NEW: games/openarena

2008-08-26 Thread Antti Harri
Hi, attached is a port of openarena 0.8.0. http://www.openarena.ws/ "OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game." It needs some work though, it has been

Re: NEW: games/openarena

2009-01-10 Thread Jordi Beltran Creix
I haven't had any problem with this patch in amd64 and this shouldn't affect other arches. It is definitely working here. Index: Makefile === RCS file: /cvs/ports/games/openarena/Makefile,v retrieving revision 1.3 diff -u -r1.3 Makefi

Re: NEW: games/openarena

2009-01-10 Thread Antti Harri
On Sun, 11 Jan 2009, Jordi Beltran Creix wrote: I haven't had any problem with this patch in amd64 and this shouldn't affect other arches. It is definitely working here. Ok by me but I need to get home and verify it's not breaking on my i386 desktop. -- Antti Harri

Re: NEW: games/openarena

2009-01-10 Thread Matthias Kilian
On Sat, Jan 10, 2009 at 09:24:14PM +0200, Antti Harri wrote: > >I haven't had any problem with this patch in amd64 and this shouldn't > >affect other arches. It is definitely working here. > > Ok by me but I need to get home and verify it's not breaking > on my i386 desktop. Wouldn't be something

Re: NEW: games/openarena

2009-01-10 Thread Jordi Beltran Creix
Of course. It is much better this way.

Re: NEW: games/openarena

2009-01-15 Thread Jonathan Armani
Hi, This patch makes OpenArena happy on my laptop (amd64 / intel 945) Thanks Matthias Kilian wrote: On Sat, Jan 10, 2009 at 09:24:14PM +0200, Antti Harri wrote: I haven't had any problem with this patch in amd64 and this shouldn't affect other arches. It is definitely working here.

Re: NEW: games/openarena

2009-01-18 Thread Matthias Kilian
On Sun, Jan 11, 2009 at 10:43:32AM +0900, Jordi Beltran Creix wrote: > Of course. It is much better this way. Here's a complete diff, ready to commit if someone checks at least one of the unchecked archs. If noone tests this on other archs, I'll put it in with ONLY_FOR_ARCHS=amd i386 macppc in a f

Re: NEW: games/openarena

2009-01-18 Thread Fabien ROMANO
Hi, This patch works fine on my desktop ( amd64 / 6000+). I set the maximum in graphics options, and it works very well with my ati x800gt. Thanks for the port and thanks to oga@ ;) Matthias Kilian wrote: On Sun, Jan 11, 2009 at 10:43:32AM +0900, Jordi Beltran Creix wrote: Of course. It

Re: NEW: games/openarena

2009-01-18 Thread Edd Barrett
On Sun, Jan 18, 2009 at 09:49:21PM +0100, Matthias Kilian wrote: > On Sun, Jan 11, 2009 at 10:43:32AM +0900, Jordi Beltran Creix wrote: > > Of course. It is much better this way. > > Here's a complete diff, ready to commit if someone checks at least > one of the unchecked archs. If noone tests thi

Re: NEW: games/openarena

2009-01-18 Thread Jacob Meuser
On Mon, Jan 19, 2009 at 01:14:54AM +, Edd Barrett wrote: > Works i386 but sound is just a bunch of clicks: > auich0 at pci0 dev 31 function 5 "Intel 82801DB AC97" rev 0x01: irq 11, > ICH4 AC97 > audio0 at auich0 > auich0: measured ac97 link rate at 47996 Hz, will use 48000 Hz this ranks right

Re: NEW: games/openarena

2009-01-18 Thread Edd Barrett
On Mon, Jan 19, 2009 at 02:44:24AM +, Jacob Meuser wrote: > On Mon, Jan 19, 2009 at 01:14:54AM +, Edd Barrett wrote: > > > Works i386 but sound is just a bunch of clicks: > > auich0 at pci0 dev 31 function 5 "Intel 82801DB AC97" rev 0x01: irq 11, > > ICH4 AC97 > > audio0 at auich0 > > auic

Re: NEW: games/openarena

2009-01-18 Thread Jacob Meuser
On Mon, Jan 19, 2009 at 02:54:27AM +, Edd Barrett wrote: > On Mon, Jan 19, 2009 at 02:44:24AM +, Jacob Meuser wrote: > > On Mon, Jan 19, 2009 at 01:14:54AM +, Edd Barrett wrote: > > > > > Works i386 but sound is just a bunch of clicks: > > > auich0 at pci0 dev 31 function 5 "Intel 8280

Re: NEW: games/openarena

2009-01-18 Thread Antti Harri
On Mon, 19 Jan 2009, Jacob Meuser wrote: not really surprised the audio's borken. It is also broken on my hardware. The sound plays alright in every other app I use, in OA it sounds like it's very low resolution. Dmesg appended, anything else that might be helpful? OpenBSD 4.4-current (GENER

Re: NEW: games/openarena

2009-01-18 Thread Antti Harri
On Sun, 18 Jan 2009, Matthias Kilian wrote: [X] arm by me (fps really sucks on zaurus) For people testing without acceleration this might speed things up in software mode: http://openarena.wikia.com/wiki/FAQ#I_have_no_3D_card_.2F_No_OpenGL_acceleration_.21 +set r_allowSoftwareGL 1 +s

Re: NEW: games/openarena

2009-01-18 Thread Jacob Meuser
On Mon, Jan 19, 2009 at 07:03:33AM +0200, Antti Harri wrote: > On Mon, 19 Jan 2009, Jacob Meuser wrote: > >> not really surprised the audio's borken. > > It is also broken on my hardware. The sound plays alright > in every other app I use, in OA it sounds like it's very low resolution. > > Dmesg ap

Re: NEW: games/openarena

2009-01-19 Thread Alf Schlichting
On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote: > On Sun, 18 Jan 2009, Matthias Kilian wrote: > >> [X] arm by me (fps really sucks on zaurus) > > For people testing without acceleration this might speed > things up in software mode: > > http://openarena.wikia.com/wiki/FAQ#I_have_n

Re: NEW: games/openarena

2009-01-19 Thread Jacob Meuser
On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote: > > On Sun, 18 Jan 2009, Matthias Kilian wrote: > > > >>[X] arm by me (fps really sucks on zaurus) > > > > For people testing without acceleration this might speed > >

Re: NEW: games/openarena

2009-01-19 Thread Alf Schlichting
On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote: > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote: > > > On Sun, 18 Jan 2009, Matthias Kilian wrote: > > > > > >> [X] arm by me (fps really sucks on zaurus

Re: NEW: games/openarena

2009-01-19 Thread Owain Ainsworth
On Sun, Jan 18, 2009 at 09:49:21PM +0100, Matthias Kilian wrote: > On Sun, Jan 11, 2009 at 10:43:32AM +0900, Jordi Beltran Creix wrote: > > Of course. It is much better this way. > > Here's a complete diff, ready to commit if someone checks at least > one of the unchecked archs. If noone tests thi

Re: NEW: games/openarena

2009-01-19 Thread Edd Barrett
On Mon, Jan 19, 2009 at 02:06:29PM +, Owain Ainsworth wrote: > I can theoretically do sparc64, but it'll take a day or two. I have a sparc64 build on the go. Will probably take all night. -- Best Regards Edd Barrett (Freelance software developer / technical writer / open-source developer)

Re: NEW: games/openarena

2009-01-19 Thread edd
On Mon, Jan 19, 2009 at 09:11:15PM +, Edd Barrett wrote: > On Mon, Jan 19, 2009 at 02:06:29PM +, Owain Ainsworth wrote: > > I can theoretically do sparc64, but it'll take a day or two. > > I have a sparc64 build on the go. Will probably take all night. Hello from sparc64 Well it builds a

Re: NEW: games/openarena

2009-01-19 Thread Owain Ainsworth
On Sat, Jan 31, 2009 at 04:50:39PM +, edd wrote: > On Mon, Jan 19, 2009 at 09:11:15PM +, Edd Barrett wrote: > > On Mon, Jan 19, 2009 at 02:06:29PM +, Owain Ainsworth wrote: > > > I can theoretically do sparc64, but it'll take a day or two. > > > > I have a sparc64 build on the go. Will

Re: NEW: games/openarena

2009-01-20 Thread Alf Schlichting
On Tuesday 20 January 2009 11:24:47 Jacob Meuser wrote: > On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote: > > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote: > > > > On Sun, 18 Jan 2009, Matthias Kilia

Re: NEW: games/openarena

2009-01-20 Thread Jacob Meuser
On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote: > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote: > > > On Sun, 18 Jan 2009, Matthias Kilian wrote: > > > > > >> [X] arm by me (fps really sucks on zaurus

Re: NEW: games/openarena

2009-01-20 Thread Alf Schlichting
On Monday 19 January 2009 12:34:16 you wrote: > On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote: > > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote: > > > > On Sun, 18 Jan 2009, Matthias Kilian wrote: >

Re: NEW: games/openarena

2009-01-20 Thread Jacob Meuser
On Tue, Jan 20, 2009 at 10:24:47AM +, Jacob Meuser wrote: *sigh* there was a chunk missing from that diff. -- jake...@sdf.lonestar.org SDF Public Access UNIX System - http://sdf.lonestar.org Index: Makefile === RCS file: /cvs/

Re: NEW: games/openarena

2009-01-20 Thread Jonathan Gray
On Tue, Jan 20, 2009 at 10:24:47AM +, Jacob Meuser wrote: > On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote: > > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > > > On Mon, Jan 19, 2009 at 07:08:36AM +0200, Antti Harri wrote: > > > > On Sun, 18 Jan 2009, Matthias

Re: NEW: games/openarena

2009-01-20 Thread Jonathan Gray
On Tue, Jan 20, 2009 at 11:53:18PM +1100, Jonathan Gray wrote: > On Tue, Jan 20, 2009 at 10:24:47AM +, Jacob Meuser wrote: > > On Mon, Jan 19, 2009 at 10:41:58AM +, Jacob Meuser wrote: > > > On Mon, Jan 19, 2009 at 10:17:39AM +0100, Alf Schlichting wrote: > > > > On Mon, Jan 19, 2009 at 07:

Re: NEW: games/openarena

2009-01-20 Thread Antti Harri
Hi, for me Openarena was a little bit better I think, in any case patching sdl didn't make the sound distortion go away. I tested two maps and on the map that I believe to be more resource consuming I heard more distortions. OpenBSD 4.4-current (GENERIC) #1627: Thu Dec 18 21:22:00 MST 2008

Re: NEW: games/openarena

2009-01-20 Thread Jacob Meuser
On Wed, Jan 21, 2009 at 12:06:10AM +1100, Jonathan Gray wrote: > On Tue, Jan 20, 2009 at 11:53:18PM +1100, Jonathan Gray wrote: > > This update breaks scummvm, works fine with p10. > > works with the updated p11 diff yeah. once I was happy with the functional changes I made the libsndio -> sndi

Re: NEW: games/openarena

2009-02-02 Thread Matthias Kilian
On Tue, Jan 20, 2009 at 12:50:58AM +, Owain Ainsworth wrote: > Here on the mach64 built into the blade 100, i get the opening screen > fine (the colours are even ok). > > The it gets a sig10 (Bus error) and the screen remains black. hmmm. going to put this one into the tree tomorrow (yes, sti

Re: NEW: games/openarena

2008-08-27 Thread Paul de Weerd
I hate you. This is going to cost me many sleepless nights ;( Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW RV200 Mobility 7500 M7) seems to have no problems running this at a semi reasonable speed. Smoother than games/quake2, with lots of options turned down. Sadly, unlik

Re: NEW: games/openarena

2008-08-27 Thread Paul de Weerd
PS: you may want to install your /usr/local/bin/openarena script with mode a+x : [EMAIL PROTECTED] $ ls -l /usr/local/bin/openarena -rw-r--r-- 1 root bin 1310 Aug 27 10:43 /usr/local/bin/openarena Cheers, Paul 'WEiRD' de Weerd -- >[<++>-]<+++.>+++[<-->-]<.>+++[<+ +++

Re: NEW: games/openarena

2008-08-27 Thread Antti Harri
On Wed, 27 Aug 2008, Paul de Weerd wrote: I hate you. This is going to cost me many sleepless nights ;( Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW RV200 Mobility 7500 M7) seems to have no problems running this at a semi reasonable speed. Smoother than games/quake2, wi

Re: NEW: games/openarena

2008-08-27 Thread Stuart Henderson
On 2008/08/27 12:48, Antti Harri wrote: > I don't know about that, but I agree with you that -data package > might be nice IF pkg_add won't try to update the data package > everytime package update will be done. Any thoughts from the devs about > saving some bandwidth? As long as the -data subpa

Re: NEW: games/openarena

2008-08-27 Thread Antti Harri
Hi! On Wed, 27 Aug 2008, Stuart Henderson wrote: On 2008/08/27 12:48, Antti Harri wrote: I don't know about that, but I agree with you that -data package might be nice IF pkg_add won't try to update the data package everytime package update will be done. Any thoughts from the devs about savin

Re: NEW: games/openarena

2008-08-27 Thread Stuart Henderson
On 2008/08/27 12:58, Antti Harri wrote: >> On 2008/08/27 12:48, Antti Harri wrote: >>> I don't know about that, but I agree with you that -data package >>> might be nice IF pkg_add won't try to update the data package >>> everytime package update will be done. Any thoughts from the devs about >>> s

Re: NEW: games/openarena

2008-08-27 Thread Antti Harri
On Wed, 27 Aug 2008, Stuart Henderson wrote: Correct, just make sure WANTLIB-data is cleared and doesn't inherit from WANTLIB. OK, thanks :-) -- Antti Harri

Re: NEW: games/openarena

2008-08-27 Thread Roberto Fernandez
On Wed, Aug 27, 2008 at 11:30:32AM +0200, Paul de Weerd wrote: > Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW > RV200 Mobility 7500 M7) seems to have no problems running this at a > semi reasonable speed. Smoother than games/quake2, with lots of > options turned down. > > Sa

Re: NEW: games/openarena

2008-08-27 Thread Antti Harri
On Wed, 27 Aug 2008, Roberto Fernandez wrote: There are some very good mods (maybe total conversions), for example q3tc045, q3tc... So the naming of this port should be ioq3 (the engine!). Yes but isn't ioq3, it's ioq3+patches ;) And I believe the pk3 checksum should be removed... What do

Re: NEW: games/openarena

2008-08-27 Thread Roberto Fernandez
On Wed, Aug 27, 2008 at 01:24:46PM +0300, Antti Harri wrote: > >And I believe the pk3 checksum should be removed... > > What do you mean? sorry I was too lazy :( having not seen a patch for code/qcommon/files.c , I assumed you haven't removed this from ioq3: if( path->pack->checksum != pak_chec

Re: NEW: games/openarena

2008-08-27 Thread Roberto Fernandez
On Wed, Aug 27, 2008 at 12:50:50PM +0200, Roberto Fernandez wrote: > but, it seems it's already done by openarena patches... > I'll check this, I'm building your port... checked, it's already commented out... sorry for the noise.

Re: NEW: games/openarena

2008-08-27 Thread Owain Ainsworth
On Wed, Aug 27, 2008 at 11:30:32AM +0200, Paul de Weerd wrote: > I hate you. > > > This is going to cost me many sleepless nights ;( > > Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW > RV200 Mobility 7500 M7) seems to have no problems running this at a > semi reasonable spe

Re: NEW: games/openarena

2008-08-27 Thread Alexander Hall
Owain Ainsworth wrote: This is common with sdl games. The same workaround as for people using the evdev driver on linux applies: export SDL_VIDEO_X11_DGAMOUSE=0 I need this for neverball, and it helped for openarena. Aaaah oh g*dd**n what a difference! No wonder neverball seemd so hard! :-

Re: NEW: games/openarena

2008-08-27 Thread Alf Schlichting
On Wed, Aug 27, 2008 at 01:36:32PM +0200, Paul de Weerd wrote: > Hi Alf, > > You sent this to me personally, did you want to keep this offlist ? I > did not see anything particularly private in your message, but I'm > replying offlist in any case. > > Cheers, > > Paul 'WEiRD' de Weerd > Oh, no

Re: NEW: games/openarena

2008-08-27 Thread Paul de Weerd
Hi Alf, You sent this to me personally, did you want to keep this offlist ? I did not see anything particularly private in your message, but I'm replying offlist in any case. Cheers, Paul 'WEiRD' de Weerd On Wed, Aug 27, 2008 at 12:09:47PM +0200, Alf Schlichting wrote: | On Wed, Aug 27, 2008 at

Re: NEW: games/openarena

2008-08-27 Thread Jonathan Armani
Antti Harri wrote: Hi, attached is a port of openarena 0.8.0. http://www.openarena.ws/ "OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game." It needs some work

Re: NEW: games/openarena

2008-08-27 Thread Paul de Weerd
On Wed, Aug 27, 2008 at 01:36:32PM +0200, Paul de Weerd wrote: | Maybe there are specific changes to the source that are | openarena-only, but from what I can tell so far this is not the case. | Once I have finished copying my baseq3/ to one drm-capable laptop I | have, I will check to make sure Q3

Re: NEW: games/openarena

2008-08-27 Thread Antti Harri
Hi. On Wed, 27 Aug 2008, Jonathan Armani wrote: I was working on the same port but you finished before me. But I see the same bug I had, go to multiplayer -> change to internet game, it freezes and X freeze 5 secondes laters. According to the timestamp my port's been available for download

Re: NEW: games/openarena

2008-08-27 Thread Owain Ainsworth
On Wed, Aug 27, 2008 at 08:48:54PM +0200, Paul de Weerd wrote: > On Wed, Aug 27, 2008 at 01:36:32PM +0200, Paul de Weerd wrote: > | Maybe there are specific changes to the source that are > | openarena-only, but from what I can tell so far this is not the case. > | Once I have finished copying my b

Re: NEW: games/openarena

2008-08-27 Thread Ryan Freeman
On Wed, Aug 27, 2008 at 12:13:40PM +0200, Roberto Fernandez wrote: > On Wed, Aug 27, 2008 at 11:30:32AM +0200, Paul de Weerd wrote: > > Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW > > RV200 Mobility 7500 M7) seems to have no problems running this at a > > semi reasonable spe

Re: NEW: games/openarena

2008-08-27 Thread Ryan Freeman
On Wed, Aug 27, 2008 at 12:39:11PM +0100, Owain Ainsworth wrote: > > This is common with sdl games. The same workaround as for people using > the evdev driver on linux applies: > > export SDL_VIDEO_X11_DGAMOUSE=0 > > > I need this for neverball, and it helped for openarena. > well cheers for t

Re: NEW: games/openarena

2008-08-29 Thread Alf Schlichting
On Wed, Aug 27, 2008 at 01:36:32PM +0200, Paul de Weerd wrote: > Hi Alf, > > You sent this to me personally, did you want to keep this offlist ? I > did not see anything particularly private in your message, but I'm > replying offlist in any case. > > Cheers, > > Paul 'WEiRD' de Weerd > > On We

Re: NEW: games/openarena

2008-08-29 Thread Bryan Linton
On 2008-08-26 21:10:58, Antti Harri <[EMAIL PROTECTED]> wrote: > > Hi, > > attached is a port of openarena 0.8.0. > > http://www.openarena.ws/ > > "OpenArena is an open-source content package for Quake III Arena licensed > under the GPL, effectively creating a free stand-alone game. You do not > ne

Re: NEW: games/openarena

2008-08-30 Thread Antti Harri
On Wed, 27 Aug 2008, Jonathan Armani wrote: I was working on the same port but you finished before me. But I see the same bug I had, go to multiplayer -> change to internet game, it freezes and X freeze 5 secondes laters. I can't reproduce this on i386. -- Antti Harri

Re: NEW: games/openarena

2008-08-30 Thread Jason Dixon
On Fri, Aug 29, 2008 at 04:28:25AM -0700, Bryan Linton wrote: > On 2008-08-26 21:10:58, Antti Harri <[EMAIL PROTECTED]> wrote: > > > > Hi, > > > > attached is a port of openarena 0.8.0. > > > > http://www.openarena.ws/ > > > > "OpenArena is an open-source content package for Quake III Arena license

Re: NEW: games/openarena

2008-08-30 Thread Antti Harri
On Sat, 30 Aug 2008, Jason Dixon wrote: On Fri, Aug 29, 2008 at 04:28:25AM -0700, Bryan Linton wrote: With oga@'s radeondrm driver this game works perfectly for me. Same here with inteldrm. It would be nice to separate the data files from the rest of the main port. Anything else holding thi

Re: NEW: games/openarena

2008-08-31 Thread Antti Harri
On Tue, 26 Aug 2008, Antti Harri wrote: http://www.openarena.ws/ "OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game." It needs some work though, it has been kno

Re: NEW: games/openarena

2008-08-31 Thread Jonathan Armani
Antti Harri wrote: On Tue, 26 Aug 2008, Antti Harri wrote: http://www.openarena.ws/ "OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game." It needs some work t

Re: NEW: games/openarena

2008-09-07 Thread Paul de Weerd
On Sun, Aug 31, 2008 at 03:34:19PM +0300, Antti Harri wrote: > Attached is a revised version of the port, changes include: > > + removed wrapper script "openarena", "openarena-client" and > "openarena-server" can now be used directly. > + Internet gameplay works now + multipackages openarena, ope

Re: NEW: games/openarena

2008-09-07 Thread Antti Harri
On Sun, 7 Sep 2008, Paul de Weerd wrote: Looks good. However, I think the -data package can be used for multiple archs (no difference in package for sparc64 and i386 other than the arch line in +CONTENTS). Yep I noticed that too couple of days ago. Also, you depend on -data for both server a

Re: NEW: games/openarena

2008-09-07 Thread Antti Harri
On Sun, 7 Sep 2008, Paul de Weerd wrote: On Sun, Sep 07, 2008 at 07:06:03PM +0300, Antti Harri wrote: Also, you depend on -data for both server and client. Since the game works with the official data files too, this may not be needed. What do you mean by "official" ? I still think that user s

Re: NEW: games/openarena

2008-09-07 Thread Paul de Weerd
On Sun, Sep 07, 2008 at 07:06:03PM +0300, Antti Harri wrote: >> Also, you depend on -data for both server and client. Since the game >> works with the official data files too, this may not be needed. > > What do you mean by "official" ? I still think that user shouldn't > have to install the data s

Re: NEW: games/openarena

2009-01-07 Thread Jordi Beltran Creix
2008/8/31 Antti Harri : > On Tue, 26 Aug 2008, Antti Harri wrote: > >> http://www.openarena.ws/ >> >> "OpenArena is an open-source content package for Quake III Arena licensed >> under the GPL, effectively creating a free stand-alone game. You do not >> need Quake III Arena to play this game." >> >