Re: [realXtend] Utilization of semantic data in realXtend

2013-10-18 Thread Ali Kämäräinen
Tundra uses the (Scene-)Entity-Component(-Attribute) model: an object (Entity) itself doesn't have any data or functionality whatsoever. All data (stored in Attributes) and functionality of an Entity is added by using the Entity-Components (http://doc.meshmoon.com/doxygen/component_base.html):

[realXtend] Re: [realXtend-dev] realXtend Tundra 2.5.1 released

2013-08-22 Thread Ali Kämäräinen
Great work Lasse! On Thu, Aug 22, 2013 at 6:44 PM, Lasse Öörni lasse.oo...@ludocraft.comwrote: Hello, after some months and 605 source code commits compared to the previous release, today it's finally time to release version 2.5.1 of the realXtend Tundra SDK. Like before, the Windows OS

Re: [realXtend] Re: Once Again...Marketing ?

2013-03-28 Thread Ali Kämäräinen
Maria, How do you start Meshmoon Rocket? From the desktop/star menu shortcut? Can you see how the console output looks like (hit F1)? Any errors there? -- -- http://groups.google.com/group/realxtend http://www.realxtend.org --- You received this message because you are subscribed to the

Re: [realXtend] Collada (.dae) file upload

2012-12-22 Thread Ali Kämäräinen
Luckily the Tundra(/Meshmoon) documentation is gotten some attention from Adminotech lately: -video tutorials concentrating on content creation and manipulation http://www.youtube.com/user/Adminomedia -script documentation and examples: http://doc.meshmoon.com/ --

Re: [realXtend] Collada (.dae) file upload

2012-12-21 Thread Ali Kämäräinen
Currently there seems to be no drag-and-drop support for COLLADA files so one must create the entities manually. Basically what you need is Entity with Placeable and Mesh components and the set the meshRef attribute of the Mesh component to point to the desired content file. See AssImpDemoScene

Re: [realXtend] Login and account creation

2012-10-09 Thread Ali Kämäräinen
://realxtend.org/2012/08/27/a-church-in-the-clouds/ Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] How to specify asset location

2012-09-06 Thread Ali Kämäräinen
What has changed between was running properly and now I cant seem to load all the assets? Probably things haven't gone sideways all by themselves? How does your folder structure look like? What is the exact command you're using to run Tundra executable? --

Re: [realXtend] How to specify asset location

2012-09-06 Thread Ali Kämäräinen
Seems that you're using Tundra 1.x? Tundra 2.x is not compatible with Tundra 1.x. Please use the latest Tundra from http://code.google.com/p/realxtend-naali/downloads/list -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: How to specify asset location

2012-09-06 Thread Ali Kämäräinen
Ok, just thought from the line server --console --file filepath\file.txml that you're using Tundra 1 series as it had both server.exe and viewer.exe executables. Can you paste the full output log to f.ex. http://pastebin.com/ so we can see better what's causing the problems. BTW, when running the

Re: [realXtend] Re: Belnder-Tundra integration

2012-06-29 Thread Ali Kämäräinen
Hi, PythonModule is not present in the latest Tundra releases due to some regressions issues we're having with the new automated Tundra build system. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] realXtend Tundra 2.3.3 is released!

2012-05-30 Thread Ali Kämäräinen
Oh, just noticed that there is no shortcut for the new Canvas demo scene, so one must start it via command prompt: cd TundraInstallationDirectory\bin Tundra --file scenes\Canvas\scene.txml -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: Ran out of memory error

2012-05-03 Thread Ali Kämäräinen
In general, using textures that big sounds quite bad. Could you try downsizing and compressing the textures (DDS preferably)? Also using texture dimensions that are power of two is highly recommended. -Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] SkyX component in tundra

2012-04-23 Thread Ali Kämäräinen
can create a simple script that increments the time attribute, say, each 10 seconds. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] realxtend.org site is down?

2012-04-18 Thread Ali Kämäräinen
Seems to be back online now. -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] realxtend.org site is down?

2012-04-17 Thread Ali Kämäräinen
If you have the time, the documentation can be generated as follows Obtain Tundra sources cd TundraSource/doc/ doxygen tundra.doxyFile cd html Open up index.html Grey skies, Ali Kämäräine -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Avatar appearance

2012-04-16 Thread Ali Kämäräinen
Hi, Either by manually editing the .avatar file, or by using the Avatar Editor, which is unfortunately is currently a bit outdated, but is now actively being work by https://github.com/evktalo. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] RiggidBody. Avatr partially gets trough...

2012-04-10 Thread Ali Kämäräinen
Hi, Possible bugs aside, you should be able to prevent the avatar going through the wall by making the size of the RigidBody bigger. Tip: use physicsDebug console command to toggle the physics debug mode visualization and set Draw Debug True for the RigidBody. Grey skies, Ali Kämäräinen

Re: [realXtend] Re: RiggidBody. Avatr partially gets trough...

2012-04-10 Thread Ali Kämäräinen
For controlling what the user can and cannon see, the recommend way is to control what the camera can see. For more complex meshes, I'd try the ConvexHull shape. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: RiggidBody. Avatr partially gets trough...

2012-04-10 Thread Ali Kämäräinen
://answers.unity3d.com/questions/14693/stop-camera-from-going-trough-walls.html Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: RiggidBody. Avatr partially gets trough...

2012-04-10 Thread Ali Kämäräinen
Oh, just remembered: check out the LudoCraft Circus sources and simpleavatar.js function ClientUpdateAvatarCamera. There is some camera + ray casting code that will help you very likely. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: Tundra Script

2012-03-27 Thread Ali Kämäräinen
I see that your script is calling StartAnimation(). However, I see no such function in the text you pasted, but only ShowAnimation(). Are you calling non-exising function by accident? -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Script for a character in Tundra

2012-03-27 Thread Ali Kämäräinen
Hi, Could you try to stick in one thread, instead of creating multiple threads for the same issue? Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Loading terrain in RealXtend Tundra

2012-03-26 Thread Ali Kämäräinen
FYI, the terrain documentation page is now up on the web http://realxtend.org/doxygen/_terrain_heightmaps.html Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] RigidBody component in Terrain entity in Tundra

2012-03-26 Thread Ali Kämäräinen
If you were running a headless server, you most likely encountered this bug https://github.com/realXtend/naali/issues/412 Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Scripts in Tundra

2012-03-23 Thread Ali Kämäräinen
Hi, See http://realxtend.org/doxygen/_tundra_script_reference.html To get you started, checking out and learning from the AvatarApplication scripts should be a great help. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Scripts in Tundra

2012-03-23 Thread Ali Kämäräinen
) Hit F1 to see the console, you should see the print there 5) Continue from there, see avatar scripts for example Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: Setting light in the drection of camrea

2012-03-20 Thread Ali Kämäräinen
Add either EnvironmentLight or SkyX component to the scene. Answer to How can I set the light in the direction of camera? is a bit more complex and requires that you write a script for it, but I don't think you're after that. Grey skies, Ali Kämäräinen -- http://groups.google.com/group

Re: [realXtend] Loading terrain in RealXtend Tundra

2012-03-19 Thread Ali Kämäräinen
Hi, See this https://raw.github.com/LudoCraft/Tundra/835a72464dd86ee3a636f6d9cc66f2708793244d/doc/dox/TerrainHeightmaps.dox Unfortunately it's no available as HTML html, but should be in couple days at http://realxtend.org/doxygen/ Grey skies, Ali Kämäräinen -- http://groups.google.com/group

Re: [realXtend] Loading terrain in RealXtend Tundra

2012-03-19 Thread Ali Kämäräinen
One way I used succesfully a week or two ago: 1) Create greyscale terrain heightmap (Heightmap.png) using f.ex. Gimp, 256x256 for instance 2) Have some scene.txml (can be empty), make sure the Heightmap.png is the same folder (can be in some subfolder too) as the scene.txml 3) Start Tundra by

Re: [realXtend] Loading terrain in RealXtend Tundra

2012-03-19 Thread Ali Kämäräinen
/issues/412) - Right-click Terrain component - Functions - Choose SaveToFile and give a filename (remember to give a full path) C:\MyFolder\MyTerrain.ntf - Use MyTerrain.ntf instead of Heightmap.png as the heightmap for the Terrain component Grey skies, Ali Kämäräinen -- http

Re: [realXtend] Tundra Framework

2012-03-16 Thread Ali Kämäräinen
/_tundra_script_reference.html Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Meshes in Opensim

2012-03-14 Thread Ali Kämäräinen
Hi, This being the realXtend mailing list, you might have better luck visiting the OpenSim mailing list and/or IRC channel. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Moving Avatar/Bots in real-time from an esternal positioning service

2012-03-13 Thread Ali Kämäräinen
Well if you do it in pure QtScript/Javascript, no C++ touches are needed. But the as pointed in the other thread, if choosing the Python route, the C++ additions will be small and pretty trivial. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Problem compiling Opensim-0.7.3 with ModRex

2012-03-12 Thread Ali Kämäräinen
Hi, ModRex is discontinued techonology. The current focus of the realXtend project is on the Tundra technology. IIRC ModRex should compile with Opensim. 0.6.9. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] If there is any tools to parse XML files in JavaScript environment in realXtend Tundra?

2012-02-29 Thread Ali Kämäräinen
Hi, Here's another example that I wrote quite recently when testing and debugging QtScript + QtXml. As you can see the script bindings created by QtScriptGenerator are not perfect there probably might be even more gotchas to encounter along the way. I might also throw this to the Tundra

Re: [realXtend] Re: Heads up for 2.2.1 update, and scene loading improvements.

2012-02-02 Thread Ali Kämäräinen
MasterJ, no need to wait. Just dowload 2.2.0 and have fun it and maybe visit LudoCraft Circus while at it. When the 2.2.1 is out, you can simply just install it on top of 2.2.0. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Avatar model

2011-12-20 Thread Ali Kämäräinen
Hi, Unfortunately these files seem to be vanished from the web. Luckily I could locate them otherwise and they are now hosted at my personal DropBox: http://dl.dropbox.com/u/16413694/rex/realxtend_avatars_3dsmax.zip http://dl.dropbox.com/u/16413694/rex/realxtend_avatars_obj.zip Grey skies, Ali

Re: [realXtend] blender conference talk video

2011-12-16 Thread Ali Kämäräinen
Nice presentation Toni! Hopefully stirred some new interested in realXtend and Tundra. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Avatars on Local Host

2011-10-12 Thread Ali Kämäräinen
Hi, The easiest way is to use the existing Avatar demo scene in bin/scenes/Avatar and add it to your own scene/application. See this recent thread for more information: http://groups.google.com/group/realxtend-dev/browse_thread/thread/1e4544a9bf4e2e8c Grey skies, Ali Kämäräinen -- http

Re: [realXtend] black screen after login for Tundra 2.0

2011-09-21 Thread Ali Kämäräinen
think the case is same Tundra at realxtend/naali as it seems that the code in the latter repo is not updated in 5 months. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] black screen after login for Tundra 2.0

2011-09-21 Thread Ali Kämäräinen
Oh and by code I mean of course the Physics demo's TXML file. -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] [Naali]How to change the text to Chinese dynamically?

2011-09-08 Thread Ali Kämäräinen
the language runtime from the top right menu Settings - Language (iirc, haven't used Naali in 1,5 years). Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-22 Thread Ali Kämäräinen
ilikia, Festivals - a great opportunity to miss bands... But to the business: you can delete Vector3dfDecorator.hcpp, QuaternionDecorator.hcpp and TransformDecorator.hcpp + all references to those files. That should help a bit at least. Grey skies, Ali Kämäräinen -- http://groups.google.com

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-22 Thread Ali Kämäräinen
to hold your horses a bit, and it to start working on this matter later in August. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-15 Thread Ali Kämäräinen
should be there in the near future. So for the time being, just go with VS2008(SP1). Grey skies, Ali Kämäräinen On Thu, Jul 14, 2011 at 9:00 PM, Bill gfxg...@gmail.com wrote: Could some please post a version that we can compile? VS2010 and instructions please -- http://groups.google.com/group

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-15 Thread Ali Kämäräinen
if there might be some weird problem going on. Off to Ilosaarirock now! Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-14 Thread Ali Kämäräinen
be already there. Finally add CAVEStereoModule to bin/plugins.xml after OgreRenderingModule, or you can also create your own plugins XML file if you want. Remember to use it when starting Tundra, e.g. Tundra --config MyConfig.xml. plugins.xml is used by default if --config is not used. Grey skies, Ali

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-14 Thread Ali Kämäräinen
Ooops, init_target (CAVEStereoModule OUTPUT plugins) of course (copy-pasted from EnvironmentModule, hence the typo) -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-13 Thread Ali Kämäräinen
ilikia, NAALI_DEP_PATH is not used, but TUNDRAQT47_DEP_PATH instead. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread Ali Kämäräinen
Hi gfxguru, Could you elaborate the dragdrop procedure: what kind of files you are dragging etc, single or multiple files, etc. The VSync warnings can be safely ignored AFAIK. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread Ali Kämäräinen
we'll have only single one in the near future. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Tundra 2.0 Editing Gizmos

2011-07-06 Thread Ali Kämäräinen
skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: translation to the native language

2011-03-03 Thread Ali Kämäräinen
Hi, Tampering the CMake files should not be required. Maybe you can join #realxtend-dev @ irc.freenode.net on IRC at some point for some real-time help and guidance? Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: translation to the native language

2011-03-02 Thread Ali Kämäräinen
Have you remembered to set the NAALI_DEP_PATH environment variable correctly? -Ali 2011/3/2 Diana dianalish...@gmail.com I'm doing my best trying to run cmake_vs2008.bat to see if i can compile the viewer. I downloaded all files as it was written in instruction at the page you are advised

Re: [realXtend] Re: translation to the native language

2011-03-01 Thread Ali Kämäräinen
, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] translation to the native language

2011-02-28 Thread Ali Kämäräinen
Hi, First of all, creation of custom batch files is not necessary AFAIK. This wiki page contains up-to-date (AFAIK) instructions for localization: http://wiki.realxtend.org/index.php/Language_translations Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http

Re: [realXtend] Cave functionality crashes in Naali every time

2011-02-01 Thread Ali Kämäräinen
Hi, WRT the crash occuring when dragging the window to another screen, Jukka committed a fix for that in Tundra couple days ago IIRC. Maybe that commit should be cherry picked to develop to see if it helps? Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] realXtend View mesh problem

2011-01-14 Thread Ali Kämäräinen
Hi Guo, Go to http://realxtend.org/page.php?pg=downloads, click Additional Files and download realXtend Export Tools 0.3 (8 Mb) (NEW!). Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] realXtend View mesh problem

2011-01-11 Thread Ali Kämäräinen
Hi, 1) RealXtend authentication server, comes with the legacy 0.5 server package, see [1] 2) AFAIK, there is some SL/OS with meshes beta thingie in development, though I have no idea are there any RCs out yet. 3) Go to [1] and click Additional Files at the end of the page and download Download

Re: [realXtend] question about LSL scripts

2010-12-03 Thread Ali Kämäräinen
Hi, Naali itself doesn't support client-side LSL script creation, though support for couple of LSL script functions, e.g. llSetText at least, is implemented client-side. ModRex provides versatile and powerful scripting possibilities with server-side rex/ironpython. You can also access (most of)

Re: [realXtend] Re: question about LSL scripts

2010-12-03 Thread Ali Kämäräinen
Fernandez bloodbr...@gmail.com: Thanks for all, there is any place to look for the functions I can use? and how i can make python scripts for my objets? On 3 dic, 17:25, Ali Kämäräinen ali.kamarai...@realxtend.org wrote: Hi, Naali itself doesn't support client-side LSL script creation, though

Re: [realXtend] Re: Vidéo Tutorial and démo

2010-11-08 Thread Ali Kämäräinen
Hi, MasterJ, could you try the following: 1) Do NOT go to build mode yet 2) Open Material Wizard (do not check any check or combo box!), type name you can identify easily to the name field and click create 3) Open inventory from bottom-right corner 4) Find the material file, double-click it 5)

Re: [realXtend] I can't see other user's clothes.

2010-10-26 Thread Ali Kämäräinen
Hi, What viewer are you using and are all of you using the same viewer? Which avatar server are you using? Is the server properly configure for external usage? Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: lights and reflections in naali

2010-10-23 Thread Ali Kämäräinen
Hi Peter, This very feature will be - and actually is already in the Tundra-branch - available in the near future. Grey skies, Ali 2010/10/23 Peter Steinlechner psteinlech...@gmail.com Thist sounds great Jonne, maybe a nice to have feature would be also the option to select single objects

Re: [realXtend] ERROR WITH NAALI 0.3.1

2010-09-29 Thread Ali Kämäräinen
Hi, Could you elaborate? What were you doing when the crash occurred? What is your exact hw and sw configuration? Also if you can upload the crash dump somewhere we might be able to inspect it in more detail. Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: Mysql BIG troubles

2010-08-09 Thread Ali Kämäräinen
Hi, Are you able to find the registry key you added from the registry and remove it by hand? What kind of error message does MySQL installer give you when trying to reinstall? Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: Machinima

2010-08-02 Thread Ali Kämäräinen
Hi, You can hide the menus at least by entering the mouse-look mode (keyboard shortcut M). Dunno if there are any other options. Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] naali viewer text too small to see

2010-06-22 Thread Ali Kämäräinen
Hi, Could you paste screen shot of your issue? I haven't heard this kind of problem before, and personally the current font size seems just fine with 25 screen with 1920x1200 resolution. I think the default text size is currently 12. However if this seems to small for you the recently added Naali

Re: [realXtend] Avatar does not turn in Naali, is that expected in this version?

2010-03-19 Thread Ali Kämäräinen
Hi, Currently this type of behavior can be seen as a feature (A and D work as strafe), as Naali is not meant to imitate SL viewer in every aspect. But the movement logic and keyboard bindings are not yet set to stone and are a subject to change quite possibly. To rotate your avatar hold down

Re: [realXtend] Re: Viewer Questions

2010-02-16 Thread Ali Kämäräinen
Hi, Ok it seems that pretty much all of your question were answered expect the #1. Here's one way to doo it: 1) Create new empty txt file and rename it to e.g. SolidColor.material. 2) Write the following to the .material: (note the comments) material SolidColor { technique {

Re: [realXtend] Re: Naali 0.1 released

2010-01-30 Thread Ali Kämäräinen
The log message says: The real fix to QWebView lockup: Direct3d consistent floating point mode. I have no idea how Lasse came up with that. You'll have to ask him. Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] grupped prims

2010-01-27 Thread Ali Kämäräinen
Hi, I'm not sure about the grouping feature but linking should work: 1. Choose/highlight the prims you want the link together 2. From the main tool bar choose Tools - Link 3. Voi·là! Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] grupped prims

2010-01-27 Thread Ali Kämäräinen
Hi, Just to make it clear, Ctrl+L is the keyboard shortcut for exactly the same feature as I described above. You can also use Ctrl+Shift+L to unlink the prims. Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Terrain Editing in Naali

2010-01-16 Thread Ali Kämäräinen
Hi, You can edit terrain from the environment editor by painting to the height map. I can't remember if this feature is functional in 0.0.2. but it will be at least in 0.1 which is released very soon. In-world terrain editing is not implemented yet but will be hopefully soon. Grey skies, Ali --

Re: [realXtend] Fps drop due to server/client Bulk Data....

2009-12-22 Thread Ali Kämäräinen
Hi, What server are you using? Can you try how the FPS compares to e.g. the Beneath the Waves demo server? Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: naali +hydrax

2009-12-21 Thread Ali Kämäräinen
Hi, The environment editor is work-in-progress feature and not fully usable yet. Also, it doesn't change any Caelum features at the moment afaik. Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: naali +hydrax

2009-12-10 Thread Ali Kämäräinen
Hi, At the end of this post you can find a post I posted just earlier to realxtend-dev. There is some old test code already in Naali. In order to get them work you must complete (at least) the following tasks in order to start testing with Hydrax: 1. Build/get precompiled Hydrax. I would

Re: [realXtend] Re: naali +hydrax

2009-12-08 Thread Ali Kämäräinen
Hi MasterJ, It's late now and I'll answer shortly now and write a proper answer tomorrow... I tried to integrate Hydrax to Naali previously but it turned out to be a bit more non-trivial task than I expected. What kind of programming experience you have? The Caelum development is not active

Re: [realXtend] Re: naali +hydrax

2009-12-08 Thread Ali Kämäräinen
Hi, For the time being, you might be interested in this: http://wiki.realxtend.org/index.php/Building_Naali_from_source_trunk Grey skies, Ali -- http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Re: RealXtend does not upload 3D objects

2009-11-17 Thread Ali Kämäräinen
Ah, other guys beat me to it. --~--~-~--~~~---~--~~ http://groups.google.com/group/realxtend http://www.realxtend.org -~--~~~~--~~--~--~---

[realXtend] Re: RealXtend does not upload 3D objects

2009-11-17 Thread Ali Kämäräinen
IIRC the price should be 0? And if the option is grey i.e. disabled IMO it doesn't suggest it's possible. :) --~--~-~--~~~---~--~~ http://groups.google.com/group/realxtend http://www.realxtend.org -~--~~~~--~~--~--~---

[realXtend] Re: Naali 0.0.2 documentations

2009-11-16 Thread Ali Kämäräinen
Hi, The Naali doxygen page is the place to start if you want to get familiar with the architecture: http://www.realxtend.org/doxygen/viewer/ And for Hydrax being easy to add to Naali I beg to differ: I tried it but had some issues (e.g. Hydrax uses hardcoded shaders) and because we use OpenSim

[realXtend] Re: collada import

2009-10-14 Thread Ali Kämäräinen
Hi, One possible option is to use OgreCollada: http://ogrecollada.crazycoder.co.za/wiki/index.php?title=About . If you don't want to compiled it yourself (I had some problems, if I recall correctly...) you can find precompiled binary from

[realXtend] Re: Fw: Problem with the media URL field

2009-10-05 Thread Ali Kämäräinen
Hi. Are you connected to OpenSim server? OS servers don't support RexMediaURL. -Ali 2009/10/5 anna mavroudi annamavro...@yahoo.gr Hi, i wanted to report the following problem with the realxtend viewer: as you can see from the attached picture, the media URL field in the properties tab

[realXtend] Re: Standalone Rexserver on Vista using MSSQL throws Keyword not supported: 'uri'

2009-10-05 Thread Ali Kämäräinen
Hi, Those instructions are for the 0.4 version. I'm not 100% sure that they work for 0.5. Maybe someone at Evocativi could shed some light on this? -Ali --~--~-~--~~~---~--~~ http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Re: stuck under original water height 20m

2009-09-15 Thread Ali Kämäräinen
Do not erase the default.xml file. Just modify the line 'flight_ceiling_height=20.0' to something more suitable for you. -Ali --~--~-~--~~~---~--~~ http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Re: setting up bots to speak

2009-08-03 Thread Ali Kämäräinen
I think there exists something like llPlaySound, which can be used for playing preloaded sound files. I think there is also a py command for this also, but can't remember the name. There might be a script in the old server (0.4) svn (electricfish.py or something) repo which shows how to do it.

[realXtend] Re: Caelum done and hydrax?

2009-07-08 Thread Ali Kämäräinen
Hi. Some crucial parts of Hydrax were hardcoded, e.g. shaders and some part of the main logic, and thus would have required changes to the source code. This was the main reason that Hydrax is not part of the Naali at the moment. Hydrax is quite a performance hit, but I think Naali with Hydrax can

[realXtend] Re: Current rexviewer issues

2009-03-26 Thread Ali Kämäräinen
Yes indeed, that's the case because old reX doesn't support asset replacement. I have mentioned about this at the wiki page http://wiki.realxtend.org/index.php/How_to_Use_OGRE_Script_Editor -Ali 2009/3/26 Edwige Lelievre - ENER lab edwige.lelie...@gmail.com The solution we have found to save

[REX] Re: Rex Ogre3d tools

2009-01-27 Thread Ali Kämäräinen
It this something you're looking for: meshviewer -A Windows-based GUI tool for viewing and tweaking Ogre meshes and materials ( http://www.ogre3d.org/index.php?option=com_contenttask=viewid=17Itemid=141 ) You can obtain the add-ons from Subversion, the root location of the addons tree is

[REX] Re: log for viewer

2009-01-26 Thread Ali Kämäräinen
Hi, In XP: C:\Documents and Settings\USERNAME\Application Data\realXtend\logs In Vista:C:\Users\USERNAME\AppData\Roaming\realXtend\logs The Ogre.log is located in you viewer directory. -Ali --~--~-~--~~~---~--~~ this list:

[REX] Re: How to Change/Customize the Viewer Title Bar

2009-01-25 Thread Ali Kämäräinen
Hi, The logo is set at llpanellogin.cpp, line 362 and the title text probably at llversionviewer.h, line 41(not 100% sure about this). -Ali --~--~-~--~~~---~--~~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/