Hello!
This is my first ever port for OpenBSD. It's the open source Serious Sam
Classic engine.
Tested on amd64 and i386 architectures. Works just as well as on Linux or
FreeBSD.
I wish to get this added to the official ports tree, so please leave
any feedback or suggestions on what can be improv
On Sun, Dec 3, 2023 at 09:57 Александр Павлов wrote:
> Hello!
> This is my first ever port for OpenBSD. It's the open source Serious Sam
> Classic engine.
>
> Tested on amd64 and i386 architectures. Works just as well as on Linux or
> FreeBSD.
>
> I wish to get this added to the official ports tr
Morgan Aldridge wrote (2023-12-03 17:04 CET):
> On Sun, Dec 3, 2023 at 09:57 Александр Павлов wrote:
>
> > Hello!
> > This is my first ever port for OpenBSD. It's the open source Serious Sam
> > Classic engine.
> >
> > Tested on amd64 and i386 architectures. Works just as well as on Linux or
> >
Stefan Hagen wrote (2023-12-03 18:38 CET):
> Morgan Aldridge wrote (2023-12-03 17:04 CET):
> > On Sun, Dec 3, 2023 at 09:57 Александр Павлов wrote:
> >
> > > Hello!
> > > This is my first ever port for OpenBSD. It's the open source Serious Sam
> > > Classic engine.
> > >
> > > Tested on amd64 and
On Sun, December 3, 2023 17:53, Александр Павлов wrote:
> Hello!
> This is my first ever port for OpenBSD. It's the open source Serious Sam
> Classic engine.
>
> Tested on amd64 and i386 architectures. Works just as well as on Linux or
> FreeBSD.
>
> I wish to get this added to the official ports t
Thanks for the quick reply.
Thanks @Stefan for the archive with fixed files.
I will add all the fixes from Stefan to the pull request at
https://github.com/jasperla/openbsd-wip/pull/170
There is a known problem on the aarch64 architecture in Serious Sam The
Second Encounter. Game freezes on the s
On Sun, December 3, 2023 22:18, Stefan Hagen wrote:
> Stefan Hagen wrote (2023-12-03 18:38 CET):
>> Morgan Aldridge wrote (2023-12-03 17:04 CET):
>> > On Sun, Dec 3, 2023 at 09:57 Александр Павлов
>> wrote:
>> >
>> > > Hello!
>> > > This is my first ever port for OpenBSD. It's the open source Seri
Hello!
Thanks @Kirill for approved the pull request.
This is my other ever port for OpenBSD. It's the open source Serious Sam
Classic engine with vulkan support. The port has two renders OpenGL and
Vulkan. Render switches to the game menu.
Tested using the OpenGL renderer, since I do not have the
On Mon, December 4, 2023 15:03, Kirill Bychkov wrote:
> On Sun, December 3, 2023 22:18, Stefan Hagen wrote:
>> Stefan Hagen wrote (2023-12-03 18:38 CET):
>>> Morgan Aldridge wrote (2023-12-03 17:04 CET):
>>> > On Sun, Dec 3, 2023 at 09:57 Александр Павлов
>>> wrote:
>>> >
>>> > > Hello!
>>> > > Th
On Mon, Dec 11, 2023 at 10:52:58PM +0300, Alexander Pavlov wrote:
> Hello!
> Thanks @Kirill for approved the pull request.
>
> This is my other ever port for OpenBSD. It's the open source Serious Sam
> Classic engine with vulkan support. The port has two renders OpenGL and
> Vulkan. Render switche
On Tue, December 12, 2023 22:36, Thomas Frohwein wrote:
> On Mon, Dec 11, 2023 at 10:52:58PM +0300, Alexander Pavlov wrote:
>> Hello!
>> Thanks @Kirill for approved the pull request.
>>
>> This is my other ever port for OpenBSD. It's the open source Serious Sam
>> Classic engine with vulkan support
Hello
You can attach the game log.
~.local/share/Serious-Engine/serioussam/SeriousSam.log
It looks like I was in a hurry to add this port to OpenBSD without testing
it on real hardware with Vulkan support. Or Serious Sam has no luck with
integrated Intel graphics. This is already the second case.
On Wed, Dec 13, 2023 at 10:34:01AM +0300, Alexander Pavlov wrote:
> Hello
> You can attach the game log.
> ~.local/share/Serious-Engine/serioussam/SeriousSam.log
>
> It looks like I was in a hurry to add this port to OpenBSD without testing
> it on real hardware with Vulkan support. Or Serious Sam
Yes, I noticed this now. My mistake. The sam_iGfxAPI variable is
responsible for this. By default it is equal to one and the vulkan starts.
If the vulkan is not detected when the game starts, then it switches to
OpenGL. This variable can be set to zero in the configuration files, then
the OpenGL re
Hello.
I closed the pull request. When I have the opportunity, I'll test it on
real hardware.
Best Regards.
Alexander.
чт, 14 дек. 2023 г. в 10:07, Alexander Pavlov :
> Yes, I noticed this now. My mistake. The sam_iGfxAPI variable is
> responsible for this. By default it is equal to one and the
Hello. Today I installed OpenBSD on a computer with a KAVERI APU (A10-7800)
with an integrated R7 graphics core supporting Vulkan. I had to take a
bite out of Gentoo and install OpenBSD in the free space. Unfortunately,
only the Radeon driver worked for me on this APU. It works well, with all
the
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