In a message of Thu, 22 May 2008 14:32:16 +1200, Greg Ewing writes:
Nathan Whitehead wrote:
I wasn't thinking of having references to the
main text in the appendix, more just a quick reference to thumb
through while you're programming.
If it's self-contained, I think you'd have a case for it
In a message of Thu, 22 May 2008 12:45:51 +1200, Greg Ewing writes:
Casey Duncan wrote:
I'm not a license expert (intentionally), but I'm not not sure the LGP
L
makes much sense as a documentation license since you can't really lin
k
to documentation
Including it as an integral part of
In a message of Fri, 02 May 2008 17:28:09 +1000, Nicholas Dudfield writes:
Luke,
Good luck!
Cheers :)
any relation to Rene Dudfield?
We have met yes, he's my father's brother's nephew.
Let me guess -- your father's father only had 2 sons. :-)
Laura
In a message of Mon, 17 Mar 2008 16:53:42 MST, Pete Shinners writes:
The SDL project is eligible for the Google Summer of Code. This would be
a
great way to help out Pygame projects.
Their idea page is here, http://www.libsdl.org/gsoc.php
Also, the PSF has already indicated a willingness to
I usually need Borg rather than Singleton.
Explanation from its author here:
http://www.aleax.it/Python/5ep.html
and here:
http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/66531
But then I am using pygame to do very simple things -- what I need
is a 'shared state' pattern for my
On the other hand, if you have been following the discussion, a rule
requiring top posting can be greatly beneficial, especially when
combined with a rule that you cannot go 'ding ding ding' and respond
to each line of a prior message, as if this were a code review, but
instead have to summarise,
In a message of Tue, 22 Jan 2008 13:53:01 +0100, 110110010 writes:
Hello. I use this script in a class to get the string what user had writt
en:
string.string=u
strfont=pygame.font.Font(None,16)
for udalost in pygame.event.get():
if udalost.type == KEYDOWN:
if udalost.key ==
In a message of Tue, 22 Jan 2008 08:00:49 PST, Kamilche writes:
snip
If you're interested, respond in this thread. Pricing is an unknown - if
you have thoughts in that area, I'd appreciate hearing them.
--Kamilche
Trolltech has had great luck with a dual-pricing model for its
Qt toolkit. Free
In a message of Tue, 01 Jan 2008 04:46:08 EST, bhaaluu writes:
Perhaps the collission-resolver module should be included in a Game Engi
ne
leaving PyGame as is?
The collission-resolver is a really nice module, but adding it to PyGame
seems
like the beginning of creeping feature bloat? I'd rather
In a message of Sat, 22 Dec 2007 09:22:06 PST, Dave LeCompte (really) writes:
Bruce asked about py2exe:
Does anyone know of a tutorial or explanation of the commands and
where
they are used?
I assume you've already grabbed the sample from the PyGame Wiki:
Welcome. Another place to find us is in the channel #pygame on irc.freenode.net
turnaround is somewhat faster.
Laura
Anybody want to come explain twisted to somebody who just wants
to network his game? Alas pygame-users is not a mailman mailing
list, and Activestate seems to have stopped archiving it in August,
so there is no way I know of to read the whole thread.
Laura
--- Forwarded Message
In a message of Fri, 09 Nov 2007 08:58:09 CST, Dan Krol writes:
I've heard about this. I'm still wondering what the big reasons for
switching over would be?
Unlike the SDL developers, I am certain that the pyglet people
haven't all died and I just haven't heard the news.
Laura -- _still patiently
In a message of Wed, 07 Nov 2007 14:28:38 +0100, Lionel Barret De Nazaris wri
tes:
Hi all,
I am considering using pygame for a new prototype and I wonder if any of
you has any experience with what I call dynamic programming.
Basically, I want to launch Ipython, import the main module of the
In a message of Sat, 15 Sep 2007 12:03:04 CDT, Lamonte Harris writes:
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THanks, Still would be nice if someone whos starting with python to work
with
I'm interested too, but hellishly busy for the next few weeks. Then
I expect things to lighten up, but my friends keep telling me that
I am _always_ too busy, sigh.
Laura
In a message of Wed, 22 Aug 2007 09:10:07 PDT, Ian Mallett writes:
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On 8/20/07, C. Schildt [EMAIL PROTECTED] wrote:
Ian Mallett [EMAIL PROTECTED]
on
www.pyweek.org if you think so, as well. But mail me.
John -- assuming we want to meet up _before_ PyConUK -- can that
work? Can you point us at a cheap hostel for a few days?
Laura Creighton
In a message of Sat, 04 Aug 2007 14:25:29 CDT, Luke Paireepinart writes:
Laura Creighton wrote:
00:00 UTC 2007-09-02 to 00:00 UTC 2007-09-09 exactly. See
www.pyweek.org
PyconUK is happening. http://www.pyconuk.org/ 8th and 9th September.
This means that those of us who generally do not see
In a message of Fri, 03 Aug 2007 08:33:35 +0200, Laura Creighton writes:
archives of the pygame-users mailing list here:
http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users
Laura
Ooops, forgot that pygame-users does message header mangling.
That was a note for Jason who doesn't
archives of the pygame-users mailing list here:
http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users
Laura
Does this help?
http://www.novell.com/products/linuxpackages/suselinux/python-pygame.html
I don't run Suse, but on occasion I grab packages from novell and
make them work on other distros.
Laura
pgu was written by Phil Hassey. One day he decided he would like to
have a file picker, and he just wrote it using pygame. So there is
nothing magical about this, it is just hard work. And the nice thing
is that he released all his code to us, so we can read it, and learn
to do things like
In a message of Wed, 01 Aug 2007 21:52:27 EDT, Jason Coggins writes:
What is the link to the archive of past messages in this user group?
Jason
http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users
Laura
In a message of Tue, 31 Jul 2007 12:52:15 PDT, Ian Mallett writes:
By command-line I mean something where you select the file from the conso
le
window. I once wrote a little program that does that, but only to lower
level directories. If I were to use a command-line thing, it would have
to
be
In a message of Sat, 21 Jul 2007 12:09:52 +1000, René Dudfield writes:
... and the nice people at seul have given us the magic commands to
control the mailing list. So the email address has been removed.
Cheers.
Thank you.
Laura
The first time I did something like that I made a fish class which
did things like get-hungry. Each fish stored its time of creation
and time of last feeding, mating, egg-laying etc. Then I kept doing:
for every fish:
check the time of day, and update the fishes' state
I have an ibm thinkpad x40. I usually run it with the sound
altogether off via a small control button it has. And I can
turn that on again. But somehow I keep hitting some keystroke
combination that turns it into some state where I can still get
the machine to beep, but I cannot hear any sound
In a message of Fri, 20 Jul 2007 13:18:28 PDT, James Paige writes:
Wow, this is a pretty non-pygamey question, but it sounds like your
mixer is muted. Mute status is hard to see in alsamixer, but it is down
there at the bottom. press m to toggle it.
---
James Paige
Thank you. It turns out
In a message of Tue, 03 Jul 2007 10:24:28 -0300, Giuliano Vilela writes:
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Hi guys,
I've done some simple small games with PyGame, and
In a message of Tue, 03 Jul 2007 08:42:30 PDT, Phil Hassey writes:
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Regarding security, I'm still hesitant to claim it is secure, but:
svn://www.imitationpickles.org/pysafe/trunk
pysafe
In a message of Tue, 03 Jul 2007 10:13:37 PDT, Dave LeCompte (really) writes:
Michael Sullivan [EMAIL PROTECTED] wrote:
On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote:
Hey,
Use python for your scripting language. It's the best!
(I'm not being silly either - I use python for scripting
In a message of Mon, 02 Jul 2007 11:59:57 PDT, Ian Mallett writes:
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Hi again,
I'm having problems with multiple key presses (i.e. more
If you are on a BSD or linux system you will have a file
/proc/cpuinfo which can tell you what sort of CPU you have and
whether it has MMX support or not. I don't know where Windows
keeps such information. (And really old unix-and-unix-like
systems don't have this file, but they don't have MMX
In a message of Thu, 21 Jun 2007 09:18:41 +0200, [EMAIL PROTECTED] writes:
Laura Creighton [EMAIL PROTECTED]:
If you are on a BSD or linux system you will have a file
/proc/cpuinfo which can tell you what sort of CPU you have and
FreeBSD does not use /proc anymore and has it disabled
In a message of Sun, 17 Jun 2007 13:36:39 +1200, Greg Ewing writes:
Marius Gedminas wrote:
I never fully understood the controller part of it;
Me neither. I *think* in the original Smalltalk terminology,
the view handled output and the controller handled input.
But I find that input and output
In a message of Sat, 16 Jun 2007 09:22:26 EDT, Charles Joseph Christie II write
s:
So, if I was making a Tetris Attack clone using plain pygame and the SDL
blitting functions, but later on decided that I wanted to render the bloc
ks
in 3D and add a 3D mode like Pokemon Puzzle League for the
In a message of Sat, 16 Jun 2007 09:32:09 PDT, Casey Duncan writes:
On Jun 16, 2007, at 8:56 AM, Laura Creighton wrote:
[..]
If you use Model-View-Controller like separation of your code,
None. All your changes will be in the drawing.
I'm curious how many of you actually employ MVC using
snip
Thank you for your kind words,
Ah, design patterns! Being not a professional programmer (I'm actually a
biophysics ph.d. student) they always escaped me -I tried to have a look
at them but I didn't understand a lot of them. Not that I looked very
thoroughly. I'll surely dig it. Thanks a
In a message of Fri, 15 Jun 2007 04:42:50 PDT, Dave LeCompte (really) writes:
Laura Creighton [EMAIL PROTECTED] made a distinction:
MVC is a pattern, but not a design pattern.
I'd be interested to know why you say it isn't a design pattern.
I see MVC mentioned on page 4 of my copy of the Gang
This link:
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/installation/installation.html
walks you through the process of installing from sources. You won't
need the OSG library. #puppylinux on irc.freenode.net is a place
you can ask questions specific to puppylinux -- I am
In a message of Sun, 03 Jun 2007 12:46:33 +0200, Laura Creighton writes:
This link: http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/w
eb/installation/installation.html
walks you through the process of installing from sources. You won't
need the OSG library. #puppylinux
In a message of Tue, 29 May 2007 18:28:14 PDT, Dave LeCompte (really) writes:
There was a recent interview with Ubisoft's Clint Hocking at gamasutra.com
where he discusses exploration in RPGs (think Oblivion):
http://www.gamasutra.com/features/20070514/ruberg_01.shtml
In particular, he says:
I
One thing that has worked when you have built a lot of nice
world to explore, but no particular reason for gamers to
_want_ to explore it, is to build some sort of commerce system
when you earn gold/credits/conch shells for transporting things
from places where they are common to places where they
I usede the instructions here:
http://peak.telecommunity.com/DevCenter/PythonEggs
to make my first python egg yesterday. So far, so good. I don't
expect my python program to change much, but I expect my data files
to gorw a lot, so I thought I would try this way. Before that I was
using
In a message of Mon, 28 May 2007 11:57:12 +0200, Tobbe Lundberg writes:
Thanks for your reply
I don't think eggs really are what I'm after (please correct me if you
think I'm wrong)
I think you are probably correct.
I want a single file that doesn't need any installing or unpacking
that I can
In a message of Mon, 07 May 2007 22:22:45 EDT, Ethan Glasser-Camp writes:
Do we want to try to undercut Flash? If
so, what we need to do is start thinking about how to effectively
sandbox Python (widely accepted as impossible?) and get pygame apps to
run in the browser (deep magic?). I'm not sure
Thought of something. This should get you going.
http://cvs.biojava.org/cgi-bin/viewcvs/viewcvs.cgi/biopython/Bio/KDTree/__init__.py?rev=1.3cvsroot=biopythoncontent-type=text/vnd.viewcvs-markup
Laura, really going to bed now.
My note about that did not get out due to my company and domain name
changing.
The pypy project has destroyed several machines so far in its 2 year history.
Mostly laptops, but at least one tower as well. We're using all the CPU for
extended periods of time, and when we talk to manufacturers
there,
Laura Creighton
In a message of Sat, 28 Apr 2007 07:35:27 -0800, Kamilche writes:
Wow! Free vacaton for certain people! (hint hint). Too bad I don't have
any 'referreed papers.' :-( What IS a referreed paper?
a 'referreed paper' is what people like me who were too lazy to
spellcheck their pygame posting get
In a message of Sun, 29 Apr 2007 03:02:33 +0930, Tim Ansell writes:
I just wanted to do
something to combat the known problem that people who live outside
of Europe assume that Europython is not for them.
Could the Euro part have something to do with it ;)
Laura
Plus it's an evil 26 hour
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