Thanks for checking this!
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
From: Sean Felipe Wolfe ether@gmail.com
To: pygame-users pygame-users@seul.org
Sent: Monday, June 30, 2014 1:06 PM
Subject: Re: [pygame] Potential Malware
I'm going to second Al's suggestions, especially the part about greatly
appreciating the work you're putting into this!
It is a bit busy. Slightly larger but less text would be nice for us older
coders.
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
thanks for doing all this!
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
From: Lenard Lindstrom le...@telus.net
To: Pygame Mail List pygame-users@seul.org
Sent: Monday, March 3, 2014 2:23 PM
Subject: [pygame] Pygame 2.0 software blits
Super news! Thanks Lenard!
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
From: Lenard Lindstrom le...@telus.net
To: Pygame Mail List pygame-users@seul.org
Sent: Tuesday, October 29, 2013 5:30 PM
Subject: [pygame] freetype module now
I just installed pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip to my 10.8 and when
I import pygame the Mac asks to install x11. Is this normal? How is that going
to work with py2app?
Keith Nemitz
Principal Developer
Mousechief Co.
www.mousechief.com
From
Is there a way to create iOS games with pysdl2 ? Would Cython be a path?
From: René Dudfield ren...@gmail.com
To: pygame-users@seul.org
Sent: Tuesday, August 13, 2013 4:38 AM
Subject: Re: [pygame] SDL 2.0
Hi,
Note: there are the pysdl2 wrappers here:
I'd like to poll the keyboard before opening a window, in order to determine if
the game should launch in Window or Fullscreen mode. This code prints 0:
pygame.event.pump();
print pygame.key.get_mods();
#then open window
pygl2d.window.init(...)
I suspected there had to be a window before
function
calling through ctypes. This should do it on windows:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646301(v=vs.85).aspx
On Wed, Jul 3, 2013 at 8:16 AM, Keith Nemitz muse...@yahoo.com wrote:
I'd like to poll the keyboard before opening a window, in order to determine
That's fantastic news! I look forward to experimenting with it.
--- On Mon, 4/29/13, Marcus von Appen m...@sysfault.org wrote:
From: Marcus von Appen m...@sysfault.org
Subject: [pygame] pgreloaded is dead - long live PySDL2
To: pygame-users@seul.org
Date: Monday, April 29, 2013, 10:14 AM
Dear
I got the following report. Could this be a pygame or SDL issue?
--- On Sat, 2/16/13, L Dooley ltdh...@ntlworld.com wrote:
From: L Dooley ltdh...@ntlworld.com
Subject: Games altering language bar.
To: kei...@mousechief.com
Date: Saturday, February 16, 2013, 4:45 AM
Hello there, I recently came
If betas count for your list, I just started selling the beta for '7 Grand
Steps'.
www.7grandsteps.com
--- On Sat, 2/16/13, Al Sweigart a...@inventwithpython.com wrote:
From: Al Sweigart a...@inventwithpython.com
Subject: [pygame] Professional games made with Pygame?
To:
7 Grand Steps was selected as a finalist in the Nuovo category. The judges
also
awarded it an honorable mention in the narrative category.
Just wanted to share these honors with the many people on this list who helped
me learn my pygame acumen. Still learning, though.
Thanks.
IGF
this could go under the vis/invis or blending. Would love to have pixel and
sprite transparency. Would require OpenGL, I suppose.
--- On Fri, 6/1/12, Nicholas Seward nicholas.sew...@gmail.com wrote:
From: Nicholas Seward nicholas.sew...@gmail.com
Subject: Re: [pygame] Improved Sprites System
Dangerous High School Girls in Trouble! The Witch's Yarn
next I'll be shipping, '7 Grand Steps'
www.mousechief.com
--- On Sun, 2/19/12, Ian Mallett geometr...@gmail.com wrote:
From: Ian Mallett geometr...@gmail.com
Subject: Re: [pygame] commercial pygame games
To: pygame-users@seul.org
I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to
those who added cool new features to pygame.
It'd be nice to sync up pygame with sdl 2.0. But that's just the romantic in
me.
--- On Mon, 2/13/12, Lenard Lindstrom le...@telus.net wrote:
From: Lenard Lindstrom
Looks like it went live! Congratulations, and thanks.
this is great news
--- On Thu, 1/19/12, René Dudfield ren...@gmail.com wrote:
From: René Dudfield ren...@gmail.com
Subject: [pygame] Fwd: [SDL] SDL 1.2.15 PRERELEASE
To: pygame-users@seul.org
Date: Thursday, January 19, 2012, 12:33 AM
Been meaning to post this for a while, but kept getting distracted. Here is the
script we use to create a build of The Witch's Yarn for the Mac App Store.
Note: I have yet to successfully post the game to the story, because I screwed
up the original certs. Then the whole Lion disappointment
Your build of pygame doesn't install on snow leopard. Apple Python 2.7 is only
on Lion. I tried the python.org mac 2.7, but no go.
--- On Sat, 7/30/11, René Dudfield ren...@gmail.com wrote:
From: René Dudfield ren...@gmail.com
Subject: Pygame for the Lion(pre). Re: [pygame] static linking
getting your game into their store?
cheers,
On Sat, May 21, 2011 at 6:03 PM, René Dudfield ren...@gmail.com wrote:
Hey ya,
On Sat, May 21, 2011 at 6:33 PM, Keith Nemitz muse...@yahoo.com wrote:
I think I got it working, but there was a hang-up about the certificate I used.
Waiting
@seul.org
Date: Saturday, May 21, 2011, 8:48 AM
On Sun, Apr 17, 2011 at 9:24 PM, Keith Nemitz muse...@yahoo.com wrote:
I'm about to submit my first game to the Macintosh App Store. Has anyone here
gone through that process with a pygame app built with Py2App?
Would love to know pitfalls
A critical piece of the pygame making pie is creating applications for various
platforms. In particular, integrating PyOpenGl into py2exe and py2app is very
difficult, especially using innoSetup or other installer packages. I've
actually got py2app working pretty well with it, but there are
if i
could work on the same.
I am also looking at the pygame bugtracker
http://pygame.motherhamster.org/bugzilla/query.cgi
to see, if there are any issues, that i can patch, as a
preliminary.
regards,
Kunal
On 26/01/11 08:39 AM, kunal wrote:
On 01/26/2011 04:20 PM, Keith Nemitz
the requirements doc contradict that?
Keith Nemitz
www.mousechief.com
--- On Mon, 10/25/10, Bill Coderre b...@mac.com wrote:
But Apple just announced a new Mac App Store, which has
very different requirements. First off, apps MAY be written
(and shipped) in Python, as long as it is 100% compatible
?
Inquiring mind wants to know...
:-)
Keith Nemitz
www.mousechief.com
?
To: pygame-users@seul.org
Date: Monday, October 25, 2010, 4:28 PM
I'm awfully curious about this as
well.
Keith-
Have you made any pygame games for an iOS device?
Dan
On Mon, 25 Oct 2010 14:48:01 -0700 (PDT), Keith Nemitz
muse...@yahoo.com
wrote:
With Apple announcing a new Mac App
Windows XP
Python 2.6
Pygame 1.9.1
self.project_name = Around
#Project url
self.project_url = about:none
#Version of program
self.project_version = 0.0.0.1
#License of the program
self.license = MyApps License
#Auhor of program
self.author_name = Keith Nemitz
interface to basic 2d accelerated graphics.
It's not ready for prime-time yet. I hope he keeps working on it. You can find
it in the pygame site libraries.
check it out,
Keith Nemitz
Mousechief Co.
We put mischief in your mouse.
--- On Sun, 1/31/10, Brian Fisher br...@hamsterrepublic.com
Take a look at pyglet. (pyglet.org) I was impressed by their font rendering,
but I eventually went back to pygame to make product.
It would be great if you could find what made their fonts better and
incorporate it into pygame.
good luck,
Keith
--- On Sat, 1/30/10, nikwin
Thank you! Nice work. I'm particularly interested in networked code.
Keith Nemitz
--- On Sun, 11/22/09, Shandy (Andy) Brown sjbr...@geeky.net wrote:
From: Shandy (Andy) Brown sjbr...@geeky.net
Subject: [pygame] Updates to my Writing Games Tutorial.
To: pygame-users@seul.org
Date: Sunday
You might want to take this to a more game design oriented crowd, like
TIGSource.com. Good folk there with LOTS of opinions.
--- On Sun, 10/18/09, Yanom Mobis ya...@rocketmail.com wrote:
From: Yanom Mobis ya...@rocketmail.com
Subject: [pygame] Tower Defense game criticism
To:
unsubscribe
much appreciated. Wish I could stay, but have to cut down on some input.
--- On Wed, 8/12/09, Luke Paireepinart rabidpoob...@gmail.com wrote:
From: Luke Paireepinart rabidpoob...@gmail.com
Subject: Re: [pygame] unsubscribe
To: pygame-users@seul.org
Date: Wednesday, August 12, 2009, 2:41
Hi Harry,
I'm looking into that bug you mentioned. Could you give me a call and walk me
through it as best you can?
Keith
(510) 652-3197
Replied to the wrong email. Curse me and my metal parts!
--- On Tue, 2/17/09, Keith Nemitz muse...@yahoo.com wrote:
From: Keith Nemitz muse...@yahoo.com
Subject: [pygame] DHSGiT bug?
To: pygame-users@seul.org
Date: Tuesday, February 17, 2009, 1:19 PM
Hi Harry,
I'm looking
Could the bug be pygame related?
On Tue, Feb 17, 2009 at 1:23 PM, Keith Nemitz
muse...@yahoo.com wrote:
Replied to the wrong email. Curse me and my metal
parts!
--- On Tue, 2/17/09, Keith Nemitz
muse...@yahoo.com wrote:
From: Keith Nemitz muse...@yahoo.com
Subject
Hi Casey,
Ahh! I'm trapped working on an incredibly important document. I thought the
test file I was going to give you was on my site, but it's nowhere to be found.
It won't take long to make a new one, but long enough it'll have to wait until
the document is done. (in about two weeks)
Very
:06 PM, Keith Nemitz
[EMAIL PROTECTED] wrote:
I'm currently investigating how to port my pygame
game, 'Dangerous High School Girls in Trouble!' to
Linux. I tried to search the archives at ASPN, but failed to
find anything relevant.
I should be able to setup and get the game running
Thanks James,
Autopackage is designed top be distribution agnostic. It is
not the
preferred packaging method on any distribution that I am
aware of, but
it is a good choice if you are approaching Linux software
installation
from a Windows Installer mentality.
Actually, I'm coming
, May 20, 2008 at 05:17:19PM -0700, Keith Nemitz wrote:
I've started with fresh XP Sp2 installs on both VMWare and Parallels.
Installed only what was
necessary:
Python, pygame, numeric, py2exe.
As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5.
I don't
I'm having the same trouble. Unfortunately for me, all of the suggested
remedies failed. If I
build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the message:
AttributeError: 'module' object has no attribute 'music'
I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in
as pygame.mixer.music - you can expose the
original error if you:
--
import pygame.mixer_music
-
before trying to access pygame.mixer.music. The traceback for that import
should be helpful.
On Tue, May 20, 2008 at 10:08 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
I'm having the same
Yep,
It's in Program Files/(AppFolder)/lib.
--- René Dudfield [EMAIL PROTECTED] wrote:
hi,
Do you have the smpeg dll copied in there?
cu,
On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
I get the following:
AttributeError: 'module' object has
] wrote:
ah,
Have you tried uninstalling (maybe manually deleting) pygame, py2exe
etc then installing again?
Maybe there's some problem with that...
On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
Yep,
It's in Program Files/(AppFolder)/lib.
--- René
, [])],
)
--- Keith Nemitz [EMAIL PROTECTED] wrote:
I've started with fresh XP Sp2 installs on both VMWare and Parallels.
Installed only what was
necessary:
Python, pygame, numeric, py2exe.
As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5.
I don't think it's
That game was a demo. (not made in pygame, however) It never got the funding it
needed to be a
real project. The music was improvised by a friend of mine who plays a mean
cello. He's a school
district music teacher in seattle and plays for a local orchestra and for fun
at Burning Man.
Keith
)
http://www.mousechief.com
--- Talat Fakhri [EMAIL PROTECTED] wrote:
Hi Keith,
So have you made any games in pygame*?* And what is mousechief doing these
days? Anything upcoming?
Cheers!
On Tue, Apr 1, 2008 at 9:57 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
That game was a demo
();
pygame.display.set_mode(size, flags);
...hoping the quit method would kill the window. No luck.
I'm out of suggestions. Anyone?
Keith Nemitz
Ordinauteur
Mousechief Co.
www.mousechief.com We put mischief in your mouse.
! is great - it's hilarious
On Dec 15, 2007 6:35 PM, Keith Nemitz [EMAIL PROTECTED] wrote:
Okay,
I couldn't get pygame.display.toggle_fullscreen() to work. Fine. Docs say
it's only for LINUX.
So, after googling around I found this suggestion, which does work
have other problems (you can keep
around your current python still if that's the case)
On Dec 15, 2007 10:09 PM, Keith Nemitz [EMAIL PROTECTED] wrote:
This is what the running game prints out:
python: 2.3.5 (#1, Mar 20 2005, 20:38:20)
[GCC 3.3 20030304 (Apple Computer, Inc. build 1809
out how to make my game work under Windows Vista.
Keith Nemitz
Mousechief Co.
www.mousechief.com
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