Re: [pygame] Potential Malware in Pygame 1.9.2a0.win32-py3.2

2014-06-30 Thread Keith Nemitz
Thanks for checking this!   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Sean Felipe Wolfe To: pygame-users Sent: Monday, June 30, 2014 1:06 PM Subject: Re: [pygame] Potential Malware in Pygame 1.9.2a0.win32-py3.2 Nice to

Re: [pygame] preview of new pygame website... HiFi part

2014-04-05 Thread Keith Nemitz
I'm going to second Al's suggestions, especially the part about greatly appreciating the work you're putting into this! It is a bit busy. Slightly larger but less text would be nice for us older coders.   Keith Nemitz Principal Developer Mousechief Co. www

Re: [pygame] Pygame 2.0 software blits

2014-03-03 Thread Keith Nemitz
thanks for doing all this!   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Lenard Lindstrom To: Pygame Mail List Sent: Monday, March 3, 2014 2:23 PM Subject: [pygame] Pygame 2.0 software blits Hi everyone, I have taken a side

Re: [pygame] freetype module now stable

2013-10-29 Thread Keith Nemitz
Super news!  Thanks Lenard!   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From: Lenard Lindstrom To: Pygame Mail List Sent: Tuesday, October 29, 2013 5:30 PM Subject: [pygame] freetype module now stable The freetype module is

[pygame] Pygame needs x11 ??

2013-09-26 Thread Keith Nemitz
I just installed pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip to my 10.8 and when I import pygame the Mac asks to install x11. Is this normal?  How is that going to work with py2app?   Keith Nemitz Principal Developer Mousechief Co. www.mousechief.com From

Re: [pygame] SDL 2.0

2013-08-13 Thread Keith Nemitz
Is there a way to create iOS games with pysdl2 ?  Would Cython be a path? From: René Dudfield To: pygame-users@seul.org Sent: Tuesday, August 13, 2013 4:38 AM Subject: Re: [pygame] SDL 2.0 Hi, Note: there are the pysdl2 wrappers here:     http://pysdl

Re: [pygame] Earliest access to state of keyboard?

2013-07-03 Thread Keith Nemitz
lling through ctypes. This should do it on windows: http://msdn.microsoft.com/en-us/library/windows/desktop/ms646301(v=vs.85).aspx On Wed, Jul 3, 2013 at 8:16 AM, Keith Nemitz wrote: > >I'd like to poll the keyboard before opening a window, in order to determine >if the game should

[pygame] Earliest access to state of keyboard?

2013-07-03 Thread Keith Nemitz
I'd like to poll the keyboard before opening a window, in order to determine if the game should launch in Window or Fullscreen mode.  This code prints 0: pygame.event.pump(); print pygame.key.get_mods(); #then open window pygl2d.window.init(...) I suspected there had to be a window before t

Re: [pygame] pgreloaded is dead - long live PySDL2

2013-04-29 Thread Keith Nemitz
That's fantastic news! I look forward to experimenting with it. --- On Mon, 4/29/13, Marcus von Appen wrote: From: Marcus von Appen Subject: [pygame] pgreloaded is dead - long live PySDL2 To: pygame-users@seul.org Date: Monday, April 29, 2013, 10:14 AM Dear all, as written in another thread

Re: [pygame] Professional games made with Pygame?

2013-02-16 Thread Keith Nemitz
If betas count for your list, I just started selling the beta for '7 Grand Steps'. www.7grandsteps.com --- On Sat, 2/16/13, Al Sweigart wrote: From: Al Sweigart Subject: [pygame] Professional games made with Pygame? To: pygame-users@seul.org Date: Saturday, February 16, 2013, 2:35 PM Hi ev

[pygame] Fw: Games altering language bar.

2013-02-16 Thread Keith Nemitz
I got the following report. Could this be a pygame or SDL issue? --- On Sat, 2/16/13, L Dooley wrote: From: L Dooley Subject: Games altering language bar. To: kei...@mousechief.com Date: Saturday, February 16, 2013, 4:45 AM Hello there, I recently came across your game '7 Grand Steps' and was

[pygame] Pygame game is IGF finalist. Demos now available.

2013-01-09 Thread Keith Nemitz
7 Grand Steps was selected as a finalist in the Nuovo category. The judges also awarded it an honorable mention in the narrative category. Just wanted to share these honors with the many people on this list who helped me learn my pygame acumen. Still learning, though. Thanks. IGF announceme

Re: [pygame] Improved Sprites System - Call for Suggestions

2012-06-01 Thread Keith Nemitz
this could go under the vis/invis or blending. Would love to have pixel and sprite transparency. Would require OpenGL, I suppose. --- On Fri, 6/1/12, Nicholas Seward wrote: From: Nicholas Seward Subject: Re: [pygame] Improved Sprites System - Call for Suggestions To: pygame-users@seul.org D

Re: [pygame] commercial pygame games

2012-02-21 Thread Keith Nemitz
nks for your answers! 2012/2/20 Keith Nemitz Dangerous High School Girls in Trouble!  The Witch's Yarn next I'll be shipping, '7 Grand Steps' www.mousechief.com --- On Sun, 2/19/12, Ian Mallett wrote: From: Ian Mallett Subject: Re: [pygame] commercial pygame games

Re: [pygame] commercial pygame games

2012-02-19 Thread Keith Nemitz
Dangerous High School Girls in Trouble!  The Witch's Yarn next I'll be shipping, '7 Grand Steps' www.mousechief.com --- On Sun, 2/19/12, Ian Mallett wrote: From: Ian Mallett Subject: Re: [pygame] commercial pygame games To: pygame-users@seul.org Date: Sunday, February 19, 2012, 2:22 PM On

Re: [pygame] Pygame 2.0

2012-02-13 Thread Keith Nemitz
I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to those who added cool new features to pygame. It'd be nice to sync up pygame with sdl 2.0. But that's just the romantic in me. --- On Mon, 2/13/12, Lenard Lindstrom wrote: > From: Lenard Lindstrom > Subject: Re

Re: [pygame] Fwd: [SDL] SDL 1.2.15 PRERELEASE

2012-01-23 Thread Keith Nemitz
Looks like it went live!  Congratulations, and thanks. this is great news --- On Thu, 1/19/12, René Dudfield wrote: From: René Dudfield Subject: [pygame] Fwd: [SDL] SDL 1.2.15 PRERELEASE To: pygame-users@seul.org Date: Thursday, January 19, 2012, 12:33 AM -- Forwarded message -

[pygame] Pygame to Mac App Store (in progress)

2011-10-07 Thread Keith Nemitz
Been meaning to post this for a while, but kept getting distracted. Here is the script we use to create a build of The Witch's Yarn for the Mac App Store. Note: I have yet to successfully post the game to the story, because I screwed up the original certs. Then the whole Lion disappointment pop

Re: Pygame for the Lion(pre). Re: [pygame] static linking SDL, SDL_image, SDL_mixer etc on OS X

2011-07-30 Thread Keith Nemitz
Your build of pygame doesn't install on snow leopard. Apple Python 2.7 is only on Lion. I tried the python.org mac 2.7, but no go. --- On Sat, 7/30/11, René Dudfield wrote: From: René Dudfield Subject: Pygame for the Lion(pre). Re: [pygame] static linking SDL, SDL_image, SDL_mixer etc on OS

Re: [pygame] Pygame on Mac App Store?

2011-07-17 Thread Keith Nemitz
your game into their store? cheers, On Sat, May 21, 2011 at 6:03 PM, René Dudfield wrote: Hey ya, On Sat, May 21, 2011 at 6:33 PM, Keith Nemitz wrote: I think I got it working, but there was a hang-up about the certificate I used. Waiting for Apple's reply. awesome When I'm

Re: [pygame] Pygame on Mac App Store?

2011-05-21 Thread Keith Nemitz
ers@seul.org Date: Saturday, May 21, 2011, 8:48 AM On Sun, Apr 17, 2011 at 9:24 PM, Keith Nemitz wrote: I'm about to submit my first game to the Macintosh App Store. Has anyone here gone through that process with a pygame app built with Py2App? Would love to know pitfalls and solutions in

[pygame] Pygame on Mac App Store?

2011-04-17 Thread Keith Nemitz
I'm about to submit my first game to the Macintosh App Store. Has anyone here gone through that process with a pygame app built with Py2App? Would love to know pitfalls and solutions in advance.

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread Keith Nemitz
p://pygame.motherhamster.org/bugzilla/query.cgi > to see, if there are any issues, that i can patch, as a > preliminary. > > regards, > Kunal > > > > > > On 26/01/11 08:39 AM, kunal wrote: > >> On 01/26/2011 04:20 PM, Keith Nemitz wrote: > >>&

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread Keith Nemitz
A critical piece of the pygame making pie is creating applications for various platforms. In particular, integrating PyOpenGl into py2exe and py2app is very difficult, especially using innoSetup or other installer packages. I've actually got py2app working pretty well with it, but there are also

Re: [pygame] New Apple and MS stores. Pygame support?

2010-10-26 Thread Keith Nemitz
s the requirements doc contradict that? Keith Nemitz www.mousechief.com --- On Mon, 10/25/10, Bill Coderre wrote: > > But Apple just announced a new "Mac App Store," which has > very different requirements. First off, apps MAY be written > (and shipped) in Python, as long as it is

Re: [pygame] New Apple and MS stores. Pygame support?

2010-10-25 Thread Keith Nemitz
> Date: Monday, October 25, 2010, 4:28 PM > I'm awfully curious about this as > well. > > Keith- > > Have you made any pygame games for an iOS device? > > Dan > > On Mon, 25 Oct 2010 14:48:01 -0700 (PDT), Keith Nemitz > > wrote: > > With Apple

[pygame] New Apple and MS stores. Pygame support?

2010-10-25 Thread Keith Nemitz
? Inquiring mind wants to know... :-) Keith Nemitz www.mousechief.com

Re: [pygame] informal poll on Windows python version

2010-04-28 Thread Keith Nemitz
Windows XP Python 2.6 Pygame 1.9.1

[pygame] Pygame, PyOpenGl, and py2exe, OH MY!

2010-04-22 Thread Keith Nemitz
ensions.append(Module("pygame.font", pygame_default_font)) py2exe.build_exe.py2exe.copy_extensions(self, extensions) class BuildExe: def __init__(self): #Name of starting .py self.script = "main.py" #Name of program self.project_name = "Arou

Re: [pygame] Working on Improving Font Support for GSOC

2010-01-31 Thread Keith Nemitz
d simple pygame interface to basic 2d accelerated graphics. It's not ready for prime-time yet. I hope he keeps working on it. You can find it in the pygame site libraries. check it out, Keith Nemitz Mousechief Co. "We put mischief in your mouse." --- On Sun, 1/31/10, Brian

Re: [pygame] Working on Improving Font Support for GSOC

2010-01-30 Thread Keith Nemitz
Take a look at pyglet. (pyglet.org) I was impressed by their font rendering, but I eventually went back to pygame to make product. It would be great if you could find what made their fonts better and incorporate it into pygame. good luck, Keith --- On Sat, 1/30/10, nikwin wrote: > From:

Re: [pygame] Updates to my Writing Games Tutorial.

2009-11-23 Thread Keith Nemitz
Thank you! Nice work. I'm particularly interested in networked code. Keith Nemitz --- On Sun, 11/22/09, Shandy (Andy) Brown wrote: > From: Shandy (Andy) Brown > Subject: [pygame] Updates to my Writing Games Tutorial. > To: pygame-users@seul.org > Date: Sunday, November

Re: [pygame] Tower Defense game criticism

2009-10-18 Thread Keith Nemitz
You might want to take this to a more game design oriented crowd, like TIGSource.com. Good folk there with LOTS of opinions. --- On Sun, 10/18/09, Yanom Mobis wrote: > From: Yanom Mobis > Subject: [pygame] Tower Defense game criticism > To: pygame-users@seul.org > Date: Sunday, October 18,

Re: [pygame] unsubscribe

2009-08-12 Thread Keith Nemitz
much appreciated. Wish I could stay, but have to cut down on some input. --- On Wed, 8/12/09, Luke Paireepinart wrote: > From: Luke Paireepinart > Subject: Re: [pygame] unsubscribe > To: pygame-users@seul.org > Date: Wednesday, August 12, 2009, 2:41 PM > i'll get right on that for you. > >

[pygame] unsubscribe

2009-08-12 Thread Keith Nemitz
unsubscribe

Re: [pygame] DHSGiT bug? SORRY

2009-02-17 Thread Keith Nemitz
related? > > > On Tue, Feb 17, 2009 at 1:23 PM, Keith Nemitz > wrote: > > > > > Replied to the wrong email. Curse me and my metal > parts! > > > > > > > > --- On Tue, 2/17/09, Keith Nemitz > wrote: > > > > > From:

Re: [pygame] DHSGiT bug? SORRY

2009-02-17 Thread Keith Nemitz
Replied to the wrong email. Curse me and my metal parts! --- On Tue, 2/17/09, Keith Nemitz wrote: > From: Keith Nemitz > Subject: [pygame] DHSGiT bug? > To: pygame-users@seul.org > Date: Tuesday, February 17, 2009, 1:19 PM > Hi Harry, > > I'm looking into that bu

[pygame] DHSGiT bug?

2009-02-17 Thread Keith Nemitz
Hi Harry, I'm looking into that bug you mentioned. Could you give me a call and walk me through it as best you can? Keith (510) 652-3197

[pygame] My bad, the test file will have to wait...!

2008-11-08 Thread Keith Nemitz
Hi Casey, Ahh! I'm trapped working on an incredibly important document. I thought the test file I was going to give you was on my site, but it's nowhere to be found. It won't take long to make a new one, but long enough it'll have to wait until the document is done. (in about two weeks) Very s

Re: [pygame] Linux distribution(s) of a finished product

2008-10-08 Thread Keith Nemitz
. > Python 2.4.4 and PyGame 1.7.1. > -- > b h a a l u u at g m a i l dot c o m > Kid on Bus: What are you gonna do today, Napoleon? > Napoleon Dynamite: Whatever I feel like I wanna do. Gosh! > > > On Tue, Oct 7, 2008 at 5:06 PM, Keith Nemitz > <[EMAIL PROTECTED]&

Re: [pygame] Linux distribution(s) of a finished product

2008-10-07 Thread Keith Nemitz
Thanks James, > Autopackage is designed top be distribution agnostic. It is > not the > preferred packaging method on any distribution that I am > aware of, but > it is a good choice if you are approaching Linux software > installation > from a "Windows Installer" mentality. > Actually, I'm

[pygame] Linux distribution(s) of a finished product

2008-10-07 Thread Keith Nemitz
n collect everything in to one folder and use an alias to point to the executable. So when you unzip the download, you get a folder and an alias file. Exe the alias file to run the game. Is that too naive? What advice or links can you offer? Keith Nemitz Mousechief Co. www.mousechief.com &quo

Re: [pygame] mixer.music in runtime

2008-05-21 Thread Keith Nemitz
ard) > > --- > James > > On Tue, May 20, 2008 at 05:17:19PM -0700, Keith Nemitz wrote: > > > > I've started with fresh XP Sp2 installs on both VMWare and Parallels. > > Installed only what was > > necessary: > > > > Python, pygame, numeri

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
r.music", "pygame.mixer_music", "pygame"] > > opts = { > "py2exe": { > "includes":includes, > "excludes":excludes > } > } > > setup(... > options=opts >

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
it's work. py2exe.run(self) lib_dir = self.lib_dir dist_dir = self.dist_dir # create the Installer, using the files py2exe has created. script = InnoScript("DangerousHSGirls", lib_dir,

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
t;[EMAIL PROTECTED]> wrote: > ah, > > Have you tried uninstalling (maybe manually deleting) pygame, py2exe > etc then installing again? > > Maybe there's some problem with that... > > > > On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz <[EMAIL PROTECTED]>

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
Yep, It's in Program Files/(AppFolder)/lib. --- René Dudfield <[EMAIL PROTECTED]> wrote: > hi, > > Do you have the smpeg dll copied in there? > > cu, > > > On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz <[EMAIL PROTECTED]> wrote: > > I get

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
lity you need through > mixer_music, can you? > > In other words, what happens if you change the first failing > pygame.mixer.music.whatever line to pygame.mixer_music.whatever? (after the > import, of course) > > On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz <[EMAIL

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
module and > bind it to the mixer module as pygame.mixer.music - you can expose the > original error if you: > -- > import pygame.mixer_music > - > before trying to access pygame.mixer.music. The traceback for that import > should be helpful. > > >

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
I'm having the same trouble. Unfortunately for me, all of the suggested remedies failed. If I build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the message: AttributeError: 'module' object has no attribute 'music' I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in Par

Re: [pygame] award winning pygames.

2008-03-31 Thread Keith Nemitz
and changing one of the mini-games) http://www.mousechief.com --- Talat Fakhri <[EMAIL PROTECTED]> wrote: > Hi Keith, > So have you made any games in pygame*?* And what is mousechief doing these > days? Anything upcoming? > > Cheers! > > On Tue, Apr 1, 2008 at 9:57 AM

Re: [pygame] award winning pygames.

2008-03-31 Thread Keith Nemitz
That game was a demo. (not made in pygame, however) It never got the funding it needed to be a real project. The music was improvised by a friend of mine who plays a mean cello. He's a school district music teacher in seattle and plays for a local orchestra and for fun at Burning Man.

Re: [pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
above then, but as it's a > pre-release build of pygame it may have other problems (you can keep > around your current python still if that's the case) > > > On Dec 15, 2007 10:09 PM, Keith Nemitz <[EMAIL PROTECTED]> wrote: > > This is what the running gam

Re: [pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
was it installed on OS > X? > > > PS. Dangerous High School Girls in Trouble! is great - it's hilarious > > On Dec 15, 2007 6:35 PM, Keith Nemitz <[EMAIL PROTECTED]> wrote: > > Okay, > > > > I couldn't get pygame.display.toggle_fullscreen() to w

[pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
splay.init(); pygame.display.set_mode(size, flags); ...hoping the quit method would kill the window. No luck. I'm out of suggestions. Anyone? Keith Nemitz Ordinauteur Mousechief Co. www.mousechief.com "We put mischief in your mouse."

[pygame] Status of PyGame on Windows Vista

2007-08-18 Thread Keith Nemitz
setup.exe with inno. I'm hoping to find out how to make my game work under Windows Vista. Keith Nemitz Mousechief Co. www.mousechief.com