Re: [pygame] Potential Malware in Pygame 1.9.2a0.win32-py3.2

2014-06-30 Thread Keith Nemitz
Thanks for checking this!   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Sean Felipe Wolfe ether@gmail.com To: pygame-users pygame-users@seul.org Sent: Monday, June 30, 2014 1:06 PM Subject: Re: [pygame] Potential Malware

Re: [pygame] preview of new pygame website... HiFi part

2014-04-05 Thread Keith Nemitz
I'm going to second Al's suggestions, especially the part about greatly appreciating the work you're putting into this! It is a bit busy. Slightly larger but less text would be nice for us older coders.   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com

Re: [pygame] Pygame 2.0 software blits

2014-03-03 Thread Keith Nemitz
thanks for doing all this!   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Lenard Lindstrom le...@telus.net To: Pygame Mail List pygame-users@seul.org Sent: Monday, March 3, 2014 2:23 PM Subject: [pygame] Pygame 2.0 software blits

Re: [pygame] freetype module now stable

2013-10-29 Thread Keith Nemitz
Super news!  Thanks Lenard!   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Lenard Lindstrom le...@telus.net To: Pygame Mail List pygame-users@seul.org Sent: Tuesday, October 29, 2013 5:30 PM Subject: [pygame] freetype module now

[pygame] Pygame needs x11 ??

2013-09-26 Thread Keith Nemitz
I just installed pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip to my 10.8 and when I import pygame the Mac asks to install x11. Is this normal?  How is that going to work with py2app?   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From

Re: [pygame] SDL 2.0

2013-08-13 Thread Keith Nemitz
Is there a way to create iOS games with pysdl2 ?  Would Cython be a path? From: René Dudfield ren...@gmail.com To: pygame-users@seul.org Sent: Tuesday, August 13, 2013 4:38 AM Subject: Re: [pygame] SDL 2.0 Hi, Note: there are the pysdl2 wrappers here:

[pygame] Earliest access to state of keyboard?

2013-07-03 Thread Keith Nemitz
I'd like to poll the keyboard before opening a window, in order to determine if the game should launch in Window or Fullscreen mode.  This code prints 0: pygame.event.pump(); print pygame.key.get_mods(); #then open window pygl2d.window.init(...) I suspected there had to be a window before

Re: [pygame] Earliest access to state of keyboard?

2013-07-03 Thread Keith Nemitz
function calling through ctypes. This should do it on windows: http://msdn.microsoft.com/en-us/library/windows/desktop/ms646301(v=vs.85).aspx On Wed, Jul 3, 2013 at 8:16 AM, Keith Nemitz muse...@yahoo.com wrote: I'd like to poll the keyboard before opening a window, in order to determine

Re: [pygame] pgreloaded is dead - long live PySDL2

2013-04-29 Thread Keith Nemitz
That's fantastic news! I look forward to experimenting with it. --- On Mon, 4/29/13, Marcus von Appen m...@sysfault.org wrote: From: Marcus von Appen m...@sysfault.org Subject: [pygame] pgreloaded is dead - long live PySDL2 To: pygame-users@seul.org Date: Monday, April 29, 2013, 10:14 AM Dear

[pygame] Fw: Games altering language bar.

2013-02-16 Thread Keith Nemitz
I got the following report. Could this be a pygame or SDL issue? --- On Sat, 2/16/13, L Dooley ltdh...@ntlworld.com wrote: From: L Dooley ltdh...@ntlworld.com Subject: Games altering language bar. To: kei...@mousechief.com Date: Saturday, February 16, 2013, 4:45 AM Hello there, I recently came

Re: [pygame] Professional games made with Pygame?

2013-02-16 Thread Keith Nemitz
If betas count for your list, I just started selling the beta for '7 Grand Steps'. www.7grandsteps.com --- On Sat, 2/16/13, Al Sweigart a...@inventwithpython.com wrote: From: Al Sweigart a...@inventwithpython.com Subject: [pygame] Professional games made with Pygame? To:

[pygame] Pygame game is IGF finalist. Demos now available.

2013-01-09 Thread Keith Nemitz
7 Grand Steps was selected as a finalist in the Nuovo category. The judges also awarded it an honorable mention in the narrative category. Just wanted to share these honors with the many people on this list who helped me learn my pygame acumen. Still learning, though. Thanks. IGF

Re: [pygame] Improved Sprites System - Call for Suggestions

2012-06-01 Thread Keith Nemitz
this could go under the vis/invis or blending. Would love to have pixel and sprite transparency. Would require OpenGL, I suppose. --- On Fri, 6/1/12, Nicholas Seward nicholas.sew...@gmail.com wrote: From: Nicholas Seward nicholas.sew...@gmail.com Subject: Re: [pygame] Improved Sprites System

Re: [pygame] commercial pygame games

2012-02-19 Thread Keith Nemitz
Dangerous High School Girls in Trouble!  The Witch's Yarn next I'll be shipping, '7 Grand Steps' www.mousechief.com --- On Sun, 2/19/12, Ian Mallett geometr...@gmail.com wrote: From: Ian Mallett geometr...@gmail.com Subject: Re: [pygame] commercial pygame games To: pygame-users@seul.org

Re: [pygame] Pygame 2.0

2012-02-13 Thread Keith Nemitz
I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to those who added cool new features to pygame. It'd be nice to sync up pygame with sdl 2.0. But that's just the romantic in me. --- On Mon, 2/13/12, Lenard Lindstrom le...@telus.net wrote: From: Lenard Lindstrom

Re: [pygame] Fwd: [SDL] SDL 1.2.15 PRERELEASE

2012-01-23 Thread Keith Nemitz
Looks like it went live!  Congratulations, and thanks. this is great news --- On Thu, 1/19/12, René Dudfield ren...@gmail.com wrote: From: René Dudfield ren...@gmail.com Subject: [pygame] Fwd: [SDL] SDL 1.2.15 PRERELEASE To: pygame-users@seul.org Date: Thursday, January 19, 2012, 12:33 AM

[pygame] Pygame to Mac App Store (in progress)

2011-10-07 Thread Keith Nemitz
Been meaning to post this for a while, but kept getting distracted. Here is the script we use to create a build of The Witch's Yarn for the Mac App Store. Note: I have yet to successfully post the game to the story, because I screwed up the original certs. Then the whole Lion disappointment

Re: Pygame for the Lion(pre). Re: [pygame] static linking SDL, SDL_image, SDL_mixer etc on OS X

2011-07-30 Thread Keith Nemitz
Your build of pygame doesn't install on snow leopard. Apple Python 2.7 is only on Lion. I tried the python.org mac 2.7, but no go. --- On Sat, 7/30/11, René Dudfield ren...@gmail.com wrote: From: René Dudfield ren...@gmail.com Subject: Pygame for the Lion(pre). Re: [pygame] static linking

Re: [pygame] Pygame on Mac App Store?

2011-07-18 Thread Keith Nemitz
getting your game into their store? cheers, On Sat, May 21, 2011 at 6:03 PM, René Dudfield ren...@gmail.com wrote: Hey ya, On Sat, May 21, 2011 at 6:33 PM, Keith Nemitz muse...@yahoo.com wrote: I think I got it working, but there was a hang-up about the certificate I used. Waiting

Re: [pygame] Pygame on Mac App Store?

2011-05-21 Thread Keith Nemitz
@seul.org Date: Saturday, May 21, 2011, 8:48 AM On Sun, Apr 17, 2011 at 9:24 PM, Keith Nemitz muse...@yahoo.com wrote: I'm about to submit my first game to the Macintosh App Store. Has anyone here gone through that process with a pygame app built with Py2App? Would love to know pitfalls

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread Keith Nemitz
A critical piece of the pygame making pie is creating applications for various platforms. In particular, integrating PyOpenGl into py2exe and py2app is very difficult, especially using innoSetup or other installer packages. I've actually got py2app working pretty well with it, but there are

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread Keith Nemitz
if i could work on the same. I am also looking at the pygame bugtracker http://pygame.motherhamster.org/bugzilla/query.cgi to see, if there are any issues, that i can patch, as a preliminary. regards, Kunal On 26/01/11 08:39 AM, kunal wrote: On 01/26/2011 04:20 PM, Keith Nemitz

Re: [pygame] New Apple and MS stores. Pygame support?

2010-10-26 Thread Keith Nemitz
the requirements doc contradict that? Keith Nemitz www.mousechief.com --- On Mon, 10/25/10, Bill Coderre b...@mac.com wrote: But Apple just announced a new Mac App Store, which has very different requirements. First off, apps MAY be written (and shipped) in Python, as long as it is 100% compatible

[pygame] New Apple and MS stores. Pygame support?

2010-10-25 Thread Keith Nemitz
? Inquiring mind wants to know... :-) Keith Nemitz www.mousechief.com

Re: [pygame] New Apple and MS stores. Pygame support?

2010-10-25 Thread Keith Nemitz
? To: pygame-users@seul.org Date: Monday, October 25, 2010, 4:28 PM I'm awfully curious about this as well. Keith- Have you made any pygame games for an iOS device? Dan On Mon, 25 Oct 2010 14:48:01 -0700 (PDT), Keith Nemitz muse...@yahoo.com wrote: With Apple announcing a new Mac App

Re: [pygame] informal poll on Windows python version

2010-04-28 Thread Keith Nemitz
Windows XP Python 2.6 Pygame 1.9.1

[pygame] Pygame, PyOpenGl, and py2exe, OH MY!

2010-04-22 Thread Keith Nemitz
self.project_name = Around #Project url self.project_url = about:none #Version of program self.project_version = 0.0.0.1 #License of the program self.license = MyApps License #Auhor of program self.author_name = Keith Nemitz

Re: [pygame] Working on Improving Font Support for GSOC

2010-01-31 Thread Keith Nemitz
interface to basic 2d accelerated graphics. It's not ready for prime-time yet. I hope he keeps working on it. You can find it in the pygame site libraries. check it out, Keith Nemitz Mousechief Co. We put mischief in your mouse. --- On Sun, 1/31/10, Brian Fisher br...@hamsterrepublic.com

Re: [pygame] Working on Improving Font Support for GSOC

2010-01-30 Thread Keith Nemitz
Take a look at pyglet. (pyglet.org) I was impressed by their font rendering, but I eventually went back to pygame to make product. It would be great if you could find what made their fonts better and incorporate it into pygame. good luck, Keith --- On Sat, 1/30/10, nikwin

Re: [pygame] Updates to my Writing Games Tutorial.

2009-11-23 Thread Keith Nemitz
Thank you! Nice work. I'm particularly interested in networked code. Keith Nemitz --- On Sun, 11/22/09, Shandy (Andy) Brown sjbr...@geeky.net wrote: From: Shandy (Andy) Brown sjbr...@geeky.net Subject: [pygame] Updates to my Writing Games Tutorial. To: pygame-users@seul.org Date: Sunday

Re: [pygame] Tower Defense game criticism

2009-10-18 Thread Keith Nemitz
You might want to take this to a more game design oriented crowd, like TIGSource.com. Good folk there with LOTS of opinions. --- On Sun, 10/18/09, Yanom Mobis ya...@rocketmail.com wrote: From: Yanom Mobis ya...@rocketmail.com Subject: [pygame] Tower Defense game criticism To:

[pygame] unsubscribe

2009-08-12 Thread Keith Nemitz
unsubscribe

Re: [pygame] unsubscribe

2009-08-12 Thread Keith Nemitz
much appreciated. Wish I could stay, but have to cut down on some input. --- On Wed, 8/12/09, Luke Paireepinart rabidpoob...@gmail.com wrote: From: Luke Paireepinart rabidpoob...@gmail.com Subject: Re: [pygame] unsubscribe To: pygame-users@seul.org Date: Wednesday, August 12, 2009, 2:41

[pygame] DHSGiT bug?

2009-02-17 Thread Keith Nemitz
Hi Harry, I'm looking into that bug you mentioned. Could you give me a call and walk me through it as best you can? Keith (510) 652-3197

Re: [pygame] DHSGiT bug? SORRY

2009-02-17 Thread Keith Nemitz
Replied to the wrong email. Curse me and my metal parts! --- On Tue, 2/17/09, Keith Nemitz muse...@yahoo.com wrote: From: Keith Nemitz muse...@yahoo.com Subject: [pygame] DHSGiT bug? To: pygame-users@seul.org Date: Tuesday, February 17, 2009, 1:19 PM Hi Harry, I'm looking

Re: [pygame] DHSGiT bug? SORRY

2009-02-17 Thread Keith Nemitz
Could the bug be pygame related? On Tue, Feb 17, 2009 at 1:23 PM, Keith Nemitz muse...@yahoo.com wrote: Replied to the wrong email. Curse me and my metal parts! --- On Tue, 2/17/09, Keith Nemitz muse...@yahoo.com wrote: From: Keith Nemitz muse...@yahoo.com Subject

[pygame] My bad, the test file will have to wait...!

2008-11-08 Thread Keith Nemitz
Hi Casey, Ahh! I'm trapped working on an incredibly important document. I thought the test file I was going to give you was on my site, but it's nowhere to be found. It won't take long to make a new one, but long enough it'll have to wait until the document is done. (in about two weeks) Very

Re: [pygame] Linux distribution(s) of a finished product

2008-10-08 Thread Keith Nemitz
:06 PM, Keith Nemitz [EMAIL PROTECTED] wrote: I'm currently investigating how to port my pygame game, 'Dangerous High School Girls in Trouble!' to Linux. I tried to search the archives at ASPN, but failed to find anything relevant. I should be able to setup and get the game running

Re: [pygame] Linux distribution(s) of a finished product

2008-10-07 Thread Keith Nemitz
Thanks James, Autopackage is designed top be distribution agnostic. It is not the preferred packaging method on any distribution that I am aware of, but it is a good choice if you are approaching Linux software installation from a Windows Installer mentality. Actually, I'm coming

Re: [pygame] mixer.music in runtime

2008-05-21 Thread Keith Nemitz
, May 20, 2008 at 05:17:19PM -0700, Keith Nemitz wrote: I've started with fresh XP Sp2 installs on both VMWare and Parallels. Installed only what was necessary: Python, pygame, numeric, py2exe. As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5. I don't

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
I'm having the same trouble. Unfortunately for me, all of the suggested remedies failed. If I build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the message: AttributeError: 'module' object has no attribute 'music' I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
as pygame.mixer.music - you can expose the original error if you: -- import pygame.mixer_music - before trying to access pygame.mixer.music. The traceback for that import should be helpful. On Tue, May 20, 2008 at 10:08 AM, Keith Nemitz [EMAIL PROTECTED] wrote: I'm having the same

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
Yep, It's in Program Files/(AppFolder)/lib. --- René Dudfield [EMAIL PROTECTED] wrote: hi, Do you have the smpeg dll copied in there? cu, On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz [EMAIL PROTECTED] wrote: I get the following: AttributeError: 'module' object has

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
] wrote: ah, Have you tried uninstalling (maybe manually deleting) pygame, py2exe etc then installing again? Maybe there's some problem with that... On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz [EMAIL PROTECTED] wrote: Yep, It's in Program Files/(AppFolder)/lib. --- René

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
, [])], ) --- Keith Nemitz [EMAIL PROTECTED] wrote: I've started with fresh XP Sp2 installs on both VMWare and Parallels. Installed only what was necessary: Python, pygame, numeric, py2exe. As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5. I don't think it's

Re: [pygame] award winning pygames.

2008-03-31 Thread Keith Nemitz
That game was a demo. (not made in pygame, however) It never got the funding it needed to be a real project. The music was improvised by a friend of mine who plays a mean cello. He's a school district music teacher in seattle and plays for a local orchestra and for fun at Burning Man. Keith

Re: [pygame] award winning pygames.

2008-03-31 Thread Keith Nemitz
) http://www.mousechief.com --- Talat Fakhri [EMAIL PROTECTED] wrote: Hi Keith, So have you made any games in pygame*?* And what is mousechief doing these days? Anything upcoming? Cheers! On Tue, Apr 1, 2008 at 9:57 AM, Keith Nemitz [EMAIL PROTECTED] wrote: That game was a demo

[pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
(); pygame.display.set_mode(size, flags); ...hoping the quit method would kill the window. No luck. I'm out of suggestions. Anyone? Keith Nemitz Ordinauteur Mousechief Co. www.mousechief.com We put mischief in your mouse.

Re: [pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
! is great - it's hilarious On Dec 15, 2007 6:35 PM, Keith Nemitz [EMAIL PROTECTED] wrote: Okay, I couldn't get pygame.display.toggle_fullscreen() to work. Fine. Docs say it's only for LINUX. So, after googling around I found this suggestion, which does work

Re: [pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
have other problems (you can keep around your current python still if that's the case) On Dec 15, 2007 10:09 PM, Keith Nemitz [EMAIL PROTECTED] wrote: This is what the running game prints out: python: 2.3.5 (#1, Mar 20 2005, 20:38:20) [GCC 3.3 20030304 (Apple Computer, Inc. build 1809

[pygame] Status of PyGame on Windows Vista

2007-08-18 Thread Keith Nemitz
out how to make my game work under Windows Vista. Keith Nemitz Mousechief Co. www.mousechief.com