Re: [pygame] Linux binaries

2008-11-07 Thread yanom @linuxmail.org
ahhh... i see It's like the Rube Goldberg machines of the computer world. > - Original Message - > From: "James Paige" <[EMAIL PROTECTED]> > To: pygame-users@seul.org > Subject: Re: [pygame] Linux binaries > Date: Wed, 5 Nov 2008 17:03:36 -

Re: [pygame] Linux binaries

2008-11-07 Thread Brian Fisher
Boost is C++. On Thu, Nov 6, 2008 at 5:42 AM, Peter Gebauer < [EMAIL PROTECTED]> wrote: > Hey there! > > There are some alternatives, some like automatic generation like Swig, > Boost, etc, some like Pyrex, I prefer to write Python extensions in C using > the standard Python C-implementation API.

Re: [pygame] Linux binaries

2008-11-07 Thread Patrick Atambo
For most libraries you could use Ctypes. On 11/6/08, Peter Gebauer <[EMAIL PROTECTED]> wrote: > > Hey there! > > There are some alternatives, some like automatic generation like Swig, > Boost, etc, some like Pyrex, I prefer to write Python extensions in C using > the standard Python C-implementati

Re: [pygame] Linux binaries

2008-11-06 Thread Peter Gebauer
Hey there! There are some alternatives, some like automatic generation like Swig, Boost, etc, some like Pyrex, I prefer to write Python extensions in C using the standard Python C-implementation API. PyGame, being written in C, is also easy to access. As for C++, I don't know of any specific C+

Re: [pygame] Linux binaries

2008-11-06 Thread Patrick Atambo
For algorithms you could try Weave, a package in SciPy, no need to compile with any compiler, it just runs, Fast. Check these comparisons out, the only thing faster than Pyrex, C++ on Weave, without the additional memory overhead of Pyrex :-) Kind Regards,

Re: [pygame] Linux binaries

2008-11-06 Thread Matt Pearson
im sorry if this is the wrong forum but im having an error im doing the AI example in Will McGugans Python/Pygame book The error is run() NameError: name 'run' is not defined i have the lastest gameobjects module so im kinda stumped and its not using OpenGL either thanks On Wed, Nov 5, 2008 at

Re: [pygame] Linux binaries

2008-11-05 Thread Bill Coderre
On Nov 5, 2008, at 4:48 PM, yanom @linuxmail.org wrote: What's Bogosort? Back in my day, we didn't have Wikipedia, we had the Jargon file, and we LIKED it. (Note that although if I am really to show my age, I have to decry the Eric Raymond "update" which, to a large extent, diluted the wi

Re: [pygame] Linux binaries

2008-11-05 Thread James Paige
Here is a nice bogosort http://www.siafoo.net/algorithm/5 On Thu, Nov 06, 2008 at 08:48:04AM +0800, yanom @linuxmail.org wrote: > What's Bogosort? > > - Original Message - > > From: "Charlie Nolan" <[EMAIL PROTECTED]> > > To: pygame-users@seul.or

Re: [pygame] Linux binaries

2008-11-05 Thread yanom @linuxmail.org
What's Bogosort? > - Original Message - > From: "Charlie Nolan" <[EMAIL PROTECTED]> > To: pygame-users@seul.org > Subject: Re: [pygame] Linux binaries > Date: Tue, 4 Nov 2008 22:06:39 -0600 > > > > Yes, certainly -- finding a better algor

Re: [pygame] Linux binaries

2008-11-05 Thread yanom @linuxmail.org
ce. I also thought that Binary Blobs where faster than Source Blobs. > - Original Message - > From: bhaaluu <[EMAIL PROTECTED]> > To: pygame-users@seul.org > Subject: Re: [pygame] Linux binaries > Date: Tue, 4 Nov 2008 23:27:48 -0500 > > > On Mon, Nov

Re: [pygame] Linux binaries

2008-11-05 Thread Matt Pearson
nvm i just got to see which one wil be the best for what im doing On Wed, Nov 5, 2008 at 8:29 AM, Matt Pearson <[EMAIL PROTECTED]> wrote: > i agree, does the wrapper have a name, or is it on the python/pygame sites > > > On Wed, Nov 5, 2008 at 8:13 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > >

Re: [pygame] Linux binaries

2008-11-05 Thread Matt Pearson
i agree, does the wrapper have a name, or is it on the python/pygame sites On Wed, Nov 5, 2008 at 8:13 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > yeah, best to use both! Use each tool where it is best at - and get > best of both worlds! > > cu, > > On Thu, Nov 6, 2008 at 12:53 AM, Peter Geba

Re: [pygame] Linux binaries

2008-11-05 Thread René Dudfield
yeah, best to use both! Use each tool where it is best at - and get best of both worlds! cu, On Thu, Nov 6, 2008 at 12:53 AM, Peter Gebauer <[EMAIL PROTECTED]> wrote: > Hi guys! > > I agree, just wanted to add that many iterations over trivial code benefits > (speed-wise) tremendously from being

Re: [pygame] Linux binaries

2008-11-05 Thread Matt Pearson
i have been doing C++ for a while now and was wondering if there was a python wrapper for it, if so can i use and compile in visual studio?? On Wed, Nov 5, 2008 at 7:53 AM, Peter Gebauer < [EMAIL PROTECTED]> wrote: > Hi guys! > > I agree, just wanted to add that many iterations over trivial cod

Re: [pygame] Linux binaries

2008-11-05 Thread Peter Gebauer
Hi guys! I agree, just wanted to add that many iterations over trivial code benefits (speed-wise) tremendously from being written in C and accessed in Python, or at least that is my experience. :) Guess you have to weigh it against the added complexity of having to compile C code, maybe for muli

Re: [pygame] Linux binaries

2008-11-04 Thread bhaaluu
On Mon, Nov 3, 2008 at 5:10 PM, yanom @linuxmail.org <[EMAIL PROTECTED]> wrote: > I understand you can use py2exe to make your python program into a Windows > executable, but is there a tool for making them into a Linux binary? I want > my game to run faster. > Your game will run faster on GNU/L

Re: [pygame] Linux binaries

2008-11-04 Thread Charlie Nolan
> Yes, certainly -- finding a better algorithm is always > the best form of optimization! Yup. Even a supercomputer is going to choke if you feed it Bogosort.

Re: [pygame] Linux binaries

2008-11-04 Thread Greg Ewing
Patrick Mullen wrote: On Tue, Nov 4, 2008 at 12:55 AM, Greg Ewing <[EMAIL PROTECTED]> wrote: The only way to improve speed is to re-code the cpu-intensive parts using something more efficent, such as C or Pyrex. Or, of course, write better python code if possible in those parts. Yes, certai

Re: [pygame] Linux binaries

2008-11-04 Thread yanom @linuxmail.org
> - Original Message - > From: "Greg Ewing" <[EMAIL PROTECTED]> > To: pygame-users@seul.org > Subject: Re: [pygame] Linux binaries > Date: Tue, 04 Nov 2008 21:55:45 +1300 > > > yanom @linuxmail.org wrote: > > > I understand you can

Re: [pygame] Linux binaries

2008-11-04 Thread Patrick Mullen
On Tue, Nov 4, 2008 at 12:55 AM, Greg Ewing <[EMAIL PROTECTED]> wrote: > The only way to improve speed is to re-code the cpu-intensive > parts using something more efficent, such as C or Pyrex. > > -- > Greg > > Or, of course, write better python code if possible in those parts.

Re: [pygame] Linux binaries

2008-11-04 Thread Greg Ewing
yanom @linuxmail.org wrote: I understand you can use py2exe to make your python program into a Windows executable, but is there a tool for making them into a Linux binary? I want my game to run faster. If you're thinking that py2exe makes Python programs run faster on Windows, you're assuming

Re: [pygame] Linux binaries

2008-11-03 Thread James Paige
On Tue, Nov 04, 2008 at 06:10:03AM +0800, yanom @linuxmail.org wrote: > I understand you can use py2exe to make your python program into a Windows > executable, but is there a tool for making them into a Linux binary? I want > my game to run faster. cx_freeze can bindle your python application i