgGA -losgDB -losgUtil
-losg -lQtOpenGL -lQtGui -lQtCore
but the first error line are
[EMAIL
../Viewer.cpp pipeto .depend/Viewer.cpp
g++ -M -I../../../include ../GraphicsWindowX11.cpp pipeto
.depend/GraphicsWindowX11.cpp
make[3]: quittant le répertoire « /home/elekis/Desktop/OpenSceneGraph-
1.2.0-200702251107/src/osgViewer/Linux32.Opt »
make[3]: entrant dans le répertoire « /home/elekis/Desktop
ok I understand he is in application directory
is it possible to install only osg viewer??
thanks a lot for all
On 2/25/07, elekis [EMAIL PROTECTED] wrote:
thanks, but, the fact is I haven't osgViewer
[EMAIL PROTECTED]:~$ ls /usr/include/osg
osg/ osgFX
/libOpenThreads.so.
I try to compil osg
and after 23 minuts , I have that
make[2]: entrant dans le répertoire «
/home/elekis/OSGSVN/trunk/applications/osgconv »
make[3]: entrant dans le répertoire «
/home/elekis/OSGSVN/trunk/applications/osgconv/Linux32.Opt »
g++ -M -I../../../include -I/usr/X11R6
/pointer_holder.hpp:130: error: no matching
function for call to 'get_pointer(held_ptrProducer::Camera)'
scons: *** [Producer/Camera.os] Error 1
scons: building terminated because of errors.
[EMAIL PROTECTED]:~/Desktop/pyosg_devel$
any idea
thanks
a++
On 2/22/07, elekis [EMAIL PROTECTED
/python2.3
File /home/elekis/Desktop/pyosg_devel/SConstruct, line 78, in module
[EMAIL PROTECTED]:~/Desktop/pyosg_devel$
I ve tried export PYTHON_INCLUDES /usr/include/python2.5 but nothing change
and I don't no where OSG_ROOT is it.
any idea ?
thanks
thanks all
On 2/16/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi,
export OSG_NOTFIY_LEVEL=ALWAYS
Robert.
On 2/16/07, elekis [EMAIL PROTECTED] wrote:
hi all,
I don't remember witch sell variable I have to export to disable WARNING
like that
Warning:: Picked up error
hi all,
I don't remember witch sell variable I have to export to disable WARNING
like that
Warning:: Picked up error in TriangleIntersect
(-0.5 0.5 -0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5)
(nan,nan,nan)
is anybody can help me? thanks.
and by the way where can I find the
On 2/8/07, Paul Speed [EMAIL PROTECTED] wrote:
elekis wrote:
hi all
I have a little probleme,
I have two node who represent two differents things,
and I would like to render one, and afer pushing a touch, changing on
other
something like that
//init
osg::Group* root = new osg
hi all
I have a little probleme,
I have two node who represent two differents things,
and I would like to render one, and afer pushing a touch, changing on other
something like that
//init
osg::Group* root = new osg::Group();
osg::Group* root2 = new osg::Group();
viewer.setSceneData( root
thnaks, thats works, except in my code it's setSingleChildOn(0); (he didn't
recognize without On)
a++
On 2/8/07, Rafa Gaitan [EMAIL PROTECTED] wrote:
Hi elekis
You can use an osg::Switch node on top of your two scenes:
osg::Switch *switchRoot = new osg::Switch()
... your nodes
?
a£++
Robert.
On 2/8/07, elekis [EMAIL PROTECTED] wrote:
hi all
I have a little probleme,
I have two node who represent two differents things,
and I would like to render one, and afer pushing a touch, changing
on other
something like that
//init
osg::Group* root = new osg::Group
ok I found, I was a error in my code.
thanks a all
On 2/7/07, elekis [EMAIL PROTECTED] wrote:
hi all,
I made a class who have to draw a simple line (see below)
but I don't know why when I delete CLine class, the line is always visible
(but the class is well deleted)
I put the code
hi all,
I made a class who have to draw a simple line (see below)
but I don't know why when I delete CLine class, the line is always visible
(but the class is well deleted)
I put the code of the class.
++
class CLine{
private:
thanks,
On 2/2/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Elekis,
There isn't a convenience function for building a single line segment,
you'll need to build it up yourself. See the osggeometry example for
guidance.
Robert.
On 2/2/07, elekis [EMAIL PROTECTED] wrote:
hi all,
I have
thanks a lot thats work, but I would like to do automaticly after a
call function
how to simulate the space touch??
thanks
On 1/30/07, Jeremy L. Moles [EMAIL PROTECTED] wrote:
On Tue, 2007-01-30 at 23:32 +0100, elekis wrote:
hi, for a project, I use the default osgProducer like
hi, for a project, I use the default osgProducer like that:
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
viewer.setSceneData( root );
viewer.realize();
while( !viewer.done() )
{
viewer.sync();
viewer.update();
viewer.frame();
}
it's very perfect for
http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgDOF.html
On 12/23/06, Drew Whitehouse [EMAIL PROTECTED] wrote:
Take a look at examples/osgplanets/osgplanets.cpp. You use a Visitor
to traverse the scene graph. In this case the FindNamedNodeVisitor is
collecting the nodes that match a
hi all,
I have to use cylinder and cone shape, but osg represent that
spericaly (is it english??)
is it possible to say to osg the number of side of cylinder and cone.
and for example a cylinder with 4 side is a rectangle, and a cone with
4 sides is a pyramid.
if I ask that, is cause I need a
hi all,
I have to do some simulations in c++, and for the first time, I have
to use the gtk and osg.
I have to use osg in a gtk window(drawingarea I suppose) and the
inteface is creating with libglade.
but I have lots of difficult.
is there any tutorial example or anything other stuff who
hi all,
I have to use the osg for a work so I learn with
http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgGeometry.htm
but I have some question about the code, there are a lot of new, where
are the delete?? is osg take in charge that??
second thing
after a thing like that
thanks a lot
-- Forwarded message --
From: Robert Osfield [EMAIL PROTECTED]
Date: Dec 6, 2006 4:00 PM
Subject: Re: [osg-users] where is the delete operator??
To: osg users osg-users@openscenegraph.net
On 12/6/06, elekis [EMAIL PROTECTED] wrote:
hi all,
I have to use the osg
hi all,
I need a little help to understand osg and other thing who turn
around(it's for a student work)
1) Studiing osg, I fallen on Colosseum3D. What's the link with osg ??
is it the same thing? must I use colo instead osg ???
2) I have to use physic law like gravitation, repulstion force and
thanks a lot
On 9/15/06, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Elekis,
On 9/15/06, elekis [EMAIL PROTECTED] wrote:
hi all,
I need a little help to understand osg and other thing who turn
around(it's for a student work)
1) Studiing osg, I fallen on Colosseum3D. What's the link
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