Hey there,
I'm still quite new to Rust. Until now I was able to fix all my bugs by
writing tests and/or randomly adding lifetime parameters to keep the
compiler happy. Now I've hit my first stack overflow. I assume it's due to
the fact that I've screwed up the lifetimes and the objects live too
/src/engine/mc/mod.rs#L82
- Playout::run calls Playout::gen_move
https://github.com/ujh/iomrascalai/blob/88e09fdd/src/playout/mod.rs#L42
- Playout::gen_move calls McEngine::gen_move
https://github.com/ujh/iomrascalai/blob/88e09fdd/src/playout/mod.rs#L49
Huon
On 23/07/14 17:42, Urban Hafner
Hello there,
I just updated the compiler (I use the git master branch) and now when I
read in a file I get a StrBuf instead of a ~str. That is easy enough to
change, but how do I use regular expressions now? I have the following in
my code:
let re = regex!(rSZ\[(\d+)\]);
let captures =
try to use `str` where possible,
only resorting to `StrBuf` when absolutely necessary (for example,
when you need to accumulate a string dynamically). All APIs should
also take `str` when possible.
2014-05-26 11:31 GMT+04:00 Urban Hafner cont...@urbanhafner.com:
Thanks guys, I now use as_slice
Hey everyone,
still me, the Rust newbie ;)
Coming from Ruby I use TDD quite heavily. For my toy rust project I've
setup my Makefile in such a way that it first compiles and runs a test
build before compiling the real executable. When trying to debug a failing
test I tried putting println!
.
If you pass the --nocapture option to the test binary, it will disable
this behavior and println will print to the terminal by default.
On Mon, May 26, 2014 at 10:21 PM, Urban Hafner cont...@urbanhafner.com
wrote:
Hey everyone,
still me, the Rust newbie ;)
Coming from Ruby I use TDD
You are much more altruistic than me Aaron ;) I just started my own
projecthttps://github.com/ujh/iomrascalaithat probably adds nothing
to the eco system. If you don't find something
to work on you could just join. I'm also a Rust newbie and so is the other
dev (although he knows more about it
Hey all,
a question from a Rust newbie here. From languages like C or C++ I'm used
to being able to compile each file separately into object files to speed up
the compilation process. In Rust that doesn't seem to be easily possible. I
tried to simulate it by compiling each module into a separate
...@gmail.com wrote:
On 05/05/14 03:36 AM, Urban Hafner wrote:
Hey all,
a question from a Rust newbie here. From languages like C or C++ I'm
used to being able to compile each file separately into object files to
speed up the compilation process. In Rust that doesn't seem to be easily