On Mon, Dec 12, 2011 at 6:06 PM, Christopher Night
cosmologi...@gmail.comwrote:
Try putting this in the python interpreter and tell us what you get. (Copy
and paste the output exactly as you get it. Don't try to summarize):
open(images.BMP) ; import pygame ; pygame.image.get_extended() ;
How did you install pygame, Zack?
On Wed, Dec 14, 2011 at 12:47 PM, Zack Baker zbaker1...@gmail.com wrote:
Ok i ran it and this is the error it gave me...
2011-12-14 15:46:45.796 Python[12670:f07] Warning once: This application, or
a library it uses, is using NSQuickDrawView, which has been
Is anybody else here on osx?
On Wed, Dec 14, 2011 at 6:20 PM, Brian Fisher br...@hamsterrepublic.com wrote:
How did you install pygame, Zack?
On Wed, Dec 14, 2011 at 12:47 PM, Zack Baker zbaker1...@gmail.com wrote:
Ok i ran it and this is the error it gave me...
2011-12-14 15:46:45.796
With fink
-Zack
On Dec 14, 2011, at 4:20 PM, Brian Fisher br...@hamsterrepublic.com wrote:
How did you install pygame, Zack?
On Wed, Dec 14, 2011 at 12:47 PM, Zack Baker zbaker1...@gmail.com wrote:
Ok i ran it and this is the error it gave me...
2011-12-14 15:46:45.796
Zack Baker wrote:
With fink
I'm on OSX, and I find it's generally less hassle in the long run
to compile everything from source myself rather than rely on things
like fink and macports, so I don't have much experience with them.
But you could look into whether there is a fink version of
Ok, I have deleted everything pygame I could find an now I'm going to reinstall
it. Along with python 3.2 because I guess now they are compatible on OSX which
would be great. Btw in case it doesn't could you point me too a link that shows
how to compile from source? Thanks
-Zack
On Dec 14,
On 15/12/11 10:51, Zack Baker wrote:
Ok, I have deleted everything pygame I could find an now I'm going to reinstall
it.
Along with python 3.2 because I guess now they are compatible on OSX which
would be great.
Btw in case it doesn't could you point me too a link that shows how to compile
Zack Baker wrote:
Traceback (most recent call last):
File green-car-test.py, line 10, in module
car=pygame.image.load('green-car.png')
pygame.error: File is not a Windows BMP file
It looks to me as though your PyGame installation doesn't have
support for PNG files. It seems to fall back
I use a Mac, and while I have compiled from source, I wouldn't
recommend it because you still have to manage getting the dependencies
yourself (meaning libpng, libjpg and sdl and maybe a couple others)
I would use a prebuilt installer on this page, if you can find one that works:
You will need the SDL_image library to load anything other than BMP files.
Lenard Lindstrom
On 14/12/11 01:51 PM, Zack Baker wrote:
Ok, I have deleted everything pygame I could find an now I'm going to reinstall
it. Along with python 3.2 because I guess now they are compatible on OSX which
Just because I keep switching it around and trying different images with
different extensions. I get the same error with all though
-Zack
On Dec 12, 2011, at 4:40 PM, Christopher Night cosmologi...@gmail.com wrote:
Okay obvious question why is your code trying to load a file called
Can you please post images.BMP? You know, the image file you actually tried
to load? I think it's possible your pygame was installed without support
for file types other than uncompressed BMP. Try putting this in the python
interpreter and tell us what you get. (Copy and paste the output exactly
On Mon, Dec 12, 2011 at 4:06 PM, Christopher Night
cosmologi...@gmail.comwrote:
Can you please post images.BMP? You know, the image file you actually
tried to load? I think it's possible your pygame was installed without
support for file types other than uncompressed BMP. Try putting this in
Ok guys heres the code. Same error, better code.
#!/usr/bin/env python
import pygame
pygame.init()
#Set height and width of the screen
size=[400,500]
screen=pygame.display.set_mode(size)
#Loop until user clicks the close button
done=False
clock=pygame.time.Clock()
while done==False:
#This
Zach, code looks fine - can you attach the image as well? The problem
may lie with it.
thanks
On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker zbaker1...@gmail.com wrote:
Ok guys heres the code. Same error, better code.
#!/usr/bin/env python
import pygame
pygame.init()
#Set height and width of
is there a reason why you're loading the image in the while loop? The
way I'm reading the code you're loading the bmp every 100ms based on
clock.tick(10).
How about loading the image first then running the loop.
How big is the bmp?
On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher
also .. the error says windows bmp but you're on osx ... maybe we have
a bug handling bmps in osx?
On Sun, Dec 11, 2011 at 11:36 PM, Sean Wolfe ether@gmail.com wrote:
is there a reason why you're loading the image in the while loop? The
way I'm reading the code you're loading the bmp every
Also, you might think this is pretty obvious, but it surprises me how
many people I've seen make this mistake, so I'll mention it anyway, just
in case... renaming a file with a different extension won't make it the
right kind of file. For instance renaming a jpeg file from blah.jpg to
blah.bmp
Sorry guys, my bad, I only changed the name when I put the code on there. It
was both images.png or whatever. I'm very sorry for the confusion. Also could
the problem be that I didn't draw the screen?
-Zack
On Dec 10, 2011, at 4:42 AM, Miriam English m...@miriam-english.org wrote:
Also, you
Zack,
There are a lot of problems with the script you posted, but the error
you are getting says that the first problem is with loading the image
file, so might as well start there.
So on your next reply, please attach the image file you are trying to
load and draw. That way people can test
also you need a pygame.init() in there...
On Sat, Dec 10, 2011 at 1:49 PM, Brian Fisher br...@hamsterrepublic.com wrote:
Zack,
There are a lot of problems with the script you posted, but the error
you are getting says that the first problem is with loading the image
file, so might as well
Ok I will soon post some real code w/ image
-Zack
On Dec 10, 2011, at 2:12 PM, Sean Wolfe ether@gmail.com wrote:
also you need a pygame.init() in there...
On Sat, Dec 10, 2011 at 1:49 PM, Brian Fisher br...@hamsterrepublic.com
wrote:
Zack,
There are a lot of problems with the
There's no way that code matches that error... the code tries to load
car.jpeg, and the error is from a line that tried to load
images.BMP.
So what's the actual name of the image? If you're not sure, what do
you get when you type ls from a command prompt in the same directory
as the python
Also screen is not defined. You'd get that error later.
On 12/21/2010 10:22 AM, A BC wrote:
Hi everyone,
Please correct me if I am not on the right list, or if my question is
misplaced, or if the subject is not well chosen.
Here is my issue :
- Running on a 32bits Win7 with Python 2.7 and VC++ 9.0
- Setup.py crashes when it is to compile
On Tue, Dec 21, 2010 at 7:29 PM, Christoph Gohlke cgoh...@uci.edu wrote:
pygame-1.9.2pre installers for Python 2.7 are available at
http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame
Oh, shame on me
Thank you sincerely !
On Sun, 2 Dec 2007, Casey Duncan wrote:
You can use fink (http://finkproject.org/) to install pygame with
python 2.5. It's also handy for installing other libraries you might
want (PIL, pyrex, ode, py2app, etc.).
I would be wary of installing one of those parallel packaging systems. I did
so
That's exactly what I think might have happened to me...
(1) I installed all the available modules from:
http://pythonmac.org/packages/py25-fat/index.html
(2) These files installed the modules in separate places under:
/Developer/Python
(3) When I ran the shell and tried to import pygame:
On Dec 2, 2007, at 12:23 PM, Richard Jones wrote:
On Sun, 2 Dec 2007, Casey Duncan wrote:
You can use fink (http://finkproject.org/) to install pygame with
python 2.5. It's also handy for installing other libraries you might
want (PIL, pyrex, ode, py2app, etc.).
I would be wary of
On Dec 1, 2007 7:10 PM, Unnsse Khan [EMAIL PROTECTED] wrote:
Installed Pygame by installing the following files located at:
http://pythonmac.org/packages/py25-fat/index.html
There isn't a pygame package for python 2.5 at that page...
I am not aware of a prebuilt pygame for python 2.5 for Mac
On Dec 1, 2007 7:10 PM, Unnsse Khan [EMAIL PROTECTED] wrote:
When I ran this program, I receive the following error message:
Traceback (most recent call last):
File /Users/untz/DevResources/Python/pygame_helloworld/hello.py,
line 3, in module
import pygame
ImportError: No module
On Dec 1, 2007, at 8:12 PM, Brian Fisher wrote:
On Dec 1, 2007 7:10 PM, Unnsse Khan [EMAIL PROTECTED] wrote:
Installed Pygame by installing the following files located at:
http://pythonmac.org/packages/py25-fat/index.html
There isn't a pygame package for python 2.5 at that page...
I am not
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