Thanks for checking this!
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
From: Sean Felipe Wolfe
To: pygame-users
Sent: Monday, June 30, 2014 1:06 PM
Subject: Re: [pygame] Potential Malware in Pygame 1.9.2a0.win32-py3.2
Nice to
I'm going to second Al's suggestions, especially the part about greatly
appreciating the work you're putting into this!
It is a bit busy. Slightly larger but less text would be nice for us older
coders.
Keith Nemitz
Principal Developer
Mousechief Co.
www
thanks for doing all this!
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
From: Lenard Lindstrom
To: Pygame Mail List
Sent: Monday, March 3, 2014 2:23 PM
Subject: [pygame] Pygame 2.0 software blits
Hi everyone,
I have taken a side
Super news! Thanks Lenard!
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
From: Lenard Lindstrom
To: Pygame Mail List
Sent: Tuesday, October 29, 2013 5:30 PM
Subject: [pygame] freetype module now stable
The freetype module is
I just installed pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip to my 10.8 and when
I import pygame the Mac asks to install x11. Is this normal? How is that going
to work with py2app?
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
From
Is there a way to create iOS games with pysdl2 ? Would Cython be a path?
From: René Dudfield
To: pygame-users@seul.org
Sent: Tuesday, August 13, 2013 4:38 AM
Subject: Re: [pygame] SDL 2.0
Hi,
Note: there are the pysdl2 wrappers here:
http://pysdl
lling through ctypes. This should do it on windows:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646301(v=vs.85).aspx
On Wed, Jul 3, 2013 at 8:16 AM, Keith Nemitz wrote:
>
>I'd like to poll the keyboard before opening a window, in order to determine
>if the game should
I'd like to poll the keyboard before opening a window, in order to determine if
the game should launch in Window or Fullscreen mode. This code prints 0:
pygame.event.pump();
print pygame.key.get_mods();
#then open window
pygl2d.window.init(...)
I suspected there had to be a window before t
That's fantastic news! I look forward to experimenting with it.
--- On Mon, 4/29/13, Marcus von Appen wrote:
From: Marcus von Appen
Subject: [pygame] pgreloaded is dead - long live PySDL2
To: pygame-users@seul.org
Date: Monday, April 29, 2013, 10:14 AM
Dear all,
as written in another thread
If betas count for your list, I just started selling the beta for '7 Grand
Steps'.
www.7grandsteps.com
--- On Sat, 2/16/13, Al Sweigart wrote:
From: Al Sweigart
Subject: [pygame] Professional games made with Pygame?
To: pygame-users@seul.org
Date: Saturday, February 16, 2013, 2:35 PM
Hi ev
I got the following report. Could this be a pygame or SDL issue?
--- On Sat, 2/16/13, L Dooley wrote:
From: L Dooley
Subject: Games altering language bar.
To: kei...@mousechief.com
Date: Saturday, February 16, 2013, 4:45 AM
Hello there, I recently came across your game '7 Grand Steps' and was
7 Grand Steps was selected as a finalist in the Nuovo category. The judges
also
awarded it an honorable mention in the narrative category.
Just wanted to share these honors with the many people on this list who helped
me learn my pygame acumen. Still learning, though.
Thanks.
IGF announceme
this could go under the vis/invis or blending. Would love to have pixel and
sprite transparency. Would require OpenGL, I suppose.
--- On Fri, 6/1/12, Nicholas Seward wrote:
From: Nicholas Seward
Subject: Re: [pygame] Improved Sprites System - Call for Suggestions
To: pygame-users@seul.org
D
nks for your answers!
2012/2/20 Keith Nemitz
Dangerous High School Girls in Trouble! The Witch's Yarn
next I'll be shipping, '7 Grand Steps'
www.mousechief.com
--- On Sun, 2/19/12, Ian Mallett wrote:
From: Ian Mallett
Subject: Re: [pygame] commercial pygame games
Dangerous High School Girls in Trouble! The Witch's Yarn
next I'll be shipping, '7 Grand Steps'
www.mousechief.com
--- On Sun, 2/19/12, Ian Mallett wrote:
From: Ian Mallett
Subject: Re: [pygame] commercial pygame games
To: pygame-users@seul.org
Date: Sunday, February 19, 2012, 2:22 PM
On
I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to
those who added cool new features to pygame.
It'd be nice to sync up pygame with sdl 2.0. But that's just the romantic in
me.
--- On Mon, 2/13/12, Lenard Lindstrom wrote:
> From: Lenard Lindstrom
> Subject: Re
Looks like it went live! Congratulations, and thanks.
this is great news
--- On Thu, 1/19/12, René Dudfield wrote:
From: René Dudfield
Subject: [pygame] Fwd: [SDL] SDL 1.2.15 PRERELEASE
To: pygame-users@seul.org
Date: Thursday, January 19, 2012, 12:33 AM
-- Forwarded message -
Been meaning to post this for a while, but kept getting distracted. Here is the
script we use to create a build of The Witch's Yarn for the Mac App Store.
Note: I have yet to successfully post the game to the story, because I screwed
up the original certs. Then the whole Lion disappointment pop
Your build of pygame doesn't install on snow leopard. Apple Python 2.7 is only
on Lion. I tried the python.org mac 2.7, but no go.
--- On Sat, 7/30/11, René Dudfield wrote:
From: René Dudfield
Subject: Pygame for the Lion(pre). Re: [pygame] static linking SDL, SDL_image,
SDL_mixer etc on OS
your game into their store?
cheers,
On Sat, May 21, 2011 at 6:03 PM, René Dudfield wrote:
Hey ya,
On Sat, May 21, 2011 at 6:33 PM, Keith Nemitz wrote:
I think I got it working, but there was a hang-up about the certificate I used.
Waiting for Apple's reply.
awesome
When I'm
ers@seul.org
Date: Saturday, May 21, 2011, 8:48 AM
On Sun, Apr 17, 2011 at 9:24 PM, Keith Nemitz wrote:
I'm about to submit my first game to the Macintosh App Store. Has anyone here
gone through that process with a pygame app built with Py2App?
Would love to know pitfalls and solutions in
I'm about to submit my first game to the Macintosh App Store. Has anyone here
gone through that process with a pygame app built with Py2App?
Would love to know pitfalls and solutions in advance.
p://pygame.motherhamster.org/bugzilla/query.cgi
> to see, if there are any issues, that i can patch, as a
> preliminary.
>
> regards,
> Kunal
> >
> >
> > On 26/01/11 08:39 AM, kunal wrote:
> >> On 01/26/2011 04:20 PM, Keith Nemitz wrote:
> >>&
A critical piece of the pygame making pie is creating applications for various
platforms. In particular, integrating PyOpenGl into py2exe and py2app is very
difficult, especially using innoSetup or other installer packages. I've
actually got py2app working pretty well with it, but there are also
s the requirements doc contradict that?
Keith Nemitz
www.mousechief.com
--- On Mon, 10/25/10, Bill Coderre wrote:
>
> But Apple just announced a new "Mac App Store," which has
> very different requirements. First off, apps MAY be written
> (and shipped) in Python, as long as it is
> Date: Monday, October 25, 2010, 4:28 PM
> I'm awfully curious about this as
> well.
>
> Keith-
>
> Have you made any pygame games for an iOS device?
>
> Dan
>
> On Mon, 25 Oct 2010 14:48:01 -0700 (PDT), Keith Nemitz
>
> wrote:
> > With Apple
?
Inquiring mind wants to know...
:-)
Keith Nemitz
www.mousechief.com
Windows XP
Python 2.6
Pygame 1.9.1
ensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "main.py"
#Name of program
self.project_name = "Arou
d simple pygame interface to basic 2d accelerated graphics.
It's not ready for prime-time yet. I hope he keeps working on it. You can find
it in the pygame site libraries.
check it out,
Keith Nemitz
Mousechief Co.
"We put mischief in your mouse."
--- On Sun, 1/31/10, Brian
Take a look at pyglet. (pyglet.org) I was impressed by their font rendering,
but I eventually went back to pygame to make product.
It would be great if you could find what made their fonts better and
incorporate it into pygame.
good luck,
Keith
--- On Sat, 1/30/10, nikwin wrote:
> From:
Thank you! Nice work. I'm particularly interested in networked code.
Keith Nemitz
--- On Sun, 11/22/09, Shandy (Andy) Brown wrote:
> From: Shandy (Andy) Brown
> Subject: [pygame] Updates to my Writing Games Tutorial.
> To: pygame-users@seul.org
> Date: Sunday, November
You might want to take this to a more game design oriented crowd, like
TIGSource.com. Good folk there with LOTS of opinions.
--- On Sun, 10/18/09, Yanom Mobis wrote:
> From: Yanom Mobis
> Subject: [pygame] Tower Defense game criticism
> To: pygame-users@seul.org
> Date: Sunday, October 18,
much appreciated. Wish I could stay, but have to cut down on some input.
--- On Wed, 8/12/09, Luke Paireepinart wrote:
> From: Luke Paireepinart
> Subject: Re: [pygame] unsubscribe
> To: pygame-users@seul.org
> Date: Wednesday, August 12, 2009, 2:41 PM
> i'll get right on that for you.
>
>
unsubscribe
related?
>
>
> On Tue, Feb 17, 2009 at 1:23 PM, Keith Nemitz
> wrote:
>
> >
> > Replied to the wrong email. Curse me and my metal
> parts!
> >
> >
> >
> > --- On Tue, 2/17/09, Keith Nemitz
> wrote:
> >
> > > From:
Replied to the wrong email. Curse me and my metal parts!
--- On Tue, 2/17/09, Keith Nemitz wrote:
> From: Keith Nemitz
> Subject: [pygame] DHSGiT bug?
> To: pygame-users@seul.org
> Date: Tuesday, February 17, 2009, 1:19 PM
> Hi Harry,
>
> I'm looking into that bu
Hi Harry,
I'm looking into that bug you mentioned. Could you give me a call and walk me
through it as best you can?
Keith
(510) 652-3197
Hi Casey,
Ahh! I'm trapped working on an incredibly important document. I thought the
test file I was going to give you was on my site, but it's nowhere to be found.
It won't take long to make a new one, but long enough it'll have to wait until
the document is done. (in about two weeks)
Very s
.
> Python 2.4.4 and PyGame 1.7.1.
> --
> b h a a l u u at g m a i l dot c o m
> Kid on Bus: What are you gonna do today, Napoleon?
> Napoleon Dynamite: Whatever I feel like I wanna do. Gosh!
>
>
> On Tue, Oct 7, 2008 at 5:06 PM, Keith Nemitz
> <[EMAIL PROTECTED]&
Thanks James,
> Autopackage is designed top be distribution agnostic. It is
> not the
> preferred packaging method on any distribution that I am
> aware of, but
> it is a good choice if you are approaching Linux software
> installation
> from a "Windows Installer" mentality.
>
Actually, I'm
n collect everything in to one folder and use an alias to point to the
executable. So when you unzip the download, you get a folder and an alias file.
Exe the alias file to run the game. Is that too naive?
What advice or links can you offer?
Keith Nemitz
Mousechief Co.
www.mousechief.com
&quo
ard)
>
> ---
> James
>
> On Tue, May 20, 2008 at 05:17:19PM -0700, Keith Nemitz wrote:
> >
> > I've started with fresh XP Sp2 installs on both VMWare and Parallels.
> > Installed only what was
> > necessary:
> >
> > Python, pygame, numeri
r.music", "pygame.mixer_music", "pygame"]
>
> opts = {
> "py2exe": {
> "includes":includes,
> "excludes":excludes
> }
> }
>
> setup(...
> options=opts
>
it's work.
py2exe.run(self)
lib_dir = self.lib_dir
dist_dir = self.dist_dir
# create the Installer, using the files py2exe has created.
script = InnoScript("DangerousHSGirls",
lib_dir,
t;[EMAIL PROTECTED]> wrote:
> ah,
>
> Have you tried uninstalling (maybe manually deleting) pygame, py2exe
> etc then installing again?
>
> Maybe there's some problem with that...
>
>
>
> On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz <[EMAIL PROTECTED]>
Yep,
It's in Program Files/(AppFolder)/lib.
--- René Dudfield <[EMAIL PROTECTED]> wrote:
> hi,
>
> Do you have the smpeg dll copied in there?
>
> cu,
>
>
> On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz <[EMAIL PROTECTED]> wrote:
> > I get
lity you need through
> mixer_music, can you?
>
> In other words, what happens if you change the first failing
> pygame.mixer.music.whatever line to pygame.mixer_music.whatever? (after the
> import, of course)
>
> On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz <[EMAIL
module and
> bind it to the mixer module as pygame.mixer.music - you can expose the
> original error if you:
> --
> import pygame.mixer_music
> -
> before trying to access pygame.mixer.music. The traceback for that import
> should be helpful.
>
>
>
I'm having the same trouble. Unfortunately for me, all of the suggested
remedies failed. If I
build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the message:
AttributeError: 'module' object has no attribute 'music'
I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in Par
and changing one of
the mini-games)
http://www.mousechief.com
--- Talat Fakhri <[EMAIL PROTECTED]> wrote:
> Hi Keith,
> So have you made any games in pygame*?* And what is mousechief doing these
> days? Anything upcoming?
>
> Cheers!
>
> On Tue, Apr 1, 2008 at 9:57 AM
That game was a demo. (not made in pygame, however) It never got the funding it
needed to be a
real project. The music was improvised by a friend of mine who plays a mean
cello. He's a school
district music teacher in seattle and plays for a local orchestra and for fun
at Burning Man.
above then, but as it's a
> pre-release build of pygame it may have other problems (you can keep
> around your current python still if that's the case)
>
>
> On Dec 15, 2007 10:09 PM, Keith Nemitz <[EMAIL PROTECTED]> wrote:
> > This is what the running gam
was it installed on OS
> X?
>
>
> PS. Dangerous High School Girls in Trouble! is great - it's hilarious
>
> On Dec 15, 2007 6:35 PM, Keith Nemitz <[EMAIL PROTECTED]> wrote:
> > Okay,
> >
> > I couldn't get pygame.display.toggle_fullscreen() to w
splay.init();
pygame.display.set_mode(size, flags);
...hoping the quit method would kill the window. No luck.
I'm out of suggestions. Anyone?
Keith Nemitz
Ordinauteur
Mousechief Co.
www.mousechief.com "We put mischief in your mouse."
setup.exe with inno.
I'm hoping to find out how to make my game work under Windows Vista.
Keith Nemitz
Mousechief Co.
www.mousechief.com
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