Nathan,
A lot of it is in pygame -- but most of the game rendering is done in C with
some swig modules. svn://www.imitationpickles.org/pyplus/trunk if you're
interested in seeing some of that code. (Actually pygame 1.8 will include
re-written versions of some of the additive blending function
Wow! I just downloaded Galcon for the first time and tried it out,
having heard so much stuff about it. Nice work!
Did you do that all in PyGame???
~ Nathan
On 4/30/07, Phil Hassey <[EMAIL PROTECTED]> wrote:
Ben,
Sure thing - I've sent you a single player reg. code so you can access the
mod
Ben,
Sure thing - I've sent you a single player reg. code so you can access the mods.
(Offer still stands to any other pygamers interested.)
Have fun!
- Phil
Ben Woodhead <[EMAIL PROTECTED]> wrote: Hello Phil,
Looks like an interesting project. I would be glad to test out the mod
system if yo
Hello Phil,
Looks like an interesting project. I would be glad to test out the mod
system if you are still looking for beta testers.
Ben Woodhead
Telos Productions
From: Phil Hassey <[EMAIL PROTECTED]>
Reply-To: pygame-users@seul.org
To: pygame
Subject: [pygame] Galcon mods - using pysafe
D