Re: [Maya-Python] Meta Data Containers in Maya

2014-07-10 Thread thepilot .
You could use the fileInfo command. It will be written in the header of the maya file. http://download.autodesk.com/global/docs/maya2014/en_us/CommandsPython/fileInfo.html 2014-07-10 22:14 GMT+02:00 md : > Hey Guys, > > Another Maya noob question. > > Where do you guys store ancillary meta data

[Maya-Python] Using PyMEL to load Artisan weight maps

2014-07-10 Thread Kenneth Ibrahim
Hi again, I can't seem to find a direct method of doing the equivalent of loading an image weight map for a deformer using the "Import..." button on the "Paint Blend Shape Weights Tool" panel. I've found the "deformerWeights" function but this seems to only deal with numerical values in XML forma

Re: [Maya-Python] Meta Data Containers in Maya

2014-07-10 Thread md
Thanks ! - I decided to go with creating a custom transform node w/ custom attributes through my script. I like being able to see it in the outliner. Makes sense to me. M On Thursday, July 10, 2014 4:31:52 PM UTC-4, Marcus Ottosson wrote: > > Good question, it isn’t obvious and it wasn’t until

Re: [Maya-Python] Meta Data Containers in Maya

2014-07-10 Thread Marcus Ottosson
Good question, it isn’t obvious and it wasn’t until recently that they implemented the metadata portion of their API. http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-52A836EE-9A09-4B50-8C44-1A6941EAE9D7.htm As it is quite new I haven’t used it, but I remember seeing that you wer

[Maya-Python] Meta Data Containers in Maya

2014-07-10 Thread md
Hey Guys, Another Maya noob question. Where do you guys store ancillary meta data for a scene ? For example, say I want to store data in the scene that keeps the users ip address, network login etc. Is there a 'UserData' node I can create ? Or do you create something like a null or locator a

Re: [Maya-Python] Recommendations for Diving into Python/PySide/QT for Maya

2014-07-10 Thread Justin Israel
I concur with the suggestions to stick with the Maya python commands and related docs and see how far they take you. In my training videos (which I see you already found ☺) I say the same, where because it is very close to the MEL equivalent it is easy to turn on the Echo All Commands in script edi

Re: [Maya-Python] Recommendations for Diving into Python/PySide/QT for Maya

2014-07-10 Thread Fredrik Averpil
Yes, definitively start out with the Maya Python docs.Sent from my iPadOn tors, jul 10, 2014 at 7:21 em, Geordie Martinez wrote:I really like these starting points:http://zetcode.com/gui/pysidetutorial/ http://zurbrigg.com/maya-python/category/pyside-for-maya also super useful is pysi

Re: [Maya-Python] Recommendations for Diving into Python/PySide/QT for Maya

2014-07-10 Thread Geordie Martinez
I really like these starting points: http://zetcode.com/gui/pysidetutorial/ http://zurbrigg.com/maya-python/category/pyside-for-maya also super useful is pyside_dynamic for making a pointer to your main maya window: https://github.com/lunaryorn/snippets/blob/master/qt4/designer/pyside_dynamic.py

Re: [Maya-Python] Recommendations for Diving into Python/PySide/QT for Maya

2014-07-10 Thread Christopher Stewart
The Maya python docs have been my main resource in building tools (mostly V-Ray centric lighting, image processing or farm sim kinds of things). Helpfully linked off of your Maya's help menu. Scraping group archives and forums for example code or to get over a hump works a treat. A quick search t

Re: [Maya-Python] Recommendations for Diving into Python/PySide/QT for Maya

2014-07-10 Thread Marcus Ottosson
No worries, I'll be here, and good luck. :) On 10 July 2014 16:29, md wrote: > Thanks Marcus!, > > I figured this was going to be the case. It sounds similar to Softimage > command model/object model. > > Anyway ... i guess starting with the commands would be fine for now. > > Thanks again ...

Re: [Maya-Python] Recommendations for Diving into Python/PySide/QT for Maya

2014-07-10 Thread md
Thanks Marcus!, I figured this was going to be the case. It sounds similar to Softimage command model/object model. Anyway ... i guess starting with the commands would be fine for now. Thanks again ... I am sure I will be bothering you again shortly ;-) On Thursday, July 10, 2014 10:29:25 AM

Re: [Maya-Python] Recommendations for Diving into Python/PySide/QT for Maya

2014-07-10 Thread Marcus Ottosson
Hi md, Vague descriptions get vague answers. "Best" is subjective and a number of things in Maya can't be directly compared to Softimage. For anyone getting started with Python in Maya, I'd point you to maya.cmds and tell you to stick to your guns until you find reason to do otherwise. The import

[Maya-Python] Recommendations for Diving into Python/PySide/QT for Maya

2014-07-10 Thread md
Hey Guys, I am just starting (yesterday actually) to convert our Softimage Rendering Pipeline to Maya. The first thing I need to be able to do is access and change the various Render Settings per Render Layer. Since there is Python 1 API,Python 2 API, PyMel etc. I'm a bit confused at where I

Re: [Maya-Python] Attribute update during timeline scrub?

2014-07-10 Thread Mark Jackson
yeah it's been a god's send whilst setting up facial systems, just selecting the channels and throwing them up onto the HUD for debug. cheers Mark On 9 July 2014 21:53, Kenneth Ibrahim wrote: > Nice looking tool and video intro. Having seen that I was able to get this > working by switching f