Hi,
attached is a port of openarena 0.8.0.
http://www.openarena.ws/
"OpenArena is an open-source content package for Quake III Arena licensed
under the GPL, effectively creating a free stand-alone game. You do not
need Quake III Arena to play this game."
It needs some work though, it has been
I haven't had any problem with this patch in amd64 and this shouldn't
affect other arches. It is definitely working here.
Index: Makefile
===
RCS file: /cvs/ports/games/openarena/Makefile,v
retrieving revision 1.3
diff -u -r1.3 Makefi
On Sun, 11 Jan 2009, Jordi Beltran Creix wrote:
I haven't had any problem with this patch in amd64 and this shouldn't
affect other arches. It is definitely working here.
Ok by me but I need to get home and verify it's not breaking
on my i386 desktop.
--
Antti Harri
On Sat, Jan 10, 2009 at 09:24:14PM +0200, Antti Harri wrote:
> >I haven't had any problem with this patch in amd64 and this shouldn't
> >affect other arches. It is definitely working here.
>
> Ok by me but I need to get home and verify it's not breaking
> on my i386 desktop.
Wouldn't be something
Of course. It is much better this way.
Hi,
This patch makes OpenArena happy on my laptop (amd64 / intel 945)
Thanks
Matthias Kilian wrote:
On Sat, Jan 10, 2009 at 09:24:14PM +0200, Antti Harri wrote:
I haven't had any problem with this patch in amd64 and this shouldn't
affect other arches. It is definitely working here.
On Sun, Jan 11, 2009 at 10:43:32AM +0900, Jordi Beltran Creix wrote:
> Of course. It is much better this way.
Here's a complete diff, ready to commit if someone checks at least
one of the unchecked archs. If noone tests this on other archs,
I'll put it in with ONLY_FOR_ARCHS=amd i386 macppc in a f
Hi,
This patch works fine on my desktop ( amd64 / 6000+).
I set the maximum in graphics options, and it works very well with my
ati x800gt.
Thanks for the port and thanks to oga@ ;)
Matthias Kilian wrote:
On Sun, Jan 11, 2009 at 10:43:32AM +0900, Jordi Beltran Creix wrote:
Of course. It
On Sun, Jan 18, 2009 at 09:49:21PM +0100, Matthias Kilian wrote:
> On Sun, Jan 11, 2009 at 10:43:32AM +0900, Jordi Beltran Creix wrote:
> > Of course. It is much better this way.
>
> Here's a complete diff, ready to commit if someone checks at least
> one of the unchecked archs. If noone tests thi
On Mon, Jan 19, 2009 at 01:14:54AM +, Edd Barrett wrote:
> Works i386 but sound is just a bunch of clicks:
> auich0 at pci0 dev 31 function 5 "Intel 82801DB AC97" rev 0x01: irq 11,
> ICH4 AC97
> audio0 at auich0
> auich0: measured ac97 link rate at 47996 Hz, will use 48000 Hz
this ranks right
On Mon, Jan 19, 2009 at 02:44:24AM +, Jacob Meuser wrote:
> On Mon, Jan 19, 2009 at 01:14:54AM +, Edd Barrett wrote:
>
> > Works i386 but sound is just a bunch of clicks:
> > auich0 at pci0 dev 31 function 5 "Intel 82801DB AC97" rev 0x01: irq 11,
> > ICH4 AC97
> > audio0 at auich0
> > auic
On Mon, Jan 19, 2009 at 02:54:27AM +, Edd Barrett wrote:
> On Mon, Jan 19, 2009 at 02:44:24AM +, Jacob Meuser wrote:
> > On Mon, Jan 19, 2009 at 01:14:54AM +, Edd Barrett wrote:
> >
> > > Works i386 but sound is just a bunch of clicks:
> > > auich0 at pci0 dev 31 function 5 "Intel 8280
On Mon, 19 Jan 2009, Jacob Meuser wrote:
not really surprised the audio's borken.
It is also broken on my hardware. The sound plays alright
in every other app I use, in OA it sounds like it's very low resolution.
Dmesg appended, anything else that might be helpful?
OpenBSD 4.4-current (GENER
On Sun, 18 Jan 2009, Matthias Kilian wrote:
[X] arm by me (fps really sucks on zaurus)
For people testing without acceleration this might speed
things up in software mode:
http://openarena.wikia.com/wiki/FAQ#I_have_no_3D_card_.2F_No_OpenGL_acceleration_.21
+set r_allowSoftwareGL 1 +s
On Mon, Jan 19, 2009 at 07:03:33AM +0200, Antti Harri wrote:
> On Mon, 19 Jan 2009, Jacob Meuser wrote:
>
>> not really surprised the audio's borken.
>
> It is also broken on my hardware. The sound plays alright
> in every other app I use, in OA it sounds like it's very low resolution.
>
> Dmesg ap
On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote:
> On Sun, 18 Jan 2009, Matthias Kilian wrote:
>
>> [X] arm by me (fps really sucks on zaurus)
>
> For people testing without acceleration this might speed
> things up in software mode:
>
> http://openarena.wikia.com/wiki/FAQ#I_have_n
On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote:
> On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote:
> > On Sun, 18 Jan 2009, Matthias Kilian wrote:
> >
> >>[X] arm by me (fps really sucks on zaurus)
> >
> > For people testing without acceleration this might speed
> >
On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote:
> On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote:
> > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote:
> > > On Sun, 18 Jan 2009, Matthias Kilian wrote:
> > >
> > >> [X] arm by me (fps really sucks on zaurus
On Sun, Jan 18, 2009 at 09:49:21PM +0100, Matthias Kilian wrote:
> On Sun, Jan 11, 2009 at 10:43:32AM +0900, Jordi Beltran Creix wrote:
> > Of course. It is much better this way.
>
> Here's a complete diff, ready to commit if someone checks at least
> one of the unchecked archs. If noone tests thi
On Mon, Jan 19, 2009 at 02:06:29PM +, Owain Ainsworth wrote:
> I can theoretically do sparc64, but it'll take a day or two.
I have a sparc64 build on the go. Will probably take all night.
--
Best Regards
Edd Barrett
(Freelance software developer / technical writer / open-source developer)
On Mon, Jan 19, 2009 at 09:11:15PM +, Edd Barrett wrote:
> On Mon, Jan 19, 2009 at 02:06:29PM +, Owain Ainsworth wrote:
> > I can theoretically do sparc64, but it'll take a day or two.
>
> I have a sparc64 build on the go. Will probably take all night.
Hello from sparc64
Well it builds a
On Sat, Jan 31, 2009 at 04:50:39PM +, edd wrote:
> On Mon, Jan 19, 2009 at 09:11:15PM +, Edd Barrett wrote:
> > On Mon, Jan 19, 2009 at 02:06:29PM +, Owain Ainsworth wrote:
> > > I can theoretically do sparc64, but it'll take a day or two.
> >
> > I have a sparc64 build on the go. Will
On Tuesday 20 January 2009 11:24:47 Jacob Meuser wrote:
> On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote:
> > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote:
> > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote:
> > > > On Sun, 18 Jan 2009, Matthias Kilia
On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote:
> On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote:
> > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote:
> > > On Sun, 18 Jan 2009, Matthias Kilian wrote:
> > >
> > >> [X] arm by me (fps really sucks on zaurus
On Monday 19 January 2009 12:34:16 you wrote:
> On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote:
> > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote:
> > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote:
> > > > On Sun, 18 Jan 2009, Matthias Kilian wrote:
>
On Tue, Jan 20, 2009 at 10:24:47AM +, Jacob Meuser wrote:
*sigh*
there was a chunk missing from that diff.
--
jake...@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org
Index: Makefile
===
RCS file: /cvs/
On Tue, Jan 20, 2009 at 10:24:47AM +, Jacob Meuser wrote:
> On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote:
> > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote:
> > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote:
> > > > On Sun, 18 Jan 2009, Matthias
On Tue, Jan 20, 2009 at 11:53:18PM +1100, Jonathan Gray wrote:
> On Tue, Jan 20, 2009 at 10:24:47AM +, Jacob Meuser wrote:
> > On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote:
> > > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote:
> > > > On Mon, Jan 19, 2009 at 07:
Hi,
for me Openarena was a little bit better I think,
in any case patching sdl didn't make the sound distortion go away.
I tested two maps and on the map that I believe to be
more resource consuming I heard more distortions.
OpenBSD 4.4-current (GENERIC) #1627: Thu Dec 18 21:22:00 MST 2008
On Wed, Jan 21, 2009 at 12:06:10AM +1100, Jonathan Gray wrote:
> On Tue, Jan 20, 2009 at 11:53:18PM +1100, Jonathan Gray wrote:
> > This update breaks scummvm, works fine with p10.
>
> works with the updated p11 diff
yeah. once I was happy with the functional changes I made the
libsndio -> sndi
On Tue, Jan 20, 2009 at 12:50:58AM +, Owain Ainsworth wrote:
> Here on the mach64 built into the blade 100, i get the opening screen
> fine (the colours are even ok).
>
> The it gets a sig10 (Bus error) and the screen remains black.
hmmm. going to put this one into the tree tomorrow (yes, sti
I hate you.
This is going to cost me many sleepless nights ;(
Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW
RV200 Mobility 7500 M7) seems to have no problems running this at a
semi reasonable speed. Smoother than games/quake2, with lots of
options turned down.
Sadly, unlik
PS: you may want to install your /usr/local/bin/openarena script with
mode a+x :
[EMAIL PROTECTED] $ ls -l /usr/local/bin/openarena
-rw-r--r-- 1 root bin 1310 Aug 27 10:43 /usr/local/bin/openarena
Cheers,
Paul 'WEiRD' de Weerd
--
>[<++>-]<+++.>+++[<-->-]<.>+++[<+
+++
On Wed, 27 Aug 2008, Paul de Weerd wrote:
I hate you.
This is going to cost me many sleepless nights ;(
Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW
RV200 Mobility 7500 M7) seems to have no problems running this at a
semi reasonable speed. Smoother than games/quake2, wi
On 2008/08/27 12:48, Antti Harri wrote:
> I don't know about that, but I agree with you that -data package
> might be nice IF pkg_add won't try to update the data package
> everytime package update will be done. Any thoughts from the devs about
> saving some bandwidth?
As long as the -data subpa
Hi!
On Wed, 27 Aug 2008, Stuart Henderson wrote:
On 2008/08/27 12:48, Antti Harri wrote:
I don't know about that, but I agree with you that -data package
might be nice IF pkg_add won't try to update the data package
everytime package update will be done. Any thoughts from the devs about
savin
On 2008/08/27 12:58, Antti Harri wrote:
>> On 2008/08/27 12:48, Antti Harri wrote:
>>> I don't know about that, but I agree with you that -data package
>>> might be nice IF pkg_add won't try to update the data package
>>> everytime package update will be done. Any thoughts from the devs about
>>> s
On Wed, 27 Aug 2008, Stuart Henderson wrote:
Correct, just make sure WANTLIB-data is cleared and doesn't inherit
from WANTLIB.
OK, thanks :-)
--
Antti Harri
On Wed, Aug 27, 2008 at 11:30:32AM +0200, Paul de Weerd wrote:
> Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW
> RV200 Mobility 7500 M7) seems to have no problems running this at a
> semi reasonable speed. Smoother than games/quake2, with lots of
> options turned down.
>
> Sa
On Wed, 27 Aug 2008, Roberto Fernandez wrote:
There are some very good mods (maybe total conversions), for example q3tc045,
q3tc...
So the naming of this port should be ioq3 (the engine!).
Yes but isn't ioq3, it's ioq3+patches ;)
And I believe the pk3 checksum should be removed...
What do
On Wed, Aug 27, 2008 at 01:24:46PM +0300, Antti Harri wrote:
> >And I believe the pk3 checksum should be removed...
>
> What do you mean?
sorry I was too lazy :(
having not seen a patch for code/qcommon/files.c , I assumed you haven't
removed this from ioq3:
if( path->pack->checksum != pak_chec
On Wed, Aug 27, 2008 at 12:50:50PM +0200, Roberto Fernandez wrote:
> but, it seems it's already done by openarena patches...
> I'll check this, I'm building your port...
checked, it's already commented out...
sorry for the noise.
On Wed, Aug 27, 2008 at 11:30:32AM +0200, Paul de Weerd wrote:
> I hate you.
>
>
> This is going to cost me many sleepless nights ;(
>
> Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW
> RV200 Mobility 7500 M7) seems to have no problems running this at a
> semi reasonable spe
Owain Ainsworth wrote:
This is common with sdl games. The same workaround as for people using
the evdev driver on linux applies:
export SDL_VIDEO_X11_DGAMOUSE=0
I need this for neverball, and it helped for openarena.
Aaaah oh g*dd**n what a difference! No wonder neverball seemd so hard!
:-
On Wed, Aug 27, 2008 at 01:36:32PM +0200, Paul de Weerd wrote:
> Hi Alf,
>
> You sent this to me personally, did you want to keep this offlist ? I
> did not see anything particularly private in your message, but I'm
> replying offlist in any case.
>
> Cheers,
>
> Paul 'WEiRD' de Weerd
>
Oh, no
Hi Alf,
You sent this to me personally, did you want to keep this offlist ? I
did not see anything particularly private in your message, but I'm
replying offlist in any case.
Cheers,
Paul 'WEiRD' de Weerd
On Wed, Aug 27, 2008 at 12:09:47PM +0200, Alf Schlichting wrote:
| On Wed, Aug 27, 2008 at
Antti Harri wrote:
Hi,
attached is a port of openarena 0.8.0.
http://www.openarena.ws/
"OpenArena is an open-source content package for Quake III Arena licensed
under the GPL, effectively creating a free stand-alone game. You do not
need Quake III Arena to play this game."
It needs some work
On Wed, Aug 27, 2008 at 01:36:32PM +0200, Paul de Weerd wrote:
| Maybe there are specific changes to the source that are
| openarena-only, but from what I can tell so far this is not the case.
| Once I have finished copying my baseq3/ to one drm-capable laptop I
| have, I will check to make sure Q3
Hi.
On Wed, 27 Aug 2008, Jonathan Armani wrote:
I was working on the same port but you finished before me. But I see the same
bug I had, go to multiplayer -> change to internet game, it freezes and X
freeze 5 secondes laters.
According to the timestamp my port's been available for download
On Wed, Aug 27, 2008 at 08:48:54PM +0200, Paul de Weerd wrote:
> On Wed, Aug 27, 2008 at 01:36:32PM +0200, Paul de Weerd wrote:
> | Maybe there are specific changes to the source that are
> | openarena-only, but from what I can tell so far this is not the case.
> | Once I have finished copying my b
On Wed, Aug 27, 2008 at 12:13:40PM +0200, Roberto Fernandez wrote:
> On Wed, Aug 27, 2008 at 11:30:32AM +0200, Paul de Weerd wrote:
> > Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW
> > RV200 Mobility 7500 M7) seems to have no problems running this at a
> > semi reasonable spe
On Wed, Aug 27, 2008 at 12:39:11PM +0100, Owain Ainsworth wrote:
>
> This is common with sdl games. The same workaround as for people using
> the evdev driver on linux applies:
>
> export SDL_VIDEO_X11_DGAMOUSE=0
>
>
> I need this for neverball, and it helped for openarena.
>
well cheers for t
On Wed, Aug 27, 2008 at 01:36:32PM +0200, Paul de Weerd wrote:
> Hi Alf,
>
> You sent this to me personally, did you want to keep this offlist ? I
> did not see anything particularly private in your message, but I'm
> replying offlist in any case.
>
> Cheers,
>
> Paul 'WEiRD' de Weerd
>
> On We
On 2008-08-26 21:10:58, Antti Harri <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> attached is a port of openarena 0.8.0.
>
> http://www.openarena.ws/
>
> "OpenArena is an open-source content package for Quake III Arena licensed
> under the GPL, effectively creating a free stand-alone game. You do not
> ne
On Wed, 27 Aug 2008, Jonathan Armani wrote:
I was working on the same port but you finished before me. But I see the same
bug I had, go to multiplayer -> change to internet game, it freezes and X
freeze 5 secondes laters.
I can't reproduce this on i386.
--
Antti Harri
On Fri, Aug 29, 2008 at 04:28:25AM -0700, Bryan Linton wrote:
> On 2008-08-26 21:10:58, Antti Harri <[EMAIL PROTECTED]> wrote:
> >
> > Hi,
> >
> > attached is a port of openarena 0.8.0.
> >
> > http://www.openarena.ws/
> >
> > "OpenArena is an open-source content package for Quake III Arena license
On Sat, 30 Aug 2008, Jason Dixon wrote:
On Fri, Aug 29, 2008 at 04:28:25AM -0700, Bryan Linton wrote:
With oga@'s radeondrm driver this game works perfectly for me.
Same here with inteldrm. It would be nice to separate the data files
from the rest of the main port. Anything else holding thi
On Tue, 26 Aug 2008, Antti Harri wrote:
http://www.openarena.ws/
"OpenArena is an open-source content package for Quake III Arena licensed
under the GPL, effectively creating a free stand-alone game. You do not
need Quake III Arena to play this game."
It needs some work though, it has been kno
Antti Harri wrote:
On Tue, 26 Aug 2008, Antti Harri wrote:
http://www.openarena.ws/
"OpenArena is an open-source content package for Quake III Arena
licensed
under the GPL, effectively creating a free stand-alone game. You do not
need Quake III Arena to play this game."
It needs some work t
On Sun, Aug 31, 2008 at 03:34:19PM +0300, Antti Harri wrote:
> Attached is a revised version of the port, changes include:
>
> + removed wrapper script "openarena", "openarena-client" and
> "openarena-server" can now be used directly.
> + Internet gameplay works now + multipackages openarena, ope
On Sun, 7 Sep 2008, Paul de Weerd wrote:
Looks good. However, I think the -data package can be used for
multiple archs (no difference in package for sparc64 and i386 other
than the arch line in +CONTENTS).
Yep I noticed that too couple of days ago.
Also, you depend on -data for both server a
On Sun, 7 Sep 2008, Paul de Weerd wrote:
On Sun, Sep 07, 2008 at 07:06:03PM +0300, Antti Harri wrote:
Also, you depend on -data for both server and client. Since the game
works with the official data files too, this may not be needed.
What do you mean by "official" ? I still think that user s
On Sun, Sep 07, 2008 at 07:06:03PM +0300, Antti Harri wrote:
>> Also, you depend on -data for both server and client. Since the game
>> works with the official data files too, this may not be needed.
>
> What do you mean by "official" ? I still think that user shouldn't
> have to install the data s
2008/8/31 Antti Harri :
> On Tue, 26 Aug 2008, Antti Harri wrote:
>
>> http://www.openarena.ws/
>>
>> "OpenArena is an open-source content package for Quake III Arena licensed
>> under the GPL, effectively creating a free stand-alone game. You do not
>> need Quake III Arena to play this game."
>>
>
64 matches
Mail list logo