Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-05 Thread René Dudfield
Why can't it use the other naming scheme again? On Thu, Mar 6, 2008 at 10:16 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote: I suggest calling the release 1.8.0a1 or 1.8.0b1 or something so it works nicely with the msi installer on Windows. Lenard René Dudfield wrote: hi all,

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-05 Thread Lenard Lindstrom
The msi installer actually uses the version number to decide if a file should be replaced. Of course Microsoft uses a specific numbering scheme. So the msi installer builder in Python 2.5 distutils must translate the version number in setup.py. It can handle a's and b's but has no clue what to

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-04 Thread PyMike
Has anyone noticed that now games running at 60 fps are only using 10-16% of the CPU? On Mon, Mar 3, 2008 at 1:16 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote: I have updated all installers and document bundles on my site* to rc4. So the msi installer is ready for a Vista trial. Slightly off

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-04 Thread Brian Fisher
I assume that's with games using Clock.tick? I think vs. 1.7 pygame 1.8 changed Clock.tick to be more cpu friendly: http://www.pygame.org/docs/ref/time.html#Clock.tick Clock.tick_busy_loop would be a CPU unfriendly alternative. On Tue, Mar 4, 2008 at 7:00 AM, PyMike [EMAIL PROTECTED] wrote:

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-04 Thread PyMike
Aye. I always use clock.tick. Well this is awesome that games can now run fast and not chew up CPU! Thank you pygame! :D On Tue, Mar 4, 2008 at 11:45 AM, Brian Fisher [EMAIL PROTECTED] wrote: I assume that's with games using Clock.tick? I think vs. 1.7 pygame 1.8 changed Clock.tick to be more

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-04 Thread PyMike
Hmm... I played one of my more recent games, and sometimes moving stuff will jerk around a little bit. I used clock.tick_busy_loop and it *seemed* to go away... On Tue, Mar 4, 2008 at 11:51 AM, PyMike [EMAIL PROTECTED] wrote: Aye. I always use clock.tick. Well this is awesome that games can now

[pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-03 Thread René Dudfield
Hi, I've tagged pygame1.8.0rc4. Here's the tar ball for testing: http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc4.tar.gz md5sum 4e07b4a68ebc1773f7a2ad557b6adc6c pygame-1.8.0rc4.tar.gz Mac OSX, and windows binary installers are coming soon. It's also tagged in subversion as 1.8.0rc4. The

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-03 Thread Marcus von Appen
On, Mon Mar 03, 2008, Rene Dudfield wrote: Hi, I've tagged pygame1.8.0rc4. Here's the tar ball for testing: http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc4.tar.gz Great! I just put a note on the news site. Regards Marcus pgpN653iyLXBx.pgp Description: PGP signature

Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.

2008-03-03 Thread René Dudfield
ya! Thanks. On Mon, Mar 3, 2008 at 11:21 PM, Marcus von Appen [EMAIL PROTECTED] wrote: On, Mon Mar 03, 2008, Rene Dudfield wrote: Hi, I've tagged pygame1.8.0rc4. Here's the tar ball for testing: http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc4.tar.gz Great! I just put a