Hey Guys,
I am just starting (yesterday actually) to convert our Softimage Rendering
Pipeline to Maya.
The first thing I need to be able to do is access and change the various
Render Settings per Render Layer.
Since there is Python 1 API,Python 2 API, PyMel etc. I'm a bit confused at
where I
Hi md,
Vague descriptions get vague answers. "Best" is subjective and a number of
things in Maya can't be directly compared to Softimage.
For anyone getting started with Python in Maya, I'd point you to maya.cmds
and tell you to stick to your guns until you find reason to do otherwise.
The import
Thanks Marcus!,
I figured this was going to be the case. It sounds similar to Softimage
command model/object model.
Anyway ... i guess starting with the commands would be fine for now.
Thanks again ... I am sure I will be bothering you again shortly ;-)
On Thursday, July 10, 2014 10:29:25 AM
No worries, I'll be here, and good luck. :)
On 10 July 2014 16:29, md wrote:
> Thanks Marcus!,
>
> I figured this was going to be the case. It sounds similar to Softimage
> command model/object model.
>
> Anyway ... i guess starting with the commands would be fine for now.
>
> Thanks again ...
The Maya python docs have been my main resource in building tools
(mostly V-Ray centric lighting, image processing or farm sim kinds of
things). Helpfully linked off of your Maya's help menu.
Scraping group archives and forums for example code or to get over a
hump works a treat. A quick search t
I really like these starting points:
http://zetcode.com/gui/pysidetutorial/
http://zurbrigg.com/maya-python/category/pyside-for-maya
also super useful is pyside_dynamic for making a pointer to your main maya
window:
https://github.com/lunaryorn/snippets/blob/master/qt4/designer/pyside_dynamic.py
Yes, definitively start out with the Maya Python docs.Sent from my iPadOn tors, jul 10, 2014 at 7:21 em, Geordie Martinez wrote:I really like these starting points:http://zetcode.com/gui/pysidetutorial/ http://zurbrigg.com/maya-python/category/pyside-for-maya
also super useful is pysi
I concur with the suggestions to stick with the Maya python commands and
related docs and see how far they take you. In my training videos (which I
see you already found ☺) I say the same, where because it is very close to
the MEL equivalent it is easy to turn on the Echo All Commands in script
edi
On the topic of PySide vs PyQt, how many of you have abandoned PySide for PyQt?I'm developing a rather large app, which intertwines with Python enabled software and I'm currently using PySide, but since development of PySide seems so-so, I'm contemplating wether to go for PyQt instead (meaning comp
I think the trend is quite the opposite to be honest, especially
considering PyQt was first and PySide only recently getting included. I
personally develop external to any app and wouldn't bother using any of the
included libraries for a number of reasons; maintenance for one, as you'd
be stuck wit
I agree with Marcus. Most of the newer pipeline tools I am coding are
external to any software package. However, since we are just switch to Maya
from Softimage, there is somewhat of a timecrunch to get this stuff going.
The one thing I cannot stand is that even if you go the PyQT route, you
ne
I've been using PySide mainly, but like others have mentioned, I write my
apps to run standalone as opposed to within Maya. I have also written some
of them to be agnostic of either PySide or PyQt4 in the sense that I will
import them once in a single module, and then all the other modules in my
ap
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